Shattered Planes Archives (Seasons 4 & 5)

The Board => Archive => Void => Topic started by: DESTRUCTION on May 14, 2011, 12:55:09 PM

Title: The Coalition's technology
Post by: DESTRUCTION on May 14, 2011, 12:55:09 PM
Approved technology

Graviton Repulser Shield - A graviton repulser does a simple job, it removes gravity's effect by not allowing gravitons near a certain mass within its radius. The stronger the gravity the more energy that is required to sustain it.

Wormhole technology - This works by boring a hole through the fabric of space, connecting to points in space. Similar to that of a magic portal. Requires a large amount of energy.

Energy absorber - This technology absorbs all energy coming from a certain direction, be it light, kinetic, radiation. Any kind of energy is absorbed into the technology.

Promethium-class heavy attack fighter - This heavy fighter is known for its speed, destructive capabilities, and armor sports a powerful engine, five missile pods on the single 'wing', and four powerful energy beams it can do some damage. With more armor and shielding then your normal fighter it can take a good amount of punishment as well. - Now obsolete.

Winged fox-class personal corvette - This corvette is known for its speed, while it isn't armored anymore than your average corvette it can outrun ships three times it's class. It has minimal weapons a powerful energy beam on front and a turret on top, for taking out fighters. - Now obsolete.

Cross-class capital ship - This capital ship is known for its powerful ship-to-ship weapons, using ten unknown light based weapons that have been known to take out Cruisers in a single shot. These weapons are fondly known as the 'Lance of Dawn' since they fire large very intense "lances" of light which easily pierce through most armor and shielding. It has a special overdrive tactic known as 'Lance Storm' when it emits a large orb of the intense light before which fires millions of lances at various targets whenever they are marked as hostile. Hits however leads to a time of weakened shields and weapons.

Lance of Dawn - This weapon fires super-intense light in Lance like shapes, these Lances travel at the speed of light, do immense amount of damage, and can be fired in rapid rate.

Strange matter - Strange matter is a particular form of quark matter, usually thought of as a 'liquid' of up, down, and strange quarks. This matter has the strange effect when it comes into contact with other types of matter, it causes the said matter to transform into strange matter. If a drop of strange matter was launched onto a planet the entire planet would soon become a giant orb of strange matter. Therefore uninhabitable and deadly to the touch of all organic beings. Its harvested from the cores of neutron stars. In the case of the Archive they have launched strange matter into a nearby black hole, therefore creating a large self-replenishing but incredibly hard to access store of strange matter. As it cannot be contained by normal means the Archive uses electro-magnetic fields to keep it in place.

Strange matter bomb - This bomb is used as a last resort agaisnt a enemy's planet, if the Archive needs that planet gone then they use this. A strange matter bomb, loaded with nothing but a one ton of strange matter and a EM field to keep it in place it is launched towards the surface. The EM field cuts out once it hits the atmosphere and the bomb sprays the matter around. Increasing the amount of non-strange matter the strange matter come in contact with, and the strange takes over.

Strange matter missile - This missile is used as a anti-titan weapon, fired upon the planet sized ship when its shields are down. Then the strange matter takes effect and turns the entire thing and its occupants into strange matter. Like the SM bomb it uses a EM field to keep the SM from coming into contact with the missile itself, once it comes into contact with the ship the EM field cuts out and the ship is fucked.

Archive NEMESIS type engine - The NEMESIS engine is a basically a hollow sphere with the inside lined with energy absorption technology, anti-matter is funneled into the sphere as well as common dirt, oil, lead, bark. Whatever the ship is loaded with, most commonly it is water. When the anti-matter and the water collide a massive explosion takes place within the sphere, but the energy absorption technology absorbs the entirety of the explosion. Then funnels the energy towards the propulsion system. The larger the ship the larger the sphere and quantity of anti-matter funneled into the sphere. A speck of anti-matter can produce the same explosion of a five kiloton nuclear device, but without the radiative after-effects. and the EAT takes all of the energy for the propulsion system. Leading to the super-efficient fuel source. - Now semi-obsolete.

The Library - This is the home base of the Archive, it is a large gray seamless sphere. Around three times the size of planet Earth, it is within the gravity well of a Quasar. A super massive black-hole at the center of the Kalak Galaxy, it is protected by a powerful Gravitron shield, and coated in EAT. The nature of a Quaser is the Library's defense system, as well as its main power source. Since the Quasar is surrounded by a vast field of gas it sucks said gas into the event horizon, but in doing so it creates a ungodly amount of friction which generates heat, light, and radiation. Which spews forth out both sides of the Quasar. (See link.)http://ksjtracker.mit.edu/wp-content/uploads/2007/10/quasar-by-don-dixon.jpg This hits the Library and is absorbed into the EAT and used to power the Gravitron shield, therefore eliminating the dangers of the black hole. This system of absorbing and using what is emitted by the Quasar to defend itself from its own power source allows the Archive to live within a naturally dangerous place, making it so their enemies are unable to attack them without dying. The Library is also equipped with a large amount of anti-matter missiles which are equipped with Gravitron shields to prevent them being sucked within the black hole. As well as a shield much stronger than a Titan-class ship's shield. Since most of the energy from the Quasar is used to power the Gravitron shield it has a large amount anti-matter generators. The only way to enter and exit the Library is through worm hole technology. - Now docked in the Felicity Super-Titan.

Rail cannon - This weapon uses super powerful magnets to hurl pieces of metal at incredible velocity, the amounts of damage is strictly relative to how large the projectile is, and how much power the magnets are using. At full power a normal sized rail gun can fire a SUV sized piece of metal with enough kinetic energy to compare to the nuclear device dropped on Nagasaki. The more metal and power you add the more damage that can be done, these weapons are particularly large and heavy. Usually used as defensive weaponry for the Archive's various outposts. Takes around four posts to charge a normal sized rail gun, and over sized would take six. But would have double the power.

Rupture device - The RD is a handy piece of technology, it emit high frequency electromagnetic waves that cause the surface of metal and other materials to heat and expand. Leading it to weaken and eventually rupture, this would lead to non-shielded ships decompressing in space, and any physical barrier being useless agaisnt the Archive. It comes in three sizes, hand-held, combat, and ship size. Hand held is well hand held, but does not produce enough power to rupture anything thicker then ten feet. The combat is a heavy version of the RD, usaully needing around two people to operate. But produces a lot more waves in a shorter time, able to rupture around fifty feet of material. The ship size is used on well ships, capable of rupturing through four hundred feet of material.

AAM implants - These implants produce a very small AAM field, strong enough to allow the implanted to use magic inside a AM field. But not big enough to require a large amount of energy. They run off biological energy produced by the implanted.

Mass space relay - This technology is based off of a certain artifact that the Archive recovered, it's power is based on the fact that it can remove large portions of reality and replace it within a personal pocket dimension. The space removed is replaced by empty space, once returned it will take it's original space once again. This artifact was worked into a large device called the MSR, which increases the artifacts power to incredible lengths. It can remove a space the size of one light year in all directions, basically a light year sized world. This space will be moved into the pocket dimension, it can only be taken back if the MSR is destroyed, or if it is shut off.

Golems - Not really a technology, but needs to be approved anyway. Golems are living rock that houses a spirit of a dead Archive soldiers, a small amount of Archive soldiers are put through a ritual that sends their soul to the Golem. Instead of the Afterlife. These Golems can shape shift at will, as well as perform magic. They emit nothing, they seem to be nothing other then rock. Unless they use their magic, the Archive love using these as a tactic of throwing a shit load of Golems into an asteroid and throwing it at a planet. So it seems to be an asteroid until it lands, and an army of Golems appear.

Nova Device - This device is a powerful piece of technology, it's able to cause supernovas, by accelerating the growth of the star it causes them to reach the end of their life early and therefore explode.

Beam and Light absorption and reflection armor - This type of armor renders vessels impervious to beam and light type attacks, by absorbing the energy of the beam or light based attack before releasing it through vents the Archive uses their enemies' weapon's agaisnt them. Codenamed BALAR.

Supernova compression device  - This lovely device was created to be the partner of the Nova Device, it uses advanced technology to create a field around a supernova that compresses it into a slowly exploding orb. Then it is put inside a power stasis device, that slows it's expansion to pretty much not moving.

Stasis device - This device removes whatever is inside it from the Time line but not from space. This leads to it not aging nor moving if the device is active. This is normally used on compressed novas but it can be used as a type of cryogenics.

Star Drive type engine - This engine uses compressed supernovas to generate power, when the orb is placed inside the 'Star Drive' type engine it begins to expand far faster then outside. By cutting off a layer of the explosion at a time the orb becomes like an onion. Peeling a layer off at a time to gain energy. This allows the Archive to have incredibly powerful engines. Three Star Drives can power an Eros class for thirteen thousand years before new stars are needed.

Eros class - This unique type of Titan is well the largest.. The size of the Sol System's sun it is covered entirely in BALAR type armor, with with millions of vents it can fire in every direction. It also has other weapons that are usaully covered by BALAR type armor, but if needed they expand. The same go for the vents, they only show themselves if they are needed. Otherwise they are hidden behind BALAR type armor. It is powered by three Star Drive type engines. Contains LOD and Anti-matter weaponry, along with a store of strange matter. It has the strongest shield known to the universe.

Implosion mining - Implosion mining is a technique of mining that the Archive uses when it isn't getting it's raw materials from it's Quasar, by drilling a hole to the core of a mineral world, they launch a powerful implosive device that turned the entire planet into a Manhattan sized orb of minerals. Which is then transported to the Library put in a gravitron shield and then slowly mined for minerals.

Gravity resistant armored super-soldiers/GRASS - The GRASS branch of the Archive ADF is a powerful part of it's military force, combing advanced mechanical armor technology and gravitron shields they can create a high-speed but still very heavily armored soldier, which they did. They are a total of eight feet tall. GRASS soldiers without the shielding enabled weigh about forty-three tons, with shielding enabled they way a total of five hundred pounds. Their armor despite it's weight is very compact, using compression technology they made the armor small but ungodly heavy. Meaning it has resistance comparable to that of Capital class armor. They are usually equipped with miniature sized rail-cannons that cannot be used by normal soldiers because of their recoil, which can break through steel. The rail-cannon fires a baseball sized slug at .5% the speed of light. Along with a shoulder mounted energy cannon, and a combat blade sharped down to it's atom, meaning it can cut through nearly anything that isn't compressed, but dulls to normal sharpness quickly. Most GRASS members also carry conventional weapons, basic ballistic and laser weaponry on their person and in extra pockets of their armor.

The armor can lift up to two times it's own weight, move at a speed of thirty-six miles per hour for a total of three hours straight, take a shit load of damage, and is equipped with a small shield generator, comparable to that of a corvette. GRASS soldiers go through years of training and genetic engineering, and the armor takes even longer to create, as it's designed specifically for that one soldier. The soldiers do not move it by moving their body, they are suspended in the weightlessness of the inside, attached to the back of the head is a micro-super computer that reads their brain activity and moves the machine as such, as well as relaying data to the brain.

This means that the soldier can fight for days on end, as they are pumped with nutrients and what is needed to keep the body going by the suit. These soldiers have been known to be extremely volatile when they are outside of their suit, this is due to the extreme emotional turmoil they go through in the training, but this just means that if you ever break their suit in combat, it might of been better to just run in the first place. The suits are powered by a small anti-matter generator, small enough to provide a large amount of energy, but enough to fit in the suit. They also have back-up power cells that can keep the armor going for up to seven hours. This means the Archive has a very small number of these soldiers, around five hundred in active duty at best. The armor self-destructs if the GRASS member is killed or leaves the suit prematurely, by means of a anti-matter generator melt-down. The armor is lined with lead to make it immune to EMP attacks. - Armor is rarely used, as it's an obsolete version.

Stasis field - The Stasis field is a wonderful technology, based on the stasis device used for harvesting entire suns as a fuel source. Now it has been renovated for expeditions into the newly discovered Vaccus system, since the ADF noticed a large number of black holes. This field causes whatever is inside the field to be removed from the time line, but not from space. The drawback is the enormous power cost, only ship able to use it is the Omega, the ADF's Titan, as the fucking SHIP RUNS ON THREE SUNS. 8D

Immortality inoculations - After the recent discovery of Lesh's water artifact it was revealed that it was nothing more then a vase, a vase that imbues all liquids that enter it with the power to stop an organic being from aging, and changes the organic being's age back to it's prime, physically anyway. One problem, the imbued liquid only gives temporary immortality, therefore after a certain amount of time the effect will wear off. So, if a man drank the liquid since he was twenty until he was seventy, then stopped, once the effect wore off he'd become an old man. But if he drank it once again he'd turn back into a twenty year old. The Archive has begun to use the vase and inoculate it's member to give them immortality, this means that unless killed by an enemy or an illness, an agent of the Archive will not die. Due to the very magical effect of the inoculation AM fields do not affect it, since it is a spell that has already been cast. It is only used on high ranking agents, as both an incentive to raise up in rank, and an award to those already up there.

Warp cannon - This weapon warps Space itself, it's a far to large to fit onto anything smaller then a planet or a Titan class vessel. It is quite similar to a rail-cannon except it does not use super-powered magnets to propel chunks of metal at the speed of light, instead it warps the Space at the end of the barrel to become less then there is at the beginning of the barrel, this means that Space itself throws the payload FASTER then the speed of light, currently it can only reach up to 1 1/2 the speed of light. This means that a very common chunk of metal could kill a planet, sadly this cannon needs a large amount of time to power up.

GR-armor "Inquisitor" type - This armor is a newly created prototype of the powerful GR-armor currently used by the Archive's GRASS branch, it increases the shield capability to two times the power of a Corvette, adds a hand-mounted rail-cannon/auto-laser and removes the shoulder-mounted laser cannon. It also adds a engine on it's back capable of propelling the "Inquisitor" type around six-hundred MPH, this is accompanied by a small wormhole generator, and it's armor is lined with Nilggait making it immune to magic. This type's primary weapon is it's hand-cannon. It also weighs three times the amount of the GR-armor currently used. It is powered by a constant flow of anti-matter, it has a store of thirteen hundred pounds and uses a single atom every fourteen minutes, it also recycles air and waste, this means that it is never actually needed to leave the armor, even fueling can be done while the user is armored. The armor is equipped with a better but large supercomputer behind the head of the user, it primarily enters it's mission zone through an orbital drop after exiting through a self-made wormhole. Due to the massive cost of this armor only a total of five have been created, one of the users is The Commander.

Archive standard issue GR-armor - After the major success of the GRASS branch the Archive decided to replicate it but in mass production, to do so however they needed to tone down the armor's quality by a large sum. It is currently armor that has the same quality of a Corvette, no shields, minor super-computers implanted at the base of the neck to increase strategies and information processing, air recycling systems, it weighs around two tons without Gravitron shield enabled, but enabled it weighs around thirty pounds, the armor increases the strength and speed of the wearer to the point of picking up four tons, and running at the speed of thirty-three MPH, it does however due to the direct link between the computer and wear increase reaction time and motor skills far beyond human ability, this allows for Archive troops to be able to perform complex operations while under heavy fire without their finger slipping, they will rarely miss unless the WEAPON is inaccurate. The armor is usually accompanied by a atomically sharped sword and a "Helios" type assault rifle. This is standard issue for the Archive military

Helios type assault rifle - The Helios can be described as a very weak auto-rail-cannon, or an ARC type weapon. First of it's kind the Helios fires bullets at .0000031% the speed of light, at around sixty rounds-per-minute. It's quite heavy and the recoil is to much for an average humanoid to withstand, therefore it's recommended that you are inside your Archive standard issue GR-armor before using the Helios.

Drop-pods - This concept has been used by hundreds of air and space-faring civilizations, drop your soldiers right onto the enemy or right behind them. The Archive also feels this is a good idea, a drop pod is a large orb that ranges in sizes for the amount of soldiers inside. A single pod that can drop one person. A fighter that can fit three soldiers or one grass member comfortably. A corvette size that can drop fifteen soldiers or five grass members comfortably. Or an "express" size which can fit seventy-five soldiers comfortably or fifteen grass members comfortably. The unique thing about this technology is what it does when it touches the ground. It explodes of course, by releasing a 'out-facing' shockwave it wipes out or stuns anything with a fifty meter radius, allowing for safe exit of the pod.

Virtual Intelligence - A VI is different from an AI due to various codes that eliminate the possibility of self-awareness. It's also far smarter and can be grouped up with other VIs to work together in a sort of Hive-Mind like grouping.

"Warden" type battle-drone - This robot is the first ever multi-VIed hive-mind controlled war ready robot. Due to the efficiency of the Forge inside the Library the Archive can produce up to twenty-five thousand Warden a week. As the Warden is controlled by a grouping of around a hundred VIs and are connected by a hive-mind like system they have shown tactical brilliance. It's also practically impossibly to sneak up on them, as they can see in multiple spectrum. This includes infrared, heat detecting, visible light, magic detecting. ETC. Their sensors are placed to provide a 360 degree view. Wardens are all-terrain type robots, this includes space. They are equipped with a single 'eye' that can fire a very powerful laser capable of cutting through fighter strength armor. They also have two x like saws that are coated in diamond and can cut through corvette strength armor. Their armor is the strength of a fighter.

Quantum bit entanglement - By entangling two different 'bits' of matter this causes whatever happens to one bit to occur to the other bit. This can be used in hundreds of different ways.

Mass-quantum bit entanglement communications - By creating thousands of little 'bits' you can effectively create high-speed instant communication devices, this has been installed in every single Archive outpost, ship, and stronghold. And with high-ranking Archive members have been created in a much smaller but much more expensive to produce portable edition. Similar to a hand-held communication device normally used by most Empires. A constant atom-sized wormhole is always active next to the 'bit mass', allowing for instant communication.

VICNI - Stands for Virtual Intelligence Controlled Nanite Infection, especially created after Matry decided that the Lorcar samples they had received was the DNA of a Harvester species. It attacks all cells equally and each nanite is coated in iron, lead, and nilgaitt. It acts like a virus, entering the cell and then using it to produce more of itself. Can survive in most environments, except for the most extreme. It only attacks Lorcar DNA, as it's controlled by the Archive web of VIs. Immune to macrophages and antibodies, making most organic immune systems and organic biological warfare useless. Macrophages due to being to small to eat, and antibodies due to being able to just enter the cells anyway, as antibodies are designed for viruses, not nanites. They also actively pursue Lorcar DNA once activated, meaning you can't hold them in a vial. They'll eat their way out. Then into you.

Cross-Universe-teleportation - This technology is a large teleporter in the Library with only a single destination, the Thanatos. It's how Matry receives his newest samples and how the Thanatos gets supplies when out on long journey's. The farther the Thanatos is, the more energy required to use. Meaning the Thanatos cannot teleport back if they are too far out.

Artificial black holes - By compacting many, many worlds together the Archive has succeeded in creating artificial black holes. This uses the Archive's implosion type mining and compaction devices normally used in resource gathering. These black holes are usually the size of a basketball, and due to their size emit incredibly large amounts of radiation, so much so that they appear to shine. And the smaller the black hole is the more energetic, the Archive is still perfecting their craft.

'Harmony' prototype generator - The Harmony is a prototype created by Matry, it uses the hawking radiation that black holes produce naturally as a power source. There is only one in existence at this time. It currently uses a basketball sized black hole as it's core. It's equipped to the Thanatos class.

Thanatos class - This ship is around the size of a large skyscraper, it's a prototype created to go along with the Harmony engine. It's maintained by a two-hundred and eighty strong crew of the Archive's finest, this includes Matry himself, along with Matry's favorite VI and assistant Ity. It's hull is laced with BALAR type armor making it incredibly resistant to beam and laser type weaponry, although not entirely immune. Most of it's hull is comprised from compressed diamond interlaced with Nilgaitt and a material that appears to be a combat form of rubber. This makes it immune to magic, EMPs, and extremely resilient to attacks. It's also decked out with the latest in Archive technology, and due to it's highly experimental engine it can actually use the technology that the Archive uses to bypass TD fields. As well as produce a Gravitron shield strong enough to fly right next to a black hole, although it would sustain damage from the radiation. It's also fitted to be Matry's mobile laboratory, due to the CUT. Think of it as Matry's personal research vessel, it goes everywhere, despite the risk. http://ginhebi.deviantart.com/art/Sentinel-Ship-130295584

Atomic Vibration Unit - Or more commonly known as phase technology, the Archive's own personal cloaking system. It is currently a prototype built by Matry and requires massive amounts of power, the only structures capable of supplying that power are the ADF Omega, the Library itself, and the Thanatos. By increasing the vibrations of the atoms it causes the ship to look as if it has disappeared, which in fact it has not. It is just vibrating so fast that it causes light to miss it, this means that sensors that rely on radar or anything along those lines would be useless. Only one of it's kind.

Directed gravity cannon - This is another experimental technology heaved onto the Thanatos, by using the Gravitron shields as a way to direct Gravity produced by the Harmony generator's core and damn it up like a wave the Archive or Matry to be more specific has discovered a way to use Gravity as a weapon. The more Gravity damned up the more energy required to keep the shields running, this means a full charged shot would leave a ship like the Thanatos drained for a few minutes, requiring a reboot of their power systems. Currently is still a prototype, so has only been equipped to the Thanatos.

Dark Matter collectors - This little doohikies are machines that change the intangible Dark Matter into tangible Dark Matter, placed out in the voids between galaxies, where Dark Matter is most prevalent. When a large amount of Dark Matter has been made tangible, is it then harvested by the Thanatos. There is only around four of these, and it takes long time to change the matter.

Artificial White Holes - Whites holes are super-dense groupings of Dark Matter, instead of being a gravity well it can be described as a gravity bumper, it pushes out instead of sucking in like a black hole. The Archive has decided that White Holes require studying and has begun to harvest Dark Matter and create AWHs out in the voids between galaxies.

Quick educational system - This device is a commonly used technology in the Archive, it 'downloads' information into your brain. Meaning you can read a six-thousand page report in a few minutes. Yes, this is all it does.

Gray Matter - Normal matter has Gravity, and Dark Matter has something resembling anti-gravity, but what would happen if the two fused? The result is Gray Matter, a type of matter that has neither gravity or anti-gravity, but is immune to both. Due to the rarity of Dark Matter and the complicated process to create Gray Matter it's used very, very strictly.

Pysc-shield - After Hiro's encounter with the Lorcar and their ability to use super-advanced psychic attacks Matry began to create an effective counter-measure. And he came up with the pysc-shield, in reality it's actually a field. A field that scrambles psychic signatures from interacting with the physical world, meaning any psychic attacks from outside or inside the field become scrambled and rather ineffective.

Wormhole cannon -Like the Archive's worm hole generator the WHC creates a rip in the fabric of Space and connected two points in space. But this always for the wormhole to move, to be used as a weapon. And due to the nature of the wormhole nothing can stop it, not energy, not matter. Meaning if it was fired at a Titan it would just go straight through and cut it in half, depending on the size of the wormhole fired anyway. Except giving a wormhole velocity takes a large, large amount of energy. Meaning that only the Thanatos and the Omega are capable of using it.

BALAR Fleet Upgrade - Basically the entire fleet now has upgraded BALAR type armor, covering the entirety of the ship.

Aegis dual-layer shielding - The way this shield works is quite simple, the first shield is a layer of microscopic wormholes that lead to an empty point in Space. This cuts down inflicting damage greatly, around thirty-five percent, the second layer of shielding is a unique shield. Most if not all shields are shaped waves of energy that repel incoming attacks, the second layer is a shield that has had it's time between waves cut-in-half. This makes it more of a power drain, but also makes it a lot stronger. Due to the increased power cost it can only be currently used by the Thanatos and Omega.

Re-linker - After extensive study of Noverians the Archive has created something that they beleive is able to "re-link" them to whatever they wish. Instead of all Noverians being linked to Migaitt, they can be linked to whatever they want.

Neutron Star Harvesting - As the Archive harvests supernovas and black holes, which are both created when a star dies they have also created ways to harvest Neutron stars. Which are basically failed black holes.

Brevis type engine - This is basically a Nemesis type engine refitted to run off of Neutron stars instead of anti-matter/matter collisions. It's equipped with a Gravitron shield which keeps the star's gravity from crushing the engine and whatever instillation it's hooked up in.

Quake inducer - By using magnetic fields the Archive has found a way to create artificial Quakes.

Starquake cannon -  By utilizing the power of a Neutron star's crust produces when it undergoes a sudden adjustment which creates a massive gamma ray flare the Archive has once again, created something that can destroy a planet or an entire fleet in a single shot. The Starquake cannon is hooked up directly to a Brevis type engine, when a Starquake occurs the gamma radiation is flooded out the cannon and towards whatever it's aiming at. This causes both a massive but aimed electromagnetic pulse and a extinction type weapon. Requires ten posts to charge, can be equipped in any ship large enough to carry a Brevis type engine.

Web-to-Hub multi-galactic sensor - The WBMGS is just a way the Archive has created to cheat the speed of light and how it is used as a sensor. By placing small nigh-undetectable emitters near all known planets they have created a way to monitor most, if not all the Empires. The emitters themselves are quite expensive and small, the size of a basketball they are have a mini-wormhole attached to a QEB device along with a very powerful but small sensor array. They are usually dropped into an asteroid field for better camouflage, as well as their ability to change their radiant output to match that of their location. Meaning you either need an ungodly powerful sensor, or you need visual verification to know it's there. There has been an emitter placed on any place visited by the Archive or the Coalition. The Hub part of the Web-to-Hub is the Library, which can easily relay the data to it's fleet.

Shield and Sword planetary defense system -  The SL defense system relies on orbital stations that can emit a shield like energy structure that repels orbital drops and attacks from vessels in space, by strategically placing of the stations the Archive can cover an entire planet in the shield. The stations are inside the shield as well, and the shield's strength is around that of a Titan. But that is not all the SL system offers, the stations are also equipped with powerful weaponry. From anti-matter misses to rail-guns, they are armed tooth and nail. Each station has it's own anti-matter Nemesis type generator, but there is also a hub for the system. Which is equipped with a Star Drive type generator. If this hub was destroyed the system would become incredible weaker, from a Titan class to a Capital class shield. The hub is significantly larger then the rest of the stations. But it's also the heaviest armored, and armed.

Noverian-Archive Experimental Divorare class - The Divorare class is literally a black hole ship, after the Archive discovered the effects of linking Noverians to a Black Hole they got more volunteers and started to create the Divorare class, the Noverians were immune to the Black Hole's effects, this included the gravity well and the TD field. And like with Miggaitt they were capable of controlling it, by creating habitable space inside the black hole and lining it with Gray Matter the two empires working in tandem have created the Divorare class, it's powered by an internal propulsion system that uses the black hole's ambient radiation. It has no weapons but it doesn't need any, it uses his very nature as a weapon. But the Noverians can also launch small pieces of the black hole as a basic ballistic weapon, even a SUV sized chunk can do a large amount of damage, due to the mass and speed. It's staffed by linked Noverians and Archive scientists, it's around the size of a Texas.

Interceptor device - This device can intercept most known types of intergalactic travel, ranging from Hyperspace, Jump Driving, and Drift Space. But it has a limited range, if a ship tries to pass through the affected area with a type of travel that can be intercepted it will exit the travel, or stop immediately.

Hummingbird class  - This is the new standard fighter/corvette for the Archive, what makes it so special? 360 degree maneuverability. Unlike the other fighters/corvettes it doesn't use a propulsion system that resembles an airplane, it doesn't use curving turns. While a different fighter's turn would resemble a slope, a hummingbird's resembles a right angle. This make it literally the most maneuverable fighter/corvette class known. And to make it even more terrifying it also has 360 degree fire coverage, even more scary is that the vessel is equipped with a battle class VI that takes control of the vessel's auto-turrets, while the pilot controls the more powerful main cannons and navigation system. Due to the massive Gs that the pilot will rack up with it's perfect turns it's also equipped with a internal gravitron shield, making it capable of turning whenever, and however hard as it wants.

Inertial damping - This technology was specifically created for the hummingbird class, by emitting a type of field that dampen the force of inertia. It dampens the G-forces by a factor of ten. Meaning one G is equivalent to .10 G.

Anti-proton stream - An anti-proton is the antimatter version of a standard proton, the Archive has started using anti-matter has a powerful weapon. By firing a large stream of anti-protons it creates one of the most devastating weapons known to man. Each ounce of the antimatter can produce an explosion comparable to a nuclear device, the stream is comprised of over ten tons of antimatter. The explosive force of this weapon is capable of destroyed a world in a single shot.

Castur class capital - The Castur class is the most efficient anti-fighter/corvette type vessel currently in use, it can easily destroy millions of fighters/corvettes in a volley. By using a new type of weapon that fires minuscule but completely maneuverable projectiles coated in very small amount of anti-matter, a single one of these projectiles can destroy a fighter in a shot, and a corvette in two or three, and the Castur fires five-hundred million per volley. These projectiles will follow their target like a homing missile. It's also relatively effective at destroying other capital ships, that is if they're not shielded. It's normally around the size of Japan, it's also equipped with basic LOD, and anti-matter weaponry.

Nilgaitt laced hulls - This is an upgrade to all Archive vessels, including fighters and the like. By lacing their armor/hulls with Nilgaitt the vessels are immune to magical attacks.

Nilgaitt laced ballistics - The slugs in all rail-type weaponry have been laced with Nilgaitt, making them immune to magical defenses.

Nilgaitt laced missile casings - The missiles casings of the Archive have been lacing with Nilgaitt.

Thermal sinks - Installed in every type of GR-armor is a new type of defense system, a thermal sink, a device that absorbs intense thermal energy through the armor itself, but this system hasn't been entirely perfected yet. It redirects the energy into a small sink, which can be ejected and replaced. Most soldiers are equipped with at least five sinks.

Archive heavy CQC GR-armor, Codenamed "Paladia" -  This new version of the GR-armor is the forefront of CQC weaponry, using the newly developed Tagliare and a most if not all of the Archive's various doo-dads. Equipped with the QEB device, a super-computer equipped with it's own tactical adviser VI, powered by a small but incredibly efficient nemesis engine. It also sports two powerful heat sinks located in it's chest area, these heat sinks are comparable to that of seven standard sinks, resting on it's left shoulder is a energy weapon that the user can hurl for a basic long range weapon, these are energetic discs that can be slowly replenished, able to cut through most armor with ease. The Paladia's armor is comparable to corvette class armor, and it's shield can take an incredible amount of damage, comparable to a shot from a capital class vessel. It's equipped with various forms of the Tagliare, and energy based weapons that can cut through most armor.

Archive civil-protection GR-armor, Codenamed "Sentinel" - This rather primitive version of the Archive's GR-armor is used for the protection of Civil forces on Archive controlled worlds. Powered by long lasting energy cells that can power the armor for a total of year before requiring recharge the Sentinel is equipped with a minor super-computer along with it's own personal tactical adviser VI, the armor is comparable to half a fighter's defensive capability. Their armaments are up to the user of the armor, as there isn't any built in weaponry. The suit does however allow for the continuous speed of thirty MPHs for multiple hours.

Archive Anti-Lorcar/Special-forces GR-armor, Codenamed "Locust" - This is the Archive's first attempt at biological armor, using cloned and genetically modified Lorcar cells they created a blend between technology and biology. The Locust is equipped with all of the standard Archive technology, this includes a super-computer and a tactical adviser VI. The biological part is equipped with land-terror and assassin DNA, it's also equipped that the user of the armor may be able to access the Lorcar DNA inside it, this allows for the user to use the Land-Terror and Assassin caste abilities, this includes Lorcar detonation and hallucination (which they sometimes use to appear invisible). But using these abilities can lead to mental fatigue. The armor itself is as strong as fighter class armor but through the special properties it allows the armor itself to move at an extreme speed, the record for the Locust is two-hundred sixteen MPH. Due to the genetic modification the cells inside the armor they are immune to outside access from other pysker type Lorcar, this includes even the King. It has no built in armaments but anyone that is qualified to be in a Locust, is qualified to use most if not any of the Archive's weapons.

"Flash" systems - The flash system is an additive to the Locust armor, it creates a skintight field around the armor that allows for massive increases in speed, it could be compared to a very, very weak warp drive.

Neutronium - Neutronium is the hardest known substance in the universe, although very, very heavy. It's naturally found inside the cores of Neutron Stars, which the Archive harvests naturally.

"Basilisk" weaponry - After realizing their rather shocking lack of CQC weapons the Archive started to delve into research and soon they came out with the Basilisk types, weapons that have been equipped with a type of radiation that is incredibly dangerous towards organic cells. The radiation is capable of causing organic tissue to petrify within moments of exposure, it was originally intended to be only used in CQC but it has also be fitted onto ranged weapons. This ranges from a small combat knife, to a cannon fitted onto a Titan. A single shot from a fully charged Basilisk onto an unprotected planet would render nearly every organic thing on the planet "stoned". A Basilisk in the form of a bladed weapon has a small amount of the radiation, enough to turn whatever it cuts to stone, but not effect anything it doesn't touch. The radiation doesn't just affect cuts area, if you're cut by a Basilisk the stone will start to creep from the origin, within a few moments you'd be fully petrified.

Mass-produced Harmony core - After great success on the ARF Thanatos the Harmony core has been installed in every active Archive vessel capable of containing one, this is basically any ship the size of a frigate and larger, this allows for the use of the more energy draining technologies on every single ship.

Treated Neutronium - After hundreds of tests the Archive has created a way to delay the Neutronium's natural decay, by reinforcing the matter with other alloys it limits it's strength but slows the delay down to crawl, creating a very powerful but very heavy armor. Usually only laced into normal armor.

Hypnos Sub-Titan class - The Archive recently created sub-titans are the size of a large moon, equipped with every single piece of technology that's capable of fitting on along with BALAR armor laced with Nilgaitt, Treated Neutronium, and EMP resistant materials. Making it very effective and taking a high-level beating, most likely able to take a few charged Titan shots before going down. The Hypnos is shaped like a seamless sphere.

Exotic particle generation - After experimenting around with exotic particles the Archive has created a reliable way on creating controllable exotic particles, and the opposite, a way to create exotic particles that cannot be predicted or controlled in this current Space Time. Controllable particles are called C+ particles, while the uncontrollable are called C- particles.

Exotic particle stream - By focusing extreme amounts of energetic C+ exotic particles you have created a rather powerful weapon, in fact it's one of the strongest. Out-shining lasers and burning faster then most beams of energy. The stream is capable of tearing through armor due to the super-energetic nature of the particles along with their sub-atomic stature, which can easily penetrate most if not all armor. It's however pretty weak against shields, only truly effective when used against physical things.

Exotic particle pulse-bomb - The EPPB is the Archive's newly adapted planetary-bombardment warhead. By creating and destroying C+ particles you quickly create C- particles, and in large numbers to, these C- particles are released in a massive burst of energy and sub-atomic particles, these particles have been known to cause cancer, melt Titan class armor, pass untouched through traditional shields, vaporize, disintegrate.. Why so many effects? Because they can't be predicted, the exact type of C- particle that is created cannot be predicted. But they are always created with enough energy to out bomb most nuclear payloads.

Scholar type GR-armor -  The Scholar type is the newest addition to the ever-growing armory of the Archive, it can be compared to a super high-tech magical artifact. By fusing magic and technology the Archive has created a powerful suit of armor that amplifies magical reactions, allows for use of magic inside AM fields, and even is enchanted with a large number of magical spells that allow for quick casting without draining the user's own energy. They can do this by having an incredible amount of energy stored in the armor's own energy cells, along with multiple Nemesis generators that power both the suit and user's spells. However the Scholar's amplifying effects cease to work when it's within range of Nilgaitt.

Atlas prototype gravity resistant super armor - The Atlas is..big. The size of a small sky scraper it's armor is comprised of treated neutronium laced with heavy amounts of Gray Matter, cutting down it's weight nearly by half, it's armor is also laced with Nilgaitt, BALAR, treated diamond, EMP resistant materials, and a few hopes and wishes. One could say that the Atlas is the Titan class of ground warfare. Powered by a small Harmony core along with multiple smaller Nemesis generators. It's equipped with rail-guns, LOD, anti-matter rockets, EPS', and pretty much anything that the Archive could fit onto it. Piloted by a single heavily trained soldier and laced with nanites that are programed to be on a closed system and only repair the damage that the Atlas sustains. Capable of ripping through Super-Capital class armor with nothing but it's bare hands the Atlas is one-of-a-kind, created for the future siege and destruction of Maltruse. Equipped with a Aegis class shield.

Nilgaitt infused Quasar - After the recent attack on the Library's Quasar the Archive has increased it's defenses, by employing the relinked Noverians and an incredible amount of Nilgaitt the Archive has infused the Quasar with Nilgaitt, effectively rendering it very magic resistant.

QPRD, Quick Portal Redirecting Defense - The QPRD is a new defensive technology created by the Archive, effectively rendering most projectile weapons useless or ineffective against Archive vessels, fortresses, and planets. Controlled by a hub of super-intelligent VIs the QRPD creates wormholes that redirect projectile weapons back towards their origin. FAL weaponry have been known to be more effective although not entirely, as the QRPD is equipped with sensors that can detect energy charges.

SIGURD Fortress Defensive System - The Sigurd is currently the leading Archive armor system, by incorporating all the leading defensive technology into one system the Archive has created a nigh-indestructible system. Treated Neutronium, EMP resistant materials, BALAR, Nilgaitt, Gray Matter, QRPD, Aegis Shielding, ETC. Currently it's only been equipped into the Library, as it's very, very expensive.

Library-to-Felicity merge - After a large amount of thought Matry decided that Felicty would be the Archives new home, with a new name as well. The Coalition. After deciding this he had the Archive moved into one of Felicity's hangers, working with Felicity's AI and using the vast amounts of Warden drones and the Coalition's immense resources they integrated the Library into the Felicity completely, it is now a part of the Super-Titan. This allows for control of Felicity's systems from inside the Library section of the ship. It also allows for Felicity to once again be able to move, as the Library serves as an impromptu propulsion system.

Library-Felicity tandem warp-drive - By using the Libraries massive warp-drive, and the Felicity's power generation capabilities the Archive has restored movement to the ship, using warp technology to move. It cannot achieve FTL speeds, but it uses the Libraries wormhole generation to travel vast distances.

Felicity shielding and armor upgrades - The shielding systems on Felicity were damaged beyond all repair, this led to Matry renovating and equipping the Super-Titan with the highest class of Coalition shielding that was available. This includes Aegis shields, and he even equipped it with the SIGURD armor system.

Alpha, Delta, and Beta upgrades - After extensive remodeling the super-capitals Alpha I, Delta, and Beta have been reworked into Hypnos class sub-titans.

Immortality inoculations - After a long time studying the ancient magic used by the vase found in the oceans of Lesh, the Coalition has quarantined the exact magical effects that cause immortality, this has allowed for the Coalition to grant permanent immortality and youth. Given only to high-ranking officials which are imperative to the Coalition's existence, all other still receive temporary inoculations.

VICNI/BASILISK - By equipping the nanites that are used in the VICNI technology with small amounts of Basilisk radiation it is now possible to release a swarm of microscopic robots that turn entire populations into stone. Controlled by a web of VIs, all terrain, and EMP resistant.

Felicity's generator, codenamed "DUAL CORE" - The Felicity generates power by using a portal that taps into the cores of the dimensional plane, both the negative and the positive cores. This allows access to realities largest known deposits of free energy, although both cores are on opposing sides of the spectrum. One being negative and the other being positive. It's possible to increase or decrease the energy output by increasing or decreasing the size of the Gate Cores, if the Gate is too open it would fry Felicity, destroying it. As the negative energy is more volatile, and the positive energy is more passive, they are used for different systems.

Felicity's primary weapons, codenamed "HELLION BEAM" - The hellion beam is the destructive use of the negative energy, like with the aether cannon the hellion beam channels and condenses an incredible amount of negative energy, capable of causing severe damage to capital class armor even uncharged. But when it is charged, it is a monster. Fully charged it can destroy a moderate sized star, half-charged it can destroy a titan, and quarter charged it can destroy a super-capital. 16 = Full, 8 = Half, and Four = Quarter. The Felicity is equipped with enough hellions to have full 360 coverage.

Felicity's secondary weapons, codenamed "AETHER CANNON" - By channeling the positive energy and condensing it into dangerous bolts of energy the Felicity can fire super-powerful energy projectiles. The aether bolts are capable of ripping through capital class shielding with ease, although they are only half as strong against armor. However, this is considered Felicity's secondary weaponry. The Felicity is equipped with enough aether cannons for full coverage. - One more approval needed.

Coalition memory/information extractor and processor - A reversed version of the Archive's quick educational systems, capable of downloading memories and information from a host's mind. It can target specific topics, days, years, or actions. This allows for certain memories to be downloaded instead of taking the entire mind, it creates a copy of the memories, so it doesn't leave the host without memory. - One needed.

Quarantine procedure - After hearing about reports of a virus capable of infecting every single sort of matter and using magic, the Coalition has decided to take action. By reversing the shield and sword defensive system, so that it shields a world from getting out, while also being able to fire whatever type of payload it wants onto the planet below. It can be set up quickly with the use of four capital or larger class vessels. If the planet is deemed unsafe entirely, it will be flooded with Strange Nilgaitt, the shields keeping the virus trapped inside while the Nilgaitt cancels out the magical capabilities of the virus, while the strange matter converts and destroys the virus. - One needed.

Strange Nilgaitt - After hundreds of hours of modification, research, and experimentation, the Coalition has imbued Strange Matter with the anti-magic attributes of Nilgaitt. It converts matter while also being immune to magic. - One needed.

PROJECT TITAN GRAVITY-RESISTANT-ARMOR - The TITAN is a bio-enhancement suit created for the personal use of Aden, using the most advanced technology available to the Coalition they created one of the universes most deadly weapons. First off, for power this beast uses an adapted and smaller version of Felicity's DUAL CORE generator, although much, much smaller. It still allows for an infinite amount of energy, but at a finite rate. It's also equipped with two adapted AETHER CANNONS in the palms of both it's hands, each capable of taking down a Corvette class vessel entirely. All in a matter of a single shot. It's also equipped with an adapted HELLION BEAM in the middle of it's torso, this little powerhouse can seriously damage a frigate class easily. Although both of this drain the power supply very quickly, meaning they cannot be used in quick succession. The armor itself uses an adapted SIGURD defense system, this means it's very, very resistant to physical damage. Most of the universes petty little peashooters wouldn't even scrape it. Like all GRA's it has a Gravitron shield to lessen the exact weight of the armor, making movement much easier. The armor itself is fused into Aden's neural network, meaning it's just like another layer of skin to him, and all the sensors go straight into his super-computer like brain. The SIGURD's QPRD allows for increased damage avoidance. The Titan is also equipped nano-repair systems that allow for the armor to "heal" itself by converting the matter around it into the necessary elements. The length of this process is determined by the amount of matter around the armor. The armor's physical strength enhancing abilities, along with Aden's enormous physical powers makes the Titan truly a Titan, not a lot in the known universe has been able to stop him. Although refined diamond, and various although alloys that are very advanced can do the job. Like with his strength, the armor boosts his speed, this makes him practically a blur to the untrained eye at full speed. The armor also has a built in QEB device, AM field, AAM field, and a gel-Nilgaitt layer, this layer can be "sucked" up into a small pocket dimension at will, allowing for removable immunity to magic, and allowing for the use of magic whenever needed.

Infantry variants - The Coalition has adapted a large number of powerful weapons into infantry weapons. Exotic particles, anti-matter, CORE weaponry, warp weaponry, gravity based, and a lot more. Nearly all of these weapons require the use of a GRA to use properly, or anything else that can increase physical endurance and dexterity.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on May 14, 2011, 01:23:52 PM
Pending approval

Custom operative equipment, codename "ARTEMIS" - A custom built Coalition based technological innovation, this "bow" has two forms, compact and expanded. In combat form it is the size of small silver cylinder. Once expanded it takes the form of a large silver bow. It uses compression and expansion technology that allows for an incredible amount of "arrows." It has as many firing modes as their are Coalition weaponry, it can fire exotic particles, lasers, warp tech, LOD, you name it. It's powered by an internal micro-black hole sustained in a pocket dimension within the core of the bow.
Title: Re: The Coalition's technology
Post by: @Pokemon Master Red on May 15, 2011, 06:09:33 PM
All approved, OTHER than the stuff that has to do with Positive/Negative Cores. I have NO idea on those, if they'd work, ect.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on May 17, 2011, 12:15:30 PM
Yo.
Title: Re: The Coalition's technology
Post by: K2 on May 17, 2011, 03:52:31 PM
Library-to-Felicity merge - After a large amount of thought Matry decided that Felicty would be the Archives new home, with a new name as well. The Coalition. After deciding this he had the Archive moved into one of Felicity's hangers, working with Felicity's AI and using the vast amounts of Warden drones and the Coalition's immense resources they integrated the Library into the Felicity completely, it is now a part of the Super-Titan. This allows for control of Felicity's systems from inside the Library section of the ship. It also allows for Felicity to once again be able to move, as the Library serves as an impromptu propulsion system.
Approved, but remember, Felicity is super awesome. :P And moving Felicity must take an enormous amount of power and time, as the Library is very small, and Felicity is really large.

Quote
Library-Felicity tandem warp-drive - By using the Libraries massive warp-drive, and the Felicity's power generation capabilities the Archive has restored movement to the ship, using warp technology to move. It cannot achieve FTL speeds, but it uses the Libraries wormhole generation to travel vast distances.
Approved, but it should be used sparingly. This isn't a combat-type ship, it's bigger than that. It wasn't designed to move great distances frequently.

Quote
Felicity's generator, codenamed "DUAL CORE" - The Felicity generates power by using a portal that taps into the cores of the dimensional plane, both the negative and the positive cores. This allows access to realities largest known deposits of free energy, although both cores are on opposing sides of the spectrum. One being negative and the other being positive. It's possible to increase or decrease the energy output by increasing or decreasing the size of the Gate Cores, if the Gate is too open it would fry Felicity, destroying it. As the negative energy is more volatile, and the positive energy is more passive, they are used for different systems.
I would suspect that the cores would have some sort of natural defense that would prevent simply anyone from tapping into the cores and draining them. But, assuming this technology was made by the creators of Felicity, there would be defenses built into the technology as well. Let's say, then, that the cores do have some sort of defense. They only allow a limited amount of energy to be fed out to Felicity at a time. Excess energy is re-absorbed by the core for filtering. Meaning, Felicity acts like a dimension in the regard of energy flow. You can't just pull out a bunch of energy and have ever-lasting shields and the like.

Quote
Felicity's primary weapons, codenamed "HELLION BEAM" - The hellion beam is the destructive use of the negative energy, like with the aether cannon the hellion beam channels and condenses an incredible amount of negative energy, capable of causing severe damage to capital class armor even uncharged. But when it is charged, it is a monster. Fully charged it can destroy a moderate sized star, half-charged it can destroy a titan, and quarter charged it can destroy a super-capital. 16 = Full, 8 = Half, and Four = Quarter. The Felicity is equipped with enough hellions to have full 360 coverage.
Approved.

Quote
Felicity's secondary weapons, codenamed "AETHER CANNON" - By channeling the positive energy and condensing it into dangerous bolts of energy the Felicity can fire super-powerful energy projectiles. The aether bolts are capable of ripping through capital class shielding with ease, although they are only half as strong against armor. However, this is considered Felicity's secondary weaponry. The Felicity is equipped with enough aether cannons for full coverage.
This should take at least two posts to get past shielding.

Quote
Felicity shielding and armor upgrades - The shielding systems on Felicity were damaged beyond all repair, this led to Matry renovating and equipping the Super-Titan with the highest class of Coalition shielding that was available. This includes Aegis shields, and he even equipped it with the SIGURD armor system.
Approved.

I'll read over the rest when I get home.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on May 17, 2011, 03:58:55 PM
Of course, the DUAL CORE can't provide infinite energy and an infinite rate, it's similar to the Harmony generator which provides infinite energy at a finite rate. Just..a lot more energy is provided at a finite rate.

As for the energy needed to move Felicity..it's provided by Felicity itself, all the Coalition did was equip the thing with massively powerful warpdrives that are controlled by the Library, which can be considered as the secondary Bridge of the ship, until the Coalition fully understands how the ship itself works.
Title: Re: The Coalition's technology
Post by: K2 on May 17, 2011, 04:33:38 PM
Of course, the DUAL CORE can't provide infinite energy and an infinite rate, it's similar to the Harmony generator which provides infinite energy at a finite rate. Just..a lot more energy is provided at a finite rate.

As for the energy needed to move Felicity..it's provided by Felicity itself, all the Coalition did was equip the thing with massively powerful warpdrives that are controlled by the Library, which can be considered as the secondary Bridge of the ship, until the Coalition fully understands how the ship itself works.
Alright. The other three are approved as well.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on May 22, 2011, 06:11:40 PM
I need a couple more for the DUAL CORE, and the weaponry. Added new technology to pending.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on May 24, 2011, 11:08:15 AM
Oi!
Title: Re: The Coalition's technology
Post by: K2 on May 24, 2011, 12:06:21 PM
Can't do anything personally, and I think the others are kinda scared of it. xD I'll get someone to approve.
Title: Re: The Coalition's technology
Post by: Queen Bright on May 24, 2011, 12:26:03 PM
I'm very edgy about allowing the Dual Core,  Hellion Beam, Ether Cannon, and Promethian Fire. Like, very hesitant.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on May 24, 2011, 05:26:16 PM
Why? They are powerful, but then again they are powerful due to being the main, secondary, and special weaponry of the only Megalith in the SP dimension. The dual core's mechanics have been thought out, and the only reason I can see for them to not be approved..is like K2 scared, it'll tip the balance of power. Then again, the balance of power is a bullshit term in this RP, as there is NEVER a balance of power. I added more tech to the pending list as well.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on May 31, 2011, 01:46:52 PM
Hey, I have four requests that need one approval, and three that need two. They've been sitting here for the good part of two weeks, get your asses in gear.
Title: Re: The Coalition's technology
Post by: Admiral Regis Hermitage on May 31, 2011, 02:05:59 PM
Approvified all
Title: Re: The Coalition's technology
Post by: Queen Bright on June 03, 2011, 02:22:08 AM
The Aether Cannon wouldn't work...

The way I designed the Outerverse, it destroys all technology it comes into contact with. Of course, the current owner can will this to not happen. But not everyone IC knows that, in fact, only Hikaru, and who's she's told and maybe K2 know that.  Anyways, defaulted, it destroys tech. This includes what's taken from the Outerverse as well. Core or no core, if you take the energy it will not work for technology, it will destroy that technology. Because that's the effect of the Outerverse that cannot be removed from the energy it puts out unless the current owner so wills it.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on June 03, 2011, 12:11:04 PM
Hikaru, if that was the case then every single example of technology in the dimensional plane wouldn't work. This is taking energy out of the "Output" stream of the core, which if it still had technology destroying effects would render the dimensional plane primitive.
Title: Re: The Coalition's technology
Post by: Queen Bright on June 03, 2011, 02:42:50 PM
No. It changes when it hits the other dimensions because it is no longer under the owners whim.
Title: Re: The Coalition's technology
Post by: Admiral Regis Hermitage on June 03, 2011, 03:26:44 PM
Approvified all

Approvals taken back.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on June 04, 2011, 06:49:49 PM
Well, if you want to get really, really technical I'll win.

The gates work by creating an artificial "clone" of a free energy particle, this clone is then remotely entangled with another actual particle in the dimension's output stream, this allows for a way to influence and redirect the energy by manipulating the entangled particle therefore causing an effect on the true energy particle. This is executed the exact moment a free energy particle enters the dimensional plane, allowing for full uninterrupted control. Of course this mean that the gate required a massive amount of energy to kick-start, how the builders of the Felicity did this, is unknown as of this moment.

And people say pot is bad.
Title: Re: The Coalition's technology
Post by: Queen Bright on June 09, 2011, 01:59:28 AM
SN - Approved
Memory Thingy Whatever - Approved
Quarantine - Approved.

The CORE stuff I'm still gonna have to be hard on.
I'm sorry, but this is just pushing it... Even WITH the Felicity, it wouldn't give you enough information to use the Dimensional Cores or even know about them being cores. Not everyone knows they are. Only those that have been around them enough times or been involved with them. To know they hold energy and to have the technology to obtain that technology? It just shouldn't be. Not at this point in time. If any point in time. It's just way too powerful.

Also, to have the Gray Energy it lets you designate that's what it does. But who's to say Negative Energy meeting Positive Energy does the same matter/antimatter? IT could do another affect alltogether. By letting you make Gray Energy and weapons with it, we're locking it into only doing that when it could be another effect. It shouldn't be designated at all.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on June 09, 2011, 02:02:15 AM
Hikaru..the dimensional plane is powered by Gray Energy, do you think the energy cycled back into the plane is just..what? Nothing, and if so then the plane would've been blown up by now.

Hikaru, Felecity was created by one of the oldest and wisest empires that ever existed. They were in fact OLDER then the Dimensional Guardians, who knew enough about the cores to manipulate them magically.
Title: Re: The Coalition's technology
Post by: Queen Bright on June 09, 2011, 02:06:00 AM
And who says this? Other than the small description on the ship, we have been given NOTHING about the Felcity or backstory of the empire or anything of anything. Did K2 say it, did you? It doesn't work if it hasn't been shared with everyone. Especially if you start requesting tech from it like cray. We need to know some back story otherwise that doesn't cut it. No matter how old or technological they are. And "wisest," is a mater of opinion.

As for Gray Energy, that's something else I haven't seen IC or backstory wise. I know we've said Negative and we've said Positive, but I've not heard of Gray except for "Gray Island" by K2 some time a while back. If you people are going to request stuff like this, we need to know more than what we're being given. Because Gray should be something not designated "at the moment in time."
Title: Re: The Coalition's technology
Post by: DESTRUCTION on June 09, 2011, 02:07:55 AM
Well, if you think about it. If postive and negative energy reacted like matter anti-matter then the dimensional plane would be destroyed ten times over and over, as there is a constant stream of positive and negative energy being ran through it.

Me. :3
Title: Re: The Coalition's technology
Post by: Queen Bright on June 09, 2011, 02:10:11 AM
...Then why are you designating it as working like matter and anti-matter? That's what your Promethian Beam or whatever says it does is make explosions when they meet.

And that doesn't cut it Orph. Without anything to go off it you can't just say because the Felicity is old it knows and has the capability for all of this.
Title: Re: The Coalition's technology
Post by: K2 on June 09, 2011, 04:43:43 PM
I really need to renovate and update http://shatteredplanes.com/forum/index.php?topic=369.0

Anyway, Hikaru has brought up some points about Dual Core which I did not originally think of. The first point is that Dimensional Energy is what is being fed from the core to the ship. Dimensional Energy, when applied to a ship generator, would result in two things..

1. Excess dimensional energy. That energy isn't supposed to be there. The core knows this. It would have preformed its function of absorbing that energy. No amount of shields would be able to stop this, because if a shield can stop the dimensional core from working, then the dimensional plane probably would have stopped working a long time ago.

2. Assuming you somehow could make the energy not be absorbed (doing this would require some sort of dimensional and/or core modification, probably a modification of the databus to a specific dimension. Even the creators of Felicity would not know how to do this.), this would cause dimensional radiation. The energy would become dangerous to everything in the dimension. RDO would not compensate for this, because the radiation is actually inside the dimension, but there are certain defenses, naturally, within a dimension to compensate for radiation.

Of course, most of those defenses probably include the core, which wouldn't do you any good in this case. I think your best bet here would be to find a way to convert, on the user end (the Dual Core generator), dimensional energy into power or fuel. Of course, there's also a problem with this.. Of course, that would mean that everytime you use these generators, there becomes less and less dimensional energy out there, but Nisorin and Gaser already have tried to establish that dimensional energy is actually "created" in the core.. Or rather, as I would think, regular matter/energy is converted into dimensional energy in the core.

There is another problem, though. Would the builders of Felicity, the Dama, be able to manipulate dimensions?

I've actually started working on a history file of sorts for the Dama, and I should share that with you all, and maybe get some collab with it.. But we do know this about the Dama:

http://shatteredplanes.com/forum/index.php?topic=1747.msg20299#msg20299

They have left the dimensional plane all together before, as did their enemy. Does that mean that they understood dimensions? Certainly not. The Relorians have, in fact, left the dimensional plane as well.

As it stands, I'd say that a race like the Dama would have understood the basics of dimensions, MAYBE had a concept of dimensional cores, but not have known where the cores were. At this point, only a few people understand that the Outerverse is a core IC. The Coalition are not some of them.

But.. The Dama would have understood something. They would have understood that there is incoming and outgoing energy to the dimension. They, being people of science, would have tried to find a way to harness some of this incoming energy.. That would redefine how this tech works slightly, but it would still be doable.

This technology would probably have to work by absorbing energy from the energy bus of the dimension. That is, whenever the core sends the dimension some energy (almost constantly, but at a very slow rate), a portion of that energy is sent to Felicity to be converted. Meaning, your rate of incoming energy would be significantly slower than what you probably expected. A full on firefight would probably completely drain your ship of energy for a good couple of days, and FTL travel would probably require several days of storage of energy from the Dual Core.

Unless the Dama could have found a way to speed up this flow of energy. While, again, I doubt they could have preformed dimensional modifications, they probably did understand that the more dimensional energy that is used and absorbed for purification, the more energy that is sent in. The Dama could have found a way to use dimensional energy in a way that said energy would be reabsorbed by the core, and energy would be sent in to the dimension at a faster rate.

Of course, this too would be dangerous if too much dimensional energy is used at once, so it'd have to be monitored.

That gives you a couple of options.

Also, in regards to the whole tech being disabled thing.. I don't think that would apply to its energy and what not, just the setting of the core itself..
Title: Re: The Coalition's technology
Post by: DESTRUCTION on June 14, 2011, 02:40:07 PM
One problem..it isn't being fed from the CORE to the ship, it's being fed from the cores output stream, energy that is already on it's way to the dimensional plane, meaning it's impossible for excess energy to accumulate, as the energy is already being sent out, all the Dual Core does is change the targeted area. :/
Title: Re: The Coalition's technology
Post by: K2 on June 15, 2011, 04:15:23 PM
One problem..it isn't being fed from the CORE to the ship, it's being fed from the cores output stream, energy that is already on it's way to the dimensional plane, meaning it's impossible for excess energy to accumulate, as the energy is already being sent out, all the Dual Core does is change the targeted area. :/

As I said above, this would work, but the rate of which energy is sent to a dimension is constant but slow. Meaning the charge time on your ship after using up all the power in your generator would have to be sometime around an hour before you had enough power to use your systems again. If, on the other hand, you use Dual Core for tasks that drain little energy, or only use it when you need more energy, you'll be fine.

The point is, don't expect to be able to fight two battles in a row with this generator. After a battle or something else that drains a lot of energy, your ship would need plenty of time to recharge its batteries.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on June 15, 2011, 11:04:12 PM
Aye, well I thought of a way around that.

The DUAL CORE interrupts the overall output stream, the Cores fuel the ENTIRETY of their respective sides of the dimensional plane, the gate doesn't interrupt a single dimensions supply of energy, it carries off a good portion of each sides worth of energy.

Title: Re: The Coalition's technology
Post by: K2 on June 16, 2011, 11:04:16 AM
Not sure if I understand this.

Imagine "Energy Buses" as pipes that carry dimensional energy to and from each dimension and the core. From what I understood, you're saying that you were stealing from the Output stream of one dimension, ciphering a safe amount of dimensional energy from the pipe in a given dimension while still allowing enough dimensional energy into the dimension so that said dimension does not fail.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on June 16, 2011, 12:57:17 PM
Some what, but instead of stealing from one energy bus, the DUAL CORE steals from every known dimension on that side of the plane. While this means one dimension gives a little energy, that problem is fixed by stealing from hundreds to possibly thousands of dimensions.
Title: Re: The Coalition's technology
Post by: K2 on June 16, 2011, 03:21:27 PM
Approved.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on June 27, 2011, 02:21:59 PM
New tech up.
Title: Re: The Coalition's technology
Post by: K2 on July 01, 2011, 02:19:35 PM
Approved
Title: Re: The Coalition's technology
Post by: King Jeebus on July 02, 2011, 04:42:33 PM
Orph, I gotta call out your Stasis Field explanation;
Code: [Select]
lordjeebusx 9:30 pm
    I just wanna point out
    Orphs stasis fields shouldnt technically work
wolfboy2323 9:30 pm
    Why's that?
lordjeebusx 9:31 pm
    If you remove yourself from Time you can no longer progress
wolfboy2323 9:32 pm
    Stasis fields usually just freeze movement, not time itself
lordjeebusx 9:32 pm
    By all means it could work, but it wouldnt work in the way he pointed out
lordjeebusx 9:32 pm
    His description is that it removes an entity from Time itself
    And that the entity can move around as such
wolfboy2323 9:33 pm
    The Era Village is also removed from time. It may not technically work but I guess it does in the RP. it progresses, just outside the time line.
lordjeebusx 9:33 pm
    Then Era Village is outside the current timeline
    Not outside time itself.
    Without existing in time one does not progress
wolfboy2323 9:34 pm
    I see
lordjeebusx 9:34 pm
    I was told to explain time by Hik so thats what im doing
lordjeebusx 9:34 pm
    I'm just looking over anything involving it
    Which makes me feel like a douche for pointing this kind of shit out
    Because I made the Templars and are now having to point out this kind of shit that doesnt work xD
wolfboy2323 9:36 pm
    Lol, well I dunno, what would you recommend us do?
lordjeebusx 9:37 pm
    Well Era Village is a simple "It exists outside of our timeline"
wolfboy2323 9:37 pm
    I mean the stasis
lordjeebusx 9:38 pm
    By all means it can still exist but not in the way Orph described. A stasis field in common fiction is an area in which everything inside is frozen in time. It can still remove shit from Time's influence but stuff not under the influence of Time should no longer be able to progress nor move nor do anything really
wolfboy2323 9:39 pm
    Okay, post that in the Coalition technology?
lordjeebusx 9:39 pm
    Same with Space though, remove yourself from Space and you no longer have a body or anything
    Sure

You mentioned a while ago about how you would kill Asura by putting her in a Stasis Field. Logically anything in a stasis field cannot be affected nor can affect anything else.
Just want clarification.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on July 10, 2011, 10:58:26 PM
Ah, yet being removed from time doesn't necessarily mean it's removed from space. And time isn't an definitive force, it cannot be described and determined to be exactly one thing. In practical application it's nothing more then a system of measurement, the time line is an artificial construct to provide some sort of understanding between events, but just because something is outside the time line, that doesn't mean it cannot progress. If that was the case then Jay "Time Line Hopping" wouldn't work either. As for even a split second he'd be outside the time lines, meaning he could not progress. This would mean he wouldn't ever enter a different time line and would be stuck in the void between lines.
Title: Re: The Coalition's technology
Post by: Queen Bright on July 10, 2011, 11:00:48 PM
Being outside time and being outside timelines is completely different. On here time is a force not just a measurement whether you like it or not.It encompasses everything within existence the (cube diagram) the only thing not in time is outside of existence (outside the cube where GG and the ingrounded are). To go outside time you would have to also go outside existence.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on July 10, 2011, 11:04:42 PM
Incorrect, as time is a layer of existence. To think of reality as one big thing that is entirely fused together and can only be thought of as "one vessel" is small, simple, and just utterly boring. Space and Time are two different things, they are closely related, yet not similar. It isn't illogical to think that you can be outside of one, and not the other. And no, it isn't. A time line is technically a parallel universe, a different reality with a different set of events, and points in time. Outside of that there is nothing but the void, no space, no time.
Title: Re: The Coalition's technology
Post by: Queen Bright on July 10, 2011, 11:10:59 PM
Says who? Last I checked you weren't the one to determine Space and Time. I think that falls under Jeebus and myself as we have the forces just like you have Destruction and can determine all the laws on destruction. I say it encompasses all of existence except for outside of existence. Not a layer. And a timeline is parallel, yes, as a different choice and path that was made. But outside of them time in general still exists. Timelines make up time. I like to think of it as a big yarnball or rubberband ball that the the cube is inside. Strings/timelines everywhere crossing here and there, in a tangled up mess of a web.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on July 10, 2011, 11:12:39 PM
Well you'll have to talk to Jeebus about that, if he doesn't agree about how Time interferes with Space then it doesn't matter what you say. :/
Title: Re: The Coalition's technology
Post by: Queen Bright on July 10, 2011, 11:13:25 PM
I didn't mention space except to say you didn't control it. I said Existence.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on July 10, 2011, 11:14:41 PM
Who the hell agreed that YOU got to create the laws of existence, not to mention you pretty much FORCED you ideas of subgrounding and all the bullshit into the RP with talking to ANYONE about it. You made it IC before you even talked to any other staff members before it.
Title: Re: The Coalition's technology
Post by: Queen Bright on July 10, 2011, 11:15:35 PM
That's how plots come into play you moron! You bring it out into RP as some half finished idea and make guides/explanations later.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on July 10, 2011, 11:18:06 PM
Really? Not when it explains the very foundation of fucking reality, that decided such an incredibly large part of the story ON YOUR OWN, and implementing it without any approval from any staff member. I might as well decide that there was a race before the perfect who shot lasers out of their assholes and were true gods. But it's ok, because that's how plots work.
Title: Re: The Coalition's technology
Post by: K2 on July 10, 2011, 11:18:41 PM
Okay so arguing aside, hopping timelines is possible because it's still apart of time itself, if it can be measured as progressing it is time, it's just separate from the timelines, thus removed from time at the same time.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on July 10, 2011, 11:19:56 PM
Impossible, we've all decided that nothing can happen truly instantly.
Title: Re: The Coalition's technology
Post by: K2 on July 10, 2011, 11:24:04 PM
Doesn't mean it's instant. Just separate. I should probably stfu now though cause this is over my head, which goes to show you that this role-play reaaally needs to chill out with the complex meaning of life stuff and get back to the explosions and stuff.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on July 10, 2011, 11:27:02 PM
Exactly, that's why people should lay off with trying to explain the fucking universe, I know I have after we had a big argument on how magic worked, and how reality was set up.
Title: Re: The Coalition's technology
Post by: Queen Bright on July 10, 2011, 11:29:03 PM
Which makes his tech not work. Even if he could remove himself from the timeline through tech, he'd still be in the actual force of time, and could still be slowed down, sped up, etc. Time dilation fields from blackholes would STILL affect him. He just wouldn't effect anything in the event structure of the timeline.
Title: Re: The Coalition's technology
Post by: K2 on July 10, 2011, 11:31:17 PM
I do have to admit that some of this stuff about existence and sub grounded was forced, and the idea of technology and magic being some special kind of existence is too far fetched. The fact is, people come here to have fun. I really would like to see more focus on ship battles and magic fights, and character development. Not further complicating existence.

Though the Templars are awesome.
Title: Re: The Coalition's technology
Post by: Queen Bright on July 10, 2011, 11:33:48 PM
I do have to admit that some of this stuff about existence and sub grounded was forced, and the idea of technology and magic being some special kind of existence is too far fetched.
How is it forced? It was half-finished ideas I threw out IC and then asked you AND Nisorin before I detailed or went further with them. If you had refused they could have easily been changed to take a different direction. You two agreed.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on July 10, 2011, 11:34:34 PM
The idea that time compasses everything is stupid, it makes the very force of time a God-level power. And I mean a God, God level power. Up there with Creation and Destruction, both of which we have always sealed. For balance reasons, yet Hikaru get's her's unsealed? And exactly, I'm been trying to say that for a while.

A lot of unfair bullshit has been going around.
Title: Re: The Coalition's technology
Post by: K2 on July 10, 2011, 11:36:08 PM
I do have to admit that some of this stuff about existence and sub grounded was forced, and the idea of technology and magic being some special kind of existence is too far fetched.
How is it forced? It was half-finished ideas I threw out IC and then asked you AND Nisorin before I detailed or went further with them. If you had refused they could have easily been changed to take a different direction. You two agreed.

Yeah I've made my fair share of mistakes in it all, though I didn't really realize the implications of what I was agreeing to. The point is, chill out with the charts and stuff.
Title: Re: The Coalition's technology
Post by: Queen Bright on July 10, 2011, 11:37:14 PM
The idea that time compasses everything is stupid, it makes the very force of time a God-level power. And I mean a God, God level power. Up there with Creation and Destruction, both of which we have always sealed. For balance reasons, yet Hikaru get's her's unsealed?

I limit her and she's completely neutral unlike you who flaunts his power every time he gets with 5 freakin' embodiments or attempts at having them.  Even unsealed Koty isn't limited enough, ask anyone. And so what if it's a god level power? I would think Time and Space would be god level as Destruction and Creation. Difference? LIMITED and NEUTRAL.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on July 10, 2011, 11:41:13 PM
Limited my ass, you instafreeze all the time. Which honestly is a stupidly overpowered power. At least I don't just go "poof" you're destroyed, I give it some sort of tangible form that allows for a counter. And I think that having some sort of God-level character only limited by trust and expectations is a bad idea, especially with someone like you Hikaru. You'd been known to go to great lengths to get back at people.
Title: Re: The Coalition's technology
Post by: Queen Bright on July 10, 2011, 11:46:42 PM
When have I ever insta-froze? The only time that happened was in battle with Anarchy or Plex. Other than that the most Asura's ever done is time-length barrier and teleportation which is yeah freezing, but only to appear somewhere else in an instant, which may as well be teleportation as its the same damn effect. I'd say that's pretty damn limited. Wouldn't you?

 Whereas lets see... Koty insta-wins every time he steps into battle if its against anyone but Plex. Your reason for this all the time? "He's destruction," not to mention he unsealed himself last battle in Melody. If anyone doesn't limit their 'god characters,' it's you.

Then you get mad at others for having 'gods,'. Oh! I'm sorry. I have an embodiment that's not going to bow down to Eli and Koty like embodiment princes because she has equal power to them! How mean of me. Lose the ego Orph, you're not the only one allowed to have a character that powerful.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on July 10, 2011, 11:57:14 PM
It's not like I win every single damn time I fight with Koty, and blaming it on the character is rather shallow. I have heavy involvement with why Koty wins, it's because I think my shit through. If I got into a fight with someone good they'd stand a chance, and the only ones who have really slowed me down every would be you, Nisorin, or K2.

And no, technically he loosened the seal, as he doesn't have the power to unseal it entirely. Even loosening would provide a major boost in power, as he is of course a powerful entity.
Title: Re: The Coalition's technology
Post by: Queen Bright on July 11, 2011, 12:01:21 AM
Even loosening would provide a major boost in power, as he is of course a powerful entity.

Then you have no right to accuse anyone else of having a 'god.' ESPECIALLY when all Asura does is hold herself up in the Records reading books all day long, staying neutral, and only giving advice when one really needs it or goes to her. The only reason she ever helped Hikaru once was because she was in debt to her for assisting in helping to get her powers back. Other than that? Asura may as well be a talking book reading statue for all the 'interfering and unlimited power,' she does. If that's not fucking limited, I don't know what is.

Yet again, unlike Koty who you have interfere in almost everything and win almost everything with sealed power that for its strength may as well be unsealed. God Fire anyone?
Title: Re: The Coalition's technology
Post by: King Jeebus on July 12, 2011, 04:56:21 AM
One can define Time as both a measurement and a force, there is nothing to state otherwise. As Time is as determined by the owner of it's embodiment a force here you can't use the "time's just a measurement" thing.
Jay's timeline hopping is as if you were switching lanes in your car. There is a transitional period in which he is in both Timelines.
Again going back to the idea of Time being a flow of water. If a stasis field allows one to move to the bank and walk alongside it, one logically cannot A: Keep up with said water flow and B: affect what is INSIDE the water flow.
Also this is somewhat escalating into a fight of "No u hav strongest embodiment idiot".
Title: Re: The Coalition's technology
Post by: DESTRUCTION on July 13, 2011, 01:28:51 AM
Ah, but that is saying that Time is the same as Space, the technology removes them only from time, but not from space, they still exist physically, just not temporally.
Title: Re: The Coalition's technology
Post by: Queen Bright on July 13, 2011, 03:06:26 AM
As Time encompasses all of Existence though, the only way you could go outside Time's influence is to go outside existence. You can go outside timelines but not Time its self.
Title: Re: The Coalition's technology
Post by: DESTRUCTION on July 13, 2011, 03:47:47 AM
Hm..then the technology causes it to exit the timeline in a temporal fashion, no longer affected by temporal anomalies in THAT specific timeline. While still remaining spatially.
Title: Re: The Coalition's technology
Post by: King Jeebus on July 13, 2011, 07:21:54 AM
Mate you misunderstand me :) I've no problem with them still existing in space. Its the idea that they could still progress and such AND not age etc. Time is after all progression.
Title: Re: The Coalition's technology
Post by: K2 on July 13, 2011, 12:29:33 PM
I think I need to clarify something. They have no problem with you existing outside the timeline, just outside time itself. Time the embodiment would have significantly less influence in such a place between timelines, an anti timeline so to speak.
Title: Re: The Coalition's technology
Post by: Queen Bright on July 13, 2011, 01:34:03 PM
Time the embodiment would have significantly less influence in such a place between timelines.

Um, the embodiment of Time is the embodiment of TIME, not the embodiment of timelines. The influence would still be there -.-
Title: Re: The Coalition's technology
Post by: K2 on September 03, 2011, 03:47:47 PM
Moving to Request Archive.