Shattered Planes Archives (Seasons 4 & 5)
The Board => Archive => Void => Topic started by: UnStellar on July 16, 2010, 01:21:33 PM
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Anti-Anti-Portal device: A device about the size of a tape recorder the disrupts AP fields in a twenty-feet radius around the activator. Battery lasts two hours with constant use, when not in use recharges with solar battery.
Anti-Anti-Magic device: A device about the size of a tape recorder that disrupts AM fields in a twenty-feet radius around the activator. Battery lasts two hours with constant use, when not in use recharges with solar battery.
Pocket Dimension Generator device (PDG): Creates a single pocket dimension in which equipment and weapons can be stored. Battery can keep dimension open for one hour, when not used it recharges with solar battery. Each PDG has it's own unique pocket dimension.
Magnifanium stage 1: Magnifanium is a material exclusive to Xap and SOME RARE asteroids that magnifies all magic channeled through it. Stage 1 is the crude stage it is first dug up in. It has the properties similar to wood, but isn't wood per se.
Magnifanium stage 2: Through a very strict and difficult tempering process, Magnifanium turns into a metal that looks like copper. This stage also doubles the amplifying ability.
Magnifanium stage 3: Through an even stricter tempering process, it can be melted in a clear amber liquid with the same magnifying properties as stage 2.
Magnifanium SPLITTER gloves: Exact replicas of Earth's SPLITTER gloves, but constructed of stage 2 Magnifanium and thus, magic can be channeled and amplified through these gloves.
Jakleauti 2.0: Improved Jakleauti with the same features of the old ones, but with new color changing ability, the ability to meld objects to the jacket, and EMP proof pocket.
Schildwacht: An EMP-proof sentry robot, it has a built in AM and AP field generator that is activated automatically when a threat is identified, unless ordered otherwise. Equipped with electric super-strength grapple hands, various super sharp blades that pop from hands, arms, and other body areas, as well as hidden missile pods and one-time EMP pulse generator.
(http://images3.wikia.nocookie.net/starwars/images/thumb/f/f5/Grapple_Droid.jpg/362px-Grapple_Droid.jpg)
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Also:
Magnifanium Shot: Before explaining this, let me explain Paxan magic. Paxan magic doesn't come from any organ or soul, it is, literally, in their blood. magical energy is in their blood stream, and when magic is performed, the energy pumped through the blood dissolves, is absorbed into the skin, and formed into whatever shape desired by the user, which is also why emotion greatly effects magical energy. Stage 3 Magnifanium is injected via syringe into the blood stream, thus automatically amplifying the magical energy without need of an outside Magnifanium object.
Negative Magnifanium: By rearranging molecules, Magnifanium, in all stages, can do the opposite effect and weaken magic.
Negative Magnifanium grenade: A grenade containing stage 3 Magnifanium. When the pin is pulled, it is heated up and unleashes negative Magnifanium smoke. If inhaled, the persons magical energy is weakened.
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Bump, please...
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Approved.
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Approved, though do bear in mind that the negative magnifanium wouldn't be very useful once the target starts utilizing magical energy other than his/her own.
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Elaborate?
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EMP Grenade: An average sized grenade. When the button is pushed, there is a five second countdown until it gives off an EMP pulse, effectively disabling any electronics in ranges.
EMP Generator: a larger and less portable version of the grenade with a much large radius.
Adhesive EMP Grenade (AEG): A version of the EMP grenade that "sticks" to the first thing it comes in contact with and automatically disables it, and anything touching it. If stuck to "organics" It won't kill them but will destroy any electronics attached to them and disable them temporarily.
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Approved, if you don't blow them up in one post/give the enemy a chance.
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Of course.
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Just making sure.
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The negative magnifanium would work until the target starts using magical energy generated from something other than himself/herself.
EMP stuff approved.
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The negative magnifanium would work until the target starts using magical energy generated from something other than himself/herself.
I'd think it'd work on External Mediums as well.
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If that medium was specifically targeted, or hit by the smoke one. But the regular shot, for example, would only affect the thing that was shot.
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Understood.
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Hammerspace Cyber-Storage Device:A small device that causes the target to literally be turned into computer code. Since Organic life is too complex to break into code safely, safety limiters are placed into the design that prevent living organisms from being 'cyber-ized'. Its main function is to transport otherwise large, bulky, heavy, or just a lot ofstuff that one cant just carry normally, then re-create the object in a way that makes it seem as though it had came out of nowhere, hence the product name,'Hammerspace'. The object that is 'cyber-ized' is basically held in the device as if it were any old program on a jump-drive. It is also activated by thought, and is installed into the armor, or whatever is worn. There is a proximity from where things can be 'cyber-ized' or brought out of the device; this is about anything ten feet away in any direction. As the object is merely turned into and out of code, with no tampering whatsoever, magical items retain their magic when exiting the storage device as well. There is a max storage to the device, though, and its specifically designed not to allow certain things like spacecraft in, after one of the designers went steal-happy and tried robbing his friends of their spaceships. (Already approved, just putting it here.)
Xap Defense Station: A building constructed of Magnifanium, surrounded by a stage 3 moat. There are several of them scattered around Xap, and there are always five Bellicus stationed here. This is the Paxan defense against spaceborn threats, as any magic launched through these building will be powerful enough the damage ships.
Nova Smartphone: A video phone, MP3 player, computer with massive memory, this phone has access to a hug "Application Store" Officially managed by Nova Corp.
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Approved, but keep in mind on the defense one about enemy shields.
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Groot Schildwacht: A larger version of the Schildwacht with more missiles, with the omission of the EMP pulse, and popping out blades replaced with two beam cannons mounted on the hands. Meant mainly for space combat, It can be mounted with space thrusters for this purpose. About three times larger than the average Schilwacht.
Houtbewerker-class: A unique, frigate sized-ship. It completely automated, the systems are run by a dumb Grunder AI whose only purpose is running the ship. It is not a warship. When blueprints and coordinates are sent to the ship, it flies to that destination. It's hatches contain a large PDG, and open. Thousand of rbots are held in the pocket dimension hatches, and other hatches contain mammoth amounts of building materials. The robots take the materials and build the buildings exactly to the blue prints specifications. It can build entire cities in a day. One of it's hatches stores a large amount of Groot Schildwacht for defense.
(http://aboutgundamwing.com/Mecha/leotransportsketch1.jpg)
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Approved.
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New Schildwacht: With the possibility of a Third Sage War coming, as well as the presence of magical foreigners, Nova Corporation is preparing by building better, more magic resistant Schildwacht. There are two new types, both replacing the original Schildwacht, although with similar traits and appearance. the Groot Schildwacht will still be used for space combat and defense of Houbtbewerker-class ships.
Vechter Schildwacht: Constructed of lead enforced steel-like metals with silicon carbide inner workings, the new Schildwacht is, unlike its predecessor, completely EMP-proof. Forgoing it's grapple, electric hands, the Vechter is the CQC side of the new Schildwacht models. It has a larger memory, along with a wider and more detailed scope of vision, and more complex combat AI to decide the best tactics. It's defensive features include a 50-feet AM and AP/AT generator mounted internally, that activates when a threat is detected, a hidden solar panel the can be popped open to recharge itself, the one-time EMP generator, and well as new Negative Magnifanium steam/smoke vents, weakening magic users around it. It's offensive features include four extending shock tentacles mounted on the back, more, and longer, sharper blades. It has two micro-missile packs mounted in the chest, and a couple of EMP missiles mounted elsewhere.
Jager Schildwacht: Constructed of lead enforced steel-like metals with silicon carbide inner workings, the new Schildwacht is, unlike its predecessor, completely EMP-proof. Forgoing it's grapple, electric hands, the Jager is the longer-range, assault side of the new Schildwacht models. It has a larger memory, along with a wider and more detailed scope of vision, and more complex combat AI to decide the best tactics. It's defensive features include a 50-feet AM and AP/AT generator mounted internally, that activates when a threat is detected, a hidden solar panel the can be popped open to recharge itself, the one-time EMP generator, and well as new Negative Magnifanium steam/smoke vents, weakening magic users around it. Mounted on the shoulder is a grenade launcher, firing flashbang, incendiary, negative magnifanium and regular smoke, frag, and EMP grenades. On it's right arm, above the hand, is a compact 50 caliber rifle for long range shots, on it's left, a small minigun, and left hand forgone for a shotgun. It has more missiles than it's Vechter counterpart, at the loss of greater flexibility, mobility, and speed. The Jager model utilizes the Hammerspace system to store all of it's ammunition.
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Mmm lead. Approved.
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Mini-Houbtwerker: A scaled version of the Houbtwerker for Planetary travel purposes. Smaller hatches, but with the same PDG technology.
AM Generator: Large, but portable. With a drill end that allows to burrow into the ground for defense, it has a maximum range of 25 miles, but with adjustable settings.
AP Generator: Same as above.
AT Generator: Same as above.
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Approved.
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All approved.
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Great. Thanks.
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Hammerspace 2: With a bigger memory, a smaller size, and a more friendly voice activation system.
Hammerspace 2X: A much more expensive version of the Hammerspace system, it is a little larger, but has a MUCH larger memory, and is capable of holding entire vehicles.
The Nova: The Nova is the replacement of the Nova Phone. 5 Terrabytes of memory, Music player, video player, video games player, with a bigger, more varied App store, and now, a holographic projector. It's also a phone, radio, "walkie talkie", and video / holographic chats are supported between Novas. Every Nova comes with wireless ear buds. There are civilian versions, and military versions.
Nova Cube: A cube shaped PDG. When set in the middle of a room (must be square an enclosed) with it's exact measurements inserted into the cube, pressing the button in the middle starts a 60 second countdown. When the countdown ends... Paint/wallpaper explodes onto the walls, flooring appears, shades for the window, and furniture explodes across the entire room, neatly. Basically, you can move yourself into a room almost instantly. However, it can't make a room larger than 45 x 45, and there can be no other objects in the room, or the entire process is screwed up.
Sageslayer: A sword with a metal, circular handle with no crossbar, and a double edged blade. In the hilt, is a nano-AM generator, and at the bottom of the hilt is a solar panel. With the AM activated, the sword is shrouded in a constant AM field, granting it the ability to slice straight through magic and magical barriers. The battery lasts long enough for 30 minutes continually use, and recharged via the bottom Solar Panel.
Sageslayer SPLITTER gloves: Using a similar nano-AM generator, the blades of these SPLITTER gloves have the same effect of the Sageslayer.
Nova Entertainment System: After much deliberation, Nova Corp. enters the home console war, competing with Macrocorp's YBOX, and Sonny's Playbasement. The NES has eight wireless controller ports, a free online network, ridiculously pristine graphics, and a fast engine ensuring no crashes, freezes, or loading screens.
Nova Reality System: A much more expensive and expanded version of the NES, this is mainly used by UPM for training, but versions are available on the Civilian Market.
Nova Glasses: In three main styles, Spacefarer, Aviator, and Bugeye, the Nova Glasses frame can change pattern and color, and so can the lenses, which also has magnifying lenses for seeing things very far away.
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Sageslayer: Wouldn't an nano-AM generator be too small? A micro-AM generator would also be too small. Maybe mini? Wouldn't it need a power source, too?
Sageslayer SPLITTER gloves: Same as Sageslayer.
Nova Reality system: So, it's basically like a simulation?
The rest is approved.
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All approved.
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Sageslayer idea has been scrapped.
Nova Reality System: It's a virtual reality gaming console. In order to see it and play, you have to wear a special visor, gloves, and knee pads, so no one will see it unless they wearing these things too.
E.M.I.L.I. (Effective Missile Intervention Laser Intelligence): Satellites floating in Xap's orbit that automatically trap orbital bombardment bombs and missiles and small ships and landing craft and hurls them back into space.
More coming soon. There was a time lapse since the Paxans went through the portal, so technology has advanced dramatically.
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Replacing the NES:
Super Nova: Lightning fast online abilities ensure a no-lag match, even playing on servers with literally hundreds of players. The graphics are so good they look like reality, and glitches are non existent. The NES destroyed the home console market, and Macrocorp and Sonny have given up. Eight wireless controller ports are accepted, wireless connection to a free online server system.
Replacing the Nova Reality System:
NRS Lite: A toned down version set on a treadmill-like system, so the user, wearing a pair of shades , gloves, and kneepads, can feel like they are roaming around an entire world.
NRS Deluxe: Requires a 20 x 20 room to be installed, the NRS Deluxe provides the highest level of reality available. Also used by the UPM for training.
Replacing the AAM, AAP device:
RAIDER system: One compact device has a knob and a touch screen. This device emits its own AAM, AAP, and AAT fields. It can be expanded to a 20 foot bubble around the user, but has an option to only affect the users body. It also has a built in Magic signature suppressor. The battery, two tiny hyper "Nova Batteries" provide enough power for 12 hours of prolonged use, and small solar panels allow it to collect power when not in use.
Replacing the Hammerspace 2 and 2x system:
HAMMERSPACE Light: A slim device, about 4 inches tall and 2 wide, for an affordable price, that can store enough weapons, equipment, and the like for one soldier for any situation you could ever come up with.
HAMMERSPACE Medium: A device the same size as the Light, for a decent price, that can store enough weapons, equipment, and the like for a whole squadron for any situation you could think of. Also able to store smaller vehicles.
HAMMERSPACE Heavy: Five and a half inches tall and two and a half wide, the device is capable of carrying enough equipment, weaponry, ammunition, and vehicles, for an entire battalion of men.
Replacing SPLITTER gloves:
HAVOK Hitman: With the same complex rail system as the SPLITTER, these gloves have the feature of adjusting pop-out points by voice command for different pre-set patterns. These models are also shrouded in an AM field, so an addition to their sharper-than-sharp blades, they can cut through any magical barrier and can cleave through an magical attack or effect.
HAVOK Crippler: Same base as the Hitman, but instead of an AM shroud it contain EMP pulse generators. By digging into wiring, they can unleash an EMP pulse and fry any technology connected to it. It can also short out shielding in the same way by making contact with it.
HAVOK Dubois: Named after famous Imprecarris leader Derek Dubois, these gloves are forged of type II Magnifanium, making any magic channeled through them stronger.
Replacing all Jakleauti models:
Novauti: The new Jakleauti, with all the same features, except that it is completely EMP proof and utilizes pocket dimension technology in the pockets. Color and pattern can change at will.
Nova Glasses: Expanded base models, now over a dozen are available.
Novauti Shroud: Not available for civilians, the Novauti Shroud is the official combat skin of the Imprecarris. A close fitting combat suit, the Shroud has the color and pattern changing feature of the regular Novauti, but also has a cloaking device to make it, and it's user, completely invisible, besides a small blur if they move quickly. It has an easy option for objects to be melded onto it.
Replacing the PDG:
Your World Maker: A device strictly for civilian and recreational use, this generates a "living" pocket dimension, with it's own sun. It appears as a big square, floating in gray space. If you fall off, you enter a space paradox and land back on the platform. It starts as a bare square with fertile soil. The generator itself acts as a small between world transporter.
Dimension in a Pocket: A less recreational Pocket Dimension generator, this spawns a simple, seemingly endless gray dimension.
Generation two Schildwacht models were kept, but the Groot Schildwacht was updated.
Groot Schildwacht 2.3: The size is the only thing from the original Groot that made it to the finished package of the 2.3. The 2.3 was made for two main purposes, space combat, and planetary invasion. The base model is composed of tough steel laced with lead, and silicon carbide inner workings, making it completely EMP-proof. It has a AM, AP, and AT field built in, and the radius is 200 feet. A RAIDER system is also stored, so it can activate an AAP field for the Dimension in a Pocket device is carries. It has a one-time EMP pulse generator as well, also with a 200-foot radius. It has a storage of stage 3 magnifanium, which it can use to make smoke through it's vents which weakens magic users around it. It also carries a Dimension in a Pocket device, and a HAMMERSPACE Light for it's ammunition. The 2.3 was designed to be completely customizable for it's role, and have several spots all over it's body for weapons and missile pods to be attached.
Commander Schildwacht: Can be either Jager or Vechter, these resemble physically their normal counterparts, but have a more intelligent system installed and carry a Dimension on a Pocket stocked with Schildwacht. Once it notices it's numbers decreasing, it opens and activates the Pocket Dimension, instantly providing reinforcements.
That's all I can think of right now.
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New stuff looks good to me. Approved.
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Stage 4 Magnifanum: Through an intense refining process that only one in ten batches of Magnifanium survive, stage 4 is a silvery metal that is very tough. However, besides being a very solid material, any magic channeled through Stage 4 Magnifanium has it's effect tripled. The disadvantage being that it's quite heavy, and that only small quantities can be manufactured. Still, in the hands of an experienced and strong magic user, few things can stand in it's way.
POB-002, Hitman: A large bomb, that when dropped, unleashes Negative Magnifanium in aerosol form.The initial radius is one mile, however, it remains airborn as a faint vapor. When breathed in, any magic abilities of the user are weakened. The closer they are to the initial blast, the worse their magic is affected. The effect wears off after a week, unless multiple Hitman are dropped.
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Sound Elimination Generator (SEG): Creates a thin, blurry field around a certain area that completely prevents sound coming or going out. Mobile versions are used by officials to have private conversations, and they are employed between walls and beneath floors in Fate's Throne.
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Stage four might be too powerful, considering the strength of some mages on here.
/me glances at Orph and K2
Hitman and SEG approved.
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Understood.
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Approved, except for Stage 4. Maybe Stage 4 can be extremely rare?
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I'm going to scrap stage 4 entirely.
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Explorers Mk. 3: After initial Explorer results were brought back, some critical flaws were found. Such as the relatively unintelligent AI system which got caught in the hurricane and was scared off by harmless whirl pools.
The mk. 3 explorer contains a transforming body that can fold into a flying mode, ground mode, and underwater mode. It also features updated scanners including, include weather watch, an updated AI system with speech and intelligent conversation ability.
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Approved.
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If it needs another approval, then approved.
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Crippler Schildwacht: Designed for one simple purpose: The ravage enemy ships. In size, they are in between the Groots and ordinary Schildwacht. They are designed exclusively for space combat, with many effective boosters making them some of the most agile spacecrafts. They employ sophisticated AI to formulate the best plan of action, and although effective alone, are lethal in packs.
The carry many drills and several multi-use EMP emitters, and very shap blades on their hands, as well as EMP and AA rockets. For fighters and smaller craft, they crawl on an cripple it's functions with savage EMP blasts, tearing at vital components,but for larger craft, their goal is to bore into exposed areas and stealthily sabotage the craft from the inside out. They carry HAMMERSPACE Light's for ammunition, built-in RAIDER systems, and most are armed with Pocket Dimension generators filled with backup Schildwacht.
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Are they ships, drones, what?
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Robots like the others.
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Approved.