Job Magic, Once the only way to wield this now forgotten magic was to contact to the Book of Job, much like revelation. However, the cost of contracting was that you became one of three beasts. Once your contact was finished, the book absorbed you into the very spirit of this beast. You became part of it, and you, yourself ended. This continued for a long time, until three contacted at once, three friends, two men, and one women. Contracted for the magic. Their reasons are lost to time, even themselves.
However, once they finished their contact, they refused to be absorbed. They fought with the beast they had become, the rent the very space they were in until the beast they were going to be absorbed into, and now looked just like were dead. However, instead they absorbed the beasts, and the magic. They lost a bit of themselves that day.
Even though they fought hard for their freedom, in no small way Job Magic had them, forever. You see, they became Job Magic itself, and they serve the one who the pledge Job Magic to. With their Blood, they would pledge their Magic to the one whose patience and curiosity would win their hearts.
Job Magic User: Sliph
The Summons:
Ziz: A magnificent raptor of yellow, blue and black coloring. This beat is highly intelligent, and is a creature of true weather. Like all three Job Beasts, the Ziz has four forms. That of the raptor, that of a complete atmosphere, that of a tattoo, and that of a humanoid. Lightning, clouds, wind are this beast specialty, and grants the user of Job Magic great power over these natural weather phenomena. Loves to dance, and is an avid Raver. Its tattoo form is a simple raptor with its wings full stretched over the User’s back.
Leviathan: A monstrous serpent of many different blue hues. This beast is highly intelligent , and is a creature of true bodies of water. Like all three Job beasts, the Leviathan has four forms. That of a serpent, that of a full ocean, rivers, and lakes, that of a tattoo, and that of a humanoid. Water, Coral, Ice, all manner of ocean, river and lake things are this beast’s specialty, and grants the user of Job Magic great power over these natural phenomena. Loves fishing. Its tattoo form is of a serpent coiled around the User’s left upper arm.
Behemoth: A colossal beast of black and red hues. This beast is highly intelligent, and is a creature of earth and lava. Like all three Job Beasts. The Behemoth has four forms. That of a Beast, that of a complete rocky planet, mountains, valleys, dried rivers, dried lakes, dried oceans, and mountains, that of a tattoo, and that of a humanoid. Mountains, lava, magma, quakes are this beast specialty, and grants the User of Job Magic great power over these natural phenomena. Loves Treasure hunting, and is a metal detector fan. Its tattoo form is a Beast outline on the User’s right shoulder.
Gate of Shoel: Opens up Shoel the holding place of those vanquished by the wielder of Job Magic, bound by its magic, those killed by Job Magic can be compelled as a “Shade†to fight. This prevents the deceased from going to the North or the South, and it does not allow for them to interact with anything the Wielder does not wish them to interact with. They are summoned as Shades with limited free will, the gate itself acts as their MPO, allowing the user of Job Magic to force the Shade to cast a spell, as condemn them back into the gate.
A note on the Humanoid forms of the summons: The Humanoid forms can exist at the same time the beasts are in one of the other three states, and they can go any distance away from this. The humanoid form, does not hold any of their magic and it merely a shell from which they communicate and can view the realms.
To be expanded upon:
The Curses:
Eliphaz's Boils
Bildad's Whirlwind
Zophar's Famine
Sitidos’ Death
Substances:
Youth Water
Potter’s Ash
Ziz’s Lightning
Leviathan Maelstrom:
Behemoth Lava
Enchantments:
Elihu's Mediation
Suffering Endurance
Suffers Silence
Dinah’s Prosperity