Shattered Planes Archives (Seasons 4 & 5)
The Hub => Accepted Requests => Accepted Tech => Topic started by: K2 on February 15, 2011, 06:17:21 PM
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This tech is property of K2323 and his soldiers.
Hook Class Ship
The Hook Class ship is a battleship with unique features... It has a giant 'hook' structure in its hull (on the top of the ship) which latches onto enemy ships when their shields are down. The hook quickly analyzes the enemy ship hulls and breaks down the enemy hull, exposing ships to open atmosphere and as a result, destroying them.
The hook can detach from main ships.
Hornet Class Fighter
Signature fighter of the Hook ships. Well known for being able to take down entire motherships. Its most noticeable feature is the giant drill on the front of the ship. The drill is designed to take down enemy shields in two stages...
First, it releases an electric-like energy to 'numb' the shields. It proceeds to drill into the shield with its drill and form a hole in the shield large enough for the hornet to enter through.
Also can drill through ship hulls.
Bee Class Attacker
The Bee Class attacker is a weapon which drops from the sky onto a planet. It, like the hornet, has a drill placed upon it. Bee Class Attacker drills are designed to dig into planets.
Electromagnetic Energy
A very hard to come by energy which contains an EMP effect.
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Isn't electromagnetic energy already existent? Otherwise what is EMF?
Rest approved.
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Its currently in the form of a bomb, and its called an EMP. EME is an energy form of it.
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I meant electromagnetic fields. But oookay. II don't know enough about science to deny or approve that obviously. Wait for someone else.
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Hrm...Approved.
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Mwahahaha!
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Hook: How does it break down the hull?
Hornet: Many shield types have different energy frequencies and even different energy types, and they are even generated differently, resulting in different types of shields.
Electromagnetic Energy: No. It's not an energy, it's a force. Yes, there's a difference.
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The hook analyzes a hull and produces a material capable of breaking it down by converting a base energy stored inside it to an energy capable of breaking down the analyzed hull materials.
Hornet uses top-of-the-line research. It doesn't target any one frequency or energy type but instead goes after weaknesses common to all shields like an Anchor Function Effect (an effect which would allow a ship shield to remain in play when the ship is not in motion) or one-way-shield features which allow things inside the shield to leave. It targets things all ships have in common. It also is capable of analyzing ship shield details so it can know about these frequencies and the like.
Electromagnetic Energy embodies the force in the form of an energy.
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Forgot about this...
Hook: Approved.
Hornet: Shields can be very different, and even unpredictable. Keep in mind that it could take a very, VERY long time to analyze and find a way to do what you're trying to do. Approved.
Electromagnetic Energy: That would be radiant energy, which is the energy of electromagnetic radiation, which is pretty much light, which is the main part of the EM spectrum, so... you're pretty much requesting light...
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Sky Class Defense Module: Type A
The Sky Class Defense Modules are defense machines placed around territory in K2323's "domain". This type, type A, nicknamed "Sky A" consists of several computers which patrol active and passive movement through airspace, analyze threats, and alert the military. It is, effectively, a real-time scanning defense which allows K2323 to know where and when something is going on in airspace.
Sky Class Defense Module: Type B
Sky B is an action-based technology, unlike Sky A, an information-based technology which informs the people of threats. Sky B takes actions against those threats in the air. It is a constantly-active layer in the atmosphere which interacts with Sky A technology. When Sky A picks up a threat in airspace, Sky B activates, effectively picking apart everything which is considered by Sky A as a threat, dematerializing them, and re-materializing them on a Sky C layer.
Sky Class Defense Module: Type C
Output of Sky B teleportation. Sky C is a sort of prison for threats from the air. Sky C are located deep within pocket layers of black holes, fashioned into livable habitats. These pocket layers, due to their location, typically make it impossible for anyone to escape, as the White Hole output for Type C blackholes are usually another Type C blackhole. The layers themselves have naturally occurring time dilation due to the black hole, meaning if you're trapped in a Sky C Prison, time moves slower for you than it does for those not in the prison. If you somehow get out of the black hole, years may have gone by on the outside, when only a few seconds have gone by for you.
The prisons are typically nothing more then atmosphere, the prisoners left to float. Magic is automatically suspended in this black hole, as it has a strong anti-magic effect, and technology is typically also disabled, as the climate of the pocket layer atmospheres is almost always active. There are frequent storms in these prisons. Basic sustenance is provided in this way, as the storms have a tendency to materialize items from the outside, when the Sky C guards will allow it. They provide food through the storms by taking advantage of anomalies.
Sky Class Defense Module: Type D
Sky D is designed for orbit defense. It detects new FTL and warp arrivals, as well as heat signatures and general propulsion. Sky D responds to the threat of enemy ships or UFOs by, upon command, launching attacks designed to destroy the ships.
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Make it impossible to even visit earth why don't you?
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Make it impossible to even visit earth why don't you?
=D
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Net 2
A civilian-military version of Net has been released with new updates under the name Net 2. Net 2 opens a bridge to other universes and grabs energy from those other universes, taking advantage of Zero Point energy. It then creates a subspace pocket to tunnel through space by using this zero point energy, thus giving off a Zero Point effect. It differs from conventional hyperspace in that it's designed for travel by sages. The window is not the size of a ship, but is the size of a person.
Net 2 creates a personal window as part of a closed system, grabbing the person who activated Net 2 and launching them into the window. When traveling through the subspace window, Net 2 automatically shields the person traveling from harmful radiation and what not.
Unlike Net 1, Net 2 is usually activated by a personal remote. One must enter the coordinates to the location they'd like to travel to in order to travel there, but typically, one can enter in random coordinates and end up somewhere. Most people using this technology have access to a list of coordinates.
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Gack, forgot about this.
Everything approved. Jus' let the mercs past, please, they like staying at their island. XD
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Gack, forgot about this.
Everything approved. Jus' let the mercs past, please, they like staying at their island. XD
Lol, kay.
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Island Class
The Island Class is a new design more geared for combat than the Hook, which is designed specifically for shiip-on-ship warfare. The Island Class ship comes with more capabilities and weapons. It has several plasma cannons and railguns. It can hold an incredible amount of fighters.
One of it's primary weapons is a "dock-and-deck" attack capability. The Island Class releases a shuttle from the ship which docks forcefully to enemy ships when those ships are unshielded. The shiuttle, once docked, punctures the hull of the ship with corrosive blades on its bottom, then detaches itself and returns to the Island Class ship, which releases gallons of water into the enemy ship before releasing Stingray (see below) Fighters into the ship.
Stingray Fighter
Specializes in underwater travel, these fighters contain drills like the hornet class. They also contain razor-sharp blades all along their hull. The fighters can typically breach through underwater surfaces in a matter of moments. They corrode enemy hulls before drilling by absorbing small amounts of water into their drills and raising the acidic level of that water before injecting it into the enemy structure.
Once inside an enemy structure, these fighters can shock the structure with electric currents. The electricity often times spreads because of the water, attacking the entire structure, not just one part of it. The Stingray Fighters also are designed to go against underwater shields.
Flow Class Ship
The flow class ship specializes in absorbing energy from an area. They draw as much energy as they can from an area. When the energy reaches the ship shields, it is filtered through the shields, purified and converted, and then fed into the ship. These ships can get even get past shields given some time (five posts). They do this all remotely, sucking in energy from a given area.
The rate of incoming energy can be cut off, of course, by the ship technicians.
The ship's offensive capabilities come from absorbed energy. Much of the energy are stored in large batteries in rooms with hatches enabling dropping of the batteries from the ship. The batteries weigh some ton of weight, and can hold large amounts of energies. The batteries radiate with energy when full.. Literally. These areas are heavily shielded due to radiation.
If one of these batteries are released upon an enemy ship with no shields, it will cause radiation poisoning to the crew in a matter of moments (usually around eight posts, some races are more resistant). It will eat through the hull of the ship gradually, and usually will have eaten from one end of the ship to another, causing a giant hole in said ship in both ends, in about fourteen posts.
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Approved.
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Bump.
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BUMP.
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I came here you punch you in the face.
Approved.
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FINALLY, thanks.
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Sky Class Defense Module: Type C
Output of Sky B teleportation. Sky C is a sort of prison for threats from the air. Sky C are located deep within pocket layers of black holes, fashioned into livable habitats. These pocket layers, due to their location, typically make it impossible for anyone to escape, as the White Hole output for Type C blackholes are usually another Type C blackhole. The layers themselves have naturally occurring time dilation due to the black hole, meaning if you're trapped in a Sky C Prison, time moves slower for you than it does for those not in the prison. If you somehow get out of the black hole, years may have gone by on the outside, when only a few seconds have gone by for you.
The prisons are typically nothing more then atmosphere, the prisoners left to float. Magic is automatically suspended in this black hole, as it has a strong anti-magic effect, and technology is typically also disabled, as the climate of the pocket layer atmospheres is almost always active. There are frequent storms in these prisons. Basic sustenance is provided in this way, as the storms have a tendency to materialize items from the outside, when the Sky C guards will allow it. They provide food through the storms by taking advantage of anomalies.
What's the anti-magic effect from? Don't tell me Blackholes provide it because that makes no sense, what's in the prison that gives off this effect?
WTF is a pocket layer of a blackhole and how does it prevent you from being crushed?
What are you using to be able to manipulate black holes without dying yourself? Black holes have extremely dense gravity and would again CRUSH you, you have mentioned nothing about anti-gravity or such. At least when Orph manipulated blackholes he said HOW.
Provide more explanation on how the atmosphere disables technology.
...Just detail the whole damn thing you've only explained what it is, not how it works.
People will you for once READ this crap before approving it?
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Sky Class Defense Module: Type C
Output of Sky B teleportation. Sky C is a sort of prison for threats from the air. Sky C are located deep within pocket layers of black holes, fashioned into livable habitats. These pocket layers, due to their location, typically make it impossible for anyone to escape, as the White Hole output for Type C blackholes are usually another Type C blackhole. The layers themselves have naturally occurring time dilation due to the black hole, meaning if you're trapped in a Sky C Prison, time moves slower for you than it does for those not in the prison. If you somehow get out of the black hole, years may have gone by on the outside, when only a few seconds have gone by for you.
The prisons are typically nothing more then atmosphere, the prisoners left to float. Magic is automatically suspended in this black hole, as it has a strong anti-magic effect, and technology is typically also disabled, as the climate of the pocket layer atmospheres is almost always active. There are frequent storms in these prisons. Basic sustenance is provided in this way, as the storms have a tendency to materialize items from the outside, when the Sky C guards will allow it. They provide food through the storms by taking advantage of anomalies.
What's the anti-magic effect from? Don't tell me Blackholes provide it because that makes no sense, what's in the prison that gives off this effect?
WTF is a pocket layer of a blackhole and how does it prevent you from being crushed?
What are you using to be able to manipulate black holes without dying yourself? Black holes have extremely dense gravity and would again CRUSH you, you have mentioned nothing about anti-gravity or such. At least when Orph manipulated blackholes he said HOW.
Provide more explanation on how the atmosphere disables technology.
...Just detail the whole damn thing you've only explained what it is, not how it works.
People will you for once READ this crap before approving it?
Secured AM Generators, well shielded and guarded. Pocket layer is protected within the black hole, it has shielding which outputs Hawkin's Radiation to give slight distortion to the black hole, enough that the prison, deep within the hole, isn't crushed. Electromagnetic storms in the black holes prevent use of technology. And the black holes are artificially engineered.