Shattered Planes Archives (Seasons 4 & 5)

The Hub => Requests => Build Your Technology => Topic started by: Kalorph_ on March 23, 2012, 08:25:10 PM

Title: Magistracy R&D
Post by: Kalorph_ on March 23, 2012, 08:25:10 PM
Core Amplifier - More commonly referred to as an AMP; the Magister's unique core amp is a device that creates a stable connection between an individual Magister's core and specified pool of energy. These pools range in quantity and quality of energy. These AMPS allow for near-instant transfer of energy over any distance. They work by creating a semi-permanent micro-rift in the dimension wall in the heart of the AMP, and the Magister's core natural absorbs and stores the energy for later use. These rifts usually lead to energy based dimensions; the quality of the dimension depends on the quality of the AMP. Dimensional radiation was a problem during the testing phases of the amplifiers; but after a few years of practice it's become another energy that the Magister are capable re-purposing. The rift is kept in check with both a wide range of wards placed on the device itself, and by the AMP itself. Which has been equipped with technology capable of creating and maintaining a dimension rift. Lower quality AMPs have been known to go into a critical state after prolonged usage. This usually ends up in a rift-incident. Accidents like this end up with the Magister in question being absorbed into his own AMP's rift and being torn about in an energy dimension before the rift itself collapses.The AMP's rift widens and expands due to the massive amount of energy flowing through the rift and into the Magister's core; this problem has been solved by adding energy buffers  to prevent a massive flood of energy and a few more safeguards to ensure the safety of the users.

Deity class Titan - The Deity is the pinnacle of Magister technology and energy manipulation; a gigantic dimensional rift with a ship built around it. This rift is the generator of the ship; leading to a dimension comprised of 99.7% pure energy and only .03% matter. The flow of energy is gargantuan and is easily capable of providing enough energy for the Deity class. Unique in both conception and creation the Deity class is a work of art as much as a marvel of innovation. At first glance all the Deity appears to be is nothing more then a Jupiter sized seamless black sphere in space; but under closer examination another world is shown. Thousands of years old the Deity is the result of countless generations of Magister's creating the perfect guardian for their people. Being the size of a large world those born on the Deity usually die on the Deity serving as a crewman their entire life. It's not required but service on the Deity is considered one of the highest honors that be bestowed to a Magister in the fleet.

Defensive system - The Deity's defensive system is comprised of three different layers and multiple devices.

Layer one is an adaptive reflex armor capable of a withstand immense amounts of kinetic energy by rippling on contact; this allows for the first layer to be extremely durable under a physical barrage. But that is only one type of attack; the Magister's also built in millions of energy buffers that coat the armor in atom-tight layers of energy. This energy has no affect on solid matter but is very affective at defending against energy based attacks. Wards have been constantly placed by every single Magister to ever be born or serve on the Deity; and this leads to a grand total of seven-hundred and eighty-eight million wards placed on the first layer of armor. These wards help the armor disperse kinetic energy and resist energy based attacks. The first layer on the Deity has only ever been breached twice in the history of the ship.

Layer two is a complex system of energy buffers that create an secondary shield, and unlike the first layer these buffers act as a sort of aggressive shield. Producing high-frequency energy waves the second layer forms an energy based shield that disintegrates or dissipates solid matter or directed energy attacks. Unlike normal shield which attempt to resist or reflect attacks layer two attempts to destroy them. Layer two's shielding technology is located just beneath layer ones shielding.

Layer three is considered the support layer; hundreds of support beams encased in wards to prevent breaking and energy buffers to promote stability. Although they may not be that brilliant of an invention; the support layer increases the Deity's defensive capabilities greatly. The secret is in their construction; each support beam is installed with an kinetic dampener. These dampeners dissipates nearly fifty percent of all kinetic force placed on the first layer or any shielding.

RIFT network - The RIFT network is a series of AI controlled hubs that constantly scan and survey the surrounding area, and they react to any sort of projectile attack on the Deity by creating a rift in it's projected path. While they aren't perfect the AI networks catch on average forty percent of projectiles.

AEGIS devices - The AEGIS devices are located deep within the Deity's heart; they work by causing massive atomic change to the armor layers. The AEGIS works by transforming energy into matter and then directed each individual bit of matter into it's desired location. It takes a great deal of energy to use and takes time for it to work. But it can be of great use; the AEGIS allows for improvements to the armor's makeup. One day the Deity is made of steel, and tomorrow it is made of titanium. New alloys and metals are constantly discovered and created by the Magister's and the Deity's armor is constantly changing. Becoming stronger and stronger everyday.

Specter field - The specter field is the Deity's stealth equipment. Capable of creating a large enough displacement field the specter is capable of providing near undetectable status to the Deity. Although this comes at a cost; weapon systems cannot be engaged during displacement.


Offensive system - The Deity's offensive system has two categories. Kinetic and Energetic.

Kinetic weaponry
Fists of Andromeda - These four extinction level rail-cannons are located on the north, east, west, and south poles. Capable of propelling sky-scraper sized slugs to half the speed of light. There usually isn't any impact crater; a planet fired upon by the FOAs usually explode when contact is made.

Swarm cannons - These rail-cannons are unique miniature versions of the FOAs; they fire thousands of basketball sized slugs all connected to the RIFT network. These slugs are constantly shifted across the battlefield and are the Deity's anti-fighter weaponry. They can also be used as precise anti-infantry weaponry from orbit.

Tyrant anti-ship weaponry - The tyrant weapons are thousands of normal sized rail-cannons that fire a unique type of projectile. A corvette sized slug with a chewy anti-matter core. The metal slug is shaped to penetrate armor before the anti-matter's encasement field fails and a massive explosion rocks wherever it hit. These are the capital and super-capital killers when it comes the Deity's kinetic weaponry.


Energetic weaponry
Rift cannon - Harvesting dimensional radiation as a weapon was a recent concept; the Rift cannon's generator is located around the Deity's main rift. Allowing for a massive influx of the deadly radiation. This weapon has been deemed very dangerous and only to be used in great emergency. The affects of releasing a large amount of dimensional radiation is what keeps this gun's safety on.
Title: Re: Magistracy R&D
Post by: Queen Bright on March 23, 2012, 11:29:08 PM
Magister's aren't approved yet or Magistracy. So this request can't be approved.
Title: Re: Magistracy R&D
Post by: King Jeebus on April 08, 2012, 04:46:29 PM
All approved pending Magister and Magistry approval
Title: Re: Magistracy R&D
Post by: Kalorph_ on April 19, 2012, 11:18:31 PM
Halaex backlash cannon - The halaex cannon is a single point high particle weapon. By firing a varied amount of energy/matter in a single molecule sized particle beam the energy usually cuts through any level of armor in a single shot. But that isn't what makes the halaex cannon deadly; because who would care if you blew a molecule sized hole in their ship? They could fix the hole by stepping on it. This cannon is deadly due to how the energy and matter act once fired. It'll cut through the ship and then actually backtrack into a single point in space. Most commonly to the exact mid-point of the path cut through the armor. Usually the dead-center of a ship. At this location the energy forces all the matter to compress and eventually undergo nuclear fusion. Of course this releases an incredible amount of energy in the weakest part of every ship; the inside. It's like someone made a sun inside your ship, and it usually annihilates EVERYTHING it comes across. This is the Magister's most feared weapon. Capable of killing planets, titans, and damn near anything else in a single shot. The backlash function is performed by the Magister firing the weapon.

Hellions - The hellions aren't just an armor, or a type of soldier. They are a tradition passed down for thousands of years; the peak in military training and Magister technology. Each and every Hellion must undergo at least two-hundred and fifty years of super-intense training, and most of them don't even survive. Trained to kill Capital ships by themselves, and to perform as a hive-mind when they're working in a team or have been deployed in force. Each and every Hellion is equipped with their own custom high-performance exo-suit, and are capable of extreme feats of Magister power. You don't see the Hellions coming and you rarely survive the day if they do. In the entire Magistracy there is only a total of one thousand registered Hellions at a time.

BlackHeart dual core amplifier, S-royal class - Around ten years ago a massive amount of funding was poured into all fields of AMP technology; the source of the funding was unknown at first but it seemed limitless. Within two years a total of three custom S-ROYAL class amplifiers were created and shipped off to an undisclosed location. These three AMPs were considered so potentially powerful that they were barely considered allowed for battle; for fear of universal backlash. The BlackHeart dual core belongs to the heir apparent, Ararus. It's linked to two, yes two separate rifts. Each absorbing the full brunt of a Quasar's jet stream. The AMP's rifts are normally closed until Ararus uses his AMP but once it's turned on it's a bad deal for anyone involved. The insane amount of energy flowing through the two rifts is actually more then any Magister can handle physically, but with a carefully controlled technique and power Ararus is able to fill his body to the brim constantly by venting just enough energy to keep it stable at all times. This allows him to unleash mass waves of destruction at all times and quickly, and as the leader of the Hellion Brigade that's his job. Although there is no way in hell he can mask his presence with his AMP on.
Title: Re: Magistracy R&D
Post by: Kalorph_ on April 27, 2012, 01:17:04 AM
Magisters were approved; so look at this shit.

Verunas Capital/Super-capital: Forming the main bulk of the "sword" fleet; the Magister's offensive division of their fleet the Verunas is a monster when it comes to letting hell rain down on the enemy. Each one is equipped with it's own RIFT network and and a LARGE battery of swarm, tyrant, and halaex cannons. Their generator is a scaled down version of the Deity's RIFT reactor, and can easily produce enough energy to power the ship.
(http://fc00.deviantart.net/fs70/f/2012/057/5/5/novus_aeterno___verunas_fortress_class_final_by_phoenix_06-d4r0rml.jpg)

Goliath Capital/Super-capital: The main ship in the "shield" fleet; the division responsible for planetary bombardment, planet protection, and anti-titan operations. Equipped with a single forward facing FOA along with a RIFT network, swarm, and tyrant cannons. Similar to the Verunas they are powered by a scaled down version of the Deity's RIFT reactor. They are equipped with heavier armor and shielding; as they are commonly the vanguards of the Magister fleet.
(http://fc06.deviantart.net/fs70/i/2012/069/f/0/spearhead_dreadnaughts_by_julian399-d30q5ux.jpg)
Title: Re: Magistracy R&D
Post by: @Pokemon Master Red on April 27, 2012, 09:32:41 AM
Approved!
Title: Re: Magistracy R&D
Post by: Queen Bright on April 27, 2012, 11:20:59 AM
They work by creating a semi-permanent micro-rift in the dimension wall in the heart of the AMP
If this takes a lvl6 magic user to do, there's no way a small piece of tech can do so. No.

Quote
Dimensional radiation was a problem during the testing phases of the amplifiers; but after a few years of practice it's become another energy that the Magister are capable re-purposing.
Same as above, too powerful for tech, if by magic it takes a lvl6 user.

Quote
Wards have been constantly placed by every single Magister to ever be born or serve on the Deity and this leads to a grand total of seven-hundred and eighty-eight million wards placed on the first layer of armor. These wards help the armor disperse kinetic energy and resist energy based attacks.
And how do they cast wards if wards are a spell requiring magic, huh? A ward isn't something plain energy could create.

WARDS
Quote
Most spells, when cast, have an effect which takes place immediately. In a warding spell, the spell effect is instead woven together with an object or creature. The resulting ward functions similarly to an enchantment, and can be activated later under certain conditions. Unlike enchantments, wards simply attach themselves to their target; they do not actually alter it.

Wards are permanent. They require intricate construction; nonmagical aids such as runes and tattoos are usually employed to help guide their creation. Wards are very difficult to remove without damaging the object or creature they have been placed on.

Some applications of warding include magical locks and traps, guardian runes, augmentations to magic barriers, certain powerful seals, and curses.

Let's see... It was agreed that Magister 'magic' can't cast enchantments, can't cast spells that require spellcraft, thus would not be able to cast Wards which are the sisters to enchantments. Your first layer cannot be approved.
Title: Re: Magistracy R&D
Post by: Kalorph_ on April 27, 2012, 12:42:48 PM
Hikaru; not every single thing that has the same name is the SAME thing. If you'd stop and think for a second and take into account the Magister's would have their OWN version for simple spells and the like it would instantly solve the problem. But hoping you'd stop and think is just useless, eh?

Since when does it take a level six magic user to travel between dimension? All a rift is; is a permanent portal between two. Not my fault it took all of Hikaru's power to open a rift; maybe she's just getting old. ;D

ALSO

It was agreed that Magister's enchantments would fade away with time; unlike magic enchantments. This is only due to energy dissipation, and the law of entropy. They can easily be refortified with new energy and "re-charged" annually.
Title: Re: Magistracy R&D
Post by: Queen Bright on April 27, 2012, 05:12:11 PM
Um no... it was no enchantments as that's spellcraft.

As for your rift, travel between dimensions is not messing with the dimensional wall. Changing/ripping/tearing/making holes in the dimensional wall is the lvl6 skill. I asked K2 before I ever did it and he said it is limited to level 6. So if it takes a level 6 magic user, then technology definitely can't do it without enough power to back it up.
Title: Re: Magistracy R&D
Post by: @Pokemon Master Red on April 27, 2012, 08:56:12 PM
Um...Er...That's how ID-Gates have always worked. They rip apart the boundaries between dimensions. In fact I even explained this to you before, I think(it was when I was explaining the 'Between' phenomena it creates to you and K2 a while back).
Title: Re: Magistracy R&D
Post by: Kalorph_ on April 28, 2012, 12:29:14 PM
You created a gigantic PERMANENT rift; I'm creating temporary MICRO rifts; the size of a molecule to an atom.

And that's for MAGIC Hikaru; you pretty much brute forced a dimensional wall. Technology isn't about hitting things with a mass amount of power and hoping things work; it's more akin to a scalpel then your stick of dynamite. Given the right technology; anything can be done.

Magister's would have their own form of enchanting; it would be infusing an item with energy and a directive. This energy could make it so the item; in this case. Was more durable; or caught on fire according to the wielder's thoughts.

Military grade armor - The mass produced armor of the Magister military is a high-grade piece of equipment. Each and every version is equipped with it's own personal tactical VI; these VI's provide tactical support to the wearer and patch him into the collective VI hive-mind. A function that is only available as long as their is multiple copies of the armor nearby. This network feeds each unique VI with the collective intelligence of every nearby connected VI. This would allow for greatly improved awareness and information gathering; as long as one Magister has seen you or knows what is going on. ALL of them know what is going on. The armor is also equipped with it's own on-board nanite-medical system. These nanites repair the suit and the wearer at a molecular level, and have been the reason a lot of Magister soldiers make it off the field. Capable of repairing full limb loss and any organ damage; although they cannot bring a soldier back to life. Once they're flat-lined and the brain is dead or destroyed; the soldier is done for. They are also equipped with accuracy enhancing programs and auto-reflex system; the auto-reflex systems are controlled by the VI and have access to the network. If you're trying to sneak up on a Magister, but another one knows where you are and that you're about to fire. The target Magister's armor will move itself and the wearer out of harms way; as long as they're aware of what is about to happen.

LETUM firearms - The LETUM class firearms aren't really a brand or a single type of firearm, but a line of weapons only available in the Magistracy. They are wireless and work by being fed energy by the Magister using it; this allows for the Magister to be able to choose which energy type or "ammo" they wish to use at the drop of a dime. Reloading isn't a factor as the Magister himself is the magazine, and as long as he doesn't run out of energy the gun wont either. Equipped with an energy to matter conversion device at the end of the barrel this allows for even more variety when it comes down to the ammunition. It can either be a kinetic or energy based projectile weapon.
(http://th09.deviantart.net/fs47/PRE/i/2009/167/a/0/Less_then_thought_by_thedarkestseason.jpg)
Magistracy trooper holding a LETUM firearm; armor is usually customized by the wearer but the color has be burnt off by the fierce battle.

Demi Sub-Titan - The Demi class are the bastard sons of the Deity; smaller and little less dangerous but not by much. They're practically the same as the Deity and have been in service just as long.

Anti-Magic infusion device - This is a wonderful piece of technology purposely created after reports of the insane power's of the magic user in the galaxy next door. It works by creating a common anti-magic field; but it also infuses any matter within that field with AM properties, and this causes that matter to project it's own AM field. It works on any form of matter and that includes the living kind; it would be terrible for a magic user to be caught in one of these fields; as they own body would prevent magic use. The field doesn't fade with time, and the Magister's haven't really cared to research a cure.
Title: Re: Magistracy R&D
Post by: K2 on May 01, 2012, 10:20:51 AM
Will review this tech when I get home. There is a difference between small, temporary rips and big rips. But even that would have its own set of problems.
Title: Re: Magistracy R&D
Post by: K2 on May 01, 2012, 06:32:44 PM
Right, so let's get started here. Everyone take a moment, grab some popcorn, and take a breather, I have a feeling this is gonna be a long post full of science. And magic. And stuff.

Right, first let's tackle Dimensional Rips.

I usually don't think of a physical rip in the structure of a dimension when I hear that term, though Hik did use it in that sense when she ripped a hole in the Aralang Prison Dimension and proceeded to move it, connecting it to the core. Obviously that took a Level 6 user and was pretty much permanent until Fatet and Animas undid it. Actually, if memory serves, the prison dimension was destroyed or something and they just constructed a new wall for the Outerverse's missing portion.

A dimensional portal of some sorts is different. While it's impossible to metaphysically "rip" through dimensions in the sense of what Jump Drives do to space, IE taking a sort of shortcut through space by ripping through it's fabrics, it is possible to portal -- Cease existing in one point on the dimensional plane and simitaniously start existing at another. I assume this is what ID-Gates and the like do and for the sake of convenience I suppose this COULD be called a rip in dimensions but that would get kind of confusing.

AMPs could work this way as well, but a portal should not be confused with Hik's method of literally tearing a hole within the dimension. It should also be noted that between dimensions, there is a sort of empty space in which all the dimensions rotate the Dimensional Cores. This place is full of dangerous radiation. But if AMPs use a portal this is nothing to worry about.

Same for Deity class.

Layer one defense approved, looks like a fun challenge.
I do need more detail on how level two defense shields work.
Layer three approved, quite the brilliant design, but for curiosity's sake, what happens to the kinetic energy absorbed by these support beams?

RIFT network - Take into account what I said about rifts above. Other than that, approved.

AEGIS approved.

What is the range of the Specter Field? And how does it cause this displacement?

FOA - Woah wait. How much firing is required to destroy a planet?
Swarm approved.
Tyrant approved.

Rift Cannon... That's a tough one. The Cores absorb excess dimensional energy, but I don't think we've ever discussed rather or not they absorb dimensional radiation. Actually that's a very good question. Regardless dimensional radiation is deadly to pretty much anyone and can move through most shielding so this one is a no for me unless you can find a way to weaken it. Actually, wait... This and the Halaex backlash cannon both remind me of my Mini-Sea Blast. I'll approve these two given conditions similar to that one's conditions. It requires like 20 IC posts to activate and, in my case, destroys like the entire battlefield, my side included. Come up with some similarly drastic weakness and I'll approve.

Hellions approved.
BlackHeart approved, though I'm quite hesitant.

Verenus and Goliath approved.

Military Grade Armor approved.

LETUM approved, Demi approved.

AMI approved, but I'm assuming any object producing an AM field need only to come under contact of an AAM field and it'll be reversed.
Title: Re: Magistracy R&D
Post by: @Pokemon Master Red on May 01, 2012, 10:57:22 PM
No, I've explained it to you before. The ID-Gate works by brute-forcing its way past the dimensional walls or boundaries separating different dimensions, literally breaking them apart(doing this creates a 'Between', which is the blue space things traveling through a ID-Gate go through before reaching the other sid, and are dangerous to travel through if you touch the 'walls'). I suppose it'd be inaccurate to say it rips through dimensions so much as sledgehammers its way through causing a lot of damage(for the matter,  only reason Mechera keep using it is because they're unaware that's what it does to work).
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 03, 2012, 12:39:04 PM
I do need more detail on how level two defense shields work.
Layer three approved, quite the brilliant design, but for curiosity's sake, what happens to the kinetic energy absorbed by these support beams?

What is the range of the Specter Field? And how does it cause this displacement?

FOA - Woah wait. How much firing is required to destroy a planet?

Rift Cannon... That's a tough one. The Cores absorb excess dimensional energy, but I don't think we've ever discussed rather or not they absorb dimensional radiation. Actually that's a very good question. Regardless dimensional radiation is deadly to pretty much anyone and can move through most shielding so this one is a no for me unless you can find a way to weaken it. Actually, wait... This and the Halaex backlash cannon both remind me of my Mini-Sea Blast. I'll approve these two given conditions similar to that one's conditions. It requires like 20 IC posts to activate and, in my case, destroys like the entire battlefield, my side included. Come up with some similarly drastic weakness and I'll approve.

AMI approved, but I'm assuming any object producing an AM field need only to come under contact of an AAM field and it'll be reversed.

Specter field: By creating a field of energy that causes any sort of electromagnetic, magical, or energetic scanning devices to warp around them and not detect their presence. Big enough to cover the Deity; which is world sized.

FOA: A single shot; this fire a skyscraper sized solid slug of metal at 149,896,229 m/s; this would produce enough kinetic force to literally shatter the planet. If the planet is too big to shatter; it'll create an extinction level explosion on the surface.

Rift Cannon: Dimensional radiation is just another form of energy, and the Magister's are capable of absorbing and reconverting any sort of energy. At first it was a deadly game but the Magister's have mastered the use of it. It would be a directed shot and wouldn't spread over the entirety of a battlefield, but I was going to say about ten posts.

AMI: Not entirely; an AAM field would suppress the "infected" matter's current ability to produce an AM field but wouldn't reverse the affects. The part of the field that causes AM creation for infected matter isn't affected by an AAM field; as it's another technology all-together.


We've have dimension portals for YEARS. Hell; Gaser's animite or some shit like that created portals to another dimension. Hell Gates created portals to another dimension. We've had dimensional rifts/portals since BEFORE Hikaru did that stunt. I never understood why it took that much power to make shit we've had since GE.
Title: Re: Magistracy R&D
Post by: K2 on May 08, 2012, 03:25:41 PM
Specter approved.
FOA... No. Not without one hell of a charge time and, y'know, other things to make it weaker.

Rift Cannon - The problem is Dimensional Radiation passes through shields and what not. It's almost like a refined wave of destruction, only different. Considering dimensional energy itself is a mix of Creation and Destruction, the radiation is like the leftover excess of that, making it very powerful. Ten posts is fine but it still feels too powerful.

AMI - So what you're saying is the moment the AAM field is gone the AM field is created again? Or rather, takes dominance again?

We're not disputing dimensional portals, the point was it'd have to be a portal, not a literal rip in the dimensions. More of a metaphysical one.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 08, 2012, 04:37:14 PM
Rift/Portals. Same thing; all a portal is a neater shaped one. Portals have always been physical and you can't say otherwise five seasons into the RP, and even if Hikaru's concept was made IC it would be contradicting already IC concepts. Ergo the newest one should be ditched.

Considering the size of the Deity all that would be needed would be big magnets; these it can easily fit. Powered by a dimension of pure energy as well.

AMI - If the AAM field had a stronger power source then the original AMI field yes; otherwise it would never have left the dominant position.

Halaex cannon - I disagree; it wouldn't at all create a blast big enough to destroy an entire battlefield. It's an insanely precise weapon and that is why it's dangerous. It penetrates shielding and armor before destroying the internal parts of a ship; it's the same level of energy used as in a nuclear fusion based weapon. The only difference is how the energy is used. Fight smarter, not harder.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 09, 2012, 02:22:03 PM
Le' bump.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 09, 2012, 03:40:42 PM
I just realized the way the backlash cannon is worded makes it a bit overpowered; it doesn't literally create a sun. It creates a high-powered nuclear fusion reaction, and while not sun sized at the least it can create a very large explosion. One easily capable of destroying a large chunk of a Titan and dispatching a super-capital in a single shot. This is due to the internal explosion; as no ship would have armor plating on the inside of their ship, and it cannot destroy an entire world in one explosion. Hitting a ship from the inside would wreak havoc on the major systems on board; a well aimed shot could destroy their reactor and cause an even large explosion. This is the reason it's so deadly to ships. For a planet the loss of matter would cause the planet to die eventually. Just imagine a planet with a gigantic chunk just ripped out of it. It's not a world sized explosion.
Title: Re: Magistracy R&D
Post by: K2 on May 09, 2012, 03:49:07 PM

Rift/Portals are fine.
Deity approved.
AMI approved.
I'm not understanding with Halaex. Is it pure dimensional radiation or is it radiation converted to Magister energy?
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 09, 2012, 03:51:32 PM
The Halaex is an energy/matter beam; it doesn't use dimensional radiation.
Title: Re: Magistracy R&D
Post by: K2 on May 09, 2012, 04:08:39 PM
Approved.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 09, 2012, 11:17:20 PM
Arti-Cores - After thousands of years of core research the Magistracy has effectively created powerful over sized bio-organic cores. These arti-cores can process and store thousands of times more energy then any Magister to date, and while they lack the sentience behind the power that makes it truly dangerous an arti-core is an efficient tool. Especially when inserted into ACM interface technology they are weapons of mass destruction.

ACM interfaces - Arti-core to Magister interfaces allow for a singular Magister to connect himself to the bio-ogranic arti-core; allowing for complete control over it's pool of energy and conversion processes.

Ark class super-capital - A one of the kind arti-core powered vessel; VERY heavily armored and only equipped with one over-sized halaex cannon in it's mid-section. It does however have an extremely powerful and unique "Eye of Andromeda" weapon located at the apex of it's halo. This weapon is a focal point for any sort of external use of arti-core energy. This means it's the medium for extremely complex and powerful Magister power, and any perks that entails. It's own arti-core is equipped with it's own custom AMP. The Pride of Andromeda; one of the three royal S class AMPS. It is however equipped with a rift network, a specter field, and it's own personal AEGIS device.
(http://images.wikia.com/sinsofasolarempire/images/e/e1/CoronataTitan.jpg)

Pride of Andromeda AMP - This over sized amplifier to go along with the over sized arti-core is connected to thousands of different power-production facilities. Some natural and some artificial. These facilities range from solar-energy harvesting Dyson networks built around stars, to over the top geo-thermal generators built deep underground inside the core of worlds. It's power output rivals that of the Blackheart AMP, but the arti-core is large enough to fully use all the energy provided.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 13, 2012, 11:03:35 AM
Le' bump.
Title: Re: Magistracy R&D
Post by: K2 on May 17, 2012, 01:29:43 PM
Approved.
Title: Re: Magistracy R&D
Post by: @Pokemon Master Red on May 17, 2012, 02:24:45 PM
Graaaah I kinda wanted to use that image. Advent are awesome. ;_;
Approved nonetheless, sorry for the wait.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 17, 2012, 10:53:00 PM
Three-point drive - The Magistracy doesn't actually rely on FTL drives to travel across the universe; they use a three-point dimensional technique that allows for them to cross vast distances on same amount of energy per trip. By first traveling out of the dimension and stopping for a total of a plank time inside another dimension, and finally traveling back into the SP verse but in another point in space. This entire process takes little over a second. Distance is never a variable for the TPD.
Title: Re: Magistracy R&D
Post by: @Pokemon Master Red on May 17, 2012, 11:00:30 PM
A roundabout, but extremely cunning, manner of travel. I approve of this greatly, both as a Mod and RPer.
Title: Re: Magistracy R&D
Post by: Queen Bright on May 18, 2012, 01:13:52 AM
Three-point drive - The Magistracy doesn't actually rely on FTL drives to travel across the universe; they use a three-point dimensional technique that allows for them to cross vast distances on same amount of energy per trip. By first traveling out of the dimension and stopping for a total of a plank time inside another dimension, and finally traveling back into the SP verse but in another point in space. This entire process takes little over a second. Distance is never a variable for the TPD.

No. A second is too fast. Travel should NOT be instantaneous. Change the length of time.
Title: Re: Magistracy R&D
Post by: Admiral Regis Hermitage on May 18, 2012, 01:55:12 AM
TPD Approved
Title: Re: Magistracy R&D
Post by: @Pokemon Master Red on May 18, 2012, 05:08:53 AM
Three-point drive - The Magistracy doesn't actually rely on FTL drives to travel across the universe; they use a three-point dimensional technique that allows for them to cross vast distances on same amount of energy per trip. By first traveling out of the dimension and stopping for a total of a plank time inside another dimension, and finally traveling back into the SP verse but in another point in space. This entire process takes little over a second. Distance is never a variable for the TPD.

No. A second is too fast. Travel should NOT be instantaneous. Change the length of time.
Hik, we already HAVE faster than that...Such as Teleportation. Or portals. Plus, a second by definition is not instant. There's nothing wrong with this tech.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 18, 2012, 06:30:15 AM
You're a gigantic hypocrite Hikaru.

Last time I checked you defended jump drives; which are faster then this. They literally have a plank time speed. Which is so fast that it's NEARLY instant, but nothing can be truly instant.
Title: Re: Magistracy R&D
Post by: Queen Bright on May 18, 2012, 09:10:37 AM
Travel should not be instantaneous. They can appear instant, but in reality not be. Teleportation is not even instant, it appears it, but one can stop someone in the process of teleporting each step of the way. Your drive needs to take enough time, the further the distance, the longer the time to where it can be countered. It can appear instant, just can not literally be instant.

And no, I did not.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 18, 2012, 10:45:23 PM
Hikaru; you didn't even understand the technology before you denied it.

By exiting the dimension distance is no longer an issue. You'd have to spend the same amount of energy to renter a dimension at ANY point in space; therefore distance is cut from the equation.
Title: Re: Magistracy R&D
Post by: Queen Bright on May 19, 2012, 10:38:51 AM
Distance would not be cut from the equation. You still have distance to even exit the damn dimension.
Title: Re: Magistracy R&D
Post by: @Pokemon Master Red on May 19, 2012, 11:34:17 AM
Hik, while this is true, the fact is that through this method its a pure constant, and quite frankly a very small one comparatively. By using this method, it would take no longer to move a inch as 50000 miles. And really, the distance traveled would amount to a few atoms at most, probably less, in between each portal. The most of the distance traveled is just moving to and out of the portal you made five feet in front of your ship.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 19, 2012, 12:18:58 PM
No portals are involved. There is also no PHYSICAL exit for dimension, as the walls are metaphysical and in theory you can exit a dimension from ANY point in space. You could also theoretically ENTER a dimension at any point in space.

This is a teleportation technology; they teleport out of the dimension. Which takes plank time, and then teleport back into the dimension. Which takes plank time.

In general a little over a second passes between their reappearance in the SP verse.
Title: Re: Magistracy R&D
Post by: Queen Bright on May 19, 2012, 01:37:19 PM
Our dimensions aren't those kind of dimensions. They're an area larger than a Universe. The way you're talking dimension is the IRL version. So no this would not work without any distance done unless it's portals like Red says. Metaphysical or not, a dimension does not go any point in space as they aren't those kinds of dimensions. As long as we've been using dimensions on the site Orph and here you're trying to treat it like the IRL version? Umm no.

And if it's teleportation then it would take more energy  than you're capable of without taking time to charge. ESPECIALLY dimensional teleportation as K2 has said before that takes even more energy and charging time for Technology.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 19, 2012, 03:45:07 PM
None of what you just said made sense either grammatically or scientifically.

Last time I was aware a dimension was any sort of plane outside of the multiverse. Since when was it ever hard to travel between dimensions? Aralangs did it easier then shit, magic users do it easier then shit, HELL. A fucking drift gate was a dimensional portal, and that's been around since GE. A full gigantic portal between dimensions that could be created on the fucking fly.
You guys tried to introduce a lot of IC concepts without checking your own fucking backstory and the technology and concepts already in fucking place. That's an amateur mistake.
Title: Re: Magistracy R&D
Post by: Queen Bright on May 19, 2012, 05:07:49 PM
Don't insult my own grammar unless you insult your own, prick. It makes sense if you had a brain.

Dimensional portals require great power.

Quote from: K2323_Old
Spell Name: Dimension Teleportation
Spell Level: Advanced
Type Of Magic: Teleportation
Spell Description: Teleportation outside a dimension (where the game is played) is a more advanced spell

Dimensional Travel whether through portals, teleportation, or any other method has ALWAYS taken more power/skill/concentration/magic/tech. Regular teleportation tech can do easily if given the right method... Dimensional teleportation however needs a limit and charge time, and you cannot do it so easy.

Also, explain exactly how tech can telelport. I know how tech makes portals, and I know how it does other things. But for it to copy the magics way of teleportation? NEEDS A DAMN EXPLANATION.
Title: Re: Magistracy R&D
Post by: @Pokemon Master Red on May 19, 2012, 06:28:33 PM
...Hik, what? Your asking how Tech can teleport, something that is considered to be a universal technology anyways for all empires who want it? Really? REALLY? Who said it copied magic anyways, teleportation is one of the most common Science Fiction techs there is. Presumably technological empires have had it since before they knew magic even existed.
Title: Re: Magistracy R&D
Post by: Admiral Regis Hermitage on May 20, 2012, 12:37:43 AM
...Hik, what? Your asking how Tech can teleport, something that is considered to be a universal technology anyways for all empires who want it? Really? REALLY? Who said it copied magic anyways, teleportation is one of the most common Science Fiction techs there is. Presumably technological empires have had it since before they knew magic even existed.

Indeed. Teleportation Drives have been around as long as Sci-Fi has existed. Even Halo has them.
Title: Re: Magistracy R&D
Post by: Queen Bright on May 20, 2012, 03:24:15 PM
Not on SP... everyone uses portals. There has been no teleportation tech requested except by Gaser and myself at one point. I want your version of how YOUR large fleet teleports. Because as it is, not taking into account the energy needed, the complexity of what you're trying to do and the other things you need for dimensional travel. There's also the size of the ship you're trying to teleport in the first place.

The bigger the ship the more complex it should be and the more energy and resources it should take. Which would NOT take the few seconds you want.

Edit it or no approval based on what we already HAVE as rules in the RP about dimensional travel.  Teleporation for technology is much more advanced than it is for magic. No "Oh it's futuristic tech so it works." Like your normal Sci-fi.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 20, 2012, 04:53:55 PM
I've had teleportation technology since GE, and I used it when I ran the Archive. I also find it funny that all it took for Gaser to get teleportation tech was a basic summary of what it did. You only seem to actually make me fully detail shit.

Derp; the bigger the ship the more energy it would take to teleport. But the distance isn't a variable. It has a charge time too; it's not like I can just teleport anywhere instantly. Fucks sake; use your common sense.
Title: Re: Magistracy R&D
Post by: Queen Bright on May 21, 2012, 03:51:16 PM
That still doesn't change the fact that going outside of the SP dimension and coming back inside it isn't going to let you go to any point. The SP dimension does NOT extend the entire Dimensional Plane. You go outside of it, it's only so big. But it's also only so small, not small enough to speed anywhere in a second.  Distance WOULD MAKE A DIFFERENCE.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 21, 2012, 03:58:42 PM
...

That would actually work more in my case; a dimension isn't a literally physical thing. You can't see it once your outside it; at least you shouldn't be able too.

Plus I'm pretty sure space wouldn't exist outside of a dimension/universe. If it did then you could literally create a wormhole and go anywhere easily. If space didn't exist; the concept of DISTANCE doesn't either. You're not even really understanding the technology before you even try to disapprove it.
Title: Re: Magistracy R&D
Post by: Queen Bright on May 21, 2012, 04:05:35 PM
You misunderstood what I said. It IS A PHYSICAL THING. It's like a Universe only larger. We don't use the IRL definition of Dimension on SP. We never have.
And once you're outside it you'd be in between dimensions in the dimensional radiation in other words DEAD. Unless you traveled to a different dimension and not just 'outside.' Distance would be even LONGER. We're not talking lightyears like it takes to travel the universe, we're talking even longer due to it being a DIMENSION.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 21, 2012, 11:02:27 PM
Then I misunderstood how we had existence set up; in-between parallel universes would be the better option.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 24, 2012, 05:52:58 PM
There should be a three day rule for a disapproval.
Title: Re: Magistracy R&D
Post by: Queen Bright on May 24, 2012, 05:58:44 PM
Parallel universe doesn't help your case when that's not how it works either. 
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 24, 2012, 06:08:26 PM
Would you mind providing an actual reasoning?

You know..intelligently and thought out; instead of just saying "that's not how it works." Because apparently the fucking structure of existence got butt fucked while I was looking the other god damned way.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 24, 2012, 08:11:13 PM
Atomic and molecular scanner and duplication - A relatively simple concept in theory but one a lot more complex in actual practice, and one that relies heavily on the Magister natural abilities and their advanced technology. First off a scanner is powered by energy imprinted by a Magister, and after the energy makes contact seamlessly with every bit of matter that there is to scan an extremely elaborate blueprint is made of it's atomic and molecular structure. The energy also reveals any presence of magic or other supernatural elements. With the blueprint the material or item can easily be duplicated perfectly, but the Magister's can only duplicate what they have access too. They can't duplicate magical spells; as they aren't magical in nature.
Title: Re: Magistracy R&D
Post by: K2 on May 26, 2012, 02:50:32 PM
Dimensions are physical. Dimensional Teleportation/travel between dimensions/whatever is possible and can be done in hardly any time at all, as seen with the Aralangs, if done right, but it DOES take up A LOT of power. (See this topic: http://shatteredplanes.com/forum/index.php?topic=369.0) You're right in saying that travel between Parallel Universes would be the better alternative. This never seemed to cost the Aralangs nearly as much power, considering they meshed their forces, combining strengths with parallel Aralangs to create a larger army.

That said, travel between parallel universes has always required some sort of "bridge" or link. Some way to connect to the other universe. A wormhole or something. We've always said that the probability is greatly higher that, picked at random, visiting another universe would mean reaching one that has no life in it. Only a handful of universes likely hold parallel life to our own. So, this makes your technology all the more favorable as you are not likely to encounter unfavorable results, such as warping into a battle of some sorts in the secondary universe.

This will still require energy, but not as much as Dimensions, and it does cause distance to be a constant. And that aside, Jump Drives are quicker than this all together so I don't see what the big deal is.

Atomic and Molecular Scanner and Duplication... assuming it probably uses exotic particles, no? Regardless, approved.
Title: Re: Magistracy R&D
Post by: Kalorph_ on May 28, 2012, 02:23:50 PM
More then likely; only thing I could think of that is energetic and small enough.