Shattered Planes Archives (Seasons 4 & 5)

The Hub => The Library [ A R C H I V E ] => Staff Updates => Compendium => Topic started by: DESTRUCTION on June 03, 2011, 12:18:08 PM

Title: Ground forces
Post by: DESTRUCTION on June 03, 2011, 12:18:08 PM
You guys need to start improving yours more, otherwise the Coalition will be pretty much a ravaging force of destruction when it comes to planetary warfare.
Title: Re: Ground forces
Post by: Beware Ye Who Enter Here on June 03, 2011, 12:22:01 PM
I have fair ground forces... not that they would be much good against Abbadon or anything...
Title: Re: Ground forces
Post by: King Jeebus on June 03, 2011, 12:22:43 PM
I've got...Jay.
Oh and the TC, that'll fuck shit up.
Title: Re: Ground forces
Post by: DESTRUCTION on June 03, 2011, 12:34:53 PM
Well, what I'm saying is that all my ground forces are clad in GR-armor, which usually allows for super-increased strength, the use of super-advanced FUCK YOU AND EVERYTHING YOU LOVE kinda weaponry, super-human dexterity, the access to a tactical super-computer which allows for real-time access to the Coalition's information on the battlefield, super-human speed, and damn good defense.

Lemme count of the types of GR-armor.

GR-trooper - Basic default armor, slowly being phased out.
GRASS default - The original GR armor, nearly completely phased out.
Paladia - The CQC armor, something you really don't want to let get close to you.
Locust - The special operatives of the Coalition, honestly they're the bad-asses.
Sentinel - Technically the weakest of the GR-armors, although they're for civil protection.
Atlas - Don't fuck with this one, on any occasion.
Titan (pending) - The pride and joy of the Coalition, could fuck the Atlas over on a good day.
Scholar (pending) - The magic enhancing armor, makes Sages into powerhouses.
Inquisitor - The Commander class armor, honestly the best mass-produced armor.

All of these are equipped with very powerful weaponry, most are mass produced, and they don't go down easy. Hell, a small battalion of them countered an entire Lorcar invasion force with the Lorieans.
Title: Re: Ground forces
Post by: Beware Ye Who Enter Here on June 03, 2011, 12:43:50 PM
Well, all of the Zarethian forces are equipped with ZPA armor, which if I may say so, is very good. They generally have some pretty good weapons and the armor allows for a dual shield generator. And I have tanks and hovercraft and that kind of stuff.
Title: Re: Ground forces
Post by: King Jeebus on June 03, 2011, 12:45:33 PM
I've got a forest!
Screw you guys, no one can beat a forest =D
Doesnt help that I've not got an empire therefore logically Jay cant afford a bunch of crap like you guys
Title: Re: Ground forces
Post by: Zero on June 03, 2011, 01:00:26 PM
Well I posted up some new tech to improve my ground forces.

Though it isn't approved yet.

Ground Forces

Corpse Armors- These are standard issue for most of the ground forces, but are slowly being phases out of utilization and replaced with something better.

Magi-Androids- These make up the bulk of the ground forces and are easy to upgrade.
Title: Re: Ground forces
Post by: DESTRUCTION on June 03, 2011, 01:49:38 PM
That I know Zak, but if you take into account the GR-armor I have on every single trooper, it's like they're all tanks. The only actual empire I'm iffy about taking on ground-to-ground would be the Mechara, just because giant robots.
Title: Re: Ground forces
Post by: Beware Ye Who Enter Here on June 03, 2011, 02:36:59 PM
Right...Even without the new black platinum armor, each Zarethian equipped with ZPAA is basically a walking tank. It improves their reaction time, strength, speed, etc. The only 'problem' is that it is fairly lightweight, meaning they can be thrown around.
Title: Re: Ground forces
Post by: Queen Bright on June 03, 2011, 02:55:09 PM
...I'm not really the military type.
And mages are pretty useless against Nilgaitt.
Title: Re: Ground forces
Post by: Beware Ye Who Enter Here on June 03, 2011, 02:59:36 PM
Yeah... that and the fact that there are several ways to disable all weapons....
Title: Re: Ground forces
Post by: @Pokemon Master Red on June 04, 2011, 08:01:58 PM
The only actual empire I'm iffy about taking on ground-to-ground would be the Mechara, just because giant robots.
Some of which can cut a (admittedly somewhat small) ship in half, and cleaving through the hull of bigger ones, by KICKING it. :D

Yeah...Thats kinda why I made them. Almost no one else even seems to have a terrestrial military, much less sea forces(which I do, with both Lorcar and Mechera, though they're admittedly limited in diversity as far as those ONLY for sea warfare), so Im at a advantage against most people...If I can get my forces on the actual planet.
Seriously, who in the right mind would fire their capital/anything bigger ships' weapons at their own planet? Im surprised almost nobody else has done the same as far as terrestrial forces.
Title: Re: Ground forces
Post by: Beware Ye Who Enter Here on June 04, 2011, 08:09:09 PM
The only actual empire I'm iffy about taking on ground-to-ground would be the Mechara, just because giant robots.
Seriously, who in the right mind would fire their capital/anything bigger ships' weapons at their own planet? Im surprised almost nobody else has done the same as far as terrestrial forces.


Weeeeeeeeeellll.... maybe not the pulse weapons.....
Title: Re: Ground forces
Post by: DESTRUCTION on June 04, 2011, 08:13:48 PM
Well..sometimes it's not that you really care what is left on the planet for you, just what is NOT left for them. :D