Shattered Planes Archives (Seasons 4 & 5)

The Board => Archive => Void => Topic started by: Zero on April 10, 2011, 09:24:06 PM

Title: BG Super Weapon : Compund SS22b Mark 1
Post by: Zero on April 10, 2011, 09:24:06 PM
Compound SS22b Mark 1
The Narrikian scientists that work for the BG have begun work on a new more industrious project that they think will make all armor technology obsolete, a serum of sorts that contains tons of micro-machines or nanites that once implanted into the body spread through it.What the serum does when the machines turn on is alter the body at first in small subtle ways. IE it makes the skin more durable during the first use, and is not at all addictive of course. Their bodies could shrug off a direct hit from a turbo laser after about 18 doses of this stuff. Another thing it does is boost the physical capabilities of the person it is injected into 50 fold. Another advancement made is that it gives them the ability to create energy constructs out of their own biological, not SE or Auv or any similar, but their own body's energy. Benefits are as follows. They gain the ability to turn their own biological energy into a devastating weapon, to control gravity and metal without the use of any kind of implant and no longer need to eat, drink or sleep. Also they are immune to nearly all toxins/biological war agents due to their immune system killing any foreign intruders after the serum had done it?s job.  Another feature is that they can jump super high (like hulk) and punch through most materials in one hit. They can also absorb energy blasts and absorb energy, along with absorbing matter. But they don?t have the weaknesses that an Osmosian or a Veldorian would have. Takers of this serum are generally immune to weapons that could normally kill their race.  In addition however the serum also tends to have a slight side-affect making the person more stubborn, and more of a jerk. Their healing factor is also increased by a factor of 50.

They also have the ability to manifest razor sharp weapons that protrude from their body and are covered in the zarethian material known as Dietranium. Once the fifth dose of this serum has been given the effects are irreversible. Oh and strength and speed are amplified 300 fold by this serum when it is used, making it a way for them to be able to rip through ships easily that don't have shielding without even breaking a sweat.  Also this drug makes the body purge any toxic elements from it in any way it can, sweat or other ways.

 

Title: Re: BG Super Weapon : Compund SS22b Mark 1
Post by: @Pokemon Master Red on April 10, 2011, 09:52:24 PM
Hrm...How does it make them tougher/able to take more damage/whatever? And if its via nanomachines, then why does it matter how many doses they're given?
Title: Re: BG Super Weapon : Compund SS22b Mark 1
Post by: Zero on April 10, 2011, 09:54:29 PM
It alters them on a genetic level, and a molecular level. The machines require more, because they only have a set amount of the liquid carrier which also acts as a booster shot of sorts to the immune system, and to the body. After 18 doses however, the serum is no longer needed and the results are permanent. The serum does some of the alterations, but so do the machines. Oh and in addition, it also tends to make the person more open but also a bit more volatile.
Title: Re: BG Super Weapon : Compund SS22b Mark 1
Post by: @Pokemon Master Red on April 10, 2011, 10:03:27 PM
Alright...And about the blades, how does that work?
And as for the no longer needing to eat-drink-sleep part, not approved. Those things are necessary for life, because our bodies need to constantly replenish the elements and compounds in our body(such as proteins, carbohydrates, amino acids, ect), while sleep is required to allow our mind to rest while our body repairs any damage its taken(and before you say they wont have taken any damage, technically speaking your muscles tear every time you move, and the reason you get stronger is because when your body heals these tiny tears, it makes the tissue stronger. Without sleep, the body would continue to tear its muscles away gradually until it doesn't have any). Obviously, sleeping does much more than just that, but thats the most prominent part, I think.
Title: Re: BG Super Weapon : Compund SS22b Mark 1
Post by: Zero on April 10, 2011, 10:07:44 PM
Blade part removed. Same with the eat, sleep or drink. But their body would now screen out ANYTHING remotely harmful in their food, or any foreign substances.
Title: Re: BG Super Weapon : Compund SS22b Mark 1
Post by: @Pokemon Master Red on April 10, 2011, 10:10:42 PM
Hawk, food IS a foreign substance from the body. XD

Hm...50 times is still a lot, though, but I'll leave that part up to another admin. I DO, however, think there should be something of a downside to them.
Title: Re: BG Super Weapon : Compund SS22b Mark 1
Post by: Admiral Regis Hermitage on April 10, 2011, 10:11:46 PM
Well you need to think. Everything is a foreign substance. Even the nutrients in food.
Title: Re: BG Super Weapon : Compund SS22b Mark 1
Post by: Zero on April 10, 2011, 10:12:41 PM
It does not stop food, but merely any toxins or biological terror agents, harmful bacteria or any similar thing from entering the body. It does not stop Foreign Substances, but just what is mentioned here.

And the factor of 50 just means that minor wounds would be gone within minutes, and major within hours as opposed to minor taking hours and major taking days or weeks to normal Narrikians.
Title: Re: BG Super Weapon : Compund SS22b Mark 1
Post by: Admiral Regis Hermitage on April 10, 2011, 10:17:33 PM
Well, it would only be able to defend against strains of bio agents known to it.
Title: Re: BG Super Weapon : Compund SS22b Mark 1
Post by: Zero on April 10, 2011, 10:18:40 PM
True, and made to kill anything similar remotely as well. Oh and a down side.

DS :
The serum is addictive extremely so. As a result, people who take it would do ANYTHING for the BG to get more of the serum.

Sn : The serum's abilities such as the 300x strength and speed are triggered by anger, and when not angry enough, the best enhancement is 50x strength and speed.

 

Title: Re: BG Super Weapon : Compund SS22b Mark 1
Post by: K2 on April 18, 2011, 02:32:03 PM
Approved.
Title: Re: BG Super Weapon : Compund SS22b Mark 1
Post by: Queen Bright on April 18, 2011, 04:00:18 PM
1. Metal and gravity require magic, spirit and/or  an energy that actually WORKS for those things. Even embodiment powers. But biological energy? No. For the last time, THEY REQUIRE ACTUAL ABILITIES.


2. You already have two races that can absorb, I don't care if they're dead or you gave them to K2. This whole damn request is just basically recycled crap from your old requests that are scrapped and/or dead.  No more absorbing crap.


3. Constructs require magic too.


Explain biological energy or it's denied.
Title: Re: BG Super Weapon : Compund SS22b Mark 1
Post by: Gaserlake on April 18, 2011, 04:05:06 PM
I agree with Hik on all points.
Title: Re: BG Super Weapon : Compund SS22b Mark 1
Post by: Zero on April 18, 2011, 04:06:09 PM
Just delete this. I am taking it back to the drawing board. Scrapped.
Title: Re: BG Super Weapon : Compund SS22b Mark 1
Post by: K2 on April 19, 2011, 09:01:37 AM
!lock