Shattered Planes Archives (Seasons 4 & 5)
The Hub => The Library [ A R C H I V E ] => Staff Updates => Grimoire => Topic started by: UnStellar on August 21, 2012, 11:07:03 PM
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I've always wondered about this.
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Teleporting is disappearing and reappearing somewhere else instantly. Portals are stepping through a hole. To put them basically, anyhow.
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I look at portals similar to the theory behind a wormhole. Space is distorted in the point of origin and the destination to touch, creating a hole that is covered by the portal, making the portal itself a door into and out of a wormhole.
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So there are two ways to distort space? Teleportation or portals depending on how you feel?
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Teleportation isn't really distorting space. I mean I guess you could do it that way but it really doesn't have to have anything to do with distorting anything. Simply your here one milisecond and there the next. And Nis is very much correct with hisVirus explanation; actually, in a few ways, wormhole and portal would be pretty much synonymous.
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Wormhole would just be the plain hole. Portals are more, holes with doors. lol
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Teleportation is point to point travel and NEARLY instantaneous. Disappearing from one point and reappearing in another point. However you normally need to know the location you're going to by having already been there, or having a really good idea where through visualization and detailed explanation. Like you can't just teleport to something you've been told if all you have to go by is a coordinates unless your character knows every coordinates of existence.
There are ways around this however, like if you say- sense something in the point you need to teleport to. Using that as a guide you can teleport but would not know the location until you're there. Once there, it becomes a place you can teleport to. You cannot unknowingly teleport to just somewhere random. Like "So and so teleported without a destination," this would not work and would not even be considered a botched teleportation as the spell or even technology would not know where to go and you'd just remain there. Which for a good example is why K2 had to use a dimensional PORTAL though we call it teleportation to originally get to the Mortal Dimension years back.
PORTALS on the other hand are as people have explained, doors; Rips through the very fabric of existence and dimensions whether clean, a physical door or completely ripped. In magic portals you DO NOT always need to know your location. You can create a portal to any random coordinates or location just by thinking it. Of course it can still work through visualization if you DO want to know your location. However you don't need to have already been there, sensed something as a lead, or need enough information about the location in general.
Portals also use less energy depending on the distance and are less instantaneous than Teleportation. Also, where Teleportation cannot be blocked unless in an AT field (magic or tech), portals can be blocked by raising other portals, spells, or other such effects that are more than just an AP field. Simply by closing the door as well. If tried on Teleportation, the effect is too instantaneous to be affected.
BOTH can be botched, however if a portal is botched, you're just stuck where you are parts of you in both places as there is no 'in between' you have to go through. If a teleportation is bothced and the split second in-between is botched, you get pulled to Deletrius the land of the lost. Also, barriers can stop portals due to the area of effect, but they cannot stop teleportation unless laced with the counter spell against it.
ALSO another thing. If you want to teleport more than just yourself to include say, a group, another person, or even a planet. You require more energy, focus, and concentration and it becomes a 'mass teleportation.' Depending on the distance can also use more energy and exhaust you. Like if it was a dimensional one.
BUT if you use a portal, it's just a contact and more than one person can go through at a time depending upon size, with distance not being a factor in how much energy you expend. Less exhaustion on the mage. Portals will also remain open until you close them.
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Thanks Hikaru, really clears things up. Much appreciated.
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Hikaru explained it perfectly. I do also want to add that Portals can be used for more than just transportation, you can also use them as weapons, or tools to make your attacks/tactics even stronger. For example, let's say you have some cannon or ship somewhere, and you're in a fight. You could open up with some massive ability that eats up everything and tears the very fabric of space/time, or you could spend a fraction of the energy by opening a portal at the end of the barrel of said cannon/ship's weaponry, and then open fire. This also can give your character some much needed maneuverability as well, considering they won't have to be in one place putting energy into an attack, where it's simple just opening a portal and then fire. While that's going on, you could be getting something else all ready to go.
There's also ways where portals are your primary mode of attacking, like Faotemaru once did before he became an embodiment and went all 'Epoch Circle' all over the place. Open one input portal, open a number of output portals, stab a spear/sword/fire a beam through said input portal, and you suddenly have a storm of attacks going every which way.
Man, I just like portals. Teleportation is boring by itself for me.
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opening a portal at the end of the barrel of said cannon/ship's weaponry
<3 Nyx Cross G-Cannon