Shattered Planes Archives (Seasons 4 & 5)

The Board => Archive => Void => Topic started by: Nisorin on June 29, 2010, 07:34:18 PM

Title: AAM ship
Post by: Nisorin on June 29, 2010, 07:34:18 PM
Project: Curinote: After extensive research into AM technology, the Relorians finally have what they need to start phasing technology out of their culture. By using magic to fashion special Curicite isotopes that naturally produce a powerful AAM field, they can now create ships purely out of magic that will be completely usable inside of even the strongest of AM fields. This specific type is a titan design, which will be built while the current titan is in service. The current titan will be dismantled upon completion of Project Curinote.

Made of magic, the results of Project Curinote will be an amorphic Titan capable of completely changing its shape and armament. Crewed by the Four and a large group of Elites, the ship will feature numerous Noursai chambers whose locations will vary depending on the shape the ship takes on. The ship represents the pinnacle of Relorian magic, and is a true powerhouse. The Noursai chambers allow the ship to travel via portals, teleportation, or magically-generated wormholes.
Title: Re: AAM ship
Post by: K2 on June 29, 2010, 07:45:15 PM
Approved.
Title: Re: AAM ship
Post by: @Pokemon Master Red on June 29, 2010, 07:51:26 PM
Sounds like there's gonna be a war between technology and magic, eh?
Dont hold back if there will be one. >:D
Title: Re: AAM ship
Post by: Orph on June 29, 2010, 08:19:50 PM
Is the ship itself Magic? Or made of the isotope?
Title: Re: AAM ship
Post by: Nisorin on June 29, 2010, 08:20:18 PM
It's made of the isotope, but the isotope is made of the magic. Curicite has already been approved, has been since early S3.
Title: Re: AAM ship
Post by: Gaserlake on June 30, 2010, 07:25:02 PM
If it encounters an AM field, wouldn't its structure fall apart, especially from very powerful AM fields? Yes, there would be an AAM field, but what creates the AAM field is made of magic, which would be targeted by AM fields.

I don't like the fact that fighter-class ships can use magic in under an extremely powerful AM field.
Title: Re: AAM ship
Post by: Nisorin on June 30, 2010, 08:00:15 PM
1: It's not a fighter. Yet. Besides, you should have expected this to happen anyway. AM fields are the only reason magic-based empires need any tech at all to stand off against a tech empire's ships. This merely negates that, like it or not.

2: It's created using magic, but it is made out of an actual material. AM fields wouldn't dissipate the material.

Title: Re: AAM ship
Post by: K2 on June 30, 2010, 09:26:59 PM
Most AAM stuff are made of magic.
Title: Re: AAM ship
Post by: Gaserlake on June 30, 2010, 09:41:07 PM
The AAM field comes from the isotope. The isotope is made of magic. Magic and anti-magic don't mix. They would dissipate the material, if it's made of magic. It would at least take away the magic part of it, and make the rest of the material normal, and no longer emitting AAM fields.

K2, your point?
Title: Re: AAM ship
Post by: K2 on June 30, 2010, 09:43:27 PM
Just sayin'. Meant to say most AM stuff is made from magic.
Title: Re: AAM ship
Post by: Gaserlake on June 30, 2010, 10:06:34 PM
Well, technological ones aren't, like Aralang ones. Also, that's why I don't believe you can make an AM field from magic. It contradicts itself.
Title: Re: AAM ship
Post by: Nisorin on July 01, 2010, 01:45:58 AM
Magical AM fields and stuff suppresses the target's ability to control magic outside his or her own body. It wouldn't be all that big a stretch to make a magical AAM field.

As for the ship, even if you did somehow stop the material from producing an AAM field, I don't see how it'd fall apart just because the material was made using magic. If enchanted items don't lose their enchantment when it enters an AM field, why would something like this fall apart?

EDIT: Besides, I think it's about time we stop letting tech empires rely on their AM fields to protect them from mages. It forces magic empires to delve into technology, when they shouldn't have to.
Title: Re: AAM ship
Post by: K2 on July 01, 2010, 10:19:59 AM
I agree, Nisorin.
Title: Re: AAM ship
Post by: Orph on July 01, 2010, 11:01:59 PM
Approved, though I don't think they should be allowed to be in corvette or fighter form.
Title: Re: AAM ship
Post by: Nisorin on July 02, 2010, 12:43:26 AM
Why not? Sure, material wouldn't be able to push off all AM fields alone, but with the help of the other nearby capital ships they'd have the same effect. Besides, as I said in the request, it's only for the Titan for now.
Title: Re: AAM ship
Post by: Orph on July 02, 2010, 01:00:20 AM
Ah, I thought you were going to have them as strong as a capital class AAM field and such.

Sure approved.
Title: Re: AAM ship
Post by: Gaserlake on July 02, 2010, 06:52:57 PM
Magical AM fields and stuff suppresses the target's ability to control magic outside his or her own body. It wouldn't be all that big a stretch to make a magical AAM field.

As for the ship, even if you did somehow stop the material from producing an AAM field, I don't see how it'd fall apart just because the material was made using magic. If enchanted items don't lose their enchantment when it enters an AM field, why would something like this fall apart?

EDIT: Besides, I think it's about time we stop letting tech empires rely on their AM fields to protect them from mages. It forces magic empires to delve into technology, when they shouldn't have to.

Because you would be removing something that they are made of. If that something is removed or destroyed, then what it used to make up wouldn't exist anymore.

Well, that's what AAM fields are for. Yes, I know, your ship is basically an AAM field, but really, you are fussing over a piece of technology that would create powerful AAM fields, hell that's all you need, really. An AAM field that's stronger than an AM field would let you do use magic normally. The only thing wrong that I see with your ship is that it's made of magic.

And I don't like the fact that it is 100% immune to any AM field.
Title: Re: AAM ship
Post by: Nisorin on July 12, 2010, 03:03:01 PM
Project: Curinote Lisael: The Lisael project is a branch of the Curinote project. Lisael's purpose was to create capital ships made, fueled, armed and controlled entirely through magic while being able to supplement the Blade Chord's AAM properties. While they do not have AAM fields of their own, the Lisael types are built using a second Curicite isotope that amplifies AAM fields at an exponential rate. They extend the range and increase the field strength by a factor of two for each Lisael-created ship. The ship itself is much like a capital-sized variant of the original Curinote project, in which it's shape and armaments change depending on the actions of the mages controlling the ship.
Title: Re: AAM ship
Post by: Gaserlake on July 12, 2010, 04:04:30 PM
Like we talked via IM, there would be a huge limit to how much you can exponentially increase. There would be an overload, or overstress at 32, I would believe, so I think 16 is the limit.
Title: Re: AAM ship
Post by: Nisorin on July 13, 2010, 09:25:59 PM
Assuming I don't formulate a method to raise that cap safely, or intentionally overload it while having mages nearby to help disperse the heat and kinetic stress.
Title: Re: AAM ship
Post by: Gaserlake on July 13, 2010, 10:03:17 PM
That would be a lot of mages...
Title: Re: AAM ship
Post by: Nisorin on July 18, 2010, 03:02:56 PM
Hey guys, need you to look over Project Curinote: Lisael.
Title: Re: AAM ship
Post by: K2 on July 19, 2010, 04:57:53 PM
Approved.
Title: Re: AAM ship
Post by: Orph on July 19, 2010, 08:59:53 PM
Approved.
Title: Re: AAM ship
Post by: Nisorin on July 23, 2010, 11:37:04 PM
Project Curinote: Serian: A new Curicite isotope, codenamed Serian, acts first and foremost as a stabilizer for the Lisael types, allowing the powerful Lisael isotopes to handle a great deal more stress, and thus accommodate more Lisael types in one AAM field. If the AAM field source is the Blade Chord titan, the normal limit for Lisael amplification would be 64x, but adding one Serian would bring that up to 128x, while four would bring it up to a max safe level of 256x, quite effectively rendering the fleet and battlefield nigh-immune to AM fields of any kind. Beyond this, the Serian-types function the same way as the Blade Chord does, shifting shape and armaments to suit the situation.

Project Curinote: Relor: Created using a mixture of the Curinote and a far less efficient Lisael isotopes, Relor fighters can both produce their own AM fields or serve as minor amplifiers for existing ones. While unable to double the strength of a field, using the Curinote and Lisael isotopes together each fighter can create a frigate-strength AAM field. Otherwise, they too function as fighter-sized Blade Chords.Enter text here
Title: Re: AAM ship
Post by: Gaserlake on July 23, 2010, 11:42:03 PM
Serian: No. You would be able to make 8 for 512 safely, then 16 Serians for 1,024, then 32 for 2,048, etc.

Relor: The AM part was a typo, wasn't it? Anyway, that's a lot for a fighter.
Title: Re: AAM ship
Post by: Nisorin on July 24, 2010, 12:29:39 AM
... Yeah, it was a typo. Supposed to be AAM. And it just uses the Curinote isotopes to create it's own AAM field, then the Lisael isotopes in itself and the fighters in its squadron amplify to, overall, create a frigate-strength field as the limit for the fighter amplification.
Title: Re: AAM ship
Post by: Gaserlake on July 24, 2010, 01:58:38 PM
Relor: Oh. So it requires a squadron of fighters to make a frigate-strength field? I thought it was just one. Approved.

Serian: Waiting...
Title: Re: AAM ship
Post by: Nisorin on July 24, 2010, 02:28:07 PM
Serian: All of those would be rather pointless anyway. It's only useful after a certain degree, past that it's just overkill. Seriously, do you really think anyone's going to get enough AM generators of titan-class power to overcome an AAM field as strong as the 256x? Anything past that's really not needed.
Title: Re: AAM ship
Post by: Gaserlake on July 24, 2010, 03:12:36 PM
Of course someone would. Someone can develop a technology that can exponentially increase strength in the AM field.
Title: Re: AAM ship
Post by: Nisorin on July 24, 2010, 03:39:23 PM
For which you'll probably be iffy about for the same argument you're iffy about with my Serians.
Title: Re: AAM ship
Post by: K2 on July 24, 2010, 03:41:20 PM
Approved.
Title: Re: AAM ship
Post by: Gaserlake on July 24, 2010, 05:25:17 PM
Apparently, you can go as powerful as you want... making it so that there's no relevance to whether it's 100% immune to AM fields or not, which is not allowed in my book. If I allow this, then I wouldn't be so 'iffy' with the AM counterpart of this.
Title: Re: AAM ship
Post by: K2 on July 24, 2010, 06:16:00 PM
I disagree. Being 100% immune to AM fields is certainly acceptable and possible.
Title: Re: AAM ship
Post by: Nisorin on July 24, 2010, 08:06:15 PM
It's not technically 100% immune. If the opponent can create an AM field powerful enough, it'll still overwhelm the AAM field.
Title: Re: AAM ship
Post by: Gaserlake on July 24, 2010, 09:37:39 PM
K2, 100% immunity is absolutely unacceptable.

Alright, you've made your point. Approved.
Title: Re: AAM ship
Post by: K2 on July 24, 2010, 09:46:48 PM
I disagree, Gaser, I think it is certainly acceptable. Why do you think it's unacceptable?
Title: Re: AAM ship
Post by: Gaserlake on July 24, 2010, 09:59:04 PM
Because it's godmodding, having 100% immunity to even the smallest thing would be godmodding, in my opinion. Even if it's possible, it's godmodding. It's possible to destroy the entire dimension with a push of a button. It's godmodding, but very possible. 100% immunity would also ruin the fun of the RP. I don't see why it's acceptable.
Title: Re: AAM ship
Post by: K2 on July 26, 2010, 08:38:22 PM
In this case, I don't think tech which is uneffected by AM is godmoding.
Title: Re: AAM ship
Post by: Orph on July 26, 2010, 08:43:04 PM
Approved, if I haven't already.