Shattered Planes Archives (Seasons 4 & 5)
The Hub => Requests => Build Your Technology => Topic started by: Ragnar the Red on November 24, 2011, 03:05:15 PM
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Name: Osigrandium
Description: Hard as crap metal. A level ten on the hardness scale, this stuff means serious business. The metal is also one of the least brittle, and least malleable metals on the market. It is nearly impossible to break, and shattering it is out of the question entirely. It is also impossible to bend without first getting it to at least 500oC. The melting point is somewhere around 10,000oC, but nonetheless the Heliphlein have tried develop alloys of it. The metal is also impressively light, weighing at about the same as titanium. The last thing it does is cancle out the effects of AM energy passing through it. That goes for anidranium fields as well. For example if you encased a anidranium crystal or an AM field generator in osigrandium it would then be useless unless you found a way of getting the seal off.
Limitations: It's really hard to mine. One of the big three would find at least a work out on their own.
Faction: UCH
Name: Anidranium Crystals
Description: A sort of magenta crystal found on Kaltjnheim that glows when magic is around. It can sense magic for a good distance, but it also does something else. It has an effect somewhat like an AM field. It disrupts magical frequencies and makes the area around it invisible to magic. It effectively cloaks them from magical senses (eg magically enhanced sight or smell). A magician will literally be unable to use magic to see what is near the crystal, or hear it, or feel it, or smell it, or taste it. They also hide magical signatures. The AM-like power in the crystal will make any magic near the crystal unable to be sensed not because it is hindering the ordinary sense to seel a magical presence, but by making the the magic itself unsensible. As a last fun thing they do, they make it so you don't see your own magic effectively. What this means is that you may cast a fireblast spell and accidentally turn a rock into a butterfly. You can get used to doing spells blind rather quickly though, and it wouldn't be that big of an issue (Also, if you have plexan level power, this will may not effect you). Also, see strobing
Limitations: First we have range, and range is dependent on the size of that particular crystal. A cube of crystal 1/3 of an inch long (Please excuse me, I don't know much about carrots) could hide a person. One has twice the mass will be able to hide four people standing side by side, but two of the original mass will only be able to hide two people side by side. One the size of a fake glass diamond you'd find at the store could hide a building. One the size of a basket ball could hide a city, and one the size of a refrigerator could hide a planet, and one the size of a planet could hide a galaxy. Unfortunately those who are seeking to hide will likely never find one the size of a basket ball, because finding on the size of a fake glass diamond is incredibly rare already. Also, to get this out of the way, it hides from all magic, no matter the strength of it because it fundamentally disrupts the magic rather than actually hiding it. However, a powerful magician will be able to see that something is hidden. They won't know what, but they will sense a haziness. This is only very powerful mages though that see this, starting at the magic level of a high 4 (about 4.9). Also, under normal circumstances a magician will be able to see the individual with their physical eyes, and in general use their real physical senses to sniff someone out. However, this puts them in the position of being like a normal person, rather than the epic magician that they are. Also, here have been contraptions made that use the crystal to ruin the real life senses of the magician, but it's still risky, and only can eliminate one or two of the senses effectively (eg, making you invisible and inaudible). the crystal also has no effects whatsoever on the nonmagic, and those who have been undercut by AM. to be completely uneffected as a magician though, you would have to have lost all your magic to AM (even if temperarily).
Faction: UCH
Strobing: This is a process of using both minerals to disorient magicians. If you hide the crystal in a device made of osigrandium that can show it off several times in succession it can be disorientating to a magician. To explain this further, imagine an old camera. When you hit the shutter release, the shutter opens up the camera for a second or less and exposes the film. This device would be like that, but instead of exposing the film, you are exposing the crystal. Now imagine a cinematographer's camera. It does this many times in rapid succession so you can get twenty four in every second. This effectively captures motion for the cinematographer, but in our case it would almost turn the field on and of in rapid succession. This can make anyone acute to magic very disorientated. The level of dizziness you receive will depend on your magic level. Levels 0-2 are effected very slightly, and some may not even notice. Level 3 will make you stand still for a second trying to regain balance, and maybe make you feel an unquenchable need to sit down. Level 4's get the worst of it because they are close to magic, but can't see a hazy cloak like the high leveled magicians (if you don't know what I'm talking about reread the section on anadranium crystals). Level 4's will need to sit, lay, or even fall down. In many cases they will see little hallucinogenic dots across their vision. Level 5's will likely range from stumbling to the ground to needing to stop and orient themselves for a second. Level sixes will have effects similar to 1-3's. Plexan powered and embodiments will likely have little to no effect.
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How does this affect the magic user's senses? That's like saying a Sage can't see it but Delta or a Mechera could.
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#1: Magic isn't 'particles,' it's existence converted.
#2: As such there aren't 'magic frequencies,' if there are explain to me wtf you mean.
#3: Even if it was invisible to magic, how does that stop the mages senses? Magic heightens them, even non-magic beings can sense magic or energy.]
#4: Even if you could make the energy/magic sense go away, I don't see how that creates a whole displacement field... (unable to sense, taste, feel, see, and smell) just because someone is magic doesn't mean they're using magic to see -.-
Seems to be overpowered to me...
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1. Let's say I'm a magician. I want to find my enemy. Anyone here would just *poof* magically see them or magically tell exactly where they are in some magical sixth sense. This makes it impossible to do so in a specific area around the crystal. I'm pretty sure the Mechera don't use magic, but technology, so this wouldn't effect them. And if I am wrong, and the Mechera do use magic, then my point still applies. They can see that something is there due to a camera, but not by viewing it across the valley with magic.
1. If you light a simple candle with magic, then the entire universe isn't completely atomically changed by your act. Therefore, only a few particles are changed. Either way, what I was meaning to say, but didn't because magic is seriously under explained here in the areas where it actually matters, it would disrupt the conversion of existence, like AM. However not doing as much as AM, only disrupting sensory magic.
2. In all honesty it seems you asked the same question twice. They both refer to the same thing.
3. It cloaks them. Anything in that area around the crystal will be invisible to magical senses.
4. If you are asking how it takes away the regular senses as well as the magical ones, that's for a later request. Unhindered, the crystal cannot do that, and I believe I said that already.
5. Ms. Eternally resurrecting Phoenix sage who could destroy anything in her path, please don't get me started on overpowered. This thing isn't even as powerful as a good AM field.
Now if you please, I'd like to say no one complain about me not finishing requests. I usually spend more time defending the request before completion on items that I haven't finished/gotten to yet.
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Okay, now it's finished.
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Eh, the reason they decided to post their problems was because I dont think you posted any indication it was a WIP. I think. Dont really remember. Not a important point, though, so moving on!
As for the metal, I dont particularly LIKE it(To be honest, there's already a few diferent 'ten on the hardness scale' metals, and a good deal are also already light for their density/hardness/whatever), but that in itself isn't a reason to disapprove of it. Just realize that because of its relative weightlessness(and without it being, of course, under some form of gravity-dampening field), while its probably very hard it not ideal for use in thwacking people(relative to other materials of the same hardness but heavier weight, that is). And I also do know its not meant for that either(instead supposed to be a AM blocker), just saying.
The crystal, however, I actually DO like this concept. Unfortunately, it really does have problems. I'll give you that it cold be used to jam magic, but that doesn't have anything to do with the Mage's primary senses. I guess you could use it to keep people from scrying in the place it is, but(as a example) it wouldn't make things invisible to the mage since even if they AUGMENT their natural vision with magic, they dont REPLACE it. Te same gos for hearing, smelling, any of the natural senses would be unaffected entirely by something which only affects magic. So you couldn't just have two people carry it and walk past a mage without the mage noticing them, unless the crystal was used in conjunction with other stealth devices. So, I must disapprove of the parts about it dampening a mage's nonmagical senses, and only affect them in that it gets rid of the magical augmentations to those senses, as well as any senses they have that directly depend on magic. However, the other parts of it(jamming and making magic unpredictable to use) are fine, as long as you dont always make it so that the enemy's magic always changes to work in your favor of course.
Strobing, on that same note, I also like but seems mostly useless because again, most mages dont use magic in order to perceive the world around them. While it would probably have that effect while they're still trying to use magic to augment themselves, it'd vanish as soon as they just up and stop. It'd be like trying to shin a spotlight into the eyes of a blind guy while right next to them...Since the guy doesn't use his sense of sight, this wouldn't do anything to him. The only difference is that the mage can turn this "sense" on and off at will.
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To add to the conversation Nik, I would appreciate you not taking these criticisms so harshly as you have done in response to Hikaru and Lyoko.
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I wasn't taking them harshly. I was pretty chill with the exception being Hikaru's "It's overpowered comment that I'm getting tired of hearing."
Also, I'm sorry I didn't put WIP on it, but I was assuming people would understand the empty templates.
I was going to make the metal heavy, but Black Platinum and such are already heavy. You got to have some uniqueness, and then I got to thinking of lightness and hardness. Look at gold and lead. Kind of ironic. Good knife material though. Anyway, approved?
The crystal would take the augments off of your vision. You suddenly go from seeing into space to simple 20/20 vision. Also, on my first ever tech request Zak said something implying magical senses that go beyond just extended physical senses. http://shatteredplanes.com/forum/index.php?topic=1863.0 And I'm pretty sure if K2323 wanted to look through a wall, normally he could. Not with this however. It does that Kind of thing. I feel like I must have done a bad job explaining it. Anyway, I do have plans for a kind of magical device that uses the crystal while making a legit cloak that actually hides you. That way nothing could see you.
Also, strobing would work if they had augmented senses, for it would be making them superhuman, normal human, and back again.
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Approved
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Eh, I don' remember empty templates either way. *shrug*
Eh, yeah, you can make them not superhuman senses. It'd just mean they can only see as well as anyone else, though, which a AM field already does by itself too.
And as for Strobing, I addressed that. It'd affect them for a few seconds, then they'd turn their supersenses off and it'd stop affecting them. Not really that useful in comparison to just the rock itself, or plain AM, unless you absolutely need that few seconds of surprise and haven't used the crystal yet.
And yes, metal approved.
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Thank you!
If you take your superhuman senses off, that's one thing, but if you turn them back on, that's another. It gives the crystalbearer a slight leg up.
As for strobing, you can do quite a bit in the ten seconds it could take them to realize what's happening, and turn their hyper senses off.
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I'm denying the Anidranium.
The ability to sense magic signatures is a normal sense, a sixth sense if you will. It is not 'magical sense,' in that even mortals can sense signatures if they open themselves up to it. Therefore the Anidranium would not hide your signature.
And it is through that sense that a mage sees their spells, not through seeing it as magic but through being open to the energy and existence around. They WOULD still be able to see their spells at work.
lso, here have been contraptions made that use the crystal to ruin the real life senses of the magician, but it's still risky, and only can eliminate one or two of the senses effectively (eg, making you invisible and inaudible).
That would also not work as the regular senses do not rely on magic and only through magic or some advanced technology could you get rid of them.
...And just for the record, Embodiments, Plexan, and Level 6 are equals. Some Embodiments even being lower than 6.
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lso, here have been contraptions made that use the crystal to ruin the real life senses of the magician, but it's still risky, and only can eliminate one or two of the senses effectively (eg, making you invisible and inaudible).
That would also not work as the regular senses do not rely on magic and only through magic or some advanced technology could you get rid of them.
The crystal would take the augments off of your vision. You suddenly go from seeing into space to simple 20/20 vision. Also, on my first ever tech request Zak said something implying magical senses that go beyond just extended physical senses. http://shatteredplanes.com/forum/index.php?topic=1863.0 And I'm pretty sure if K2323 wanted to look through a wall, normally he could. Not with this however. It does that Kind of thing. I feel like I must have done a bad job explaining it. Anyway, I do have plans for a kind of magical device that uses the crystal while making a legit cloak that actually hides you. That way nothing could see you.
It doesn't make you blind, it makes you have nonmagical vision. When you're used to that, it's a sudden disadvantage, or would at least put you on the same level as nonmagics.
The ability to sense magic signatures is a normal sense, a sixth sense if you will. It is not 'magical sense,' in that even mortals can sense signatures if they open themselves up to it. Therefore the Anidranium would not hide your signature.
You can't say sensing magic is nonmagical because without magic it can't exist. We don't have it, so it can't be a normal sense.And it is through that sense that a mage sees their spells, not through seeing it as magic but through being open to the energy and existence around. They WOULD still be able to see their spells at work.
First off, you can walk around with your eyes closed, and with practice not bump into stuff. Also, you can see the existence you're changing with your other senses. I never said they couldn't see their spells at work.
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It is a normal sense. I just told you mortals can see magic signatures if they train themselves and open themselves up to seeing them. It is a sixth sense. You want to get into IRL stuff? Look up what an aura is in "real magic." That is partly what a magic signature is. They are a normal sense.
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...magics are mortals too.
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By mortal I mean one of no magic. ...Force of habit to call all powerless people mortals cause' Hikaru my character calls them that.
Magic signatures can be seen by powerless mortals.
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Well this magically hides them nonetheless. After all it is a magic rock...
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You know Hik, the metal was accepted.
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I wasn't contesting the metal, I was contesting the crystal. And now you're changing your story on the crystal. Now that you're told it's a regular sense you say "oh well now it can hide them anyways." Umm no?
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You're the only one saying it's overpowered. As is, it does everything AM fields do, only less. The only reason to deny it lies with explanation, and a simple edit fixes that part.
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Eh, yeah, you can make them not superhuman senses. It'd just mean they can only see as well as anyone else, though, which a AM field already does by itself too.
(To Hiro) That's exactly what I'm trying to say saying. Approved?
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Sounds legitimate to me.
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AM fields don't block magic signatures from being sensed nor touch internal magic. IAM does, but that's because it takes the internal magic as well and that was Gaser's gig.
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AM fields don't block magic signatures from being sensed nor touch internal magic. IAM does, but that's because it takes the internal magic as well and that was Gaser's gig.
From the way Nik has described this, it's not exactly the same as AM. He doesn't understand WHY it works or the mechanics behind it but the point is that it COULD work. Well, to a degree. Magic Signatures have always been cloakable. In the OK that meant though that they were never at 0% visibility, only like .099% visibility. Meaning they were still emitting themselves, but only, say, Level Sixes could sense such magic use.
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YEs, but he's changing his story. He made it that the crystal stops magic and blocks magical senses. Can't sense them with magic. It was proved to him that sensing magic signatures is a sixth sense and not magic so that whoever is by the crystal could still be sensed by their magic signature, and so he changes his story and doesn't even provide an explanation just saying "well they block signatures too." Ummm.. no?
He needs a reason now that it's been contested and proven.
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Fair enough.
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Did too! And either way, adding stuff to something that's not approved yet is completely legitimate. It's not a reason to withhold approval, unless it's overpowered, and we've been over that this isn't.
, or hear it, or feel it, or smell it, or taste it. They also hide magical signatures. The AM-like power in the crystal will make any magic near the crystal unable to be sensed not because it is hindering the ordinary sense to see a magical presence, but by making the the magic itself unsensible.
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AM would not make signatures be unable to be sensed. Therefore neither can the crystal.
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She's right, only magic can be used to cloak magic signatures, and even then the best of magic users can still sense the magic.
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Then what's wrong with me explaining it as that it's another affect? That it magically hides signatures as well?
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That makes no sense. WHY would it have AM properties but clocak signatures as well? Cloaking signatures doesn't help AM in any way. And AM doesn't help cloaking signatures in any way. The effects need to make sense and work with one another. Not just putting every effect in the book on one piece of tech or material just so you can solve all your problems... I'm sorry, minerals don't work like that. You can't just take a magic rock and say it does "this, this, this, this, this, and this! THERE I'M SAFE NOW." You can give it one set of effects that work one way, or a different way. But not contradicting ones.
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Not every property of AM cancels every property of magic. Maybe with literal AM and literal magic, but this is neither.
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Umm what? That was irrelevant to what I just said.
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Read your post, then read mine. It's a direct response.
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No it isn't. I was saying for your AM crystal to act like AM and THEN cloak magic signatures is giving it too many affects a mineral would NOT naturally have as the two affects contradict one another. AM will not act like magic and magic will not act like AM if they're two completely opposite concepts. They do not have the same qualities and even being natural would not work together.
You making this crystal is giving too many effects it would not naturally have. Maybe a crystal that does AM and a crystal that does Magic, sure. But then being in the same vicinity of one another they would cancel each other out. What you are trying to do is have the crystals AM properties go completely against its nature and use magic properties going completely against magics nature.
Things do not work like that. It would be a contradiction.
Your post is saying that not every AM property cancels out magic properties. Which is not an answer as they would STILL contradict.
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If you had a shield designed to only have AM against fire magic you could still heal in it or use ice magic. You've accused me time and time again of lacking creativity, and now you're being to narrow minded to even see what I'm saying. Hiding magical signatures and hiding from magical senses are not in fact opposites. Therefore if they were only attuned to do those specific things, they would not cancel each other out.
Also, this is not AM. It does something similar, but is not actually AM.
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...You're trying to say it prevents magic in the request and magic senses. Then you're trying to stop/cloak magic signatures that are not magic senses at the same time. AGAIN too many effects that would not naturally happen on one mineral. Separate minerals, yes. Multiple contradicting effects on one mineral? No. You're making it overpowered with nothing but effects that suit your need but would not naturally be created as they go against their own nature.
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I'm willing to approve it if it has some weaknesses.
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Like being itself? Without hiding a magical signature as well it is pretty much uselessly weak. What this does is combats magic, which seems to be the only powerful thing in the forum. It's a light check (checks and balances) as is, rather than letting magical power do everything, and I mean everything powerful on the forum.
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You do realize that magic signature does not equate to magic input/output, right?
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...So what you're saying is that if you can sense magic, you can sense it no matter how much there is? What?
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...So what you're saying is that if you can sense magic, you can sense it no matter how much there is? What?
Well, this is true as well, but that's not what I'm saying exactly. EVERYONE, even those with no magic, have a magic signature. That's because EVERYONE, except for non-organic beings (Mechera, though I think Hiro developed a way for them to use magic too), are capable of magic. The stronger the magic user, the more distinct his signature. But one can adjust their signature, "cloak" it if you will, to make their level of power seem lower than it really is.
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Okay, how does this relate?
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I'm saying, just because it can hide a magic signature doesn't necessarily mean it blocks magic.
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I don't see what's wrong with it doing both. A powerful mage can use both creation and destruction magic. The two of those are more definitive opposites than in this case. If you took the raw forms of magic and anti magic, then yes, what you say would be the case, but this is a totally new element. (And from what I understand would have been usable had I never requested it because it's magic)