Shattered Planes Archives (Seasons 4 & 5)

The Hub => Accepted Requests => Accepted Tech => Topic started by: Gaserlake on July 22, 2009, 09:09:59 PM

Title: Aralang technology
Post by: Gaserlake on July 22, 2009, 09:09:59 PM
All of the links are from CE.

http://cosmicempires.ipbfree.com/index.php?showtopic=802 (http://cosmicempires.ipbfree.com/index.php?showtopic=802)
http://cosmicempires.ipbfree.com/index.php?showtopic=692 (http://cosmicempires.ipbfree.com/index.php?showtopic=692)
http://cosmicempires.ipbfree.com/index.php?showtopic=799 (http://cosmicempires.ipbfree.com/index.php?showtopic=799)
http://cosmicempires.ipbfree.com/index.php?showtopic=808 (http://cosmicempires.ipbfree.com/index.php?showtopic=808)
http://cosmicempires.ipbfree.com/index.php?showtopic=751 (http://cosmicempires.ipbfree.com/index.php?showtopic=751)
http://cosmicempires.ipbfree.com/index.php?showtopic=631 (http://cosmicempires.ipbfree.com/index.php?showtopic=631)
http://cosmicempires.ipbfree.com/index.php?showtopic=745 (http://cosmicempires.ipbfree.com/index.php?showtopic=745)
http://cosmicempires.ipbfree.com/index.php?showtopic=575 (http://cosmicempires.ipbfree.com/index.php?showtopic=575)
http://cosmicempires.ipbfree.com/index.php?showtopic=616 (http://cosmicempires.ipbfree.com/index.php?showtopic=616)
http://cosmicempires.ipbfree.com/index.php?showtopic=574 (http://cosmicempires.ipbfree.com/index.php?showtopic=574)
http://cosmicempires.ipbfree.com/index.php?showtopic=537 (http://cosmicempires.ipbfree.com/index.php?showtopic=537)

More to come.
Title: Re: Aralang technology
Post by: Nisorin on July 22, 2009, 10:17:46 PM
You forgot your ships.
Title: Re: Aralang technology
Post by: Gaserlake on July 22, 2009, 11:23:24 PM
I didn't. I said there are more to come. Oh, and some of the technology I have added aren't approved in CE, so be sure to check on them.

http://cosmicempires.ipbfree.com/index.php?showtopic=504 (http://cosmicempires.ipbfree.com/index.php?showtopic=504)
http://cosmicempires.ipbfree.com/index.php?showtopic=455 (http://cosmicempires.ipbfree.com/index.php?showtopic=455)
http://cosmicempires.ipbfree.com/index.php?showtopic=239 (http://cosmicempires.ipbfree.com/index.php?showtopic=239)
http://cosmicempires.ipbfree.com/index.php?showtopic=419 (http://cosmicempires.ipbfree.com/index.php?showtopic=419)
http://cosmicempires.ipbfree.com/index.php?showtopic=303 (http://cosmicempires.ipbfree.com/index.php?showtopic=303)
http://cosmicempires.ipbfree.com/index.php?showtopic=300 (http://cosmicempires.ipbfree.com/index.php?showtopic=300)
http://cosmicempires.ipbfree.com/index.php?showtopic=205 (http://cosmicempires.ipbfree.com/index.php?showtopic=205)
http://cosmicempires.ipbfree.com/index.php?showtopic=283 (http://cosmicempires.ipbfree.com/index.php?showtopic=283)
http://cosmicempires.ipbfree.com/index.php?showtopic=258 (http://cosmicempires.ipbfree.com/index.php?showtopic=258)
http://cosmicempires.ipbfree.com/index.php?showtopic=255 (http://cosmicempires.ipbfree.com/index.php?showtopic=255)
http://cosmicempires.ipbfree.com/index.php?showtopic=163 (http://cosmicempires.ipbfree.com/index.php?showtopic=163)
http://cosmicempires.ipbfree.com/index.php?showtopic=102 (http://cosmicempires.ipbfree.com/index.php?showtopic=102)
http://cosmicempires.ipbfree.com/index.php?showtopic=131 (http://cosmicempires.ipbfree.com/index.php?showtopic=131)
http://cosmicempires.ipbfree.com/index.php?showtopic=68 (http://cosmicempires.ipbfree.com/index.php?showtopic=68)
http://cosmicempires.ipbfree.com/index.php?showtopic=32 (http://cosmicempires.ipbfree.com/index.php?showtopic=32)
http://cosmicempires.ipbfree.com/index.php?showtopic=205 (http://cosmicempires.ipbfree.com/index.php?showtopic=205)

And the Keeper and the Fighter. UGH! UGH! UGH!

Keeper

This Keeper is fitted with 5 main beams, and dozens of secondary beams and plasma turrets. It is also a carrier that holds Fighters and Gunships. It has the ability to change the composition of itself. It has a mixture of lead and other materials that prevents EMP's from getting through. It is mainly focused on combat. If there is more that I put on CE than I put on here, tell me, and it will be added to here.

Fighter

This is a fighter-class ship. It shoots a gun that shoots like a shotgun, but a machine gun at the same time. Unlike the shotgun, it stays within a firing circle, like a sniper rifle, instead of spreading out and hitting random places. The same thing goes to the Gunships. Fighters and gunships shoot plasma. Again, if there is more on CE than I put on here, tell me, and it will be added here.
Title: Re: Aralang technology
Post by: Nisorin on July 23, 2009, 04:09:39 PM
Code: [Select]
[b][i][u]Keeper[/u][/i][/b]

This Keeper is fitted with 5 main beams, and dozens of secondary beams and plasma turrets. It is also a carrier that holds Fighters and Gunships. It has the ability to change the composition of itself. It has a mixture of lead and other materials that prevents EMP's from getting through. It is mainly focused on combat. If there is more that I put on CE than I put on here, tell me, and it will be added to here.

[u][i][b]Fighter[/b][/i][/u]

This is a fighter-class ship. It shoots a gun that shoots like a shotgun, but a machine gun at the same time. Unlike the shotgun, it stays within a firing circle, like a sniper rifle, instead of spreading out and hitting random places. The same thing goes to the Gunships. Fighters and gunships shoot plasma. Again, if there is more on CE than I put on here, tell me, and it will be added here.

[b][i][u]Linking[/u][/i][/b]
It's a 'communication' between the Aralangs, which puts details about everything about the Aralangs. It's a telepathic thing. The energy to do this comes from the Aralangs themselves.

[b][i][u]Energy-Sucking Thingy[/u][/i][/b]
The Energy-Sucking Thingy, or EST, is a device that sucks energy. Why won't it suck it's own energy? Well, it's like sucking air out of a room, but not air that's outside of the room.

[b][i][u]The Beast[/u][/i][/b]
Codenamed: The Beast, it is a bio-mechanical virus that lives on by adapting. It is created by the Aralangs as a top secret weapon, although they would get infected by it, too. It has the ability to spread from ship to ship, as long as the ship's shields are down, or the shields are weak, like fighters' and corvettes' shields. The Beast is now dormant. It becomes active as soon as it comes in contact with a technological or biological object. Once it becomes active, it is almost impossible to get it under control, as in under to get it under control, you have to get a vaccine, and in order to get a vaccine, you have to get a sample without getting infected. Once the person gets infected, they would be as good as dead, as the Aralangs are yet to find the vaccine for it. If the Aralangs can't make the vaccine, then it will be most likely that nobody else would make the vaccine, as the Aralangs understand it the most. The infected people would be the undead. Infected ships would have a mind of their own. The Beast recognizes itself and does not attack its own ships. It spreads very rapidly, and can infect a populated planet within hours. It spreads by jumping itself from target to target. If it infects people who have magic, it can adapt itself so that the entire Beast can use the magic. Same thing with tech. The virus would die off in a few years, unless it finds new people to keep living. This would only be used as the Aralangs' last resort. You might think that it is against being peaceful and balanced, well, you'll see, if this happens.

Don't know how I forgot this, but I forgot to add that the Beast can be activated by having contact with magic, and that it's a bio-mechanical-magical virus. I"ll just continue updates of the Beast in this topic, if I forgot something, or if I just want to add something.

[b][i][u]Drift Space Inhibitor[/u][/i][/b]
It inhibits Drift Space from coming withing the field.

This is not really tech, but it is an ability for the Aralangs. The Aralangs have the ability to call in reinforcements from other universes. It takes so much energy, that only a fraction of the Aralangs are able to come at any one time. The Aralangs are able to receive 8 Keepers and 2 Dreadnoughts every month. They appear at the edges of the universe, far enough, so that their presence wouldn't be detected.

[b][i][u]Sajuuk[/u][/i][/b]
This is the answer to the Erebus-class vessel of the Horde. In fact, this ship levels the battlefield against the Erebus. This ship is very huge. It is the size of a planet. These ships were originally designed to destroy planet-sized ships and even bigger ships. The shields are unimaginably strong, so is the armor. It shoots a Pure Energy beam that is much stronger than 25 Dreadnoughts combined. The beam is a very long range beam, as the Sajuuks were used as an artillery cannon. The cannon is hundreds of miles wide. It has secondary beams that are miles wide. The plasma turrets shoots plasma that is way much hotter than what Dreadnoughts fire. The downside is that is takes a while to fire the cannon (5 posts for minimum damage). The ship's maneuverability is unimaginably slow, and it has an unimaginably slow speed. There can only be one Sajuuk at once.

[b][i][u]Gunship[/u][/i][/b]
This is a corvette-class ship that has many turrets on it. The turrets has an aiming coverage of 100%. That means that the ship can attack on all sides. The turrets are plasma turrets, which shoot plasma that is a bit hotter than what a Fighter would shoot. It is more armored than the Fighter, though its speed and maneuverability is slower. The shields are stronger, as well as the firepower. The Gunship has 12 turrets, 2 on each side.

A corvette is like a heavy fighter. It has more firepower, stronger shields, and armor. It has less speed and maneuverability.

[b][i][u]Sensor Scrambling Device[/u][/i][/b]
This device is built into the Keepers and the Dreadnoughts. This device emits a low range field that scrambles any sensor, including friendly ships. The scrambling causes any sensor within range of the field. It would cause ships to appear and disappear on the sensors, as if the ships cloaked and decloaked, has more ships than there is, less than there is, and so on. Everything withing sensor range is scrambled. Anything outside of the field is unaffected by it, and they can detect ships that are in the scrambling fields without any interference from the field.

[b][i][u]Orbital Sensor Scrambling Device[/u][/i][/b]
These are scrambling devices that orbits around Aralang planets. They emit a long range scrambling field outwards from the planet. There many of them orbiting each Aralang planet. Anything outside of the field is unaffected by it, and they can detect ships that are in the scrambling fields without any interference from the field. The scrambling effects are the same with the Sensor Scrambling Device. It affects friendly ships, too.

[b][i][u]Anti-Teleportation Field[/u][/i][/b]
This field stops anybody or anything from teleporting with magic or technology. If someone or something tries to teleport into the field, they will be forced to teleport outside of the field. They would have to do something else to go through the field. The size of the field varies by the amount of energy available.

[b][i][u]Jump Drive Inhibitor Field[/u][/i][/b]
Jump drive is similar to hyperspace, but it isn't the same thing, so don't get confused with hyperspace jumps and jump drives. This field stops ships from jump-driving in or out. If a ship jump-drives into the field, they will be forced to get out of jump drives outside of the field, then have do something else to go through the field. The size of the field varies by the amount of energy available.

[b][i][u]Dreadnought[/u][/i][/b]
This Aralang ship has a gun that shoots a beam of pure energy, critically damaging the shields and armors of capital ships. The downside is that it takes a while to reload and it takes a moment to fire, when loaded. For anti-fighter weaponry, it has plasma turrets that shoots plasma projectiles that are hotter than the center of a star. The turrets are very accurate. The Dreadnought's armor is very strong, but its maneuverability and speed is very low.

[b][i][u]Animite[/u][/i][/b]
The materials needed to make the Animite have been given the the Aralangs. Even though it requires some magic to operate it, the Aralangs have found a way so that they don't need to use magic. The Animite brings in monsters from another dimension that obey the Aralangs' orders. These monsters use magic and the Force.

[b][i][u]Red Matter[/u][/i][/b]

This is a special type of matter that is red, hence the name. It is always red, and always will be, unless some other universes and dimensions make it blue or green, or whatever, and that sometimes has been the case, but most of the time, it is red, so it is called Red Matter.

Red Matter is very stable. But when it is ignited, it implodes, compresses, and becomes so dense, that it creates a black hole. Red Matter is very rare, and it can not be man-made. The reason why is because we don't know how to keep it stable, when we create it, and also to avoid god-modding. The black hole's gravitational pull is extremely powerful. It is so powerful, in fact, that it's abnormal. It also actually pulls in spacetime itself into the black hole. The black hole has a very short life expectancy. When it dies, it creates a hypernova, and spacetime would be back to normal again.

When it ignites, not only does it create a black hole, but it creates an EMP effect. It also emits a type of energy that takes down shields and other energies. These effects only effect those that are close to the ignition of the Red Matter.

The Red Matter can be detected, but it would only read as normal matter. It would read as different from the other matter on the scanners when it is ignited.

Since Red Matter is rare, it is used only on desperate occasions.

[b][i][u]Projectile Upgrade[/u][/i][/b]

This upgrade allows bullets and other projectiles to be upgraded with energy that is used against magic. If it his a person that has magic, the person will lose magic permanently, though the person can get its magic back. The effect is not immediate. It will take time until the person has no magical abilities. Magical blocks and magical deflections do not work against the bullet.

The strength of the bullet depends on the size of the bullet. The bigger the bullet, the more powerful magicians can be taken out. For example, a strong sage can not have all of his magic taken away from a small bullet, but a big bullet can. The magic deprivation is faster, and the bigger the bullet, the stronger the magical blocks and deflections it can get through. For example, a small bullet can not get through a strong magical force field, nor can it negate the powerful magical deflection, but a big bullet can. The energy can be man-made and can be mass-produced, by converting matter into energy, thus, all of the bullets are fitted with this upgrade.

[u][i][b]Anti-portal field[/b][/i][/u]

This field stops portals from happening.

[u][i][b]Search-Eye Augmentation[/b][/i][/u]

Via the Aralang linking system, they are able to use the Search-Eye that is "implanted" in their brain. The implant is not physical, it's sort of like a "download" of the Search-Eye.

[b][i][u]Real Illusion[/u][/i][/b]
A real illusion is a an illusion of a person, but the damage from the illusion is an illusion and real at the same time. The damage is an illusion, but the illusion is so realistic, that the brain of the victim believes that it is real, thus, the brain of the of the victim thinks it is getting hurt, thus the victim gets hurt for real. In other words, it deludes the brain into hurting its own body. The illusion would be the illusion of Gaserlake, and the machine that creates these illusions could only create 14 illusions at once (as the main character limit is 15). The illusional Gaserlake's are as real as the real Gaserlake, though they are only illusions.

[u][i][b]Anti-Beaming Field[/b][/i][/u]

This tech stops beaming from happening inside the field.

[b][i][u]Mind Control[/u][/i][/b]
Mind control is used to control people's minds, by using the electric signals from the brain to the rest of the body, thus being controlled at will. The person does not realize that he or she is under control. As electric signals from the brain to the body is normal, mind control is virtually undetectable. Mind control is installed onto Keepers, Dreadnought, and the Sajuuk. It is also in Aralang-controlled buildings and stuff like that.

[b][i][u]Mimicking[/u][/i][/b]
Mimicking is used to mimic a ship and everything in it in any possible way, as long as there is information available. Mimicking is not limited to ships. It can be used for something else. It can be a portable device.

[b][i][u]AM Field Upgrade[/u][/i][/b]
Aralang AM Fields have the ability to block abilities that they not just block from the inside, but from the outside. That means that if there was a magic orb, outside of the field, when it hits the AM field, it gets destroyed. You can't teleport into the field. You can't bring someone by teleport, if that person is in the field. This all applies to every kind of field that the Aralangs have.

[b][i][u]Aralang Elites[/u][/i][/b]
Only a very small fraction of the Aralangs are Elites. What makes them Elites is their anatomy. They can go super fast, they are super strong, and all of the other super abilities, besides magic. The main part that separates the Elites from any other Aralang is the healing. Even the deepest cut can be healed up in seconds. If a limb gets cut off, then it can be regrown. If any part of the body is missing, it can be replaced in seconds. If they get shot, their body absorbs most of the impact. The only way to destroy the Elites is to hit them hard and fast, otherwise, the body is able to repair itself like nothing happened.

How did they become Elites? How come there are only a very few of them? It is due to some very rare type of energy. It is so rare, in fact, that it is most likely not in the CE universe. Only a handful of universes and dimensions have the energy. When the energy comes in contact with bio-material, it becomes part of the body, and it no longer becomes energy. So, the healing isn't from magic, nor from energy, but from the body itself, since the energy bonds with the molecular structure, and it cannot be taken from the body, unless you want to go through every single molecular structure, which would take a very long time, even for magic users.

Examples of Elites: Gaserlake, The Beast (it takes minutes for The Beast to heal itself, or it wouldn't be in controlled state), and nothing else that I thought of, yet.

Only one out of that list I didn't like was the 'Equipment' thread, and that's because you really didn't give any sort of details.
Title: Re: Aralang technology
Post by: Gaserlake on July 24, 2009, 05:21:00 AM
True, that. Also, what I don't like about your avatar is that it is a bit too big.

Meh. I forgot why I requested the equipment part. You can disregard that. Also, the Beast is Ultra Secret, which is more secret than Top Secret.
Title: Re: Aralang technology
Post by: Nisorin on July 24, 2009, 10:58:21 PM
DX Not sure how it got so damn huge... AND IT'S DEFORMED!!!!!!!!!! GRRRRRRRRRRRRRRRRRRRR

EDIT: All fixed.
Title: Re: Aralang technology
Post by: Gaserlake on July 25, 2009, 10:49:26 PM
What are you talking about? And everything except for the equipment request is approved?
Title: Re: Aralang technology
Post by: Nisorin on July 28, 2009, 09:18:54 PM
Yep. I'll add them to a new post in your Empire thread.
Title: Re: Aralang technology
Post by: Zero on October 01, 2009, 10:43:41 PM
Wait a few seconds.

1.  He must ask the StarClan IC for permission to get more Animite Materials since the Aralangs would logically have run out in 5 years of time.
Title: Re: Aralang technology
Post by: Gaserlake on October 01, 2009, 11:14:03 PM
Hawk, it's too late. You didn't claim that permission is needed to get Animite before Nisorin approved my stuff. Your claim is ineffective. Also, the Aralangs can reproduce Animite.
Title: Re: Aralang technology
Post by: Orph on October 02, 2009, 12:25:55 PM
Nisorin, I suggest you look over his shit one more time. And filter out the more powerful technology, it would be unfair for him to start with massively powerful technology before the board is fully up and running.
Title: Re: Aralang technology
Post by: Gaserlake on October 02, 2009, 08:20:49 PM
Actually, it is fair, as you could do the same.
Title: Re: Aralang technology
Post by: Orph on October 03, 2009, 06:40:02 PM
No, because some people don't overload their empire with weapons that could destroy a planet in a single shot.
Title: Re: Aralang technology
Post by: Nisorin on October 03, 2009, 08:57:08 PM
I have to admit, Abel is right. Some of your tech on CE does overstep reason.
Title: Re: Aralang technology
Post by: Gaserlake on October 04, 2009, 11:23:58 PM
You can destroy a planet in a single shot. All you do is charge up the Sajuuk for about 10-20 posts, then fire. It's one shot, but it's still destruction on the planet.

I'm gonna modify some tech, so it won't be too powerful.

For the Real Illusion technology, I will scrap it. It will be too powerful.

Aralang Elites can do techniques shown in the first movie of the Matrix, though can still be easily shot. Jumping across buildings is from muscle, able to dodge bullets is skill, and muscle, and reflex, and running up the walls is what is completely possible in real life, and doing martial arts very well. Everything else I did not include does not apply.

For the Reinforcements from another universe thing, that's scrapped.

For the Beast, that is untamed. The Aralang's don't control it. The Beast controls itself.

http://cosmicempires.ipbfree.com/index.php?showtopic=1108 (http://cosmicempires.ipbfree.com/index.php?showtopic=1108)
Title: Re: Aralang technology
Post by: Orph on October 05, 2009, 12:08:58 AM
One of my main concerns is the nature of the pure energy, it need a defined speed otherwise its just to powerful. And before you say, "You can dodge it before its fired." but what about fighters? These things supposedly have auto-shotgun like fire modes. And mix that with infinite speed you have a giant cone of un-dodge-able damage, then mix that with the massive amount of numbers they can come in and you are fucked. And then there is the red matter, it need to be heavily restricted, and need a different way to ignite it. Like a nuclear warhead, if you disarm the detonation mechanism it can't explode, the same should go with a weapon that can produce black holes.
Title: Re: Aralang technology
Post by: Gaserlake on October 05, 2009, 10:26:37 PM
Uh, I agreed to change it to speed of light, which is a very reasonable speed. You can dodge an infinite-speed beam. All you do is make the ship miss you, but anyway, energy moving at the speed of light is a very reasonable speed for energy. For Fighters, they use ballistic weapons that are very dodge-able, though they go at high velocity. So yes, you can dodge before it is fired, and for Fighters, you can dodge while it is firing. Yes, the Red Matter is very restricted, only to be used when things are going very dire. How do I ignite it a different way? You add heat, or disturb it greatly, or hit something real fast, then it becomes active. Even if you disable the nuke, you can still detonate it, by doing it manually. Nukes are basically Plutonium, or other radioactive material, and is very dense and big, which is close to its critical mass. If it becomes at critical mass, it makes a nuclear explosion. Thus, if you put two pieces, the typical size is the grapefruit, have physical contact, you are dead. So, I can detonate it with a mechanism, but it would still be able to be ignited.
Title: Re: Aralang technology
Post by: Orph on October 05, 2009, 11:19:48 PM
Ah, I don't have that much knowledge when it comes to the tech of a nuke. But it needs a specialized way to ignite it, it needs a for it to be disarmed. Like it is ignited if in contact with hydrogen, if you remove the hydrogen it can't ignite.

Quote
You can dodge an infinite-speed beam. All you do is make the ship miss you, but anyway

What, and the Fighter's fire ballistic weaponry? Then that is fine, that only thing that pissed me off was the pure energy and its insane speed.

Another thing I just remembered was the Jump Drive system, it need to be charged if it is a teleportation device, since you had a habit of using it to dodge. Making your ships mass not a problem.
Title: Re: Aralang technology
Post by: Gaserlake on October 06, 2009, 10:32:15 PM
Red Matter is ignited in a way that it does not matter if it is put into a nuke or not.

The Fighter's ballistic weaponry goes around 2,500 feet per second. Reasonable, as tanks can shoot shells as fast as nearly a mile per second, and some rifles can shoot as fast as 1,750 feet per second, I believe.

The mass for the Jump Drive is not a problem, as teleportation devices can teleport things quickly, despite the mass, thus the Jump Drive has no problem. Each Jump Drive device and other devices aboard each ship is made to be compatible with said ship, thus there wouldn't be much problem. But you have a point, though, I'll try not to make Jump Drives be quick enough so that it can dodge very well.

Also, about my ships, I'll be reasonable with the numbers.
Title: Re: Aralang technology
Post by: Orph on October 06, 2009, 10:42:06 PM
Mass doesn't matter, just the energy required to power it.
Title: Re: Aralang technology
Post by: Gaserlake on October 08, 2009, 08:32:00 PM
Quote
Another thing I just remembered was the Jump Drive system, it need to be charged if it is a teleportation device, since you had a habit of using it to dodge. Making your ships mass not a problem.

You mentioned mass. The more mass, the more energy required, but like I said, each JD is compatible with the ship it is installed in. I also restricted my use of it.

Also: http://cosmicempires.ipbfree.com/index.php?showtopic=1284&st=0&#entry14416 (http://cosmicempires.ipbfree.com/index.php?showtopic=1284&st=0&#entry14416)
Title: Re: Aralang technology
Post by: Orph on October 08, 2009, 10:16:58 PM
Drift Space is used by the Federation, The Nox, and the Forgotten. All which are disbanded and have left the multi-verse. Therefore their tech is not accessible.

As for the bubble, I say it shouldn't be allowed. It can lead to a fleet forming a bubble and making an impenetrable shield, which would be quite unfair. As for the element changing thing it should heavily limited, to a certain amount for a certain time. And for the shields, well lets get the topic in the suggestions thing finished. And how limited is the JD? It need time to charge.
Title: Re: Aralang technology
Post by: Gaserlake on October 09, 2009, 11:30:52 PM
Actually, no. By using knowledge of how inter-dimensional and inter-universal travel and knowledge of how to make a field that inhibits Drift Space, it is very possible for the Aralangs to invent their version of Drift Space.

It is allowed, as anyone with knowledge of it will be able to make a powerful shield, and not even the strongest shields are impenetrable. If you have another fleet firing at one single target, the shield can be crippled, but takes a longer time.

For the JD to recharge, it depends. But it would take around half and hour to JD from one side of a galaxy to the other.
Title: Re: Aralang technology
Post by: Orph on October 09, 2009, 11:50:48 PM
Yes, but you'd need to know the exact science behind Drift Space. I made it extremely complicated for a reason, see Drift Space sends a ship to a universe filled with ultra-intense gravity currents. To successfully use Drift Space you'd need to map out the currents. Which only the certain Empires have. You may know how to inhibit the travel from that dimension to this one, and the opposite. But that doesn't mean you could re-create such a thing.
Title: Re: Aralang technology
Post by: Gaserlake on October 10, 2009, 12:58:08 AM
Ah, but tests can do it by trial and error. We would learn why it failed, and find out because of ultra-intense gravity currents. We would then try to map out the currents, which would be very simple to do for the Aralangs. I could also reverse the effects of the inhibitor field.
Title: Re: Aralang technology
Post by: Orph on October 10, 2009, 12:42:46 PM
Yes, but this dimension is vast. Its like trying to map out every current in the ocean, and there would be changing currents. Therefore it would be near-impossible to map it out without prior knowledge of the dimension. Which the Aralangs do not have.
Title: Re: Aralang technology
Post by: Gaserlake on October 10, 2009, 10:21:11 PM
There would be a pattern in the change of currents. If they are random, then there would be no way that even the ones with prior knowledge of the dimension would not be able to map out the currents.
Title: Re: Aralang technology
Post by: Orph on October 10, 2009, 10:35:56 PM
They wouldn't be able to recreate such things as this, and since this is my technology to begin with you wouldn't have access to it. Its pretty much bullshit if you recreate someone else's tech and shit. Yes, there would be patterns, but that doesn't mean that some Aralang could figure it out.
Title: Re: Aralang technology
Post by: Gaserlake on October 12, 2009, 09:13:22 PM
Aralangs have high intellect. They will sooner or later solve it. They would narrow options down by using science, math, and other stuff. And don't be a hypocrite. You mimicked my Anti-fields in CE. Thus it proves that it is totally fair, as you could recreate someone else's tech. Speaking of mimicking, I'm gonna update my mimicking stuff.

The mimicking tech can mimic anything, as long as it has the required info on how to do it.
Title: Re: Aralang technology
Post by: Nisorin on October 13, 2009, 12:27:14 AM
It is still limited to mimicking technology.

As for the Drift Space discussion, yes Gaserlake's Aralangs could eventually create their own Drift Space drives, but it would take a very, very long time to map out the dimension, as well as set up a method of predicting the changes. Also, the process would probably cost the Aralangs quite a few ships, and more than a few lives.
Title: Re: Aralang technology
Post by: Orph on October 13, 2009, 02:06:59 PM
Exactly, and aren't the Aralangs all benevolent and shit? I'd doubt they'd sacrifice lives just to get a FTL technology.
Title: Re: Aralang technology
Post by: Nisorin on October 13, 2009, 05:07:30 PM
Particularly since they already have a few different ones.
Title: Re: Aralang technology
Post by: Gaserlake on October 15, 2009, 12:28:27 AM
The Aralangs would have sorted to map out the dimension in the timespan that took place between the old and new GE. They are very dedicated to their work. They are benevolent, but they will use force if necessary. Also, the Aralangs are martyrs.
Title: Re: Aralang technology
Post by: Orph on October 15, 2009, 01:06:31 AM
Which wasn't that long, it would take centuries. This isn't some small pocket dimension, its an entire universe.
Title: Re: Aralang technology
Post by: Gaserlake on October 16, 2009, 11:23:58 PM
It wouldn't take centuries if a large portion of the Aralangs are working on it, and I am aware of the size of it.

I got a new tech.

Tachyon technology. This tech can convert matter or energy into tachyons.
Title: Re: Aralang technology
Post by: Nisorin on October 17, 2009, 12:28:42 AM
And a tachyon is what?
Title: Re: Aralang technology
Post by: Orph on October 17, 2009, 05:12:15 PM
Tachyons are particles that go backwards in time, I think.
Title: Re: Aralang technology
Post by: Nisorin on October 17, 2009, 08:12:45 PM
o.0 You think? You might want to do more research on tachyons themselves before you request this, just to make sure you know what it is you're requesting.
Title: Re: Aralang technology
Post by: Gaserlake on October 17, 2009, 09:54:47 PM
A tachyon is a particle that goes faster than the speed of light, so yeah, Abel is right. Oh, and I do know what it is. Not only does it go faster than the speed of light, it has to go as fast, or faster than the speed of light. If I use a tachyon against a ship, it will blow up 4 seconds before I shot it, or something like that, or probably instantly, but that would be god modding, if it were instant.

If Tachyon technology is approved:

Tachyon ESP sensors.

This is a sensor made compatible to be an ESP for the Aralangs, as the Aralangs are very adaptable. After seeing the effects of tachyons, they can now detect others before they can be detected.

If Tachyon technology is approved:

Anti-Tachyon ESP sensors.

After analyzing the effects of tachyons, the Aralangs then tried to reverse the effects of the tachyons, and eventually succeeded. Now, it is made to be compatible to be an ESP for Aralangs, as the Aralangs are very adaptable. Anti-tachyons go into the future, instead of the past, by having negative speed. Going into the future, the sensors can pick up matter or energy before they are physically there. The name of this is not to be confused with countering Tachyon ESP sensors.

If both sensors are approved, then the Aralangs will combine both sensors together, making a sensor pick up matter or energy before they are physically there, and detecting matter or energy before the matter or energy could detect them.
Title: Re: Aralang technology
Post by: Orph on October 17, 2009, 10:50:39 PM
I'd have to say no, since it involves knowing what someone is gonna do before they do it. As for the tachyon weapon aren't they smaller than an atom, wouldn't they just pass through the matter and not harm it?
Title: Re: Aralang technology
Post by: Nisorin on October 17, 2009, 11:03:00 PM
I agree with Abel on the Anti-Tachyon sensors.

As for the regular Tachyon sensors, what exactly do you mean by 'detect ships before others can detect them?'
Title: Re: Aralang technology
Post by: Gaserlake on October 18, 2009, 04:44:19 PM
Yes, but the future can be changed, meaning that with the data available, the sensors will predict what will happen, and it will be correct, unless the detected ships suddenly blow up randomly. The sensors only do predictions, even though they are very accurate. Also, I would need something unexpected to happen to change it, so the sensors can be manipulated. The sensors won't tell you the true future, as the predictions can be wrong, though what is shown will be the true future, if there are no interferences. What I see that is unfit about time is knowing what WILL happen and manipulation without any possible interference.

The space between atoms are huge, thus it is very possible for a cup to fall through the table, but it won't. The same will go for the tachyons.

Meh. I meant I can detect others before they can detect me. I'll edit it to make it make sense more.
Title: Re: Aralang technology
Post by: Orph on October 18, 2009, 05:59:57 PM
Gaser, thats because the cup is made of atoms. You can't fit a basketball between two basketballs. But since a tachyon is muuch smaller than an atom you'd need to individually target each atom to damage something.
Title: Re: Aralang technology
Post by: Nisorin on October 18, 2009, 07:48:00 PM
What do you mean huge? Atoms themselves are incredibly tiny, Gaserlake. A cup can't fall through a table unless someone cuts a hole into the table.

And your post is flawed, Gaserlake, because you could easily say that the sensors predicted that the ships would randomly blow up.
Title: Re: Aralang technology
Post by: Gaserlake on October 19, 2009, 11:15:20 PM
I meant huge in comparison to the size of the atoms. If an atomic nucleus was a size of an average room, then the electrons would be around a mile away. Now, imagine the space between the atoms. And for the cup falling through the table, it's possible, but the reason why the atoms won't give way is because of the bonds, I believe.

You have made a point. I'll scrap the tech, except for the "see them before they see me" tech.
Title: Re: Aralang technology
Post by: Gaserlake on November 09, 2009, 06:31:29 PM
http://cosmicempires.ipbfree.com/index.php?showtopic=1237 (http://cosmicempires.ipbfree.com/index.php?showtopic=1237)
Title: Re: Aralang technology
Post by: Orph on November 09, 2009, 11:12:54 PM
Overheating would  force them to stop from continuous fire, as for the power of this crystal the amount should be limited. There wouldn't be massive amounts lying around the place.
Title: Re: Aralang technology
Post by: Gaserlake on November 09, 2009, 11:25:14 PM
Duh, of course the overheating would force them to stop. The gun shuts down the firing process until it cools. Also, there is no abundance in crystals, even though the crystals are being made, as the crystals take a while to be made.
Title: Re: Aralang technology
Post by: Nisorin on November 10, 2009, 10:36:25 PM
Me and Gaserlake have already talked about the Crystal Ammo when he requested it on CE. I would ask though Gaser, that you copy and paste your tech requests themselves into this thread, rather than simply the links. After all, GE and CE are supposed to be separate.
Title: Re: Aralang technology
Post by: Gaserlake on November 15, 2009, 01:13:30 AM
True. I'll do that from now on.
Title: Re: Aralang technology
Post by: Gaserlake on November 24, 2009, 07:08:14 PM
For the spirit mind-control thing, it's being debated in CE. Lol. It isn't resolved.
Title: Re: Aralang technology
Post by: Gaserlake on December 20, 2009, 09:56:18 PM
Space Technology

This tech allows the Aralangs to live in space, by using space stations, and other ways of living in space.
Title: Re: Aralang technology
Post by: Nisorin on December 20, 2009, 10:08:33 PM
Being a technologically based empire, I'd think they already would know how to make a simple space station.

In fact, I'd think any spacefaring race would be able to create a space station.
Title: Re: Aralang technology
Post by: K2 on December 20, 2009, 10:09:56 PM
Approved, though.
Title: Re: Aralang technology
Post by: Gaserlake on December 20, 2009, 10:39:02 PM
Just doing it, so that there wouldn't be any speculation.
Title: Re: Aralang technology
Post by: Gaserlake on December 20, 2009, 10:56:30 PM
Beam Ship Upgrade

The Beam Ship can now house 10 Gunships and 30 Fighters.
Title: Re: Aralang technology
Post by: K2 on December 20, 2009, 11:02:49 PM
Sure.
Title: Re: Aralang technology
Post by: Gaserlake on December 23, 2009, 08:01:47 PM
EMF

This is an electromagnetic field. It can be emitted from frigates to titans, from small buildings to big bases. This will have the same effect as an EMP, but constant.
Title: Re: Aralang technology
Post by: Orph on December 23, 2009, 08:03:47 PM
It would destroy your own shit.

Since the only reason your ships are immune to an EMP right now is because they are lined with lead or some shit, but if it is coming from the inside then they are fucked.
Title: Re: Aralang technology
Post by: K2 on December 23, 2009, 08:04:48 PM
EMF

This is an electromagnetic field. It can be emitted from frigates to titans, from small buildings to big bases. This will have the same effect as an EMP, but constant.

This would fade away.
Title: Re: Aralang technology
Post by: Gaserlake on December 23, 2009, 08:09:40 PM
Don't worry, dude. It is made so that the field only emits outside the ship.

For K2, it won't fade if it has a power source. If would fade with distance, though, today IRL, a single EMP bomb can take out most of the North American continent.

AM thing

This inhibits magic from existing inside the field, whether it is casted outside the field or not. Magic would exist in the spirit and the soul, but not the body.
Title: Re: Aralang technology
Post by: Orph on December 23, 2009, 08:12:31 PM
How wouldn't it? Is the array outside the ship? If so then it will have blind spots, think of it as a light bulb and your ship as a those lamp things that go over the bulb. It will leave un guarded areas.
Title: Re: Aralang technology
Post by: Gaserlake on December 23, 2009, 08:16:59 PM
The only blind spot it will make is inside the ship. It will affect the area outside the dense lining of the armor.
Title: Re: Aralang technology
Post by: Orph on December 23, 2009, 08:29:31 PM
Look at the damn metaphor I provided. If you wont I'll draw you a picture.
Title: Re: Aralang technology
Post by: Gaserlake on December 23, 2009, 08:36:25 PM
Ok. My metaphor is that the light starts outside the lamp shade. Who said that the field starts inside the ship?
Title: Re: Aralang technology
Post by: Orph on December 23, 2009, 08:37:46 PM
Yes, but the lamp shade would block light. Therefore creating blind spots.
Title: Re: Aralang technology
Post by: Gaserlake on December 23, 2009, 08:43:41 PM
But, the field doesn't start from the generator... The light wouldn't start from the light bulb.
Title: Re: Aralang technology
Post by: Orph on December 23, 2009, 08:44:33 PM
It starts from the array. And the ship is the lamp shade, the array is the bulb. The shade would block some light. Allowing blind spots.
Title: Re: Aralang technology
Post by: Gaserlake on December 23, 2009, 08:49:07 PM
There is a generator. It's hooked up to emitters that make a 360 degree cover.
Title: Re: Aralang technology
Post by: Orph on December 23, 2009, 08:50:28 PM
There we go, took you long enough to figure it out.

But yeah, an EMF should be very draining. Only super-capitals and the like should be able to produce it.
Title: Re: Aralang technology
Post by: Gaserlake on December 23, 2009, 10:16:08 PM
No. It would be like an AM field. It wouldn't drain.
Title: Re: Aralang technology
Post by: K2 on December 23, 2009, 10:53:20 PM
How far is the range of these fields?
Title: Re: Aralang technology
Post by: Gaserlake on December 23, 2009, 11:04:04 PM
Well, as big as the battlefield. The farther it goes out, the more it thins out, unless it goes to a stronger power source, which thickens the thing. Though, it would be most effective around 100 miles.

Also, for the Animite:
Gaserlake: And there's another tech that you won't approve.
Iamawhale2323: ?
Gaserlake: Animite
Iamawhale2323: oh yeah
Gaserlake: Got that tech from Hawk. Still useful.
Iamawhale2323: I couldnt login to CE what does it do
Gaserlake: The materials needed to make the Animite have been given the the Aralangs. Even though it requires some magic to operate it, the Aralangs have found a way so that they don't need to use magic. The Animite brings in monsters from another dimension that obey the Aralangs' orders. These monsters use magic and the Force.
Gaserlake: Except that it doesn't require magic.
Iamawhale2323: eh sure
Iamawhale2323: I approve
Iamawhale2323: just post it and give screenshots and/or logs saying we approved it
Gaserlake: It's also made technologically. Is that alright?
Iamawhale2323: Sure, it just summons them
Gaserlake: k
Title: Re: Aralang technology
Post by: Orph on December 23, 2009, 11:31:13 PM
You do know that you need TWO admins, right?
Title: Re: Aralang technology
Post by: Gaserlake on December 23, 2009, 11:32:20 PM
Animite has been approved by Nisorin, in the first page. Just now, K2 approved it.
Title: Re: Aralang technology
Post by: Gaserlake on December 24, 2009, 07:32:09 PM
Antimatter

After analysis of the antimatter missiles, the Aralangs can make antimatter for themselves.
Title: Re: Aralang technology
Post by: Gaserlake on December 24, 2009, 07:51:29 PM
Also, the EM field effective range depends on the power source. A Keeper can power it to 100 miles radius. The Sajuuk can power it to 10,000 miles radius.
Title: Re: Aralang technology
Post by: K2 on December 25, 2009, 01:35:01 AM
Adaption: This is godmoding for a number of reasons. It could allow the Aralangs to copy anything they see for reproduction by mere encounter once. It allows the ships to hypothetically become invincible as well.

http://galacticempires.raylon.org/index.php?topic=4.msg5#msg5

Red Matter: Godmoding. It has an EMP effect, can shut down SHIELDS, and create black holes. Those three combined should be considered godmoding.

Projectile Upgrade: Due to sages and similar magic races requiring magic to live, this would kill all sages with one hit.

Reconsidering animites, what kind of monsters can they bring in? Monsters doesn't say much, this could be godmoding.

Anti-Beaming wouldn't work as there are so many different kinds of beaming technology.

AM Fields can't block from the outside or else they wouldnt be fields.

Mind control raises a big, red flag for me. The Beast does too, actually. Why did I ever approve either of those? Mind control is usually fine but you're taking it to godmode level, and the Beast is also godmoding.

Aralang elites are basically invincible.

Infinite Beam Speed Tech.. I can give you the same argument you gave me about Abel.

EST, if it sucks energy it can kill someone in one post.

About the Aralang ability with the universe reinforcement stuff. How is that possible? How are the Aralangs not alternate? That's also an infinant source with NO WAY TO STOP IT. Godmoding. And we have no idea about the universes these are coming from.

Your ships are all ripoffs of some game.

Sajuuks. You're only suppose to have one.

Gunships have 100% aiming coverage? Godmoding.

How much can the AM Energy effect at a time and for how long?

Title: Re: Aralang technology
Post by: Nisorin on December 26, 2009, 12:12:21 AM
How is 100% aiming coverage godmodding? That just means that the placement of the turrets allows for him not to have to turn around to shoot something.

We need to have a discussion on exactly how AM fields interact with magic. There seems to be a very large amount of confusion regarding that.

I'm not sure what you mean regarding the universe reinforcements. Can you be a little more specific, K2?

He only has one Sajuuk.
Title: Re: Aralang technology
Post by: Gaserlake on December 26, 2009, 12:12:50 AM
Meh. I didn't read this, until after I posted on Aralia.

Ok. I understand adaption. How about limit it to elites?

For the Red Matter, the shields would block the EMP effect in the first place, so there is no combination involved.

For the Projectile Upgrade, it would prevent them from casting any spells.

For Animites, I would bring in very few, hard-to-defeat, demonic, giant, sons-of-bitches, like 2 or 3, or many regular, trained normally, no special skills, and easy-to-kill, I would bring in thousands of them.

The AM fields would still be fields... It is energy covering a certain area, also known as a field. Also, a field is a patch of land, and the AM goes over it.

Hang on. You approved the Beast, then I put something in it to not make it as powerful, then you say it is godmodding. You need to explain a lot more, same with Mind Control. What is it that makes these two godmodding?

Elites, you need to explain why. If it's the adaption, I'll lessen it.

For Infinite Beam Speed Tech... Why do I have to explain it? I already did solve the problem. I made it go as fast as the speed of light.

For the EST, it depends. If I put it low, then I would just get the energy that is in front of it. If I use it on energy power, it would be enough to suck the energy needed for the atoms to exist. I wouldn't go that far, though. I wouldn't waste the EST on people. I would need to use a lot of energy to kill a person, as they are mostly made of matter.

For the reinforcement thing, we did agree on removing it. You use inter-dimensional tech. The Aralangs aren't alternate, as they came from a non-parallel universe. There aren't an infinite number of them. Also, if I wanted ships to come here, I would request them, not have them come in hundreds of Sajuuks. Lolz.

They are ripoffs... ok? No reason to not approve it. Not all are ripoffs. I have ripped off the original stuff, but I have edited them.

I only requested one Sajuuk. What are you talking about? If you mean both on CE and GE, well they aren't canon.

How is it godmodding to have 100% coverage? I put enough guns on it, from different sides, to cover it all. Then, the guns would rotate on its axis.

The AM Energy would last for an hour. And, the AM Energy is most powerful in the center. It spreads, but goes thin. The more you go into the AM Energy, the less effective your casts, to the point that if you run into enough AM Energy, you would have no effectiveness. Of course, that would require deliberate acts of running into the AM Energy, if only burst of AM Energy has been sent. To be effective to make the magic casting ineffective, you would need around 3 burst of it, and shot in the same place, to make it more concentrated.
Title: Re: Aralang technology
Post by: Gaserlake on December 26, 2009, 12:29:02 AM
Inter-dimensional Travel

This tech requires a lot of energy to use. It is used for traveling across universes and dimensions. It manipulates spacetime to the point that it leaves the universe. The closer you are to the edge of the universe or dimension, the less energy is needed to go across the universe or the dimension. It then uses that manipulation, to reach the destination.

Another form is using a portal. Another is moving between universes and dimensions, though I doubt it's impossible.

Inter-Dimensional Distress Beacon

This distress beacon uses Inter-dimensional tech, to signal that you need help, as other forms of communication cannot be used beyond the universe they are in. The beacon is basically energy, and makes it have a signature powerful enough to be detect across the universe, once it activates. It goes under a short burst. To an untrained eye, it's just a ball of energy, emitting its energy as signature. To the Aralangs, it means a call for help, as they calculate how long the burst is, and how powerful it is.
Title: Re: Aralang technology
Post by: Orph on December 26, 2009, 04:13:20 PM
Animite is a big fucking no IMO.

For a couple reasons. He can summon thousands of gates without any drawback time, summon millions of soldiers, Sages and shit. Who are all loyal to him for no reason.

Hell, this shit is basically just fucked up. Hawk used it sparingly. Summon normal shit every fight like thirty guys, but you summon an entire world's population.
Title: Re: Aralang technology
Post by: Gaserlake on December 26, 2009, 05:18:59 PM
First, I never did summon thousands of gates. I did not summon millions. Several hundred thousand at most. Loyal for no reason? Jeez. Do I have to explain that? They are allies to Aralangs from other universes. And don't give me the, 'infinite reinforcements' shit. You said that you have infinite reinforcements, as the ones who die go back to Hell, then go through the Hell gate, get killed, sent back to hell, through the Hell gate, get killed, and come back to Hell, through the Hell gate, and so on. And I never knew that several hundred thousand was an entire world population. I thought it was more like 6.8 billion. For the drawback time? I don't need any. You didn't need any.

If I do summon an entire world's population, then so be it. You summon infinitely.
Title: Re: Aralang technology
Post by: Queen Bright on December 26, 2009, 08:17:25 PM
Animite is a big fucking no IMO.

For a couple reasons. He can summon thousands of gates without any drawback time, summon millions of soldiers, Sages and shit. Who are all loyal to him for no reason.

Hell, this shit is basically just fucked up. Hawk used it sparingly. Summon normal shit every fight like thirty guys, but you summon an entire world's population.

Just write into the story-line that Sages only come from this dimension, and he can't. No person of magic would willingly be loyal or submit themselves to a person of no magic without reason, unless forced.
Title: Re: Aralang technology
Post by: K2 on December 26, 2009, 09:10:56 PM
Meh. I didn't read this, until after I posted on Aralia.

Ok. I understand adaption. How about limit it to elites?
Elites themselves are godmoding.

Quote
For the Red Matter, the shields would block the EMP effect in the first place, so there is no combination involved.
Shut down a shield THEN use the EMP Effect and suck it into a blackhole.

Quote
For the Projectile Upgrade, it would prevent them from casting any spells.
For how long? That's like EMPing an android but still giving him life, only preventing him from doing anything but walk and talk. Stripping down everything about him. It's not that it strips away what makes him different, it strips away him.

Quote
For Animites, I would bring in very few, hard-to-defeat, demonic, giant, sons-of-bitches, like 2 or 3, or many regular, trained normally, no special skills, and easy-to-kill, I would bring in thousands of them.
But the way you're planning to use them, there would be no way to destroy the source.

Quote
Hang on. You approved the Beast, then I put something in it to not make it as powerful, then you say it is godmodding. You need to explain a lot more, same with Mind Control. What is it that makes these two godmodding?
I've recently changed my opinion and wondered why the hell I approved it. It's a giant, floating killing machine.

Quote
Elites, you need to explain why. If it's the adaption, I'll lessen it.
Adaption, resistance, hell everything about them.

Quote
For Infinite Beam Speed Tech... Why do I have to explain it? I already did solve the problem. I made it go as fast as the speed of light.
Then, it's not infinite.

Quote
For the EST, it depends. If I put it low, then I would just get the energy that is in front of it. If I use it on energy power, it would be enough to suck the energy needed for the atoms to exist. I wouldn't go that far, though. I wouldn't waste the EST on people. I would need to use a lot of energy to kill a person, as they are mostly made of matter.
You need to make it where the EST itself could be destroyed while turned on.

Quote
I only requested one Sajuuk. What are you talking about? If you mean both on CE and GE, well they aren't canon.
I'm aware that the roleplays aren't cannon, I mixed up the Sajuuk with Dreadnought.

Quote
How is it godmodding to have 100% coverage? I put enough guns on it, from different sides, to cover it all. Then, the guns would rotate on its axis.
I don't know why I said this was godmoding, but I think I misunderstood this one. Sorry.

Quote
The AM Energy would last for an hour. And, the AM Energy is most powerful in the center. It spreads, but goes thin. The more you go into the AM Energy, the less effective your casts, to the point that if you run into enough AM Energy, you would have no effectiveness. Of course, that would require deliberate acts of running into the AM Energy, if only burst of AM Energy has been sent. To be effective to make the magic casting ineffective, you would need around 3 burst of it, and shot in the same place, to make it more concentrated.
Fine.

Animite is a big fucking no IMO.

For a couple reasons. He can summon thousands of gates without any drawback time, summon millions of soldiers, Sages and shit. Who are all loyal to him for no reason.

Hell, this shit is basically just fucked up. Hawk used it sparingly. Summon normal shit every fight like thirty guys, but you summon an entire world's population.

Just write into the story-line that Sages only come from this dimension, and he can't. No person of magic would willingly be loyal or submit themselves to a person of no magic without reason, unless forced.

That is beyond impossible to write into the story-line, see the Wiki article of "Dimension".
And the difference between the hellgate usage and animites is we used it once with a visible, unshielded gate which can be destroyed.
Title: Re: Aralang technology
Post by: Gaserlake on December 27, 2009, 03:49:03 PM
We are clearing up the Elite thing.

The Red Matter themselves won't shut down a shield. In order to destroy the shields, it would have to be very close to the Red Matter, which would make a black hole and suck you in. So, you would be sucked in regardless.

Uh, you have a bad example. EMPing an android is equivalent to not letting magicians create magic at all. A hit would stop it for several minutes. Several hits would lead to around an hour, if the person isn't dead already.

Same with Rogue's stuff. No way to destroy Hell.

You still have not explained how the Beast and the Mind Control are godmodding.

We are solving the adaption and the resistance.

... Of course it's not infinite!

The EST isn't a field. It sucks in at a certain direction. It would destroy itself if it becomes very powerful. Then again, it would convert some of the energy into matter, to repair itself, if it damages itself.

Rogue created more than one gate. Animite gates are visible and can be destroyed. Also, I'm not going to add a story about them, and the universes they came from. Hik, there are some that are loyal to non-magic factions. Not everyone is the same.
Quote
(Hell Gates cannot be sealed by magic, neither can the worm hole. Since you'd have to use existence magic, and that would basically kill the users.) The Demons kept emerging from the Hell Gates, as more and more popped up around the planet it was like fighting a tsunami from all directions. And due to the lovable nature of demons they do not die for good, they just reappear in hell. Leaving an infinite source of demonic soldiers.
You are worried more about my stuff, than the fact that he has an infinite source, and the only magic you can do to destroy them is existence magic? Also, if they come back to hell, they would learn more and more. They use trial and error. It's like they use themselves as crash dummies, only to come back and learn from it. That's just bullshit. An infinite source would be able to destroy everyone and everything that does not have an infinite source, like my Animite gates.
Title: Re: Aralang technology
Post by: K2 on December 27, 2009, 08:30:02 PM
I approve of the inter-dimensional tech.
Title: Re: Aralang technology
Post by: Gaserlake on December 27, 2009, 08:32:39 PM
And for the other tech?
Title: Re: Aralang technology
Post by: Nisorin on December 28, 2009, 07:02:30 PM
I approve both the Interdimensional Travel and the Distress Beacon.
Title: Re: Aralang technology
Post by: K2 on December 28, 2009, 07:03:45 PM
And for the other tech?

Anti-Matter is approved, I still have a problem with elites.
Title: Re: Aralang technology
Post by: Gaserlake on December 28, 2009, 07:18:05 PM
The elites adapt by increasing resist levels.
Title: Re: Aralang technology
Post by: Gaserlake on January 18, 2010, 05:24:59 PM
Titan Upgrade

This upgrades the titan to the size of Jupiter. It also has 5 other main cannons, with a total of 6, one on each side, as well as it is able to turn on its axis. This way ,the Sajuuk does not have to turn to fire at its target. It can simultaneously fire all 6 at the same time. All of the fields it can emit has a maximum effective range of 250 of Earth's equatorial circumference, in radius. Meaning, if you flatten 250 Earths, and put them side-by-side, you get the maximum effective range in radius. Though, the field can go out farther. The maximum range that is not effective is 325. Though, by that distance, it the fields would have very little effect. Now, the Sajuuk looks more like a polyhedron.

Btw, what about the other tech?
Title: Re: Aralang technology
Post by: Gaserlake on January 18, 2010, 10:34:16 PM
Also, for the antimatter, the Aralangs already discovered it billions of years ago. The reason why they didn't use it is because they didn't start the antimatter generators until now.
Title: Re: Aralang technology
Post by: Nisorin on January 18, 2010, 10:37:58 PM
A tachyon is a particle that goes faster than the speed of light, so yeah, Abel is right. Oh, and I do know what it is. Not only does it go faster than the speed of light, it has to go as fast, or faster than the speed of light. If I use a tachyon against a ship, it will blow up 4 seconds before I shot it, or something like that, or probably instantly, but that would be god modding, if it were instant.

If Tachyon technology is approved:


Anti-Tachyon ESP sensors.

After analyzing the effects of tachyons, the Aralangs then tried to reverse the effects of the tachyons, and eventually succeeded. Now, it is made to be compatible to be an ESP for Aralangs, as the Aralangs are very adaptable. Anti-tachyons go into the future, instead of the past, by having negative speed. Going into the future, the sensors can pick up matter or energy before they are physically there. The name of this is not to be confused with countering Tachyon ESP sensors.

I approve the ESP thingy. I approve the DS and Titan Upgrade.
Title: Re: Aralang technology
Post by: Gaserlake on January 18, 2010, 10:51:25 PM
Antienergy

It's an upgrade to the ESP. Basically, anti-energy would attract energy. It would attract the easiest source. Meaning, if there was an explosion, the anti-energy would attract that, other than the ESP itself. That way, you can't kill people with it, as it is easier to attract the ESP than the person. Mass would be the last thing it would attract. If there's no energy, and it is still active, it would start attracting mass. Anti-energy would attract energy, but would repel it if too close. If it is forced to have contact with energy, they are both annihilated. The anti-energy needs a power source, otherwise it would turn into energy. Anti-energy would have its power source cut off, and it turns into energy, when the energy that is drawn is drawn enough to be used.
Title: Re: Aralang technology
Post by: Queen Bright on January 18, 2010, 10:53:34 PM
Approved all of what Nisorin approved.
Title: Re: Aralang technology
Post by: Nisorin on January 18, 2010, 10:57:29 PM
...So what the hell does the antienergy actually do?
Title: Re: Aralang technology
Post by: Gaserlake on January 19, 2010, 10:37:52 PM
I assume you didn't even read the anti-energy description then. Anti-energy attracts energy, but repels energy when it gets too close. That way, the EST works. Also, it would make the effects of the energy null. Though, the stronger the energy, the longer it takes to nullify it.
Title: Re: Aralang technology
Post by: Nisorin on January 19, 2010, 10:40:40 PM
So it both attracts it, and repels it?
Title: Re: Aralang technology
Post by: Gaserlake on January 19, 2010, 11:15:34 PM
Yeah, in different cases.
Title: Re: Aralang technology
Post by: Gaserlake on January 20, 2010, 09:51:35 PM
Oh, and instead of using numbers, the Keeper is the size of New York, and the Dreadnought is the size of the US.
Title: Re: Aralang technology
Post by: Gaserlake on February 01, 2010, 09:37:12 PM
So... K2... Nisorin...
Title: Re: Aralang technology
Post by: Nisorin on February 02, 2010, 12:19:04 AM
I'm kinda on the edge about this, so I'll see what K2 says.
Title: Re: Aralang technology
Post by: Gaserlake on February 02, 2010, 03:47:49 PM
The ship size, the anti-energy, or both?
Title: Re: Aralang technology
Post by: Nisorin on February 02, 2010, 08:56:28 PM
Anti-energy. Ship size is fine.
Title: Re: Aralang technology
Post by: Gaserlake on February 03, 2010, 12:25:22 AM
Ok. I renamed Pure Energy into Saraton Energy. So people wouldn't get so confused. I'm gonna do more tech tomorrow. Don't forget the anti-energy, though.
Title: Re: Aralang technology
Post by: Orph on February 03, 2010, 04:59:03 PM
Anti-Energy cannot repulse energy without pushing itself away and dispersing itself, making it useless. Also, for it to be effective agaisnt energy, it needs to have near the same amount of energy as it intends to attract, otherwise you can use a battery to attract a ship's cannon blast.

Title: Re: Aralang technology
Post by: Gaserlake on February 03, 2010, 08:18:17 PM
I'll scratch the repelling part.

Anti-energy doesn't use energy... It's anti-energy. It uses anti-energy. Anti-energy is a gravity form for energy, thus it has an attraction to all types of energy. The EST is coated with lead, so the anti-energy can't attract the energy from the ship. It attracts energy that's outside. Earth attracts the sun as well as Jupiter, so you don't need the same amount to attract said amount.
Title: Re: Aralang technology
Post by: Orph on February 04, 2010, 04:42:12 PM
Lead would not protect the ship, Lead can only prevent electromagnetic waves from passing through it because it is a very heavy substance. However, since energy is not tangible, Lead would not stop it. And Gravity isn't an energy, its a force, Gravity doesn't require energy.

Bluergh, I didn't type the same amount thing right. I was out of it..

What I meant is that if it is Gravity for energy the two factors in it would be mass and distance, which can be described as the more anti-energy and the closer energy is, the stronger the attraction. But a small amount of anti-energy could not attract a large beam cannon, it would require nearly the same or a larger amount of energy as what you want to attract to attract it effectively.
Title: Re: Aralang technology
Post by: Gaserlake on February 05, 2010, 03:46:02 PM
This is anti-energy, not energy. Energy isn't tangible, so it can't be stopped, sure. But this is anti-energy. Lead stops EM, so why not anti-energy, as well? Also, you don't know how lead works against EM waves. The density is the reason, not the weight.

It's called gravitational energy. Force IS energy, too.

Who said I'm gonna use a small amount? Besides, if I can effectively take a partial amount from a beam, I could take the entire beam. Plus, I'm not gonna primarily use it against beams, anyway. I"m gonna use it against things that have a lot of potential energy. Beams used as weapons would most likely not have potential energy in it.
Title: Re: Aralang technology
Post by: Orph on February 05, 2010, 04:10:04 PM
This is anti-energy, not energy. Energy isn't tangible, so it can't be stopped, sure. But this is anti-energy. Lead stops EM, so why not anti-energy, as well? Also, you don't know how lead works against EM waves. The density is the reason, not the weight.

It's called gravitational energy. Force IS energy, too.

Who said I'm gonna use a small amount? Besides, if I can effectively take a partial amount from a beam, I could take the entire beam. Plus, I'm not gonna primarily use it against beams, anyway. I"m gonna use it against things that have a lot of potential energy. Beams used as weapons would most likely not have potential energy in it.

Heavy substance means dense idiot, the denser something is the heavier it is. Get it? The reason for Lead stop Anti-Energy is null because you're dumb as shit. And give me a reason why it would attract the energy, since gravity does it since mass attracts mass, and gravity has limits, due to the amount of mass and distance.
Title: Re: Aralang technology
Post by: Nisorin on February 05, 2010, 06:38:42 PM
Orph, not a valid reason for the effect being null, give him a real reason.
Title: Re: Aralang technology
Post by: Gaserlake on February 05, 2010, 08:42:56 PM
Heavy doesn't mean dense.... A tank weighs like 62 tons, yet it isn't dense. Heavy doesn't mean it's dense. Dense doesn't mean it's heavy. Density is the amount of mass in a given volume. The weight is the gravitational strength on it. Mass is the amount of matter. A piece of gold that has a 2.5 mm radius can be stretched out into a foil of about .5 meter. Yet, that little piece of gold isn't dense.

Who are you to tell me about my own theory of anti-energy? Gravity has limits, but it doesn't mean that it can't be strong. If you have an atom at one side of the universe, and another at the other side, they would still be attracted to each other.

My reason why is because anti-energy has the opposite charge of energy, in a metaphorical sense.
Title: Re: Aralang technology
Post by: Orph on February 05, 2010, 10:42:50 PM
Heavy substance means dense, not just the word heavy you ass.. Well it's a term I've always used for dense materials.

Yeah, they would but it would have such a small effect nothing would happen

Like anti-matter?
Title: Re: Aralang technology
Post by: Gaserlake on February 08, 2010, 02:29:16 PM
Your first thing, forget it.

That's my point, but this is very close to each other. I'm using an explosion, for example as it attracts the explosion more than a beam.

Yeah, like anti-matter.
Title: Re: Aralang technology
Post by: Gaserlake on February 16, 2010, 04:22:28 PM
Ffs, don't abandon this...
Title: Re: Aralang technology
Post by: K2 on February 16, 2010, 05:14:41 PM
I'll approve of the Anti-Energy.
Title: Re: Aralang technology
Post by: Gaserlake on February 16, 2010, 09:19:36 PM
Inertia-less Tech

This tech lets ships go from 0 speed to high speed with no acceleration. Indeed, this would cause a very high g-force, which would make pilots go splat, but the inertia-less tech is a field, where everything in the ship would not be subject to inertia. This can be done without reducing mass of the ship.

Self-replicating Tech

I realized that this tech is restricted, as I can't use zero-point energy manipulation until much later, but I can still use this. Anyway, this is just access to technology where it can reproduce itself.

Self-replicating Missiles

These missiles would produce themselves on their way to their target. They have the average speed of a missile. It compresses the missile it is creating until it launches the missile it created. It repeats. Every 15 seconds, the number doubles. If you have one missile, you would have 2, then 4, then 8, 16, 32, 64, etc. It gets its resources from the exhaust, which is partially inside the missile, but still exposed to the outside to have propulsion. The resources come from the exhaust. Said resources are used to produce more missiles. The longer the missiles survive, the more they build.

Self-replicating Energy Missiles

These are balls of energy that is able to replicate itself by collecting energy. It takes around 5 seconds to double itself by amplifying the amount of energy it has, and then use it to produce more of itself. These missiles don't have any inertia, making it have complete maneuverability. They have the average speed of the missile. The longer they survive, the more they build.
Title: Re: Aralang technology
Post by: Gaserlake on February 22, 2010, 02:06:41 PM
I'd like to increase the size of my ships. Dreadnoughts are the size of the North American continent. The Keepers are the size of Alaska.
Title: Re: Aralang technology
Post by: Orph on March 09, 2010, 10:44:04 PM
Quote
Inertia-less Tech

This tech lets ships go from 0 speed to high speed with no acceleration. Indeed, this would cause a very high g-force, which would make pilots go splat, but the inertia-less tech is a field, where everything in the ship would not be subject to inertia. This can be done without reducing mass of the ship.

It would have to remove the mass of the ship, otherwise it really doesn't make sense. If you have other ways of explaining it please do.

Quote
Self-replicating Tech

I realized that this tech is restricted, as I can't use zero-point energy manipulation until much later, but I can still use this. Anyway, this is just access to technology where it can reproduce itself.

Eh, depends on the exact technology.

Quote
Self-replicating Missiles

These missiles would produce themselves on their way to their target. They have the average speed of a missile. It compresses the missile it is creating until it launches the missile it created. It repeats. Every 15 seconds, the number doubles. If you have one missile, you would have 2, then 4, then 8, 16, 32, 64, etc. It gets its resources from the exhaust, which is partially inside the missile, but still exposed to the outside to have propulsion. The resources come from the exhaust. Said resources are used to produce more missiles. The longer the missiles survive, the more they build.

The exhaust would not be the right type of resources to build something, and even then the missiles would get smaller and smaller until they were less dangerous then firecrackers.

Quote
Self-replicating Energy Missiles

These are balls of energy that is able to replicate itself by collecting energy. It takes around 5 seconds to double itself by amplifying the amount of energy it has, and then use it to produce more of itself. These missiles don't have any inertia, making it have complete maneuverability. They have the average speed of the missile. The longer they survive, the more they build.

No.
Title: Re: Aralang technology
Post by: Gaserlake on March 09, 2010, 11:00:52 PM
For intertia, unless absolute zero is achieved, atoms themselves are not at rest. That effect is then expanded enough to cover the ship as a whole.

For the missiles, the missiles being built are being compressed. The matter is converted into the things needed to create the missiles. Of course, the first missile would either run out of fuel, or hit the enemy, both of which would stop the replication process.

Give me an explanation of why not, please.
Title: Re: Aralang technology
Post by: Orph on March 10, 2010, 07:32:20 PM
Inerta is a no.

Missiles are entirely unrealistic, it would require that you change the matter's element, then create it into a missile, all this with what? Hell, it's just dumb.

Conservation of energy, you can't use energy to create energy.
Title: Re: Aralang technology
Post by: Gaserlake on March 10, 2010, 10:42:31 PM
Tell me why it's a no.

These aren't the size of a rocket you shoot from your shoulder. They are about half the size of a fighter. Most of the exhaust isn't needed to be converted to create a missile. Some of it does. Dumbness is not a reason not approve it.

Meh. I'll just have it shot in one big burst, then split into two, and keep getting smaller, until they are enough to destroy a fighter. Bigger blobs of energy are for corvettes, and bigger ones are for frigates, and so on. No energy is created in the process.



And what about my ship sizes?
Title: Re: Aralang technology
Post by: Orph on March 11, 2010, 04:33:09 PM
Because it means that ships can go from 0 to one thousand and beyond instantly, which is god modding.

It's because it's to complex for a single missile, no way one missile that small has the ability to both change the elements of exhaust and reconstruct another missile.

So it's a shotgun? That makes more sense, but it isn't about the spread of energy that does damage, but the amount. One shot of energy that can't take down a fighter when it's full wouldn't be able to do it when it's split.
Title: Re: Aralang technology
Post by: Gaserlake on March 12, 2010, 11:39:50 PM
Of course, there would be limits. I would put the limit at mach 3.

It's half the size of an average house. That's enough room, considering the advanced technology being used. Before, there were computers the size of houses, just to play Pong. Now, we can do a lot of things with something you can put in your pocket. Usually, the more advanced the technology, the smaller they get.

One shot of energy can take down a fighter, so can a split amount of energy take down a fighter. It can also be set to one big shot or many little shots from a big shot. It can also be set so that very small amounts at at time can be shot at, instead of having to wait for a big blob of energy to split up.



Uh... You are neglecting my request of increased ship sizes.
Title: Re: Aralang technology
Post by: Gaserlake on April 17, 2010, 08:09:30 PM
Lolcoughchockedie!
Title: Re: Aralang technology
Post by: Orph on April 17, 2010, 10:33:35 PM
This missile is a no, since I'm pretty sure you said that your element changing technology takes a while.

Time for math.

One entire shot of energy - Five.

Enough energy to kill a Fighter - Five.

If you split the shot of energy into five smaller balls of energy, all if them would need to hit the fighter to kill it, otherwise you'd be doing less amount of damage.
Title: Re: Aralang technology
Post by: Nisorin on April 17, 2010, 10:39:12 PM
Uh... You are neglecting my request of increased ship sizes.

What size are they currently, and what size do you want to change them to?
Title: Re: Aralang technology
Post by: Gaserlake on April 17, 2010, 11:40:00 PM
Right now, the Keeper is the size of New York, and the Dreadnought is the size of the U.S. I want the Keeper to be the size of Alaska, and the Dreadnought the size of the North American continent.

And my other tech?
Title: Re: Aralang technology
Post by: Nisorin on April 18, 2010, 12:08:04 AM
Intertia tech needs a better explanation, I've already approved the ship change, self replicating technology needs more details as to how it replicates itself, missile and energy missile included.
Title: Re: Aralang technology
Post by: Gaserlake on April 20, 2010, 10:48:53 PM
Nvm about the inertia tech. I thought I had sites to support me, but it's been a while.

For the self-replicating missiles, there is a Von Neumann machine that is able to replicate itself. The resources it needs is from the exhaust that is recycled. To make the proper materials to make the missile, the mother missile changes the atomic structure of the molecule or atoms, in order to get the right type of materials needed. A compressor is added so the missiles can be the same size. The mother missile collects space dust or any stray matter that is detected on the way to the target. A thin layer of armor and a small shield is also put into the missiles for a bit of protection. It takes 5-15 seconds, depending on the resources available. Each mother missile is filled with enough materials to construct 4 more missiles.

For the orbs of energy, the energy is locked onto an enemy or a group of enemies. It will split up into smaller orbs as needed. The orbs would be small enough to conserve energy, yet big enough to kill efficiently. The smallest orbs are for the smallest enemy units out there. A single orb can kill a fighter. A bit bigger orb can kill a corvette. A bigger orb can kill a frigate. The biggest orbs, the ones that are created before they split up, can cripple a capital class shield. If the target is a capital ship, the orb does not split, for maximum effect. If the target is a frigate, the orb splits up to kill said frigate. The remaining part of the orb is used to kill frigate class ships or smaller. How much an orb can kill depends on the ship class. If a Keeper shoots the orb, the orb can take out several hundred fighters. Dreadnought's would be able to kill several thousands. Sajuuk's would be able to kill several hundred thousand and possibly a million. Though, the process takes up a lot of energy, and requires a minimal charge of 1 post, if it is a big orb. Smaller orbs can be created quickly.
Title: Re: Aralang technology
Post by: Orph on April 20, 2010, 11:00:47 PM
I'm gonna reject the missile, as it changes the atomic structure of practically anything in less then a minute.

As for the energy, far to powerful.
Title: Re: Aralang technology
Post by: Gaserlake on April 20, 2010, 11:35:54 PM
A size of a missile in less than a minute, yes. Not entire ships.

For the energy, it takes a lot of energy away from the ships. It would even have to stop the process of the Sajuuk charging its cannons for a post. The Sajuuk uses its cannons to kill capital, super-capital, and other titans. It uses the orbs of energy for frigates, corvettes, and fighters. It can't do both at the same time. Same thing applies to the Dreadnought and the Keeper. Well, they can only do one thing at the time for the biggest orbs they can shoot.
Title: Re: Aralang technology
Post by: Orph on April 21, 2010, 04:43:57 PM
A ball of energy that could kill millions of fighters could kill a capital, and that's just in a single post. AKA A no.

The only element changing technology you have takes a long time to change elements, the missile contradicts that.
Title: Re: Aralang technology
Post by: Gaserlake on April 21, 2010, 07:49:15 PM
You are putting words in my mouth. I said million as a singular, not as a plural... Only the Sajuuk can kill a million from that ball of energy, and the Sajuuk can kill a TITAN in a single post, if charged long enough.

The only element-changing technology I have is for ships, and it takes several minutes, depending on the ship size. That tech is for ships, not for missiles. The element-changing technology for missiles take seconds to change the element for the ship. That way, there is no contradiction.
Title: Re: Aralang technology
Post by: Orph on April 21, 2010, 08:23:30 PM
Post the actual technology, not the link and I'll review the technology.

The post count includes the charging time, saying it can kill a million fighters in one post means it charges for one post and fires in the same post.
Title: Re: Aralang technology
Post by: Gaserlake on April 21, 2010, 08:27:18 PM
There is no link to this tech. Links are from CE, and this piece of tech isn't from CE.

In that case then, it takes multiple posts to kill a million fighters. I'm not sure how many posts it takes. I'm confused on how you count charge times. If I say it takes 3 posts to charge, does that count only my posts, or every IC post? Not that I'll make it 3 posts....
Title: Re: Aralang technology
Post by: Gaserlake on May 15, 2010, 07:30:59 PM
Nevermind about the missiles. They won't be any use to me. Though, I still want the energy balls to be approved.

Energy Conversion Shields.

This is upgraded to the shields of all types. It increases shield mitigation. It works by converting part of the energy from incoming fire, typically kinetic energy, into itself. The more the shield is hit, the stronger it gets. Since the majority of the energy is not converted, the shield would ultimately fail, if it keeps experiencing overwhelming attacks. The conversion of the energy from attacks would be able to help the shields hold up for significantly longer amount of time. The stronger the shields get, the more it converts. By the time it converts around 35%-45% of the incoming fire, the shields would fail. The shields start at 10%.

Shield Penetration

This is upgraded to the Saraton Energy beams. Since shields are created by waves of energy using a certain frequency, the Saraton Energy beams can match the frequency of enemy shields. The result would have the beams go through the shield and directly hitting the armor, or another layer of shield, depending on which is the first obstacle. The change in frequency does not affect the amount of damage the Saraton Energy beams produce, except for the damage on enemy shields. The ships would go through a wide variety of frequencies. If a significant decrease in shield damage is detected, the Saraton Energy beams would narrow down the frequency range until the beam get through the shields. Basically, it's like the process of elimination. It will take 5 posts on average to figure out the frequency of the shields by doing this process.
Title: Re: Aralang technology
Post by: Queen Bright on May 15, 2010, 07:36:05 PM
1. Why request technology, if you're not going to RP? Kinda useless don't you think? Announce yourself back, then I'll approve. Till then, it's pointless to approve anything.

2.The Energy Conversion Shield sounds a lot like Orph's Energy Absorber thingy, I forgot the name of.
Title: Re: Aralang technology
Post by: Gaserlake on May 15, 2010, 07:46:53 PM
I will RP. It's not like I'll never leave. If I don't, it would be even more useless, as when I come back, I wouldn't have to do this, as I have already did it.

And I don't know. I wasn't on here for a while, and I didn't check much of his tech. All I know was the shield being the portal was his idea, and that was ruled out as godmodding, and this type of shields aren't like that. I didn't copy off of it, whatever it was.
Title: Re: Aralang technology
Post by: Nisorin on May 15, 2010, 07:49:53 PM
Absorbtion approved. I won't say either way for the piercing bit, as it seems rather godmody to me.
Title: Re: Aralang technology
Post by: Orph on May 15, 2010, 08:43:56 PM
Actually Gaser, if beam was the same frequency as the energy it would add to the power, not pass through it.

Does the shield absorb all attacks or just kinetic?
Title: Re: Aralang technology
Post by: Gaserlake on May 15, 2010, 09:14:06 PM
It would pass through it. If they are the same frequency, they would be part of the shield, and that would allow it to go through the shield.

The shield would absorb any kind of energy that damages the shield.
Title: Re: Aralang technology
Post by: Orph on May 15, 2010, 09:19:52 PM
A part of the shield yes, but not immune to the energy. Just because air is the same as air doesn't mean it never collides. If anything it would increase it's strength.
Title: Re: Aralang technology
Post by: Gaserlake on May 15, 2010, 09:34:59 PM
It's basically the Saraton Energy and the shield energy having the same refractive index. Air and water have the same refractive index. That's why if you put a glass in a water tank, and look through the glass window of the water tank, you would hardly be able to see the glass. The reason is because light goes through the two the same way. Light would react to the glass as if it was water.
Title: Re: Aralang technology
Post by: Nisorin on May 16, 2010, 12:05:36 AM
Air and water do not allow light to move through it the same way. That's why things aren't where they are when you look at something in the water. Light moves through water differently,it gets bent as it enters.
Title: Re: Aralang technology
Post by: Gaserlake on May 17, 2010, 11:58:23 PM
That's if you look through the air. I mean, if there was a glass window covering the water tank, with glass in the water tank, you wouldn't be able to see it. If there was an opening in the glass, and you look through it, you would see the glass. Two experiments were done at a college. One with a glass container, and one with two light bulbs to compare with each other. They prove it. That's how one type of cloaking works. If you make light go through an object the same way it does through air, then it would appear invisible. You would probably see the object, but not as well. A more effective way is to have light go through an object the same way it goes through a void. Then you wouldn't see it.
Title: Re: Aralang technology
Post by: Orph on May 18, 2010, 08:22:13 AM
Despite the SCIENCE!!! behind all this, it's a god modding weapon. You get the frequency of one Relorian ship and you got em all.
Title: Re: Aralang technology
Post by: Nisorin on May 18, 2010, 03:55:36 PM
Relorian shields, between different ship types, have differing frequencies because they're different shield types. Particularly the Directari type. But I see what you mean, taking that into consideration it is indeed godmodding.
Title: Re: Aralang technology
Post by: Gaserlake on May 20, 2010, 01:03:37 AM
You can have different layers of shields. Once this tech has been revealed, you would be able to research why it's happening, and when you get it, you know that you would just need to change the frequency just a tiny bit, and it blocks it.
Title: Re: Aralang technology
Post by: Nisorin on May 20, 2010, 01:17:51 AM
I would think changing it a good deal would be more sensible. Change it just a little and it won't take long for the weapon to readjust.
Title: Re: Aralang technology
Post by: Orph on May 20, 2010, 08:07:50 PM
And? If you have a weapon that all your ships have that can practically go straight through shielding after a few shots, anyone in a straight fight with your would be raped. Unless you know. They had my BALAR armor, which is utterly immune to your Saraton beams. 8D
Title: Re: Aralang technology
Post by: Gaserlake on May 20, 2010, 09:13:30 PM
Not really. It would take a while for the beams to figure out, once it changes. A slight change wouldn't have the Aralangs figure out what the frequency be that fast. A slight change would take me two posts. A big deal of a change would make it last around five posts, if it's only one ship, of course.
Title: Re: Aralang technology
Post by: Orph on May 27, 2010, 05:48:31 PM
Alright, got some stuff to bring up.

Plasma is super-heated ionized gas, meaning it is useless in Space. As it is a void and would spread out.

JDing should require a charge time, even Wormholes require the ship to fly through it. But JDing is instant travel, basically giant ship teleportation. This should require a charge time based on both distance and size of ship.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on May 27, 2010, 06:22:57 PM
Plasma is super-heated ionized gas, meaning it is useless in Space. As it is a void and would spread out.
...You DO know that suns are made of plasma, yet this doesn't happen to them...Right?
Though it could have to do with their gravity, remember, they'd need to get that gravity somehow in the first place...Which would be impossible if they were already spread out.
Title: Re: Aralang technology
Post by: Orph on May 27, 2010, 06:37:57 PM
Well, according to Stephen Hawkings the universe never equally spread out. Meaning Gravity took effect.
Title: Re: Aralang technology
Post by: Gaserlake on May 31, 2010, 09:46:11 PM
The plasma would be traveling faster than it spreads out. It won't be useless. Fighters would shoot from effective range. It's not like they would shoot from the other side of the battlefield. Besides, this was already solved

The JD charge time is already solved. Yes, it does depend on the amount of mass it is JDing.
Title: Re: Aralang technology
Post by: Gaserlake on June 11, 2010, 01:47:05 AM
EMP-resistant Material

This material, or AEMPM, short for Anti-EMP Material, is a light-weight material that blocks EMP's very effectively.

Eating Nanites

Partially true to its name, these nanites do, in fact, eat the enemy, excreted in a lighter element. What's not so true is that they are not really nanites. They are smaller than a nanometer. Even when they are formed up to make a cloud of them, they are invisible to the naked eye. The nanites eat a person and it gets excreted in a gas form. The heavier the elements that get eaten, the heavier the excreted elements. For example, many solids would become vapor waste, or even gas. Though, the denser elements, like lead, are excreted in a a form of visible water vapor. Most liquids and gases would be excreted in a gas form.

It can tell the difference between an Aralang and a non-Aralang by detecting the unique frequency of the Aralang Link, which is outside of the EM spectrum. The EN is mostly made out of a AEMPM. They are immune to powerful EMP's, as there is not much to protect as the EN is virtually completely made out of AEMPM. Though, the EN are very fragile. Swatting the air full of them would easily kill them. The EN are smarter than that, though. The EN are intelligent. They know how to avoid getting swatted or stamped and try many different ways to stop from getting killed from very different ways. The surprise factor, in terms of the element of surprise, is extremely high, as those who are unprepared for this would almost certainly be dead. The time it takes for a milligram of nanites to entirely eat a human is around 30 seconds.
Title: Re: Aralang technology
Post by: Orph on June 11, 2010, 07:42:34 PM
EMP-resistant approved.

Eating Nanites need to eat slower.
Title: Re: Aralang technology
Post by: Gaserlake on June 11, 2010, 09:58:26 PM
5 posts. And btw, the reason why the nanites are able to be half a nanometer (I just added the actual size now) while at the same time having enough atoms is the fact that the distance between the electrons and the nucleus is halved. The energy used to shorten the distance is put into the atom, making it more energetic, in order to keep the electrons from falling into the nucleus.
Title: Re: Aralang technology
Post by: Queen Bright on June 11, 2010, 11:14:40 PM
Make them weak to magic. Otherwise it's godmodding to have them so small.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on June 12, 2010, 12:41:37 AM
Does the material in question being eatededed have anything to do with how fast its eatededed?
...
Yes, I do feel silly today. WHEEEEE! 8D
Title: Re: Aralang technology
Post by: Gaserlake on June 13, 2010, 07:22:46 PM
They are weak to magic. If you can kill them just by swatting the air, then of course you can kill them with magic.

The more mass, the longer it takes to eat it.
Title: Re: Aralang technology
Post by: Orph on June 13, 2010, 07:34:47 PM
Not the mass, but type of matter itself. Like would steel take longer then stone?
Title: Re: Aralang technology
Post by: Gaserlake on June 13, 2010, 07:38:56 PM
Oh. The hardness of the matter. Steel would take longer. Diamonds would take a lot longer. The harder the matter, the longer it takes to eat through.
Title: Re: Aralang technology
Post by: Gaserlake on June 20, 2010, 02:07:54 PM
ROFLCOPTER! LMAONADE! LOLERSKATE! MEH! Just... want to bump this.
Title: Re: Aralang technology
Post by: Nisorin on June 24, 2010, 04:00:59 PM
The problem with the Nanites is that, because they're so small, they can't be seen, and they eat so quickly a person would probably have fatal wounds by the time they swat them away. Eating an entire person in 30 seconds would mean that they could completely devour a leg or arm in under 10 seconds. Have them attack the head, and the character is dead within 3 to 4 seconds. That's hardly enough time to figure out what the hell's going on. They'd be permanently brain-damaged and severely paralyzed within 2 seconds.

EMP stuff approved.
Title: Re: Aralang technology
Post by: Gaserlake on June 24, 2010, 04:12:35 PM
Two minutes to eat a person's head entirely, due to the oils from the skin, as well as sweat? The oils and the sweat would serve as something that would significantly slow down the eating process. So, it would be 4-5 posts to kill thousands of troops without proper protection. The harder the material, the better the protection. The nanites would still eventually eat past the defenses.

4-5 posts to kill thousands, 6-9 to kill tens of thousands, 10-14 to kill hundreds of thousands, 15+ to kill the largest invasions, or millions, assuming they don't have proper protection. Also, if troops huddled up together, they die faster than if they kept their distance from each other. So, it would be as easy to a hundred thousand in a large invasion of a million as 100 in a very small invasion of 1,000, unless they specifically use their tactics to spread out, which would make the difficulty vary. It would probably be a hard thing to do in an invasion of a million.
Title: Re: Aralang technology
Post by: Orph on June 24, 2010, 04:39:45 PM
They can't get through shields correct?

Also, the Keeper, and Dreadnaught, and the Sajuuk are rips from the Homeworld series.

Also to continue with other stuff, the bubble shield technology should be disapproved, or limited to a certain number of ships that can participate. Seeing as if the Aralang fleet joined up they would create a shield that would be pretty much indestructible. And what is the time needed to jump for each type of ship. Onto the subject of Red Matter, no, just no. That is ungodly overpowered, a small little gram of matter creating a black hole?
Title: Re: Aralang technology
Post by: K2 on June 24, 2010, 06:16:44 PM
EMP-resistant Material

This material, or AEMPM, short for Anti-EMP Material, is a light-weight material that blocks EMP's very effectively.

Eating Nanites

Partially true to its name, these nanites do, in fact, eat the enemy, excreted in a lighter element. What's not so true is that they are not really nanites. They are smaller than a nanometer. Even when they are formed up to make a cloud of them, they are invisible to the naked eye. The nanites eat a person and it gets excreted in a gas form. The heavier the elements that get eaten, the heavier the excreted elements. For example, many solids would become vapor waste, or even gas. Though, the denser elements, like lead, are excreted in a a form of visible water vapor. Most liquids and gases would be excreted in a gas form.

It can tell the difference between an Aralang and a non-Aralang by detecting the unique frequency of the Aralang Link, which is outside of the EM spectrum. The EN is mostly made out of a AEMPM. They are immune to powerful EMP's, as there is not much to protect as the EN is virtually completely made out of AEMPM. Though, the EN are very fragile. Swatting the air full of them would easily kill them. The EN are smarter than that, though. The EN are intelligent. They know how to avoid getting swatted or stamped and try many different ways to stop from getting killed from very different ways. The surprise factor, in terms of the element of surprise, is extremely high, as those who are unprepared for this would almost certainly be dead. The time it takes for a milligram of nanites to entirely eat a human is around 30 seconds.

Approved.
Title: Re: Aralang technology
Post by: Gaserlake on June 24, 2010, 06:24:36 PM
They can't. They get destroyed by the shields.

Ooo. Yay. They are. I just copied the names and their basics. Everything else is from me. Hell, my design of the Keeper, Dreadnaught, and Sajuuk are different from the Homeworld design.

For the bubble shield thing, easy. Have the shields the same frequency, some fixes, and voila, one big shield. Of course, I don't do that so often, as I don't want my ships to be destroyed as one. I don't know what to expect.

I'll rename it to Dense Matter, so it isn't as lamely ripped from Star Trek. I'll change other stuff, too. Naturally, it's 50 tons in one millimeter in diameter. If I compress it, it forms a black hole. Before it's a black hole, it has a strong gravity well, which makes a distinct mark on ships that have this weapon. Though, the gravity well isn't enough to make the ship collapse on itself. The only time when it has an extremely powerful gravity well, is when it forms a black hole. It also creates an EMP wave that's not as powerful as the gravity well. It is, in fact, a moderately-powered EMP, enough to cause significant damage to any susceptible ships, but nothing so powerful about it.

And K2, look at my conditions with Nisorin. You just quoted otherwise.

Fyi, this is from CE.

Mind Control

Mind control is used to control people's minds, by using the electric signals from the brain to the rest of the body, as well as the chemicals in the brain, thus being controlled at will. This is also consistent with the 'no total control' rule and its effects. As electric signals from the brain to the body is normal, mind control is virtually undetectable. Mind control is installed onto Keepers, Dreadnought, and the Sajuuk. It is also in Aralang-controlled buildings and such. You can resist it, but the weaker minds would be subjected to control. Of course, with special biotechnology, or magic, this can be easily repelled. If the controller dies, the controlled will still be subjected to control, as the controller permanently changes the electrochemical pattern, so this control is like control-and-forget.

Also, there is another way that it is done, which is control-and-focus, which has the controller not do the control-and-forget, but focuses on a victim that is hard to control. It will keep locking the patterns until said victim is ready for control-and-forget. For the very hard victims, they would be under control-and-focus during the whole time the victim is controlled, or most of the time, or some of the time, regardless of whether the person is able to be securely controlled under control-and-forget. It is used for 'forcing' highly-trained victims to literally go to their physical limit, numbing the pain, in terms of skill. It is also used for leaders, and other important people, when they are too important to be under control-and-forget. Those under control-and-focus are extremely harder to get rid of the control than control-and-forget.

Victims act-Aralang-like. Changes apply if Special Forces are involved, which would be in the wiki, of how the Special Forces act differently from conventional forces.

Focused and Spread Fire

Allows plasma turrets to switch between spread or focused fire. Spread makes the plasma go everywhere. Focused makes the plasma stay in line with the aiming.

Long-Distance Duality Generators

Lets capital ships, super-capital, and titans have two JD, hyperspace, and Drift Space generators, instead of one. The ships are able to, say, JD the second time immediately after the first time.

Three Main Power Generators

Capital ships, super-capitals, and titans have three main generators, instead of one, tripling the efficiency of using weapons. It also allows the ships to simultaneously do three different things without power-draining each other. For example, I can JD, cloak, and use my weapons normally, as using one generator for all would be a big power drain. This also increases the efficiency of the LDDG, increasing the rate of JD, so the enemies would see Aralang ships JDing all over the place.

Beamship Upgrade

The Beamship's size has increased to the size of Long Island. The Beamship has its own construction and maintenence bays, and can house 50 Fighters and 10 Gunships.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on June 25, 2010, 04:55:47 PM
I'll bump this for ya, Gaser, seeing as ya have some new tech for approval. Since, you know, you cant, being that you posted last.
Title: Re: Aralang technology
Post by: Gaserlake on June 28, 2010, 04:06:34 PM
Oh, thanks.
Title: Re: Aralang technology
Post by: Queen Bright on July 03, 2010, 06:22:30 PM
Approved, except mind control.

Make it to where it doesn't work on people that shield their minds, depending on how long they've done so.
Like shielding for a few years, weaker mind. Shielding for thousands of years and full control of their own mind = no possible chance in hell at being mind controlled.
Title: Re: Aralang technology
Post by: Gaserlake on July 03, 2010, 06:40:32 PM
Alright. Agreed.
Title: Re: Aralang technology
Post by: Queen Bright on July 03, 2010, 06:41:39 PM
Then approved.
Title: Re: Aralang technology
Post by: Gaserlake on July 05, 2010, 02:54:24 PM
Aralang-Only Shields

These shields are put in Aralang bases and ships, and other facilities and places where it is restricted to Aralangs. The shields scan the DNA to those who are near it, so it won't have a delay when the Aralang actually reaches the shields. The DNA scan would be almost instantaneous. If an Aralang and a non-Aralang went to the shield at the same time, it would block the non-Aralang and let the Aralang come through. The shields would also detect mass, and see if the mass is with the Aralang, for example, a rifle. Meaning, if one were to throw a rifle at the the shields, it wouldn't go through, and just bounce off of it. Yet, if an Aralang were to walk it through, then it would accept both the rifle and the Aralang. If an Aralang was dragging a non-Aralang it would accept the Aralang but not the non-Aralang, even though they are 'one', as the shields would detect a difference in the DNA.
Title: Re: Aralang technology
Post by: K2 on July 05, 2010, 05:11:20 PM
Approved at all the latest. And yeah I approve the tech before under Nisorin's conditions.
Title: Re: Aralang technology
Post by: Queen Bright on July 05, 2010, 05:14:07 PM
Approved.
Title: Re: Aralang technology
Post by: Gaserlake on July 06, 2010, 07:28:04 PM
Negator

It's an upgrade to the AM field, though it's an optional set, so there can be normal AM fields, as well. Unlike other AM fields, this one penetrates the body and destroys all magic, even interior magic. This also fry the soul or any magic, producing organ, though slowly. If the person leaves the field, the organ would have to completely heal itself before producing magic, making the person magic-less for an amount of time. The longer the person stays in the field, the longer it takes for the person to get his or her magic back. It would take roughly 1/4 of the time in the field to get one's magic back. If one were to be in the field for 100 years, it would take about 25 years to recover. Depending on the soul, it would take from hundreds to thousands of years to completely kill the soul.

AM Fluid

In it's purest form, the AM fluid is very potent. .25 milligrams of this could render a person without magic for several minutes. It's transmitted via injection. This deteriorates any magic-producing organ slowly, as well as decimating all of the magic left in the body. This only affects interior magic, and any exterior magic would still occur, unless said exterior magic would require magic to continue.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on July 06, 2010, 07:30:31 PM
As for the absorbing of the soul, what if their magic doesn't work by a organ, like my Elementals or my Possessed?(Elementals just have magic...Haven't thought of explaining how yet, but they do, and the Possessed receive their magic from the object that is possessing them)
Title: Re: Aralang technology
Post by: Gaserlake on July 06, 2010, 07:33:02 PM
There Elementals and the Possessed would lose their magic. The possessor wouldn't be affected by the field, as long as it's not in it.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on July 06, 2010, 07:34:38 PM
I know that, but I mean about the whole 'soul-devouring/stealing' part; what effect, to that degree, would happen to the Elementals, and what would happen to the Possessor if in the field?
Title: Re: Aralang technology
Post by: Gaserlake on July 06, 2010, 07:41:11 PM
The Elementals need something to produce magic for them. And the Possessor would lose possession of the Possessed, regardless of whether the Possessor is in the field or not. If the Possessor is in the field, the Possessor would lose his or her magic.
Title: Re: Aralang technology
Post by: Queen Bright on July 06, 2010, 07:55:20 PM
...Approved.
Title: Re: Aralang technology
Post by: Gaserlake on July 07, 2010, 03:29:27 PM
Tachyon Radar

This is a radar that uses tachyons to be able to scan the galaxy in a short amount of time. More powerful radars would be able to detect activity in other galaxies, as well. A tachyon radar scan is virtually undetectable, so a ship could be detected without knowing it, from another side of the galaxy. It is even less detectable than neutrinos. It would take a minute to scan an average-sized galaxy. These aren't any tachyons, though. They can go faster than light, yet not travel back in time, therefore having a very accurate picture of the scanned area.

Psychological-LRAD

It's not really an LRAD. It would target those who don't have their minds well protected, and psychologically attack them with high-pitched frequencies equivalent from 150-300 decibels. Since there is no sound involved, people can't get deaf from it, and that's the terrorizing part.
Title: Re: Aralang technology
Post by: K2 on July 07, 2010, 09:29:30 PM
later two approved. do the negator and AM fluid destroy the soul?
Title: Re: Aralang technology
Post by: Gaserlake on July 07, 2010, 09:32:52 PM
Yes. It would take a considerable amount of time, though, between several hundred, and several thousand years, for the field. The AM fluid? Better off filling the entire body with AM fluid for it to work. The AM fluid would still have an after-effect though, just like the field, which temporarily prohibits the magic users from using magic. The AM fluid would have a faster effect than the Negator, though.
Title: Re: Aralang technology
Post by: Queen Bright on July 07, 2010, 09:37:59 PM
Latest two approved, already approved the AM two.
Title: Re: Aralang technology
Post by: K2 on July 07, 2010, 09:40:12 PM
Approved.
Title: Re: Aralang technology
Post by: Orph on July 07, 2010, 09:41:37 PM
Tachyon not approved, as even though they go faster then light, they do not go THAT fast.

AM not approved, as if you destroy magic you'd be destroy energy, which goes against the law of of blah blah, we know.
Title: Re: Aralang technology
Post by: Gaserlake on July 07, 2010, 09:51:26 PM
Tachyons... the faster they go, the less energy they have. It's the reverse of normal matter. Normal matter requires infinite energy to go to the speed of light. Tachyons require infinite energy to SLOW DOWN to the speed of light. So, it is easier for tachyons to go incredibly fast, than reasonably fast.

For the AM stuff, the magic I'd destroy isn't literally destruction. It's actually turning magic into... dead stuff. It's like turning wood into ash after you set it on fire. Here, there would be some residue from the magic. Not ash, though, but more like the chemicals that were needed to create said magic.
Title: Re: Aralang technology
Post by: Orph on July 07, 2010, 09:54:44 PM
That also reminds me, radar requires that he things bounce back towards you.. Tachyons wouldn't bounce back, they'd just go straight through whatever they hit. Even then, if you started in the galaxy trying to radar the entire galaxy you'd only get a small portion, as a planet would block out some of that, but then everything after that planet where the whatever bounced off, is undetectable. This has many flaws. 8D

So, it stops the production of magic in the soul? Magic isn't a physical substance, it can break down the soul but not the magic.
Title: Re: Aralang technology
Post by: Gaserlake on July 07, 2010, 10:06:57 PM
The tachyon would be set in a frequency that would be able to go through dust clouds and nebulae. Other frequencies would be used, too, so that I would be able to detect the nebulae and what's beyond it at the same time. For the bouncing off problem? When it hits something, it would hit it as though it is NOT on an angle. It would go through something, so when it reaches a planet, it would go through the surface, and bounce straight back.

Magic requires a combination of chemicals to work. This reverses the process. It's a physical substance, too.
Title: Re: Aralang technology
Post by: Orph on July 07, 2010, 10:14:33 PM
That doesn't work Gaser.

Seeing as spirits without bodies can use magic, no. It isn't.
Title: Re: Aralang technology
Post by: Gaserlake on July 07, 2010, 10:19:29 PM
Well, it does now. These aren't just any tachyons. I can make them neutrino-like, so that it can go through virtually anything.

AM fields already work against magic regardless. This is an upgrade to it. Also, the soul merges with the spirit. That's why Aralang spirits can't use magic.
Title: Re: Aralang technology
Post by: Orph on July 07, 2010, 10:23:35 PM
Then they're not tachyons, and you need to request the new form of whatever the hell it is.

AM fields stop the soul from producing energy/magic, but magic itself cannot be destroyed.
Title: Re: Aralang technology
Post by: Gaserlake on July 07, 2010, 10:37:05 PM
Well, I did. Thanks to you, I requested the new form, in the tech used to for the tachyon.

Orph, you don't understand the nature of the AM fields. AM fields do NOT penetrate the body. The Negator DOES. Magic itself won't be destroyed, but it can be reversed into the building blocks needed to create magic.
Title: Re: Aralang technology
Post by: Gaserlake on July 08, 2010, 09:27:59 PM
Prison Ship

Umm... self-explanatory? Fine... These are ships that are used to house prisoners. They are used to retrieve prisoners. This is specifically used for collecting prisoners, and bringing them to prisons. AB, AP, AM, and AT fields are very strong. The shields are strong, as well as the armor. This is a frigate-classed ship.

Improved AM

This works like the Negator. It infiltrates the body and destroys both interior and exterior magic. It destroys magic in the same way as the Negator, which turns the magic into separate building blocks. Unlike the Negator, the IAM does not attack the soul. This can be considered a midway between a normal AM and a Negator.
Title: Re: Aralang technology
Post by: Queen Bright on July 08, 2010, 10:03:49 PM
...Approved.... -.-
Title: Re: Aralang technology
Post by: K2 on July 08, 2010, 10:08:45 PM
Approved.
Title: Re: Aralang technology
Post by: Orph on July 09, 2010, 03:04:22 AM
Well, I did. Thanks to you, I requested the new form, in the tech used to for the tachyon.

Orph, you don't understand the nature of the AM fields. AM fields do NOT penetrate the body. The Negator DOES. Magic itself won't be destroyed, but it can be reversed into the building blocks needed to create magic.

Link to post, as this radar thing is beyond stupid. You haven't requested the neutrino/tachyon hybrid.
Title: Re: Aralang technology
Post by: Gaserlake on July 09, 2010, 09:27:21 PM
Fine. I'll request the bloody thing.

Engineered Tachyons

These tachyons go faster than light, yet not go back in time. They are less detectable than neutrinos. Angles don't affect the way they bounce off. They go straight back to the transmitter. The tachyons go on all frequencies, so some will bounce off of a nebula, one some will go through.
Title: Re: Aralang technology
Post by: Orph on July 09, 2010, 11:27:35 PM
Disapproved, the reason why Tachyons go back in time is due to their intense speed, they'd have to go under the speed of light not to go that fast. Which is impossible due to the nature of tachyons.
Title: Re: Aralang technology
Post by: Gaserlake on July 10, 2010, 06:18:49 PM
Well, this would be some type of tachyon, a sub-class, or something like that. This type doesn't move around spacetime, nor does spacetime push it, but the tachyon moves WITH the spacetime. It 'brings' the spacetime around it with it as soon as it is transmitted. So, when it comes back, it still has the spacetime with it, and is therefore consistent with the transmitter. This also makes it so that even though it takes time, relative to the tachyon, to get to the target and back, it would take a plank time to get to target and back, relative to the transmitter. This way, the sensors are almost real-time.
Title: Re: Aralang technology
Post by: Gaserlake on July 12, 2010, 10:27:10 PM
Ok... time for... Aralang Special Forces galore!

http://images2.wikia.nocookie.net/__cb20080525100548/homeworld/images/thumb/4/49/Progenitor_Drone.jpg/300px-Progenitor_Drone.jpg (http://images2.wikia.nocookie.net/__cb20080525100548/homeworld/images/thumb/4/49/Progenitor_Drone.jpg/300px-Progenitor_Drone.jpg) Here's the picture of the Fighter, except it's pointier, and has 4 wings in the back, instead of 3, and the turrets wouldn't be pointing out as much. Instead, it would be half as short, and there would be three, one on the bottom. There would be 4 small plasma turret, one between each pair of wings.

http://images3.wikia.nocookie.net/__cb20080702095917/homeworld/images/thumb/a/ab/Keeper_shield.jpg/500px-Keeper_shield.jpg (http://images3.wikia.nocookie.net/__cb20080702095917/homeworld/images/thumb/a/ab/Keeper_shield.jpg/500px-Keeper_shield.jpg) This is the picture of the Keeper. Ignore the shield (the golden glow around it). 'mouth' isn't there. Instead, a flat 'wall' is placed there, covering the supposed hole. The 'antennae' are very secured to the main part of the body, and are more to the front of the ship. The thing sticking out on the top isn't there.

http://images2.wikia.nocookie.net/homeworld/images/thumb/c/cd/Progenitor_dreadnaught.jpg/250px-Progenitor_dreadnaught.jpg (http://images2.wikia.nocookie.net/homeworld/images/thumb/c/cd/Progenitor_dreadnaught.jpg/250px-Progenitor_dreadnaught.jpg) This is the picture of the conventional Dreadnought, except it's more smooth.

Gunship Upgrade

Instead of 2 plasma turrets per side, it's 3.

Keeper Upgrade

Instead of 5 Saraton Energy beam turrets, there’s 7. Two of them are on the 'antennae', one on each 'antenna'. The two turrets are where the stripes on the 'antennae' would be.

Fighter Upgrade

There are now 3 plasma turrets on the Fighter. There are also 4 small plasma turrets on the back.

Special Forces

These are the elite forces of the Aralang military force. They are relatively few in number compared to the conventional forces, but their skill and strength more than make it up. The Special Forces, or SF, only come in when things are dire, the Aralangs are in a state of emergency, when a criminal is on the loose, or any time when it becomes extremely urgent. SF ships are black, instead of the conventional gold, and their beams are white, instead of the conventional golden beams. The reason why they are white is because of the immense amount of power. Their rate of fire and the plasma go so fast, it looks like a laser. But if the turret is turning while shooting, it would look like a bent laser. Unlike the conventional ships, there is nothing sticking out. The outside would look perfectly smooth. This way, it is harder to get the turrets destroyed. To compensate the loss of coverage of the individual plasma and secondary beam turrets, twice the amount of turrets are put on. Conventional ships have green tractor beams. SF ships have invisible tractor beams, so it would look like the ship has telekinesis abilities.

Elite Fighter

These ships are extremely agile. Their maneuverability is close to a light combat drone. It's speed is twice that of a regular Fighter. At full speed, their turning radius is around 10 feet. Aralangs are already naturally resistant to high g-forces, but the SF have been trained to withstand more. The armor and the shields are equivalent to an average corvette

Elite Gunship

These Gunships have the speed and maneuverability of an average fighter. The armor and the shields are close to the armor of an average frigate. The turrets are as strong as the turrets on the conventional Beamship.

Elite Beamship

Elite Beamships have a much stronger Saraton Energy beam, nearly as powerful as one beam on a conventional Keeper. The speed and maneuverability is nearly that of an average corvette. The armor and the shields are three times that of a regular Beamship. The secondary beam turrets’ power is close to that of the conventional Keeper.

Elite Keeper

The backbone of the ASF, the Elite Keeper is a feared ship. The seven Saraton Energy beam turrets, plasma turrets, and secondary beam turrets, are nearly as powerful as a conventional Dreadnought’s. The maneuverability and speed is considerably close to that of an average frigate. Their armor is extremely strong. So strong, in fact, that they are used for ramming into capital, super-capital, and even titans, without having too much damage taken. The armor and shields are near to that of the conventional dreadnought.

Elite Dreadnought

It’s relatively rare to find an Elite Dreadnought in battle. It’s like the heavy artillery or the tank corps of the ASF. The shields and armor are four times that of the conventional Dreadnought. The Dreadnought is also used for ramming. The only thing that keeps it from being an effective rammer is the speed and maneuverability, is very close to that of an average capital ship. The cannon’s power is 1/100 of the conventional Sajuuk’s. The power of a single secondary beam turret and a single plasma turret is equivalent to ½ of the conventional Sajuuk’s

Elite Sajuuk

It’s extremely rare to see an Elite Sajuuk, let alone see it in combat. The cannons are twice as powerful as the conventional Sajuuk. Its shielding and armor are twice as powerful. It’s speed and maneuverability is still very slow, but the speed is three times as fast, and it takes ½ as long as the conventional Sajuuk to turn 90°, 180°, or 360°.
Title: Re: Aralang technology
Post by: Queen Bright on July 12, 2010, 10:30:31 PM
Approved
Title: Re: Aralang technology
Post by: Gaserlake on July 12, 2010, 11:30:13 PM
Forgot to add. The Special Forces are very powerful with their tractor beams and their fields. For their tractor beams, two Elite Keepers can use a capital ships to play Catch, if they wanted to. For two Elite Dreadnoughts, they would use a super-capital ship. For two Elite Sajuuks, the titan, but that would be a very slow game... They would have a bit of struggle handling another titan. Of course, I won't use two titans at once.

Their fields are three times as powerful as the conventional forces.

Soul-Grabber Thingy

The Aralangs read Hikaru's memories and found out about the soul, what it does, etc. They then came up with the Soul-Grabber Thingy. They also know that the soul works like a voodoo doll. If a soul is put into a fire, the person would feel like he's on fire.

Also known as the SGT, the Soul-Grabber Thingy works by making the person and the surrounding area relatively intangible to the surrounding environment. Why not just intangible, and not relatively? It's because all the body parts would fall out of the body. What keeps the person from falling through the ground? There are tractor beams holding the person up. A special tractor beam is then used to collect the soul.
Title: Re: Aralang technology
Post by: Gaserlake on July 14, 2010, 06:28:52 PM
Amnesia Shots

This is a chemical that makes people forget. It is delivered via injection. The more injected, the more time-span the person forgets. .25 of a milliliter makes the person forget things that happened a few minutes ago. If more, the person would forget things that took place several hours ago.
Title: Re: Aralang technology
Post by: Orph on July 15, 2010, 01:36:31 AM
SGT - Not approved, the Aralang doesn't have anything capable of producing the energy capable of turning things intangible. They just have regular generators.

Elite shit - No, as still power would be a problem, along with armor, and weapons.

Tachyons - You want something that can basically defy physics and fuck with Space and Time? Yeah, no.

Amnesia thing - Approved as long as it's temporary.
Title: Re: Aralang technology
Post by: Gaserlake on July 15, 2010, 12:55:10 PM
SGT: Actually, no. This would be compatible with all Aralang generators.

Elite stuff: What's wrong with the power, armor, and weapons?

Tachyons: Tachyons are hypothetical, ffs. Hell, they could probably travel faster in time by SLOWING down. Mess with space and time? Warp drives already do that, so that's not an excuse.

Amnesia shot: Actually, it isn't temporary, I'm afraid. The chemicals kill the other chemicals in the brain to remove short-term memories. The effects are permanent.
Title: Re: Aralang technology
Post by: Orph on July 15, 2010, 09:40:33 PM
SGT - The Aralang generators are basic generators, they wouldn't be able to produce enough power. Come up with a generator that can produce a large amount of energy. Basic generators aren't enough.

Elite - The strength of the weapons relies on available power, it would require a large generator or a more efficient one. The more armor it has the slower it is.

Tachyons - And by slowing down they'd need a incredible amount of energy. None of us even use warp drives, and the basic fact that time itself is locked, which means there can be no direct manipulation of Time.

Amnesia shot - Memories aren't chemicals.
Title: Re: Aralang technology
Post by: Gaserlake on July 16, 2010, 12:50:56 AM
SGT: There would be enough. How do you explain the generators that power the Sajuuk?

Elite: There's three generators in the ships, instead of the standard one, for the capital ships, super-capital, and the Sajuuk. The engines are a lot stronger, and more than makes up for the armor, which would explain the increase in speed an maneuverability.

Tachyons: Yes, slowing down requires more energy. That's my point. The Aralangs use warp drives. Time itself is locked, which would be one reason why it doesn't go back in time.

Amnesia shot: The brain uses chemicals for memories, I meant. Heck, scratch that. The shot would damage the memory part of the brain, killing the most recent memories. The brain would be able to be healed, sure, but not the memories.
Title: Re: Aralang technology
Post by: Orph on July 16, 2010, 10:01:25 AM
SGT - That they're fucking gigantic.

Elite - Still far to powerful.

Tachyons - Aralangs use Jump Drives, and I said direct manipulation of Time, a tachyon could be considered a part of time as it's a natural occurrence that has temporal attributes.

Amnesia - As long as it can only affect short-term memory, which ends at twenty-four hours.
Title: Re: Aralang technology
Post by: Gaserlake on July 16, 2010, 04:05:37 PM
SGT: They don't have to be gigantic to be powerful. I can use many smaller generators to get the equal amount. There's an entire network of generators, where the Aralangs are.

Elite: I'm not gonna request them like normal ships.

Tachyons: Aralangs use multiple ways of travel. Tachyons aren't a direct manipulation of time. Hell, you're part of time, then, since you have some temporal attributes. Time would slow around you, though ever so slightly, if you run.

Amnesia: You mean the effect wears off at twenty-four hours, or it can only erase memory as far back as 24 hours? I don't see why it can't go farther.
Title: Re: Aralang technology
Post by: Gaserlake on July 18, 2010, 02:32:03 PM
And btw, for the Dreadnought picture, the cannon, or the front of it, is circular, not rectangular.
Title: Re: Aralang technology
Post by: Nisorin on July 18, 2010, 02:43:50 PM
The problem with the ASF stuff is that it is massively powerful. A single one of the keepers could take out a couple dreadnoughts. So, if it's going to be approved, you've either got to weaken them, or we need to talk about how they're requested.
Title: Re: Aralang technology
Post by: Gaserlake on July 18, 2010, 03:16:13 PM
When the ASF are done with their jobs, they'll leave. They will focus on their jobs, too. They don't want to be sidetracked, and they will stick with their primary objective unless something very urgent came up.
Title: Re: Aralang technology
Post by: K2 on July 19, 2010, 04:57:14 PM
All of the recent ones approved.
Title: Re: Aralang technology
Post by: Gaserlake on July 23, 2010, 10:50:13 PM
Meh. I remember getting this approved in CE. Not sure if I requested it here, but meh.

AM Energy

Also known as AME, AM Energy is a type of energy that would serve as a 'personal' AM field around a target, without any power source. The AM Energy, depending on how strong it is, can last from minutes to hours. Think of it as water. Water would dry away over time. For the AME, it would evaporate, and dissolve. Aralangs are also able to make a field of AME, so it would serve as a temporary AM field, with no power source required.
Title: Re: Aralang technology
Post by: K2 on July 23, 2010, 11:30:33 PM
how is it applied?
Title: Re: Aralang technology
Post by: Gaserlake on July 23, 2010, 11:37:20 PM
With guns, big and small, from hand-held guns to ones fitted on the Sajuuk. It is 'sprayed'.
Title: Re: Aralang technology
Post by: Queen Bright on July 24, 2010, 03:20:07 PM
How is it made?
Title: Re: Aralang technology
Post by: Gaserlake on July 24, 2010, 03:29:57 PM
It has the same properties as the one in AM fields, except this one is in a different form of energy.
Title: Re: Aralang technology
Post by: Queen Bright on July 24, 2010, 03:34:19 PM
Approved.
Title: Re: Aralang technology
Post by: Nisorin on July 24, 2010, 03:37:56 PM
Approved, though AAM fields still counteract it.
Title: Re: Aralang technology
Post by: Gaserlake on July 26, 2010, 04:42:11 PM
Nevermind about the missiles. They won't be any use to me. Though, I still want the energy balls to be approved.

Energy Conversion Shields.

This is upgraded to the shields of all types. It increases shield mitigation. It works by converting part of the energy from incoming fire, typically kinetic energy, into itself. The more the shield is hit, the stronger it gets. Since the majority of the energy is not converted, the shield would ultimately fail, if it keeps experiencing overwhelming attacks. The conversion of the energy from attacks would be able to help the shields hold up for significantly longer amount of time. The stronger the shields get, the more it converts. By the time it converts around 35%-45% of the incoming fire, the shields would fail. The shields start at 10%. (Need two approvals.)

Shield Penetration

This is upgraded to the Saraton Energy beams. Since shields are created by waves of energy using a certain frequency, the Saraton Energy beams can match the frequency of enemy shields. The result would have the beams go through the shield and directly hitting the armor, or another layer of shield, depending on which is the first obstacle. The change in frequency does not affect the amount of damage the Saraton Energy beams produce, except for the damage on enemy shields. The ships would go through a wide variety of frequencies. If a significant decrease in shield damage is detected, the Saraton Energy beams would narrow down the frequency range until the beam get through the shields. Basically, it's like the process of elimination. It will take 5 posts on average to figure out the frequency of the shields by doing this process. (Approved by K2. Need one more approval.)
Title: Re: Aralang technology
Post by: K2 on July 26, 2010, 08:34:17 PM
Nevermind about the missiles. They won't be any use to me. Though, I still want the energy balls to be approved.

Energy Conversion Shields.

This is upgraded to the shields of all types. It increases shield mitigation. It works by converting part of the energy from incoming fire, typically kinetic energy, into itself. The more the shield is hit, the stronger it gets. Since the majority of the energy is not converted, the shield would ultimately fail, if it keeps experiencing overwhelming attacks. The conversion of the energy from attacks would be able to help the shields hold up for significantly longer amount of time. The stronger the shields get, the more it converts. By the time it converts around 35%-45% of the incoming fire, the shields would fail. The shields start at 10%. (Approved by Nisorin, need one more approval.)

Shield Penetration

This is upgraded to the Saraton Energy beams. Since shields are created by waves of energy using a certain frequency, the Saraton Energy beams can match the frequency of enemy shields. The result would have the beams go through the shield and directly hitting the armor, or another layer of shield, depending on which is the first obstacle. The change in frequency does not affect the amount of damage the Saraton Energy beams produce, except for the damage on enemy shields. The ships would go through a wide variety of frequencies. If a significant decrease in shield damage is detected, the Saraton Energy beams would narrow down the frequency range until the beam get through the shields. Basically, it's like the process of elimination. It will take 5 posts on average to figure out the frequency of the shields by doing this process. (Need two approvals.)

Has this been approved yet?
Title: Re: Aralang technology
Post by: Orph on July 26, 2010, 08:35:53 PM
Shield mitigation only works on kinetic type weaponry? Or does it also absorb energy type weapons?

Penetration is a no.
Title: Re: Aralang technology
Post by: Gaserlake on July 27, 2010, 02:08:44 PM
Shield mitigation works on everything.

Penetration works, for reasons I have stated. You say it becomes part of the shields. Well, that depends on how you use it. I would use it in a way that it would go through it. Besides, Saraton Energy and shielding energy don't mix.

Mitigation has been approved once, the penetration hasn't.
Title: Re: Aralang technology
Post by: K2 on July 27, 2010, 02:38:29 PM
Approved.
Title: Re: Aralang technology
Post by: Gaserlake on July 27, 2010, 05:45:15 PM
IAME

The Improved AME, or IAME, is the same thing with AME, except it's able to penetrate the body, stopping any and all interior magic, just like the IAM field. It wouldn't eat away the soul, though.

NAME

Also known as the Negator AME, this one does the same thing as IAME, except it WOULD eat away at the soul, and break down any and all interior magic, just like the Negator AM field.
Title: Re: Aralang technology
Post by: Queen Bright on July 27, 2010, 05:48:08 PM
AM Stuff: Approved.
Title: Re: Aralang technology
Post by: Gaserlake on July 27, 2010, 06:02:40 PM
Just need one more approval on shield penetration.
Title: Re: Aralang technology
Post by: K2 on July 27, 2010, 08:26:08 PM
AM stuff approved.
Title: Re: Aralang technology
Post by: Gaserlake on July 27, 2010, 10:18:11 PM
Stasis Technology

Hence the name, the technology allows the Aralangs to exploit stasis technology. This completely stops all living processes, without killing the person. If the stasis is stopped, the biological processes resume like it's uninterrupted.

Stasis Field

This creates a field that makes stasis happen.
Title: Re: Aralang technology
Post by: Queen Bright on July 27, 2010, 10:24:04 PM
....Grudgingly approved.
Title: Re: Aralang technology
Post by: Zero on July 27, 2010, 11:35:11 PM
Wait a moment. He lacks 1 approval.
Title: Re: Aralang technology
Post by: Queen Bright on July 27, 2010, 11:43:47 PM
I told him to post anyways since it'll be approved anyways.
Title: Re: Aralang technology
Post by: Orph on July 28, 2010, 11:54:57 PM
Can't do that Hikaru.

How does the stasis work?
Title: Re: Aralang technology
Post by: Gaserlake on July 29, 2010, 12:18:11 AM
I'm not sure, really. All I know is that is stops biological growth and such to the point is makes no progress. It's probably what every single bacteria has, and I stop it, which stops the bacteria from doing anything. It's like cryostasis, except without freezing the person. I suppose it's like it's frozen, except it isn't. There isn't any ice or anything, but one thing similar to crystasis is that everything stays still. Hikaru can be in there for a million years and not age a bit.
Title: Re: Aralang technology
Post by: Orph on July 29, 2010, 12:20:02 AM
Needs a a reason dude, just can't say it does. D:
Title: Re: Aralang technology
Post by: Queen Bright on July 29, 2010, 12:20:45 AM
Oh come on. They have it in like almost SF book ever. And you're still gonna dissaprove it?
Title: Re: Aralang technology
Post by: Orph on July 29, 2010, 12:21:55 AM
I didn't say it was disapproved, I just said it needs more detail if it's that effective.
Title: Re: Aralang technology
Post by: Gaserlake on July 29, 2010, 12:24:10 AM
I agree with Hik. Yet, I still gave you my best reason, so far.

Another theory is that time is very slow in it. So, for her, she just has to wait a second. For me, I have to wait a million years.

The next theory is that time doesn't enter at all. So, in an instant, it could have taken place a thousand, or a million years for her.
Title: Re: Aralang technology
Post by: Orph on July 29, 2010, 12:25:33 AM
So, it's a Time Dilation field, or basically my Stasis device?
Title: Re: Aralang technology
Post by: Gaserlake on July 29, 2010, 12:37:16 AM
...wow. It's not from either of your tech. Explain the two. Right now, most likely Time Dilation Field.
Title: Re: Aralang technology
Post by: Orph on July 29, 2010, 12:39:47 AM
A Time Dilation field is a field of twisted Time that black holes produce, inside the field it appears as if time is going normally, but outside the field you are actually nearly frozen in time. You could be in one for an hour for you, but truly you were there for seventy kabillion years.

My stasis device works by removing everything that is within the field from the current time line, but not from space, meaning it's unaffected by time and doesn't age. It's the way the Archive can travel in the Vaccus system, which is infested with TD fields.
Title: Re: Aralang technology
Post by: Gaserlake on July 29, 2010, 01:01:29 AM
Then, I guess the stasis device. Seems to be the buffed version of Time Dilation Field.
Title: Re: Aralang technology
Post by: Orph on July 29, 2010, 01:02:50 AM
Sorry, you need an amazing power source for that. The only thing the Archive has that can power it is the Omega, and that's three supernovae right there. Come up with some sort of alternative power source before I approve it.
Title: Re: Aralang technology
Post by: Gaserlake on July 29, 2010, 01:04:03 AM
That's because your stasis field is huge... mine is small enough to have a person fit in it.
Title: Re: Aralang technology
Post by: Orph on July 29, 2010, 01:06:05 AM
No, the fact is that it still removes something from Time, this needs a stronger power source then just default Aralang generators.
Title: Re: Aralang technology
Post by: Gaserlake on July 29, 2010, 01:11:20 AM
Not as much on ships and stations that are SPECIFICALLY designed to house stasis pods, instead of part of a general thing.
Title: Re: Aralang technology
Post by: Orph on July 29, 2010, 01:12:55 AM
But as I said, default generators producing enough power to do something like this is ridiculous, request some kind of generator.
Title: Re: Aralang technology
Post by: Gaserlake on July 29, 2010, 01:46:10 AM
Eh, I'll just do it to the SGT. I'll just have the stasis thing as a combination of a sedative, anasthetic, and a paralytic, as well as something that stops biological life, all from a field.

SGT Generators

Generators specifically designed for SGT's. This generates everything needed for SGT's. This can be used to power other things, but it would be relatively very inefficient.

Saraton Energy Barrier

It's a barrier made of Saraton Energy, that prevents anything and everything that is not 100% Aralang technology. Even if it's 99% Aralang and 1% other, it will deny it. It will also deny magic. It is a very strong barrier, and can only be barely broke through by the toughest magic users and the toughest technology. It is powered by many stations and megaliths. Typically, dozens of stations and one megalith for an entire dimension.
Title: Re: Aralang technology
Post by: K2 on July 29, 2010, 06:58:49 PM
Even the Saraton should be able to be broken with great time by the weakest of magic users or technology. Approved.
Title: Re: Aralang technology
Post by: Gaserlake on July 29, 2010, 06:59:50 PM
Eh... it's like hitting a brick wall with a stone. Over a long time, the brick wall would give way, but not a brick wall that repairs itself, though.
Title: Re: Aralang technology
Post by: Gaserlake on July 31, 2010, 03:31:45 PM
Aperture Science Hand-held portal device

It's a hand-held device, that can open up portals to anywhere, including from one dimension to the next. The device can fit in the palm of a hand.
Title: Re: Aralang technology
Post by: K2 on July 31, 2010, 05:32:13 PM
Dimensional portals require great power.
Title: Re: Aralang technology
Post by: Orph on July 31, 2010, 09:28:58 PM
How does the barrier deny other tech?

Also, what does the SGT generator use to gain energy, electricity, wind, or what?
Title: Re: Aralang technology
Post by: Gaserlake on July 31, 2010, 09:49:45 PM
Barrier: It checks the signature first, and it checks it real fast.

SGT: It runs on normal Aralang power generators. Those use something that's more efficient than nuclear power IRL.
Title: Re: Aralang technology
Post by: Gaserlake on August 06, 2010, 01:05:31 AM
And a redesign to my Fighters. I always change shit... Anyway... the Fighters have three wings, in a triangular formation, with three small plasma turrets, one between a pair of wings. And I might change my mind... BAH!
Title: Re: Aralang technology
Post by: K2 on August 06, 2010, 09:55:33 AM
And a redesign to my Fighters. I always change shit... Anyway... the Fighters have three wings, in a triangular formation, with three small plasma turrets, one between a pair of wings. And I might change my mind... BAH!

Kay.
Title: Re: Aralang technology
Post by: Gaserlake on August 06, 2010, 04:47:00 PM
Shield Penetration

This is upgraded to the Saraton Energy beams. Since shields are created by waves of energy using a certain frequency, the Saraton Energy beams can match the frequency of enemy shields. The result would have the beams go through the shield and directly hitting the armor, or another layer of shield, depending on which is the first obstacle. The change in frequency does not affect the amount of damage the Saraton Energy beams produce, except for the damage on enemy shields. The ships would go through a wide variety of frequencies. If a significant decrease in shield damage is detected, the Saraton Energy beams would narrow down the frequency range until the beam get through the shields. Basically, it's like the process of elimination. It will take 5 posts on average to figure out the frequency of the shields by doing this process. (Approved by K2. Need one more approval.)
Title: Re: Aralang technology
Post by: Gaserlake on August 09, 2010, 09:42:19 PM
Mind Control Redone

This is the replacement to the mind control technology. I'm also making the mind control technology limited to the SF. I realized it went against conventional Aralang ethics, but promotes SF Aralang ethics. Yes... a hell of an ethic way to get, yes...

This upgrade would send frequencies to the brain in such a way, that it triggers the insanity of the target, and it drives the target into wanting to kill, kill, and only kill, as well as killing, and oh, killing, and did I forget killing? Love won't get in the way, so one would kill his or her own family and don't even care. Fake memories would be added to make the controlled kill a specific target, such as a leader of an empire. Self-awareness is also removed. They don't know who they are or what happened to them. They won't even remember their own name. They would need to be reminded of something, and that would most likely require something personal that has happened in the person's life. The damage done to the person's brain is physical. One would have to fix the brain in order to keep the person from insanity and determination to kill.

The SF will only use it if things get out of hand. They only use it if they otherwise couldn't handle a situation.
Title: Re: Aralang technology
Post by: Gaserlake on August 21, 2010, 05:25:43 AM
Saraton Energy Upgrade

After reverse-engineering the material from Hikaru's katana, the Aralangs are able to add the material's ability of cutting through anything to the Saraton Energy, giving it a more penetrative effect.

Armor Upgrade

The material from Hikaru's katana has been mass-produced, and has been added to the armor of the ships, allowing the ships to withstand more damage, and kamikaze without being as damaged as much, and giving the kamikaze a more penetrative effect.
Title: Re: Aralang technology
Post by: Orph on August 21, 2010, 10:27:06 AM
To powerful a material to be mass-produced.
Title: Re: Aralang technology
Post by: Gaserlake on August 21, 2010, 04:35:59 PM
No, it's not. It still can be beat. If a material is stronger and more durable than any other, it doesn't mean it's invincible. Same thing for this case. It can cut through anything, but it doesn't mean it can't be beat.
Title: Re: Aralang technology
Post by: Nisorin on August 21, 2010, 07:58:53 PM
If it can cut through anything, it cannot be blocked because whatever blocks it is simply cut through. While yes, you can still dodge, I agree in saying it's too powerful for mass-production.
Title: Re: Aralang technology
Post by: Gaserlake on August 21, 2010, 08:55:44 PM
It can be blocked. Being able to cut through anything doesn't mean it will encounter 0 resistance. If a ship is slowed down enough, it won't be able to cut through a piece of obstruction. And yes, even with this material, it will slow down from the impact.
Title: Re: Aralang technology
Post by: Orph on August 22, 2010, 11:54:59 AM
By cut through anything it means it has little to no resistance when it comes to cutting it. Alsoo, since when was it possible to add the properties of matter to energy? If he does that then I'm adding SM's property to some of my own energy. :D
Title: Re: Aralang technology
Post by: Gaserlake on August 22, 2010, 06:57:45 PM
Since when does cutting through anything means there's little to no resistance? And... it's possible since that matter and energy are basically the same thing, except in a different state. I already did something like this with the ammunition. The crystals, which are used for ammo, have AM properties added to it, so you're late.
Title: Re: Aralang technology
Post by: Gaserlake on August 26, 2010, 08:41:49 PM
Neutrino/tachyon hybrid thing needs 1 more approval.

Saraton Energy stuff needs 1 more approval.

Amnesia shot needs 2 approvals.

Shield penetration needs 1 more approval.

Mind control needs 2 approvals.
Title: Re: Aralang technology
Post by: Gaserlake on August 31, 2010, 12:56:09 AM
Stasis Generator

Generators specifically designed for stasis. This generates everything needed for stasis. This can be used to power other things, but it would be relatively very inefficient.

Changed my mind about stasis. It's basically a combination of using drugs, time dilation, and halting biological processes, without killing the person.
Title: Re: Aralang technology
Post by: Gaserlake on September 01, 2010, 11:29:00 PM
Mental Maturity Device

Sounds... weird, I know, but... this device is designed to make a person mentally mature in years. It takes from a few seconds to a minute, depending on how many years ahead the person is getting mentally matured. This only matures them like they would naturally, so if I used this on someone, they wouldn't suddenly be martyrs, and be pro-Aralang, and stuff.
Title: Re: Aralang technology
Post by: Queen Bright on September 01, 2010, 11:30:09 PM
How does it work?
Title: Re: Aralang technology
Post by: Gaserlake on September 01, 2010, 11:49:29 PM
It works by injecting chemicals into the brain. It would enhance the neurons in the brain, maturing the person psychologically. It would change the way the brain reacts to things, in a way a mature person normally would.
Title: Re: Aralang technology
Post by: Queen Bright on September 01, 2010, 11:50:15 PM
Approved.
Title: Re: Aralang technology
Post by: Nisorin on September 02, 2010, 12:04:32 AM
Concept is good, but unless you actually accelerate cellular growth and introduce psychological stimuli, most likely in the form of fabricated memories, it wouldn't change how the brain reacts to things, since half the changes would be purely psychological, rather than biological or chemical.
Title: Re: Aralang technology
Post by: Gaserlake on September 02, 2010, 12:49:17 AM
After talking with Nisorin, I agreed that putting some stuff into the brain, like manners, and how to view the world from a mature point of view, and how people would learn in a school system. Basically, it's a mental discipline machine. This also encourages me to add Aralang mentality into people... A great way to recruit people to the Aralang Special Forces with confidence.
Title: Re: Aralang technology
Post by: Nisorin on September 02, 2010, 12:58:54 AM
That's more like it. Approved.
Title: Re: Aralang technology
Post by: Gaserlake on September 02, 2010, 08:51:47 PM
Gonna change the name to Mental Discipline Device, for obvious reasons.
Title: Re: Aralang technology
Post by: Gaserlake on September 03, 2010, 01:18:15 AM
Life Cycle Accelerator

This is a replacement to the maturity thing, as having babies have the mind of an adult would be... awkward. Basically, it stimulates the life cycle of the person, making them physically older. Their true age would still be the same. A person that's 20 years old would still technically be 20 years old, but the body has sped up to 40 years. At the same time, the person would also be more mature, mentally. This can be seen as both a mental and a physical accelerator. Of course... since this is Aralang tech, there would be Aralang bias towards manners and discipline, and such. Aralang mentality would be fed into it.
Title: Re: Aralang technology
Post by: Queen Bright on September 03, 2010, 01:20:30 AM
Since it's just a replacement and not a whole nother request. Wouldn't one approval be enough? Approved.
Title: Re: Aralang technology
Post by: Nisorin on September 03, 2010, 01:25:01 AM
A much less mentally stressful option than the old version. Approved.
Title: Re: Aralang technology
Post by: Gaserlake on September 07, 2010, 11:14:07 PM
Virtual Particle Harvester Device

Ah, virtual particles... those little things that defy the conservation laws, by popping out of nowhere and vanishing out nowhere. A quantum fluctuation. They bend the conservation laws, where they can't be created or destroyed on AVERAGE, meaning that extra matter can exist, as long as the same amount of antimatter can exist. Same thing with energy and anti-energy. This harvests virtual particles, and keeps them from annihilating each other. They're virtual particles. They HAVE to vanish sometime. Since they can't annihilate each other, they would decay into... energy, I believe, which would then vanish. The goal of this project is to be able to use this stuff before it disappears.

Of course, this is a sketchy theory of mine, especially about the average part. I'm pretty confident about it, as this compensates for the conservation laws.

And the problem about this, though... if I'm proven wrong, and I have already used it IC... FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK! I either rewrite science or null it. Well... seeing that a lot of technology is based on science that can be easily proven wrong... and Hikaru's vortex thing, I think, is also believed to be false, but meh... and that Aralang science makes Human science look like tic-tac-toe... MEH! I think I can do this.
Title: Re: Aralang technology
Post by: Nisorin on September 08, 2010, 07:12:13 PM
...what does it do?
Title: Re: Aralang technology
Post by: Gaserlake on September 08, 2010, 07:59:52 PM
Virtual Particle Harvester Device
This harvests virtual particles, and keeps them from annihilating each other. They're virtual particles. They HAVE to vanish sometime. Since they can't annihilate each other, they would decay into... energy, I believe, which would then vanish. The goal of this project is to be able to use this stuff before it disappears.

It harvests virtual particles and tries to use the energy before it disappears.
Title: Re: Aralang technology
Post by: Gaserlake on September 18, 2010, 08:02:21 PM
Guys... can you check my tech requests?

Implants

These are implants made for every Aralang soldier, including the ASF. These implants increase strength, speed, reaction, eyesight, and pretty much everything needed for combat skills have been increased. The implant helps increase intelligence, and faster thinking. Though, the soldiers still exercise and train regularly. The average conventional soldier would be able to run at speeds of 30 mph, able to lift up 350 pounds, and have good eyesight for miles. The average ASF soldier's ability is doubled the amount of the average conventional soldier, making the average ASF soldier run 60 mph, and lift up 700 pounds, for example. The implants actually chips, placed in various parts of the body.
Title: Re: Aralang technology
Post by: Queen Bright on September 18, 2010, 08:08:58 PM
Approved for Implants.
Waiting for others feedback before approving the Particle thing. I know what they are since it's what I used for Nihil. But, I dunno whether to approve it or not.
Title: Re: Aralang technology
Post by: K2 on September 18, 2010, 08:09:51 PM
I approve of both.
Title: Re: Aralang technology
Post by: Queen Bright on September 18, 2010, 08:11:27 PM
Well, K2s works.
Approved for the other thing.
Title: Re: Aralang technology
Post by: Orph on September 19, 2010, 12:39:04 PM
I'm going to say now to VP harvester, it's basically a machine that get's energy out of nowhere.
Title: Re: Aralang technology
Post by: Gaserlake on September 19, 2010, 02:42:47 PM
Oh, well. It already has two approvals, so yeah.
Title: Re: Aralang technology
Post by: Orph on September 19, 2010, 09:58:37 PM
Doesn't matter, it's approval has been challenged by a staff member, meaning it cannot be used IC until said discussion is over.
Title: Re: Aralang technology
Post by: Queen Bright on September 19, 2010, 09:59:42 PM
Doesn't matter, it's approval has been challenged by a staff member, meaning it cannot be used IC until said discussion is over.

Says the person that says "Imgaitt's approved." When one staff challenged it. Hypocriiiiiiite.
Title: Re: Aralang technology
Post by: Orph on September 19, 2010, 10:04:59 PM
;D
Title: Re: Aralang technology
Post by: Gaserlake on September 20, 2010, 12:32:40 AM
So, yeah. I'll make the challenged tech temporarily unusable, due to being challenged by ONE staff member, if you make Imgaitt temporarily unusable, due to being challenged by TWO staff members.
Title: Re: Aralang technology
Post by: Gaserlake on September 24, 2010, 04:02:21 AM
Neutrino/tachyon hybrid thing needs 1 more approval.

Saraton Energy stuff needs 1 more approval.

Amnesia shot needs 2 approvals.

Shield penetration needs 1 more approval.

Mind control needs 2 approvals.

Katana's material put in Saraton Energy and armor needs 1 more approval.

Stasis and SGT generators need 2 approvals.
Title: Re: Aralang technology
Post by: Gaserlake on September 27, 2010, 05:52:34 AM
Okay. All Keepers and Elite Keepers that are not the size of Alaska are the size of Alaska. All Dreadnoughts and Elite Dreadnoughts that are not the size of North America are the size of North America.

The EM-resistant material replaces all other materials made to block EM pulses and waves, such as lead. This makes the ships and other designs much lighter.

Title: Re: Aralang technology
Post by: Nisorin on September 29, 2010, 02:04:12 AM
Amnesia shots can be reversed through time/magic, correct?

Shield Penetration shouldn't really be allowed for anyone, I think. Too powerful, basically makes shields pointless.

Mind control only works on NPCs, aye?

Tachyon approved.
Title: Re: Aralang technology
Post by: Orph on September 29, 2010, 07:53:08 AM
You do realize the tachyon things allow him to basically have real-time sensors of everything in the universe, right?
Title: Re: Aralang technology
Post by: Nisorin on September 29, 2010, 08:11:25 PM
According to him, they still require a good amount of time to scan even a galaxy, so I see no problems.
Title: Re: Aralang technology
Post by: Orph on September 29, 2010, 09:05:12 PM
Yes, but seeing as he could have it going all the time it would let them be omniscient, just not real-time.
Title: Re: Aralang technology
Post by: Gaserlake on September 29, 2010, 10:15:22 PM
It is real-time, but it takes time for the tachyons to get to the object and back, but when it gets back, it shows info of what's going on in present time. It takes several minutes to scan an entire galaxy. Now imagine the time it takes to scan the entire dimension. It would take much, much longer.
Title: Re: Aralang technology
Post by: Orph on September 30, 2010, 06:27:54 PM
Even then it gives you COMPLETE readings of the initial area around you,  hell, you could go JD above a planet, sensor, now you know where every single shield generator, or defensive thing is placed, then JD away.
Title: Re: Aralang technology
Post by: Gaserlake on October 01, 2010, 12:24:05 AM
Nothing wrong with that. Sensitive equipment, with or without this specific tech, would probably be able to know every single generator, and defense, and layout of the bases.
Title: Re: Aralang technology
Post by: Orph on October 01, 2010, 01:26:29 PM
Except this is 100%, you'd know everything down to the very fucking atom.
Title: Re: Aralang technology
Post by: Gaserlake on October 02, 2010, 06:35:09 PM
Nothing wrong with that. Besides, the only benefit I would get for scanning things down to the atom is the accuracy and precision of the location of what I'm detecting.
Title: Re: Aralang technology
Post by: Orph on October 03, 2010, 01:40:31 PM
Not really, it can easily allow for precise blue-print of different technology. Along with the materials needed to produce it. This can be easily, easily used to steal technology. Just show up on a populated world, scan, and now you have blueprints for all that tech.
Title: Re: Aralang technology
Post by: Gaserlake on October 03, 2010, 04:48:50 PM
Then that means they protected it wrong. If they didn't protect it good enough, they deserve to have their stuff stolen. Yes, I'm even taking into account of the case of Hikaru infiltrating the Aralang Capital.
Title: Re: Aralang technology
Post by: Orph on October 03, 2010, 07:52:05 PM
Except there IS NO protection from this. It can go through shields, and every single form of matter. It's even possible to be fast enough to get out of black holes.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 03, 2010, 11:02:53 PM
Orph's right...And even if there was a way to protect from this, nobodies gonna know it. Its too overpowered. Denied by me.
Title: Re: Aralang technology
Post by: Gaserlake on October 03, 2010, 11:20:56 PM
It won't be able to get out of black holes, if it goes passed the event horizon. Here's the thing... If it goes passed the planet, not much tachyons would be left. After each single thing it passes through, whatever was in the way filters some of the tachyons, leaving only certain frequencies of the tachyons through. Meaning... if there are like... 2 planets that are aligned, the first planet would be detected easily, but the next wouldn't be as detectable. If there was an infinite amount of planets lined up... I won't detect an infinite amount.

Heard of quantum smudge? It means that I can't find the exact location of a place. Also, I can't have a circle of infinite tachyons. There wouldn't' be enough room, as you can't be smaller than a plank length. If I turn one degree and shot at a wall near me... the bullet would be off by several inches. But if I turn one degree and shot at where the galaxy is, I would miss by lightyears. Solution to the problem? Waves, which covers a greater amount of space at once, but is less accurate. So... the farther out the tachyons go, the less I would detect.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 04, 2010, 11:14:09 PM
It doesn't stop you from just going into orbit of a planet and going from there, though, then going away once its complete.
Title: Re: Aralang technology
Post by: Gaserlake on October 04, 2010, 11:26:48 PM
I would think it's acceptable to be able to scan everything very accurately from orbit. Shields would block one frequency of a tachyon, and that one frequency, out of everything else, was vital for picking up the data for blueprints. It's an extreme case, but it's to be simple.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 05, 2010, 02:29:13 AM
You'd still be able to get pretty accurate blueprints of other's technology without hardly doing much. I think mine's the only faction who'd be immune, and thats because of the mirror shields(which aren't shields but actually portals where the input and output are the exact same). I think you guys once disapproved something that could feasibly work in real life, but you all deemed it too powerful anyways? Well...Same here...Sorry...But it really is a bit overpowered...
Title: Re: Aralang technology
Post by: Nisorin on October 05, 2010, 03:42:30 PM
I hadn't thought of the technology angle. I'm afraid I'll have to revoke my approval.

And everyone needs to remember, just because it's plausible in real life, does NOT mean it is acceptable for the board.
Title: Re: Aralang technology
Post by: Gaserlake on October 05, 2010, 08:07:41 PM
Hiro, not really, if you have the shields that block a certain type of frequency, and have blueprints printed on material that requires said blocked frequencies to detect.

And the technology angle is not in my favor, Nisorin. Again, if I aim at a wall in my room, and go off by one degree, I would miss by an inch or two at most. If I aim at a distant galaxy, then go off by one degree, I would miss by thousands, if not millions of lightyears. I can't be precise enough for me to be able to hit every single thing in the dimension. That's only possible if I move location. Aralia is moving location by orbiting, yes, but I mean significant movement. Anything that is detected acts as a good filter, be it a horrible filter, or a very effective filter.
Title: Re: Aralang technology
Post by: Orph on October 05, 2010, 08:56:58 PM
You acting as if it's not something you can spam in every single direction. And never miss due to it being a full 360 degree coverage, which can be achieved.
Title: Re: Aralang technology
Post by: Gaserlake on October 05, 2010, 08:59:28 PM
360-degree coverage can't be achieved. It's like having spikes... as the spikes go out from the 360-degree coverage, they would cover less and less total space as they move out.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 05, 2010, 11:07:20 PM
Gaser...That analogy would work, if it weren't for the immense smallness of the particles being used. And even about missing, if you go into orbit of the planet, its gonna be just a liiiiiittle hard to miss, seeing as your so close. :/
Title: Re: Aralang technology
Post by: Gaserlake on October 05, 2010, 11:08:59 PM
It does work, Hiro, considering the bloody distance to galaxies from Aralia, and it would still work if I'm trying to scan another planet in the same galaxy. But from orbit of the planet? Yeah... well... at least it requires some effort to go there. I would have to discover the planet and such in the first place, and it would still have the filter effect.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 05, 2010, 11:12:28 PM
...JD-ing, Gaser, you have that...It wouldn't be that hard to do, and the Aralangs know about pretty much everyone here already. And even so, you can still perform those scans to get a rough blueprint of the tech. Im sorry, but its overpowered, since you'd be able to get a good idea of other people's technology without even battling them. And, even if its filtered, you'd have a rough idea of how it'd work, which would make it a lot easier to replicate.
Title: Re: Aralang technology
Post by: Gaserlake on October 06, 2010, 10:50:42 PM
I wouldn't get ANY idea of how the technology would work, hell, I wouldn't even detect blueprints if the tachyons were filtered.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 07, 2010, 07:06:49 AM
You aren't getting it off actual blueprints...Its like getting a 3D model of the tech, that, while not perfect, can still be used for the same purpose.
Title: Re: Aralang technology
Post by: Gaserlake on October 08, 2010, 12:29:08 AM
Well, same thing with the tech. If you wanted it so secret, you would layer it with shields. The shields would filter it in such a way that tachyons won't detect the tech.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 08, 2010, 12:30:07 AM
Not if you didn't know it needed to be protected.
Title: Re: Aralang technology
Post by: Gaserlake on October 13, 2010, 02:33:29 AM
Well... it's not like I want people to know my weaknesses... besides, they would be able to know that they've been detected.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 13, 2010, 10:53:13 PM
But they wouldn't be able to prevent it...And as soon as its gained, you could just transmit the data to another Aralang ship or something.
Title: Re: Aralang technology
Post by: Gaserlake on October 14, 2010, 05:54:13 AM
That's the point of new technology. They don't expect it. It's most effective when they don't expect it. They would be able to prevent it from happening again, by layering new technology with shields of different frequencies that specifically keep the tachyons from reaching the tech.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 14, 2010, 07:12:09 PM
You'd still get pretty much all of their current technology and the blueprints of it for the first time, and they wouldn't just know what happened or how to stop it is the thing. All they'd know is that you went into orbit around their planet, did...Something...And then went off. They wouldn't even know you stole their tech designs, and you'd have them. Not everyone even knows about tachyons or how they work, anyways, so they wouldn't be able to use shields for that. So no...Its too overpowered.
Title: Re: Aralang technology
Post by: Gaserlake on October 14, 2010, 11:52:50 PM
The point of surprise attacks is that they are very effective. They're the most effective, BECAUSE they are surprise attacks. Same thing with this. They would know that I have scanned them, because I needed a medium to scan with, which would be tachyons, in this case. Technological races surely would know about tachyons. Magical races? They don't need to... they can just sense that they're being detected, or something very, very tiny is being thrown at them.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 15, 2010, 12:42:25 AM
That doesn't mean they'd have extensively researched Tachyons, or know how to block those. And Gaser, really, I WOULD agree with you about surprise attacks, but considering this can be used to literally steal other empires technologies, and find damn near every single weakness about them, no. You could just do a blitzkrieg with a bunch of ships, all going to different empires to scan them and steal their tech and instantly know their weaknesses. Its too powerful.
Title: Re: Aralang technology
Post by: Gaserlake on October 15, 2010, 03:21:19 AM
The average technology in SP surpasses technology IRL. We already know about tachyons. For technological races? They would know more about them than us. They would be able to find a way to block them. But fine. You have your point. How about this, then? I can detect stuff, but I don't necessarily know what they are. I can only determine what they are by their shape, so I would know if it's a planet or a star, or a ship. For blueprints? I would detect what would seem like pieces of paper, or something, but I wouldn't know what's drawn on them. Also, the tachyons wont' be deadly accurate down to the atom, so I would have a hard time detecting individual pieces of paper that have drawings of technology.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 15, 2010, 07:38:18 AM
Without a need, Gaser, they actually might not have researched them at all, to be completely sure. But still, point taken on that matter.

As for the blueprints thing, I more or less meant you'd have been able to form the blueprints on your own, not copying the paper. Like, you scan a computer with this, and the thing coughs up something of a 3-D blueprint of the computer's inner workings. But, as long as it can only give general shapes and not tell about complex inner workings, its fine. Approved, if thats the case.
Title: Re: Aralang technology
Post by: Gaserlake on October 17, 2010, 09:04:57 PM
Anti-Spirit Energy Fields

After many tests, in reaction to Hikaru's new technique of bypassing AM fields, the Aralangs have been able to create a field that destroys spirit energy. This cannot destroy spirits in the spirit plane.

ASE Fluid

Aka ASEF, this fluid is designed to destroy the spirit energy in the person, as well as the spirit energy in the spirit plane. The fluid is very unstable, and would decay within seconds, preventing any storage for future use. It has to be injected into the subject right after it has been created in order to work efficiently. The fluid itself would destroy some spirit energy, but the decay is the main cause of destruction. The decay would travel through the entire body faster than the fluid itself, and when it decays, it would go to the spirit plane, and kill the subject's spirit energy. Using this one one subject's spirit energy in the spirit plane would not harm other subjects' spirit energy in the spirit plane. Due to the decaying nature of the fluid, it takes a lot of energy to condense ASE into a liquid.

As far as I know, as long as the spirit energy in the plane is still attached to the respective person, the person wouldn't die, even if internal spirit energy is destroyed.
Title: Re: Aralang technology
Post by: Orph on October 17, 2010, 10:12:34 PM
Spirit energy is still an energy, we follow the law of conservation of energy Gaser. You can't destroy energy. :/
Title: Re: Aralang technology
Post by: Gaserlake on October 19, 2010, 12:41:22 AM
Following your logic, it already does break the law of conservation of energy by being created in the first place.

Anyway, it wouldn't be destroyed. It would be split up into existence, then sent to GG, and then reincarnated.
Title: Re: Aralang technology
Post by: Gaserlake on October 21, 2010, 06:50:33 AM
SAM

Also known as seminal anti-magic, it is basically used to both contribute to the reproductive cycle of Aralangs, and at the same time, kills magic.

Rumors: Rumor has it that it actually means Super Aralang Maker, but it has been unconfirmed.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 21, 2010, 05:25:02 PM
Anti-Spirit Energy not approved, in either form. From what I understand of it, Spirit Energy is LITERALLY a person's spirit, and this would destroy/kill/vaporize/whatever a person's spirit, which is off-limits. I believe Orph's tried to have something to that effect as well, so yeah...Not approved.

As for the SAM, Im not really sure I understand what you mean...
Title: Re: Aralang technology
Post by: Gaserlake on October 22, 2010, 01:26:54 AM
SAM was not a real request. It's a joke request that Hikaru dared me to make, so yeah.

I am aware what spirit energy is. Well, I can say that the fluid requires A LOT of energy to be made, due to its unstable nature. I would say that it would take virtually of a space station's power to make it, and an Aralang space station I'm talking about is the size of Jupiter. It would suffer a blackout in most areas, except for the most vital things, such as life support.

Beamship upgrade

The beam ship has a few dozen secondary beams on it.

Dreadnought Upgrade

The Dreadnought has five secondary cannons on it (yes, a new thing... like secondary beams but, this is for the cannon), one on the top, bottom, port, starboard, and the stern. One of them has 1/3 the power of the main cannon. It takes 1/3 the time to fully charge, as well.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 22, 2010, 01:41:30 AM
Beamship and Dreadnought approved. ASE stuff of any kind still no. Doesn't matter its rarity or limits to making...It kills the spirit...Which I believe is something that most of the staff agreed isn't supposed to happen?
Title: Re: Aralang technology
Post by: Gaserlake on October 23, 2010, 01:28:37 AM
No. It's agreed that it's not acceptable to be able to kill the spirit WITHOUT DRAWBACK.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 23, 2010, 01:40:34 AM
Hrm...A field's overpowered. It would kill indiscriminately anything in it, and thats a permanent death. To be honest, because of that, Im against this tech in the first place...Thats final death right there...Which I find overpowered, in my opinion, if its like this. I'll let other admins put in their two cents and stuff...Maybe one of them could sway my vote or something, or if you can prove its not godmodding...Even with that immense power consumption, it still instantly kills the spirit of the target, which I cant find balanced no matter how I spin it. :/
Title: Re: Aralang technology
Post by: Queen Bright on October 23, 2010, 01:44:53 AM
ASE Field was sure to come eventually -.-

But he's not perma-killing people in that. He's killing outside SE. Aka Level 3 on the chart, After it's converted from Sentience to harmful sentience/spirit energy. He's killlling the conversion I believe.

Title: Re: Aralang technology
Post by: Gaserlake on October 23, 2010, 01:49:51 AM
There's a difference between what the objectives are for the the field and the fluid. The field does NOT kill the person, as they would still be attached to their spirit in the spirit plane. The fluid DOES kill the spirit in the spirit plane, which would mean quick death for the person.

The fluid is an SF-only tech, btw.
Title: Re: Aralang technology
Post by: Nisorin on October 23, 2010, 02:00:42 AM
Ship upgrades approved, I'd like to wait until tomorrow before I go to work, should I have the time, to touch on the Spirit Energy stuff. Though, I'll tell you right now, I have a MASSIVE problem with the liquid.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 23, 2010, 02:04:05 AM
Hm. Could've sworn the field said it destroyed...But rechecking, it doesn't, and that it wasn't edited since the posting date...Odd. So, in that case, it only blocks the person from actually using Spirit Energy, but leaves it in the body?

As for the fluid...I still cant say I like the idea, as of that...It doesn't seem to have much of a effect on gameplay, even if it requires a massive amount of energy to make...I'd be better with it if it didn't perma-kill them. Maybe it could force the spirit out of its body, and attribute that anti-spirit state to the body, basically having the same effect except without the perma-kill. I dunno...It just seems waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too easy for me. At least Orph's character needed to kill ya twice, with the second time being especially dangerous to itself...And as for Abel, I always have and still do find the character itself overpowered...But if it didn't actually kill the spirit, then there's no problem in my mind...
Title: Re: Aralang technology
Post by: Gaserlake on October 23, 2010, 03:48:36 AM
It DOES destroy the Spirit Energy. The field doesn't destroy the one in the spirit plane. The fluid does. As the field doesn't destroy the spirit in the spirit plane, it does NOT kill the person. As the fluid DOES destroy the spirit in the spirit plane, it DOES kill the person.

And don't take it literally and say that this defies the conservation laws. One, it merely breaks it apart and such, and two, spirits do break of the law of conservation of energy by just being created in the first place.

Since this is SF-only technology, you need to be a pretty big threat to the Aralangs. Plus, the SF has to have interest in arresting you and put you through this process, rather than just killing you straightforward, which rarely happens, unless you keep resurrecting from the dead. That might either make them use Unstable Saraton Energy on you, or put ASEF in you. USE would only be used for events only, or if it's not an event, it has to be like, a one-time thing, for example my Sajuuk blowing up while it's charging its cannons. But yeah.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 23, 2010, 11:36:47 AM
...This confuses me...the way I understand it, the spirit needs to exist within the body of whoever's spirit is is for them to be alive, which isn't in the spirit realm...So this confuses me...
I wasn't taking destruction completely literally; I get what'cha mean.
As for the fluid, thats exactly my problem with it, that it DOES destroy the person's spirit(again, not literally, you know what we mean). As for you saying you wouldn't use it except for events or whatever...Im dont really trust people OOC saying they wont use it like that. For one, thats only them bound to that word, so if someone defeats the empire and salvages the tech, they could gain access to it, and wouldn't be bound to that same condition. Second, its metagaming in some instances to say that they wont use it except in events or whatever, since those are times of which the time is OOC, whereas IC its just any old time...I'd say it works for a mage, since they'd possibly have a reason to get that power boost, like in the event some really powerful guy channels their magic into the other being temporarily or some other handwave about it...Not to mention that that rules been broken to kingdom com anyways(which I disdain)...Just saying OOC that you aren't gonna use it except in specific instances doesn't convince me. :/
Title: Re: Aralang technology
Post by: Queen Bright on October 23, 2010, 02:30:54 PM
...This confuses me...the way I understand it, the spirit needs to exist within the body of whoever's spirit is is for them to be alive, which isn't in the spirit realm...So this confuses me...


Not spirit Realm.
Okay, ever heard of Astral Projection? And the different planes of reality? NOT a material plane. But like.. the IRL concept of dimensions, other people being there but not seen...I guess K2 would call them layers...

You have the Physical Plane which is the body, the layer we're on. And Spiritual Plane which is where the spirit exists, but there's still both there. It's just to use spirit energy, one has to convert their sentience/life and then it exists on the physical plane with the body.
Title: Re: Aralang technology
Post by: Gaserlake on October 23, 2010, 05:17:29 PM
Hiro, it would be bound to whoever uses this technology. I have the right to say that, too, as I'm the one that made this. Events are things extraordinary situations happening. It WON"T be any usual time. If it doesn't convince you, then that means that the fact that lvl 6 magic can only be in events doesn't convince you.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 23, 2010, 09:22:07 PM
Gaser, people have been using level 6s outside events for some time...Orph's got more than one perma-level 6, I think Nisorin's got one, and Im fairly certain K2's got a few. Not sure about Nis or K2...But the point is, they're there...I understand about that, but the main point is that they're CAPABLE of this at any point IC. Sure, it'd take a massive amount of power, but they can do it at almost any amount of time they wanted, from a IC perspective. :/
Title: Re: Aralang technology
Post by: Gaserlake on October 23, 2010, 09:44:10 PM
Just because they have level 6 characters, it doesn't mean they use lvl 6 magic. There's a difference between having it and using it.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on October 23, 2010, 09:47:05 PM
...I'd asked Nisorin about it, considering they were being approved as level 6s and not 5s-that-can-use-6-in-events, and he'd told me that the rule was obsolete around now anyways, since it wasn't really being followed much at the time...I think thats what he said, anyways...
Title: Re: Aralang technology
Post by: Gaserlake on October 23, 2010, 10:11:54 PM
He said that and we didn't discuss on it. It's still official, as far as I know, and I'm still a staff member that would enforce that rule. Even if it is obsolete, then your argument of my lack of convincing you should be no reason to not approve this.
Title: Re: Aralang technology
Post by: Gaserlake on October 31, 2010, 06:20:38 AM
Hello?
Title: Re: Aralang technology
Post by: Gaserlake on November 01, 2010, 04:29:07 AM
Beamship upgrade

The beam ship has a few dozen secondary beams on it.

Dreadnought Upgrade

The Dreadnought has five secondary cannons on it (yes, a new thing... like secondary beams but, this is for the cannon), one on the top, bottom, port, starboard, and the stern. One of them has 1/3 the power of the main cannon. It takes 1/3 the time to fully charge, as well.
Beamship upgrade and Dreadnought upgrade needs one more approval.

Gunship Upgrade

The gunship now has one secondary beam for each side, totaling in six.
Title: Re: Aralang technology
Post by: Queen Bright on November 21, 2010, 04:54:42 PM
ASE Approved. Still not sure on ASEF.
Title: Re: Aralang technology
Post by: K2 on November 21, 2010, 05:10:45 PM
I disapprove of both.
Title: Re: Aralang technology
Post by: Queen Bright on November 21, 2010, 05:17:56 PM
I dissaprove of ASEF because it's killing the persons spirit, their life.

But just the ASE can be approved, because he's not killing their life, just the converted harmful form of it. He's only destroying the Spirit Energy that's been converted into the physical plane. Not the Spiritual/Astral Plane Spirit.
Title: Re: Aralang technology
Post by: Gaserlake on November 21, 2010, 05:22:52 PM
Fine. Fucking ASEF is scrapped. You happy now?
Title: Re: Aralang technology
Post by: Gaserlake on November 30, 2010, 01:02:51 AM
ASE needs one more approval.

Tech Existence Technology

Also known as TET, this grants the Aralangs access to tech existence. Gaserlake read one of Asura's books of how Hikaru's teleporter worked. The teleportor had this technology, and Gaserlake unlocked the secrets to how it worked. He shared it with the Aralangs via Aralang Linking.

This allows the Aralangs to draw power from tech existence. It is THE most efficient power source technology can get. The power input would be massive, too massive for normal Aralang technology. However, the Aralangs refitted their technology with TET so it can withstand such input. Thus, a lot of power is fed at once. For example, the Sajuuk's charge rate would dramatically increase, decreasing the time needed to reach maximum charge by a lot. Saraton beams became much more powerful, especially since they are the direct child of tech existence.

To sum it up, Aralang technology in terms of energy is buffed.

Anti-rip Field

Another of the anti- series, is the AR field. The Aralangs have analyzed data received from the rips the Relorians made, and are able to cut the rips off, by just simply cutting the spacetime connection off between two points. This would at the same time cut off wormholes, as well, making the AR field do more things than intended.

Spacetime Manipulator Device

The Aralangs have made another response to the Relorians' way of FTL travel. The SMD allows the Aralangs to manipulate spacetime in whatever way they like. This was primarily used to manipulate to the Relorians' rip. It was previously called the Rip Manipulator Device, or RMD, but after seeing that it actually manipulates spacetime beyond the rip, the Aralangs renamed it to SMD.
Title: Re: Aralang technology
Post by: Nisorin on November 30, 2010, 01:19:12 AM
I really don't think your Saraton cannon needs buffing, Gaserlake. NOt when you can charge it in basically three posts and completely destroy a planet without any chance of defense.

As for the Anti-Rip field, can't you just do something else besides an Anti- Field? They're really getting absurd now. Soon we'll have anti-breathing fields or something. -.-

SMD wouldn't come about, since the Relorians only manipulate space, not time.
Title: Re: Aralang technology
Post by: Gaserlake on November 30, 2010, 01:23:09 AM
The reason why I destroyed a planet in two to three posts is because the cannon was pre-charged. It was charged before it attacked.

Ummm... fields are the easiest things to do. Still holding up this request... and plus...

Anti-Rip Device

Dunno what else to call it, but this isn't a field. Instead, it lets the Aralangs selectively close down the rips.

Space and time are unified, Nisorin, hence spacetime. The Aralangs would have thought of the idea to manipulate the fabrics of spacetime, while at the same time, manipulating your rip.
Title: Re: Aralang technology
Post by: Nisorin on November 30, 2010, 02:25:45 AM
ASE massively reluctantly approved. -.-

ARD: I've never even heard of space and time always being unified. What about time-dilation effects? Asura's ability to manipulate time, but not space?
Title: Re: Aralang technology
Post by: Gaserlake on November 30, 2010, 02:30:48 AM
Time-dilation effects. That's caused by gravity wells, which curve spacetime. Time is affected by it. If you move, time slows down around you, but not enough to be noticed. The faster you move, the slower time goes around you. Asura's ability to manipulate time... that's because she's the embodiment. Embodiments don't exist IRL, as far as we know it. Science doesn't back that up. I mean, come on. There's magic, too. Well, I dunno if they're ALWAYS unified, but ummm... you're ripping through space. It would be a rip through spacetime, because if time was separate from space, you would be probably making a rip, and instead of meeting the Aralangs in the Kalak Asteroid Field, you would probably see Kalak a hundred years from now, or a hundred years ago. Well, that's my theory of it. I think that's how it goes.
Title: Re: Aralang technology
Post by: Gaserlake on December 04, 2010, 02:26:35 AM
Saraton Energy and Elite Energy Upgrades

Knowing how to efficiently use Saraton Energy and Elite Energy, due to TET, the Aralangs are now able to make Saraton Energy and Elite Energy stronger. Elite Energy is now as powerful as Saraton Energy.

Nisorin, if you say it's plenty powerful enough, ummm... not really. Destroy a planet in two posts? Yeah, because I pre-charged my cannon. If the Sajuuk came THEN charged it up, it would be a different story. It would take 10-20 post charges to set it to maximum.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on December 04, 2010, 01:02:45 PM
I still maintain that that was too short a charge time for that powerful a weapon, myself. Even if pre-charged. It should have been at least five posts, even, for fairness' sake. Two? Thats TOO short for a planet destroying weapon, I dont care if its 'pre-charged' or not.
As for the issue at hand...
If Saraton and Elite energy are (somewhat)pure Technological Energy in a different state...Uh...What would it NEED a buff for?
Title: Re: Aralang technology
Post by: Gaserlake on December 04, 2010, 11:54:41 PM
I gave him three choices, on a case of two chances. One chance had two choices to survive, the other chance had one choice. It's still valid. Again, there's a difference between unbeatable tactics and godmodding. I don't really see why I need to give him a chance if I'm not godmodding.

They need buffs to be better. Saraton Energy would be much more destructive, and Elite Energy would be the best antibiotic/steroid/adrenaline one can get.
Title: Re: Aralang technology
Post by: Gaserlake on December 06, 2010, 09:59:31 PM
Nisorin, you want biowarfare? You've got it. Here's some neurotoxins for you. :P This isn't really metagaming, because I've thought of these ideas, so yeah.

Paralyzing Virus

This virus infects the nervous system, and destroys it, paralyzing the host. It also absorbs any electrical signals from the brain to any part of the body, which would paralyze the person before the nervous system has been destroyed. The virus would use the electrical signals to grow stronger. Involuntary systems won't function, either, as the entire nervous system would have been destroyed. The person would eventually die.

Seizure Virus

This virus infects the brain and causes brain cell damage. It would result in seizures, and the mind being broken down. The seizures would then cause brain cell damage, which would result in more seizures. It's a vicious circle. An endless loop between seizures and brain cell damage, until the person dies.

Disorientation Virus

This virus would also infect the brain. It would mess up the orientation of the host. The person would lose their five main senses, as well as secondary senses, such as the sense of time, direction, etc. The infected person would be so fucked up, that if he or she tried to attack, it would be certain that the person would harm itself more than his or her enemies. At the same time, however, the virus would make the infected person think that nothing unusual is happening, so the infected would actually try to attack the enemy, but would certainly harm themselves. In the end, they're so fucked up that they wouldn't know that they're fucked up. The brain wouldn't even know how to function at all, resulting in no brain activity, which is the real life requirement for official death.

Spasm Virus

This also infects the brain. What it does is infect the brain cells, and force them to fire continuously until they swell and die. This would result in uncontrollable movement and actions, for example, gnawing obsessively on a rock, or move their heads around in figure eights. At the same time, however, the memory of the person would be killed off, as it would overstimulate the neurons that retain memory. The virus mimics as a neurotransmitter. It would quite literally fry their brains.

Cannibalism Virus

This virus infects the brain and causes them to crave on living flesh and organs of their own race. They would stop what they are doing and become really, really hungry, like it didn't eat in a week, and would then try to eat its own race, literally down to the bone. Basically, it induces cannibalism.... Zombies, anyone?

Self-destruction Virus

This virus infects the brain and the nervous system. It would force the brain and the nervous system to send out signals to the body to disrupt itself. For example, promote irregular heartbeats and cause heart attacks. It would even tell the body to stop reproducing cells. As there wouldn't be any new blood cells replacing the old ones, nutrients for the body wouldn't get around fast enough. The immune system would break down. Bones would crack and shatter. The whole body would break down. The brain would even cause signals to force the organs to break apart, until the person is dead, and would still keep going, until there is nothing else to break down. It would force the brain to send signals through the body. When there is nothing else to break down, it would break down the brain.

Note: All these viruses are AM and ASE properties. Due to Conventional Aralang ethics, they will only use the Paralyzation and the Disorientation Viruses.
Title: Re: Aralang technology
Post by: Nisorin on December 08, 2010, 09:09:28 PM
Wait, the conventional Aralangs have morals? When did this happen? lol

All almost approved except the last one. I'd doubt a brain would be able to forcibly command a cell to tear itself apart from the nearby organs. What're the incubation periods?
Title: Re: Aralang technology
Post by: Gaserlake on December 09, 2010, 08:26:50 PM
You and I agreed to an hour.
Title: Re: Aralang technology
Post by: Nisorin on December 09, 2010, 09:02:55 PM
Viruses approved, albeit reluctantly except the last. The majority of cells cannot move on their own, and thus do not have the ability to tear themselves away from the other cells, regardless of command. Besides, do NOT like how they don't have any stated weaknesses, but I already know you're not going to add any, saying that they wouldn't have any since the Aralangs are so technologically advanced. -.- Load of bull if you ask me, but fine.

TET: I still say it's too powerful as it is. Being able to completely and utterly annihilate a planet and everything in it with zero chance of survival or defense? Hell no. It's too much as it is.

As for the ARD, seems kinda useless when you've got the SMD as well, don't you think? Could just use the SMD for the same thing.

On that note, SMD approved, though you should keep in mind that, when it comes to Relorian rips, you'll be working directly against the efforts of the Relorians, and thus would find a great deal of resistance.
Title: Re: Aralang technology
Post by: Gaserlake on December 13, 2010, 09:35:37 PM
TET: OMFG! What does it take for you to understand? It's not that it's too powerful, it's that it was nearly at maximum charge by the time it was at Lesh. It took a fucking while to fucking charge up, THEN I attacked Lesh. Yes, it DID take a while to charge up. I even posted that in the Kalak Asteroid Field.

ARD: That's true...

ARF: This isn't approved, yet... Despite the grudges against the field cliche.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on December 13, 2010, 09:51:27 PM
No, that doesn't matter. If it takes a certain amount of posts, you do the charge up first then before they go wherever. If it was that much 'pre-charged' then you should have done all those posts in Kalak, even if it meant waiting six, nine, twelve or however many days in between with you using the three-day rule to get another post for the charge up. Or, at least for balancing reasons, have it a minimum of five posts, EVEN pre charged, before it can use the weapon. Gaser, saying it took a long time IC is easy. I can say my character took a year-long vacation, then go use them the next minute somewhere else. Timeskips, after all. But if your gonna use it to 'pre-charge' a weapon, thats abusing the system.

In any case, it can already destroy a planet. It really doesn't NEED any more buffers. Hell, at half charge, you could kill a planet, since you'd cause massive natural disasters from the attack ravaging a single part. Extinction event and all. So again, denied.
Title: Re: Aralang technology
Post by: Gaserlake on December 14, 2010, 07:59:12 PM
Yes, it did take a long time IC... It would be pointless if I do ten posts in an IC amount of time, if I can just do one. The three-day rule doesn't work in this case, Hiro. You're not using it correctly. Your analogy actually failed. It's the other way around. Saying that a year has passed, while there was a battle going on in another galaxy that only took place an hour, and it's still going. Pre-charging a weapon takes less than a year. Abusing the system is taking a vacation for a bloody year, because a lot can happen in a year. Pre-charging the cannon? Sure, a lot can go on during the time it was charging up. I compromised, even, by waiting a day. Nisorin didn't respond to it. So, I went and attacked Lesh.

There's a difference between a planet and a titan. Titans are usually stronger and can take on a bigger punch. I can destroy a planet with ONE post's worth of charge, but that is ONLY when it is not defended, or not defended well or properly. Nisorin would probably have been able to defend his planet at half-charge, though, but it wouldn't have been easy, though. I would need to buff it if I have to go against other titans. Titans, again, can take on more damage than just planets.

The Relorians and the Archive are right now the enemies of the Aralangs. Seeing who the Relorians are, and how mages hate technology, there's no reason to doubt that there's going to be more factions going against the Aralangs. The Archive would probably spread the word, too. So, yes, I DO need to have my technology as a whole, not just the cannon, if I'm expecting this kind of war to happen. Yes, I know, Orph has most likely quit SP, but the Archive is still there. They still attacked the Aralangs, and as far as the Aralangs know, they're probably forming up another attack.

I gave Nisorin two chances of three choices where he can keep himself from getting killed. Actually, make that four choices. They all involved the rips, and three of them involved tactical retreat, and the fourth involved making a rip in front of the planet that leads to the middle of nowhere. Yet, he didn't do any of that. Nisorin told me that the reason why the Relorians didn't retreat by forming a rip to move the planet out of battle, is because retreating is not their style, or something like that. That's not my problem. It's not my fault that Nisorin put up a flaw. If one purposely made a whole bunch of flaws that made a race weak, I shouldn't be restricted to what I can do. I should still be able to use my forces as normal. HOWEVER, right after the planet has been destroyed, what did Nisorin do? He retreated. Retreating does not mean you're a coward. Sometimes, it's the best thing to do. If you want to win a war, sometimes retreating in one circumstance could change the tide of the war, instead of wasting your forces away.

Basically, I see no reason why this should be denied, AT ALL. I charged it up, which is a smart tactic to do. It's not even godmodding. I mean, I WANT SP to be like OK, as in you're allowed to godmode all you want, as long as you let the other person have a chance to survive. Yet, I DID let Nisorin survive TWICE WITHOUT GODMODDING. Speaking of which, I don't see why I should let my opponent have a chance if I did NOT godmode. No, I did NOT godmode in Lesh AT ALL. Two posts? Yes. Two posts with four choices. Each post was a chance. Then you say that I don't need to buff up my cannon? Just because I don't need to, it doesn't mean I'm not allowed to. Plus, I DO need it, because I'm possibly going to fight every single faction in the game.

Finally, there's the three-day rule. It doesn't apply to this case. It only applies to OOC matters, nothing IC. Yes, it does result to things happening IC, but the rule doesn't apply to things IC. In this case, there is nothing to wait for three days. There was really nothing to stop me from. Hell, sometimes, things don't really do three days, but instead one or two. Yes, it has happened many times when people waited for only one or two days to have their posts valid and legit, instead of three days. This case is one of them.

I hope you get what I'm trying to say.
Title: Re: Aralang technology
Post by: Nisorin on December 14, 2010, 08:22:23 PM
Who you're fighting, and how many, are not our concern, nor has it ever been. If it was, I would have easily been able to win in the original battle at Dragon Moon. Hawkeye would have easily won when I took the Starclan from him, and during the Black Crusade in season 3. I have already told you my stance regarding this. If you can reduce a planet to nothing in a single shot with as much overkill as you'd posted the attack having, I see no reason why you cannot do the same to a titan, just with less overkill, as your Saraton capabilities are now. It is as simple as that.

As for my own actions, you do need to remember that I was not talking about MY PEOPLE surviving. I was talking about the planet as well. And I STILL firmly believe that, with as many mages as I had in that battle, I should have been able to hold off your cannon's barrage for plenty long enough. The fact that I was not allowed to is evidence enough that your cannon is plenty strong enough as it is, very possibly too strong considering the fact that it gives zero time for reaction. By the time you see it fire, it's too late no matter what you do to react.

You have already heard the issues I have with this request.
Title: Re: Aralang technology
Post by: Gaserlake on December 14, 2010, 08:28:14 PM
Easy, Nisorin. Planets aren't made to withstand titan-class attacks. Titans are. Titans would have reinforced hull and armor, as well as a very strong shield.

Yes, three of the choices you had were to get the planet out of the battle. The fourth was to use the rip against the Saraton beam to redirect it ENTIRELY, instead of using a barrier to try to block it. This proves that it is NOT that the cannon is powerful enough, but rather YOU didn't do the right decisions against it. In a lot of cases, it's not power that matters, it's how you use it. This is among them.
Title: Re: Aralang technology
Post by: Gaserlake on January 23, 2011, 02:42:56 AM
Look. For fuck's sake. You're just fucking judging the Sajuuk based on HOW I used it, NOT what it's fucking abilities are! So you two should stop fucking around and look for pathetic little excuses why I can't use this perfectly, yes Nisorin, FUCKING PERFECTLY REASONABLE TECHNOLOGY! WHAT I DID WAS NOT FUCKING GODMODDING! I'M SICK OF YOUR BITCHING! Seriously, I'm just thinking that you just don't want me to fucking use it, because you know you would get your fucking little ass kicked. There's a fucking difference between godmodding and unbeatable tactics. WHAT I DID WAS AN UNBEATABLE TACTIC! IT DOES NOT FALL UNDER GODMODDING, NYXMODDING, OR OVERPOWERED! Therefore, there is absolutely NO reason why you deny this technology AT ALL! What's that, you say? TET itself IS overpowered and godmodding? THAT'S UTTER BULLSHIT! YOU'RE SAYING THAT TECHNOLOGY CAN DO WHAT MAGIC CAN DO, AND WHEN I DO MAKE TECHNOLOGY COME CLOSE TO MAGIC BY INTRODUCING TET, BRINGING TECHNOLOGY ONE STEP CLOSER TO ACHIEVING THE GOAL OF TECHNOLOGY MATCHING MAGIC, YOU SAY IT'S OVERPOWERED OR GODMODDING! That's really fucking pathetic of you two.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on January 23, 2011, 12:44:16 PM
Gaser, I've always maintained that Tech is ALREADY equal to magic. And Gaser, what do think Goddmodding is? Godmodding, by DEFINITION, means its unbeatable. NOTHING should be unbeatable, because its unfair. So, if I already think the tech itself is overpowered, Im not accepting a buff for it. Maybe Hik or K2, but not me, unless I for whatever reason dont think its overpowered anymore. If it can destroy planets without any hope of blocking it, even with literally a planet's full of mages, then it NEEDS a long charge time, and doesn't need to be stronger.
Title: Re: Aralang technology
Post by: Gaserlake on January 23, 2011, 05:09:36 PM
I NEVER said that it is unbeatable. Seriously, what the hell? IT IS NOT UNBEATABLE! Even fucking overpowered shit can be defeated. And yes, it WAS a long charge time, realistically. It was equivalent to what... 20-30 posts, I told Nisorin? Yeah. 20-30 posts. THAT is a fucking long charge time. Why? BECAUSE IT MAXED ITSELF! Seriously, you are underestimating how much capacity a FUCKING FULL CHARGE IS!
Title: Re: Aralang technology
Post by: @Pokemon Master Red on January 23, 2011, 05:32:24 PM
There's a fucking difference between godmodding and unbeatable tactics. WHAT I DID WAS AN UNBEATABLE TACTIC! IT DOES NOT FALL UNDER GODMODDING, NYXMODDING, OR OVERPOWERED!

Yes, Gaser, you did say it was a 'unbeatable tactic', which doesn't exist, because that means its godmodding. And dude, if its got 20-30 posts worth of charge, then HAVE 20-30 posts of that, or at least some semblance of such. Seriously, by this logic, nobody ever needs to charge anything for the actual amount of posts. All they have to do is the worth of one post of charging at one planet, then go attack another planet, which is cheap and unfair. Sure, its a long charge time IC. But that is NOTHING OOC. So, if thats a 'legitimate tactic', then yeah, its already overpowered as far as Im concerned. You want that much of a charge, then make the posts.
Title: Re: Aralang technology
Post by: Gaserlake on January 25, 2011, 03:09:02 AM
Unbeatable does not constitute godmodding. If you have one lone soldier from Pakistan with no backup and just has an AK-47 against an entire US army, that lone soldier would lose, because the army would be unbeatable. You're going to call out godmodding on that? If so, then... SP has really went down to hell. Seriously, now you're limiting how people are allowed to engage in warfare. Unbeatable does not mean godmodding. However, godmodding means unbeatable. A square is a rectangle, but a rectangle is not a square. Same concept.

Yes, that post in Kalak represented 20-30 posts, and yes, I did wait for a bit until I attacked. How? The charge took place AFTER the battle. DURING a battle, that would have been different. Why have me uselessly make 20-30 posts of it charging up, while I could just make one simple post that would represent all of them? It's stupid. Yes, it IS SOMETHING OOC. FOLLOWING THAT FUCKING LOGIC, I WOULD HAVE TO POST EVERY SINGLE FUCKING DAY, EVERY SINGLE FUCKING HOUR, EVERY SINGLE FUCKING MINUTE, THAT SOLDIERS ARE AT A GUARD STANCE AT THEIR POSTS! That's stupidly pointless.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on January 25, 2011, 06:43:19 PM
You know in SP its perfectly possible for a single person to overtake an army, hell, I've done it. What your talking about is real life, which this is not. This is a RP, a sci-fi/fantasy one, for that matter, therefore, those rules dont apply to the same degree. Sure, sheer numbers gives you a advantage, but they dont equal instant victory.

As for that, thats your opinion, not mine. I never said you'd need to post all the damn time about guards. But just letting someone post that all of its charging at one place, and only ONE post for the ability to destroy a planet without any hope of blocking? You didn't even wait three days, the standard for double-posts. If that tactic is allowed, then I dont see why it needs a buff.
Title: Re: Aralang technology
Post by: Gaserlake on January 25, 2011, 08:48:39 PM
Yes, because you're not a Pakistani soldier against the US. In SP, something can compare to this. For example, a regular mage in a powerful AM field, that never faced an AM field, and didn't know how to fight in an AM field, and with no backup, facing a planetful of Aralangs. Or, a helpless baby in the street, with nobody or anything to help it, getting shot at by some gangsters or corrupt army.

Double-posting does not necessarily require a three-day interval.

Why it needs a buff? Because obviously the Relorians would try to work on something to prevent that from happening again, don't you think? Plus, it would be something they wouldn't expect, too. Plus, there's always room for improvement. So, I don't see why not.
Title: Re: Aralang technology
Post by: Gaserlake on February 01, 2011, 10:44:21 PM
...
Title: Re: Aralang technology
Post by: @Pokemon Master Red on February 02, 2011, 12:48:28 AM
...I can think of a few solutions to those problems,(for example, the mage could always find some weapon, and hide within buildings; in that situation, I'd think the answer isn't to kill all the Aralangs, simply make their way to a ship and escape, and as for the baby thing, if its a character, you can bet that even as a baby it can murder thousands of witless mooks) and those are ridiculously specific examples anyways.

As for In Character, as far as I remember, it does. Thats the way its been done since I joined, until you did that. If not, then it probably would've been done a lot more often.

And Gaser, considering its so powerful already, giving it a buff seems hardly a necessity. Obviously they'd do something to prevent it, and in fact as I recall, they DID do something to prevent it, in creating a barrier with the power of a planets worth of mages. If that isn't enough to stop it, then it doesn't need a buff, it needs a de-buff. In the sense of expecting it...Um...I doubt they'd expect you to leave your weapon alone when you can improve upon it...And on the subject of improvement, I would agree, if I didn't think the weapon itself was already overpowered in the first place. Besides, a improvement would be more along the lines of making it versatile, not even more powerful.
Title: Re: Aralang technology
Post by: Gaserlake on February 02, 2011, 01:30:01 AM
The baby wouldn't be oblivious to everything. The mage wouldn't know what to even do. Run and hide, sure, but to defend himself? No. He wouldn't know how to fight. Get a weapon? Doesn't know how to use that well. If you're running away from the Aralangs, because you don't know how to fight without magic, and you don't know magic, and you have no help, you're screwed. Why? Because the Aralangs could pretty much beam you to prison.

It doesn't require a three-day interval if nobody else is involved. Plus, a looooot of things can happen in 60-90 days, which is 20-30 posts multiplied by 3 days. In battle, you can charge your ship up over 10 times faster than in peace time. That doesn't make any sense at all.

They did try to prevent it, yes, but that doesn't mean that's the best they can do. True or not, that's what the Aralangs think. TET isn't only strictly on the cannon's power. It improves versatility, literally. It's more maneuverable, as it is able to turn faster, and the conventional drives are much more powerful, making it go faster.
Title: Re: Aralang technology
Post by: Gaserlake on February 02, 2011, 09:08:09 PM
...
Title: Re: Aralang technology
Post by: K2 on February 02, 2011, 09:25:31 PM
Nisorin, you want biowarfare? You've got it. Here's some neurotoxins for you. :P This isn't really metagaming, because I've thought of these ideas, so yeah.

Paralyzing Virus

This virus infects the nervous system, and destroys it, paralyzing the host. It also absorbs any electrical signals from the brain to any part of the body, which would paralyze the person before the nervous system has been destroyed. The virus would use the electrical signals to grow stronger. Involuntary systems won't function, either, as the entire nervous system would have been destroyed. The person would eventually die.

Seizure Virus

This virus infects the brain and causes brain cell damage. It would result in seizures, and the mind being broken down. The seizures would then cause brain cell damage, which would result in more seizures. It's a vicious circle. An endless loop between seizures and brain cell damage, until the person dies.

Disorientation Virus

This virus would also infect the brain. It would mess up the orientation of the host. The person would lose their five main senses, as well as secondary senses, such as the sense of time, direction, etc. The infected person would be so fucked up, that if he or she tried to attack, it would be certain that the person would harm itself more than his or her enemies. At the same time, however, the virus would make the infected person think that nothing unusual is happening, so the infected would actually try to attack the enemy, but would certainly harm themselves. In the end, they're so fucked up that they wouldn't know that they're fucked up. The brain wouldn't even know how to function at all, resulting in no brain activity, which is the real life requirement for official death.

Spasm Virus

This also infects the brain. What it does is infect the brain cells, and force them to fire continuously until they swell and die. This would result in uncontrollable movement and actions, for example, gnawing obsessively on a rock, or move their heads around in figure eights. At the same time, however, the memory of the person would be killed off, as it would overstimulate the neurons that retain memory. The virus mimics as a neurotransmitter. It would quite literally fry their brains.

Cannibalism Virus

This virus infects the brain and causes them to crave on living flesh and organs of their own race. They would stop what they are doing and become really, really hungry, like it didn't eat in a week, and would then try to eat its own race, literally down to the bone. Basically, it induces cannibalism.... Zombies, anyone?

Self-destruction Virus

This virus infects the brain and the nervous system. It would force the brain and the nervous system to send out signals to the body to disrupt itself. For example, promote irregular heartbeats and cause heart attacks. It would even tell the body to stop reproducing cells. As there wouldn't be any new blood cells replacing the old ones, nutrients for the body wouldn't get around fast enough. The immune system would break down. Bones would crack and shatter. The whole body would break down. The brain would even cause signals to force the organs to break apart, until the person is dead, and would still keep going, until there is nothing else to break down. It would force the brain to send signals through the body. When there is nothing else to break down, it would break down the brain.

Note: All these viruses are AM and ASE properties. Due to Conventional Aralang ethics, they will only use the Paralyzation and the Disorientation Viruses.
Approved under Nisorin's conditions.
Title: Re: Aralang technology
Post by: Queen Bright on February 03, 2011, 08:41:50 PM
TET approved as the basic idea of it. But for improving the cannons and such with it, still pending till the argument is over. Improvement for other things and using it for other stuff is approved though.
Title: Re: Aralang technology
Post by: Gaserlake on February 04, 2011, 06:35:32 AM
Anti-Spirit Energy Energy

Also known as ASEE, it's the spirit energy equivalent of AME. It destroys any spirit energy it comes into contact with on the physical plane.
Title: Re: Aralang technology
Post by: Queen Bright on February 04, 2011, 06:40:56 AM
Approved.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on February 04, 2011, 05:54:06 PM
I keep thinking I've already posted here for some reason...
As for the ASEE, dont you already have something to that affect? Not AME, but already something that blocks Spirit Energy? As for destroying it, wasn't that why we disapproved the liquid, because it destroys Spirit Energy(and yes, I understand you dont mean 'destroy' as most literally, but still, Im fairly certain thats why we disapproved the liquid)?

As for the baby...Um...Yeah, it wouldn't be oblivious to everything...Thanks for agreeing? And mages aren't as oblivious as you think, Gaser. Most of my own Mage characters can use a weapon pleeeenty well, you know. Take away the magic, thats only one weapon gone out of their arsenals.

Alright, I'll give you that two to three months is excessive, I agree with that much. BUT, all the same, 1 or three days for a full charge, as powerful as you claim that to be, is far too little. While indeed, a lot can happen in 2-3 months OOC, presumably so can a lot happen during the time the weapon is charging IC. But with that small of a time OOC to charge, it cant translate very well.

And dude, when your foe is going to destroy your planet, would YOU slack off? A planets full of mages, all using their magic to create a barrier to block it, presumably they'd be putting their all into it to save their lives. And if that cant stop the attack, well, its just too strong. And I approve the maneuverability and all that stuff. Thats fair. But making it more goddamn strong? I just cant approve of that based on how strong its supposed to be already IC, even at a full charge.
Title: Re: Aralang technology
Post by: Gaserlake on February 04, 2011, 08:14:13 PM
As far as I know, the reason why you denied the liquid was because it would permakill the person. This doesn't, as it doesn't kill the spirit energy in the astral plane, only in the physical plane.

Meh. I meant it WOULD be oblivious to everything. As in, wtf is going on. Plus, "thanks for agreeing with me," is my line. For the mages, the mage would be oblivious on how to defend himself without magic.

I gave Nisorin a day to respond to it. That's enough. It takes more effort, and maybe more time, to mobilize my forces than to charge up the Sajuuk's cannon to full capacity. I shouldn't have to wait for over three days OOC to wait for my forces to mobilize and then attack.

If someone is going to destroy my planet, I wouldn't slack off, but I would try to be more effective afterward, whether I succeeded in defending the planet or not.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on February 06, 2011, 03:54:43 PM
Hm, alight, as long as it doesn't permakill the person, even if the spirit is no longer in the body. Approved for the Anti-Spirit-Thiingamajig.

I wouldn't agree with either of those statements. First off, babies might be babies, but they know about danger, and a child mage would be able to defend itself with raw magic, I'd think. Just sheer destructive(not Embodiment-Destructive, just destructive) force. As for mages, again, all of my own mages at least can defend themselves without magic, so no, not all mages wouldn't be oblivious on how to defend themselves with a AM field up.

And in any case, its still too strong, in my opinion.

Um...That doesn't make much matter in this case, where the point is that despite having a planet's worth of mages, you still steamrolled their barrier like it wasn't there...Hell, if you destroyed one of my planets, the faction holding it would cut their losses too. No point in continuing the battle if the lose-conditions have been met.
Title: Re: Aralang technology
Post by: Queen Bright on February 06, 2011, 04:04:48 PM
you still steamrolled their barrier like it wasn't there...

He actually killed the barrier with an AM Field too..
The tactic to get around AM Fields through spirit energy was null on that, because K2 giving it was Null. His NPC wouldn't have known it and he couldn't haven given it.
Title: Re: Aralang technology
Post by: Gaserlake on February 06, 2011, 04:19:47 PM
In this case, the baby does NOT have destructive force, and does NOT have magic. It's pretty much a human baby with no specialties. Plus, I'm talking about a mage that has NO idea on what to do without magic.

Too strong... yeah it's not. Look at magic. Oh, wow... it can really fuck up planets and shit. And look at this... oh no... it's too powerful.. yet it only targets one planet at a time, while magic can fuck up an entire galaxy.

It would matter. I would just try to find ways to keep them from destroying my planets. For example, instead of trying to make a barrier around it, I would instead move the planet away. I gave him a chance to do that. Plus, he wasn't using the barrier correctly. Right now, I can think of better barriers than what Nisorin did.
Title: Re: Aralang technology
Post by: Gaserlake on February 12, 2011, 07:59:05 PM
...

Aralang Linking System Technology

The ALS technology allows the Aralangs to use the ALS to control technology with their minds instead of their arms. The Aralang connects to the ALS as normal, which connects to the technology as normal as if it was an Aralang. The information is relayed to and from the technology.

Aralang Linking System Chip

There is a little chip in your brain that connects you to the Aralang Linking System. This isn't restricted to Aralangs. Other races can use this. However, the ALS must authorize it first before it can access the ALS. It checks the chip, the mind signature, the person, and it scans the person's memories to make sure that it isn't used against the Aralangs.
Title: Re: Aralang technology
Post by: Queen Bright on February 12, 2011, 09:49:19 PM
Approved.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on February 12, 2011, 10:29:59 PM
What? I thought K2's putting this post as well into the Accepted forum implied he approved of it too. *shugs*
As I'd said, I dont approve of it, but its just my way of looking at it. If another admin or whatever decides to approve it, I'll retract my disapproval, and seeing as it looks like K2 approved it, well, yeah.

As for the newest stuff, those seem really cool. Approved.
Title: Re: Aralang technology
Post by: Gaserlake on February 13, 2011, 04:45:44 AM
Anti-Spirit Energy Fluid (comeback)

Yes, this is a comeback of anti-spirit energy fluid.

Aka ASEF, this fluid is designed to destroy the spirit energy in the person, as well as the spirit energy in the spirit plane. The fluid is very unstable, and would decay within seconds, preventing any storage for future use. It has to be injected into the subject right after it has been created in order to work efficiently. The fluid itself would destroy some spirit energy, but the decay is the main cause of destruction. The decay would travel through the entire body faster than the fluid itself, and when it decays, it would go to the spirit plane, and kill the subject's spirit energy. Using this one one subject's spirit energy in the spirit plane would not harm other subjects' spirit energy in the spirit plane. Due to the decaying nature of the fluid, it takes a lot of energy to condense ASE into a liquid.

As far as I know, as long as the spirit energy in the plane is still attached to the respective person, the person wouldn't die, even if internal spirit energy is destroyed.

Note: ASF-only tech.
Title: Re: Aralang technology
Post by: Queen Bright on February 13, 2011, 04:50:49 AM
Very very very VERY grudgingly approved. I don't really have grounds to deny it since I have Spirit Fire... And Deicide Fire.
Title: Re: Aralang technology
Post by: K2 on February 13, 2011, 05:07:21 PM
Anti-Spirit Energy Fluid (comeback) should be treated like a rarity, like a WMD. Meaning that finding and constructing the resources for this fluid should take over a year per batch and should require extraordinary resources and funding beyond ASF norms.
Title: Re: Aralang technology
Post by: Gaserlake on February 13, 2011, 05:12:30 PM
Resources wouldn't be that low. It shouldn't be that low. Besides, they already have enough trouble as it is to even make it. The only resource needed is energy. Funding is no problem. Aralangs don't really buy or sell to each other. They just give. They do, however, use the market for other races. Even WMDs would be a lot easier than what you demand.
Title: Re: Aralang technology
Post by: K2 on February 13, 2011, 05:18:53 PM
Not really. Something of this magnitude needs to take a large toll.
Title: Re: Aralang technology
Post by: Gaserlake on February 14, 2011, 03:51:40 PM
Yes, really. There is not much magnitude. It's taking a lot of energy for just permakilling one person. Yeah, it would be used rarely, and I don't really expect to use this much at all. Making it even more restricted would be unfair. I already told you how much energy there is, and that's a LOT of energy, considering that the station is the size of JUPITER. It's punishing enough.
Title: Re: Aralang technology
Post by: Gaserlake on March 03, 2011, 10:56:56 PM
...
Title: Re: Aralang technology
Post by: Gaserlake on March 05, 2011, 10:16:38 PM
Guys?
Title: Re: Aralang technology
Post by: @Pokemon Master Red on March 05, 2011, 10:50:41 PM
You really should make a new topic in the requests section and request it be merged with this one when approved...I keep forgetting you have tech to approve in here.
Im afraid I cant honestly say I approve of anything that kills the Spirit, at least not tech-wise. :/ I dont personally approve of perma-kills to characters, so call me bias, but I cant work my brain to be approving of it. I'd tentatively approve it, under the condition that it cant be used on a character unless the RPer of the character agrees with it(with the IC excuse being that they dont have any on hand at the time for that purpose or something or other), because I just dont agree with perma-kills myself. Is that agreeable?
Title: Re: Aralang technology
Post by: Gaserlake on March 06, 2011, 04:07:28 AM
Ummm... Hikaru and Kurai can do Spirit Fire galore, yet I can't do a tech version that is EXTREMELY restricted?

Shield Penetration

This is upgraded to the Saraton Energy beams. Since shields are created by waves of energy using a certain frequency, the Saraton Energy beams can match the frequency of enemy shields. The result would have the beams go through the shield and directly hitting the armor, or another layer of shield, depending on which is the first obstacle. The change in frequency does not affect the amount of damage the Saraton Energy beams produce, except for the damage on enemy shields. The ships would go through a wide variety of frequencies. If a significant decrease in shield damage is detected, the Saraton Energy beams would narrow down the frequency range until the beam get through the shields. Basically, it's like the process of elimination. It will take 5 posts on average to figure out the frequency of the shields by doing this process. (Approved by K2. Need one more approval.)
Saraton Energy Upgrade

After reverse-engineering the material from Hikaru's katana, the Aralangs are able to add the material's ability of cutting through anything to the Saraton Energy, giving it a more penetrative effect. (Need two more approvals.)

Armor Upgrade

The material from Hikaru's katana has been mass-produced, and has been added to the armor of the ships, allowing the ships to withstand more damage, and kamikaze without being as damaged as much, and giving the kamikaze a more penetrative effect. (Need two more approvals.)
The shield penetration isn't godmodding, since it would take 5 posts to get it to work.

I don't see how the last two are godmodding, though. It has been argued that since it can cut through anything, it can cut through anything WITHOUT RESISTANCE. That is NOT true. Indeed, it DOES cut through anything. However, it required effort to do it.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on March 06, 2011, 10:15:48 AM
Gaser...I dont remember saying that I approved of that Spirit Fire stuff either...I just dont have a say on it. Its nothing against the Aralangs, or you, I just REALLY dont agree with perma-kill tactics/weapons/magic/what have you. :/

And...Considering how the Mechera's superweapon(Particle Separation Beam) basically does the same this as the Saraton thingymajig, just on a molecular scale(and as it destroys the bonds between elements, this also means pretty much without resistance as well, though it has a charge time then again), I cant really disapprove it without being a total hypocrite. I CAN, however...Ask exactly how they incorporated that property into the Saraton, out of curiosity. Aside from that, approved.

And you have a point with the shield penetration, five posts to get it to work does balance it...However, based on the method that it works, I dont think you can accurately gauge it at five posts for every time with random guess methods of firing at shields, since random guess is just that-random. Perhaps if instead they analyzed the make-up of the enemy shields, then fired at that frequency, to explain the five post limit thing?
Title: Re: Aralang technology
Post by: Queen Bright on March 06, 2011, 11:06:38 AM
And...Considering how the Mechera's superweapon(Particle Separation Beam) basically does the same this as the Saraton thingymajig, just on a molecular scale(and as it destroys the bonds between elements, this also means pretty much without resistance as well, though it has a charge time then again), I cant really disapprove it without being a total hypocrite.

Just to butt in here. That was never approved. Because of my elemental splitter/destroyer/whatever weaponry coming first. Re-read your requests.

And for the Spirit Fire, he has a point. If I have SF (Oh wow abbreviation Gaser will kill me for.) There's no reason he can't have this limited. The deal with Orph before was that I would get rid of Spirit Fire. However it was needed for back story so put it back in in. Now it's too far into the story to be nulled out. Therefore, he has all rights for his ASEF.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on March 06, 2011, 08:02:37 PM
And...Considering how the Mechera's superweapon(Particle Separation Beam) basically does the same this as the Saraton thingymajig, just on a molecular scale(and as it destroys the bonds between elements, this also means pretty much without resistance as well, though it has a charge time then again), I cant really disapprove it without being a total hypocrite.

Just to butt in here. That was never approved. Because of my elemental splitter/destroyer/whatever weaponry coming first. Re-read your requests.

I had approvals from K2, Gaser, and Nisorin, Hik. Including your disapproval, this brings it to an even two approvals, which is the minimum needed for a technology. :/
And quite frankly, even if you say that, Im not gonna approve it unless its subject to those terms(and quite frankly, I think the Spirit Fire should be subject to those terms as well). All the same, Im not DISapproving it, either, if its not changed for those terms. So, my opinion of it is neutral unless changed, approved in the case that it can only be used on a character with consent from the character's RPer.
Title: Re: Aralang technology
Post by: Queen Bright on March 06, 2011, 08:50:15 PM
Actually it wasn't approved. It was argued, but not approved. Look back at it, you changed the subject on the request.
Title: Re: Aralang technology
Post by: Queen Bright on March 06, 2011, 08:55:20 PM
And what? So he's supposed to ASK if he can kill your character? Then WTF is a battle for? Oh wow. "I beat you but I'm going to ask if I can kill you anyways." That's not how most RPs work.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on March 06, 2011, 08:58:16 PM
I changed the subject because Nis, Gaser, and K2 said they approved...Just because the word 'approved' isn't said doesn't mean they didn't approve it...>>
And Hik, Im not saying you have to ask to kill the character. Im saying you have to ask to PERMA-KILL the character. There IS a difference. Spirit Fire destroys the Spirit, meaning there is NOTHING left afterword. Thats not the same as killing the person, which leaves the spirit to be able to go to hell/heaven/what have you.
Title: Re: Aralang technology
Post by: Queen Bright on March 06, 2011, 09:01:13 PM
I changed the subject because Nis, Gaser, and K2 said they approved...Just because the word 'approved' isn't said doesn't mean they didn't approve it...>>
And Hik, Im not saying you have to ask to kill the character. Im saying you have to ask to PERMA-KILL the character. There IS a difference. Spirit Fire destroys the Spirit, meaning there is NOTHING left afterword. Thats not the same as killing the person, which leaves the spirit to be able to go to hell/heaven/what have you.

Still not approved. And contested.
Also, since when did you have to ask to perma kill a character. The only reason it's 'perma,' is because we have an afterlife. What about those millions of forums-wides etc out there that DOESN'T have an afterlife? You get beat in a battle, guess what? YOU DIE. PERMANENTLY. That's how RPs work. So we have an afterlife, and all of a suddenly no one can be killed? I suggest you stop RPing then.
Title: Re: Aralang technology
Post by: @Pokemon Master Red on March 06, 2011, 09:44:11 PM
Hik, last time I checked, I provided my reasons, and you didn't give good reasons for it not to be approved afterword. Yes, the tech is similar. But its not the same, and in any case, it wouldn't look like they stole it, because IC they've only vaguely known the Mechera, not enough to have even seen the weapon, and OOC we all know thats not true. In any case, I have three approves and one disapproval. That means, as far as I know, that its approved.

Back to the original point, Hik, most dont have an afterlife. This is true. But Shattered does. So I dont see why it'd be the same. And in any case, I dislike permakills anyways. So it really doesn't matter, Im still going to be opposed to it.
Title: Re: Aralang technology
Post by: Gaserlake on April 17, 2011, 03:01:05 PM
I don't see why I can't have ASEF. There are already easier ways to permakill someone, so why can't you kill someone the hard way, the way where more effort is put in? That way, it would be more deserving of the person's permadeath.
Title: Re: Aralang technology
Post by: Gaserlake on December 15, 2012, 02:50:32 AM
I don't see how the ASEF has been put into the accepted tech forum, as it hasn't been approved by two staff members. It will be used rarely, and a lot of resources and such would be required to use it.