Author Topic: SP DND  (Read 5974 times)

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Offline @Pokemon Master Red

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Re: SP DND
« Reply #50 on: January 17, 2013, 10:56:44 PM »
Sara Coal

Female Half-Dragon Human Barbarian 2
Neutral Good

Strength    24   (+7)
Dexterity    16   (+3)
Constitution    20   (+5)
Intelligence    17   (+3)
Wisdom    14   (+2)
Charisma    15   (+2)
   
Size:    Medium
Height:    5' 0"
Weight:    240 lb
Skin:    Pale
Eyes:    Blue
Hair:    Black Wavy

Total Hit Points: 30

Speed: 30 feet [armor] [barbarian]

Armor Class: 23 = 10 +4 [scale] +2 [heavy steel] +3 [dexterity] +4 [half-dragon]

    Touch AC: 13
    Flat-footed: 23 [uncanny dodge]

Initiative modifier:   +3   = +3 [dexterity]
Fortitude save:   +8   = 3 [base] +5 [constitution]
Reflex save:   +3   = 0 [base] +3 [dexterity]
Will save:   +2   = 0 [base] +2 [wisdom]
Attack (handheld):   +9   = 2 [base] +7 [strength]
Attack (unarmed):   +9   = 2 [base] +7 [strength]
Attack (missile):   +5   = 2 [base] +3 [dexterity]
Grapple check:   +9   = 2 [base] +7 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   233 lb. or less
234-466 lb.
467-700 lb.
700 lb.
1400 lb.
3500 lb.

Languages:   Common Draconic Elven Sylvan

Spiked Gauntlet [1d4, crit x2, 1 lb, light, piercing]

Greataxe [1d12, crit x3, 12 lb, two-handed, slashing]

Lance [2d4, crit x3, 12 lb., two-handed, piercing]

Scale mail [medium; +4 AC; max dex +3; check penalty -4; 30 lb.]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]

Feats:

    Combat Expertise
    Power Attack

Traits:

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    3 =    
+3
      
Balance    Dex*    3 =    
+3
      
Bluff    Cha    2 =    
+2
      
Climb    Str*    12 =    
+7
   +5    
Concentration    Con    5 =    
+5
      
Craft_1    Int    3 =    
+3
      
Craft_2    Int    3 =    
+3
      
Craft_3    Int    3 =    
+3
      
Diplomacy    Cha    2 =    
+2
      
Disguise    Cha    2 =    
+2
      
Escape Artist    Dex*    3 =    
+3
      
Forgery    Int    3 =    
+3
      
Gather Information    Cha    2 =    
+2
      
Handle Animal    Cha    7 =    
+2
   +5    
Heal    Wis    2 =    
+2
      
Hide    Dex*    3 =    
+3
      
Intimidate    Cha    7 =    
+2
   +5    
Jump    Str*    12 =    
+7
   +5    
Listen    Wis    7 =    
+2
   +5    
Move Silently    Dex*    3 =    
+3
      
Perform_1    Cha    2 =    
+2
      
Perform_2    Cha    2 =    
+2
      
Perform_3    Cha    2 =    
+2
      
Perform_4    Cha    2 =    
+2
      
Perform_5    Cha    2 =    
+2
      
Ride    Dex    8 =    
+3
   +3    +2 [handle animal]
Search    Int    3 =    
+3
      
Sense Motive    Wis    2 =    
+2
      
Spot    Wis    2 =    
+2
      
Survival    Wis    7 =    
+2
   +5    
Swim    Str**    12 =    
+7
   +5    
Use Rope    Dex    3 =    
+3
      

* = check penalty for wearing armor

Human:

    Extra feat at first level (already included)
    Four extra skill points at first level (already included)
    One extra skill point at each additional level (already included)

Half-Dragon Template:

    +8 strength, +2 intelligence, +2 constitution, +2 charisma (already included)

    Darkvision (see 60 feet in pitch-dark)

    Breath attack once per day

        Fire: Red (30' cone 6d10 DC 19),
    Damage Immunity

        Fire: Red
    +4 natural armor bonus (already included)

    Wings

    Hit dice increases one dice type to maximum of d12

    Level adjustment +3

Barbarian:

    Illiteracy (2 skill points to learn to read)

    Rage

    Fast Movement (already included)

    Uncanny Dodge (level 2)

    Trap Sense (level 3)

    Improved Uncanny Dodge (level 5)

    Damage Reduction 1/- (level 7)

    Damage Reduction 2/- (level 10)

    Greater Rage (level 11)

    Damage Reduction 3/- (level 13)

    Indominitable Will (level 14)

    Damage Reduction 4/- (level 16)

    Tireless Rage (level 17)

    Damage Reduction 5/- (level 19)

    Mighty Rage (level 20)

This barbarian can read/write.

   Class    HP rolled    
Level 1:    Barbarian    12    
Level 2:    Barbarian    8    

   
Sara Coal's Equipment:

    70 lb
    2 lb
    5 lb
    25 lb
    1 lb
    1 lb
    20 lb
    10 lb
    1 lb
    20 lb
    10 lb
    1 lb
    _____
    166 lb   Weapons / Armor / Shield (from above)
    Backpack
    Bedroll
    Chest
    Lamp (common)
    Mirror
    Ram
    Rations (1 day) x10
    Spyglass
    Tent
    Torches x10
    Hourglass

    Total

More about Sara Coal:

Bio is to be written up, but I do have one thought out. Just dont have time left on the computer to do so yet.
« Last Edit: January 18, 2013, 07:57:58 PM by @Pokemon Master Red »
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

"TARGET VERIFIED-COMMENCING HOSTILITIES!"
-Nineball Seraph


 

-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!

Offline Nisorin

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Re: SP DND
« Reply #51 on: January 18, 2013, 12:05:20 AM »
I'll need a basic backstory/list of house approved races before I can start.
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

Offline Capxeno

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Re: SP DND
« Reply #52 on: January 18, 2013, 02:04:54 AM »
I'll need a basic backstory/list of house approved races before I can start.

With the exception of dragons being a bit more of a I don't like to approve most of the time, any 3.5 race is fine by me. The main thing I suggest considering in any build as main mods on this Setting is:

1. Undead are made from a collection of souls and thus have stat bonuses and two extra feats. Also extremely rare.

2.All forms Teleportation only includes you. Not even you undies can make the trip with you.



What's the story that's happened so far (Most of it being backstory at a guess)?

Story:


Welcome to Cold's Deep, a world barely connected to other planes. A simple near planet sized rock with three strange deities. There is a artificial moon at the center of the inhabited Plateau, this moon is the only source of light... for this is the Starless Era. There is no central Government of any kind. This is a time of lawlessness, ever the Gods tend to be viewed with such hatred that there is no real religious order.

The rest of the backstory I wish to save for IC discovery.


Characters: Sliph, Salahiem, Caliph, Kurai, Kuro, Treena, Seither, ~Eli
Races: Wyvern, Marid, Afreet, Ghoul
Territories: Marid Homeworld, Marid Colony A,  Marid Settlement (Located on Autumnavia), Bula Bula, New Sodom, Cruor(Assimilated Japae), Treena: Earth (Kinda), Aloange, Talar Sphere.

Offline Admiral Regis Hermitage

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Re: SP DND
« Reply #53 on: January 18, 2013, 03:03:19 AM »
I think they want the back story for the Game i am DMing for them
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

Offline Nisorin

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Re: SP DND
« Reply #54 on: January 18, 2013, 03:05:51 AM »
Terras Korrai[/b][/font][/size]Male Human Monk 5
Lawful Neutral
Representing Nisorin

[/size]
[/size]
Strength
16
(+3)
Dexterity
18
(+4)
Constitution
14
(+2)
Intelligence
14
(+2)
Wisdom
16
(+3)
Charisma
15
(+2)
Size:
Medium
Height:
6' 0"
Weight:
165 lb
Skin:
Light
Eyes:
Blue
Hair:
Dark Brown Wavy; Thick Beard / Hirsute

[/size]
[/size]Total Hit Points: 31
[/size]Speed: 40 feet [monk]
[/size]Armor Class: 18 = 10 +4 [dexterity] +3 [wisdom] +1 [monk level][/size]Touch AC: 18
Flat-footed: 14
[/size]
Initiative modifier:
+4
= +4 [dexterity]
Fortitude save:
+6
= 4 [base] +2 [constitution]
Reflex save:
+8
= 4 [base] +4 [dexterity]
Will save:
+7
= 4 [base] +3 [wisdom]
Attack (handheld):
+6
= 3 [base] +3 [strength]
   Weapon Finesse:
+7
= 3 [base] +4 [dexterity]
Attack (unarmed):
+6
= 3 [base] +3 [strength]
Flurry of Blows:
+5/+5
    [includes strength modifier]
Attack (missile):
+7
= 3 [base] +4 [dexterity]
Grapple check:
+6
= 3 [base] +3 [strength]

[/size]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.

[/size]
[/size]
Languages:
Celestial Common Spiritfolk

[/size]Unarmed Damage: 1d8 +3 [strength]
[/size]Kama [1d6, crit x2, 2 lb., light, slashing]
[/size]Nanchaku [1d6 crit x2, 2 lb., light, bludgeoning]
[/size]
[/size]Feats:[/size]
Agile
Combat Reflexes
[monk]
Improved Unarmed Strike
[monk]
Deflect Arrows
Stunning Fist
[monk]
Weapon Finesse
[/size]Traits:[/size][/size]
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise
Int
2 =
+2
Balance
Dex*
15 =
+4
+7
+2 [tumble] +2 [agile]
Bluff
Cha
2 =
+2
Climb
Str*
8 =
+3
+5
Concentration
Con
9 =
+2
+7
Craft_1
Int
2 =
+2
Craft_2
Int
2 =
+2
Craft_3
Int
2 =
+2
Diplomacy
Cha
4 =
+2
+2 [sense motive]
Disguise
Cha
2 =
+2
Escape Artist
Dex*
13 =
+4
+7
+2 [agile]
Forgery
Int
2 =
+2
Gather Information
Cha
2 =
+2
Heal
Wis
3 =
+3
Hide
Dex*
4 =
+4
Intimidate
Cha
2 =
+2
Jump
Str*
14 =
+3
+5
+2 [tumble] +4 [speed 40]
Knowledge (religion)
Int
7 =
+2
+5
Listen
Wis
9 =
+3
+6
Move Silently
Dex*
4 =
+4
Perform_1
Cha
2 =
+2
Perform_2
Cha
2 =
+2
Perform_3
Cha
2 =
+2
Perform_4
Cha
2 =
+2
Perform_5
Cha
2 =
+2
Ride
Dex
4 =
+4
Search
Int
2 =
+2
Sense Motive
Wis
9 =
+3
+6
Spot
Wis
3 =
+3
Survival
Wis
3 =
+3
Swim
Str**
3 =
+3
Tumble
Dex*
14 =
+4
+8
+2 [jump]
Use Rope
Dex
4 =
+4

[/size]* = check penalty for wearing armor
[/size]Escape Artist >=5 ranks gives +2 on use rope checks for bindings.

[/size]Human:
[/size][/size]
    • Extra feat at first level (already included)
    • Four extra skill points at first level (already included)
    • One extra skill point at each additional level (already included)
    • [/size]Monk:[/size][/size]
    • AC Bonus for Wisdom
    • AC Bonus for level (begins level 5)
    • Flurry of Blows
    • Unarmed Strike
    • Fast Movement (already included)
    • Bonus Feats (levels 1 2 & 6)
    • Evasion (level 2)
    • Fast Movement (level 3)
    • Still Mind level 3)
    • Ki Strike (level 4)
    • Slow Fall (level 4)
    • Purity of Body (level 5)
    • Wholeness of Body (level 7)
    • Improved Evasion (level 9)
    • Diamond Body (level 11)
    • Quivering Palm (level 15)
    • Timeless Body (level 17)
    • Tongue of Sun and Moon (level 17)
    • Empty Body (level 19)
    • Perfect Self (level 20)
    • [/size]
      Class
      HP rolled
      Level 1:
      Monk
      8
      Level 2:
      Monk
      1
      Level 3:
      Monk
      2
      Level 4:
      Monk
      7
      +1 to dexterity
      Level 5:
      Monk
      3

      [/size]
      [/size]
      Terras Korrai's Equipment:
      [/size][/size]
      4 lb
      2 lb
      5 lb
      2 lb
      4 lb
      1 lb
      8 lb
      _____
      26 lb
      Weapons / Armor / Shield (from above)
      Backpack
      Bedroll
      Caltrops
      Rations (1 day) x4
      Torches x1
      Waterskins x2

      Total
      [/size]More about Terras Korrai:


      For Cap's game.
    [/list]
    [/table][/tr][/table][/td][/tr][/table][/td][/tr][/table][/td][/tr][/table][/td][/tr][/table][/td][/tr][/table][/td][/tr][/table]
    Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

    Offline Orga the Strange

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    Re: SP DND
    « Reply #55 on: January 18, 2013, 01:50:35 PM »
    Orga Yuto of the Jungle

    Male Half-Fiend Jungle Orc Ape-Totem Barbarian 5
    Neutral Evil
    Representing Orga Strange

    Strength    27   (+8)
    Dexterity    20   (+5)
    Constitution    18   (+4)
    Intelligence    17   (+3)
    Wisdom    13   (+1)
    Charisma    13   (+1)
       
    Size:    Medium
    Height:    6' 10"
    Weight:    430 lb
    Skin:    Gray
    Eyes:    Red
    Hair:    None

    Total Hit Points: 60

    Speed: 20 feet [armor]

    Armor Class: 19 = 10 +5 [breastplate] +3 [dexterity in armor] +1 [half-fiend]

        Touch AC: 13
        Flat-footed: 16 

    Initiative modifier:   +5   = +5 [dexterity]
    Fortitude save:   +9   = 4 [base] +4 [constitution] +1 [hardy]
    Reflex save:   +5   = 1 [base] +5 [dexterity] -1 [hardy]
    Will save:   +2   = 1 [base] +1 [wisdom]
    Attack (handheld):   +12   = 5 [base] +8 [strength] -1 [brawler]
    Attack (unarmed):   +14   = 5 [base] +8 [strength] +1 [brawler]
    Attack (missile):   +9   = 5 [base] +5 [dexterity] -1 [brawler]
    Grapple check:   +18   = 5 [base] +8 [strength] +1 [brawler] +4[powerful build]


    Light load: 692 lb. or less
    Medium load: 694-1386 lb.
    Heavy load: 1388-2080 lb.
    Lift over head: 2080 lb.
    Lift off ground: 4160 lb.
    Push or drag: 10400 lb.

    Languages:   Abyssal Common Gnoll Goblin Orc

    Hand Axe [1d6, crit x3, crit x2., 3 lb., light, slashing]

    Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]

    Orc Double Axe [1d8/1d8, crit x3, 15 lb., two-handed, slashing]

    Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]

    Feats:

        Combat Reflexes   
        Powerful Build
        Power Attack [ape totem]   

    Traits:

        Brawler
        Hardy
        Musclebound

    Skill Name
       
    Key
    Ability
       
    Skill
    Modifier
       
    Ability
    Modifier
       
    Ranks
       
    Misc.
    Modifier
    Appraise    Int    3 =    
    +3
          
    Balance    Dex*    4 =    
    +5
          -1 [musclebound]
    Bluff    Cha    1 =    
    +1
          
    Climb    Str*    13 =    
    +8
       +4    +1 [musclebound]
    Concentration    Con    4 =    
    +4
          
    Craft_1    Int    6 =    
    +3
       +3    
    Craft_2    Int    3 =    
    +3
          
    Craft_3    Int    3 =    
    +3
          
    Diplomacy    Cha    1 =    
    +1
          
    Disguise    Cha    1 =    
    +1
          
    Escape Artist    Dex*    4 =    
    +5
          -1 [musclebound]
    Forgery    Int    3 =    
    +3
          
    Gather Information    Cha    1 =    
    +1
          
    Handle Animal    Cha    5 =    
    +1
       +4    
    Heal    Wis    3 =    
    +1
          +2 [jungle orc]
    Hide    Dex*    4 =    
    +5
          -1 [musclebound]
    Intimidate    Cha    9 =    
    +1
       +6    +2[fearsome]
    Jump    Str*    15 =    
    +8
       +6    +1 [musclebound]
    Listen    Wis    8 =    
    +1
       +7    
    Move Silently    Dex*    4 =    
    +5
          -1 [musclebound]
    Perform_1    Cha    1 =    
    +1
          
    Perform_2    Cha    1 =    
    +1
          
    Perform_3    Cha    1 =    
    +1
          
    Perform_4    Cha    1 =    
    +1
          
    Perform_5    Cha    1 =    
    +1
          
    Ride    Dex    4 =    
    +5
          -1 [musclebound]
    Search    Int    3 =    
    +3
          
    Sense Motive    Wis    1 =    
    +1
          
    Spot    Wis    4 =    
    +1
       +3    
    Survival    Wis    9 =    
    +1
       +6    +2 [jungle orc]
    Swim    Str**    13 =    
    +8
       +4    +1 [musclebound]
    Tumble    Dex*    7 =    
    +5
       +1    -1 [musclebound] +2 [jump]
    Use Rope    Dex    4 =    
    +5
          -1 [musclebound]
    Autohypnosis    Wis    4 =    
    +1
       +3    

    * = check penalty for wearing armor

    Jungle Orc:

        +4 strength, -2 intelligence, -2 charisma, -2 wisdom (already included)
        Darkvision (see 60 feet in pitch-dark)
        Dazzled in bright light
        +2 on heal and survival (already included)

    Half-Fiend Template:

        +4 strength, +4 dexterity, +2 constitution, +4 intelligence, +2 charisma
        Outsider (native)
        Bat wings allow flying at double the base speed
        Darkvision to 60 feet
        Spells
        HD    Abilities
    1–2    Darkness 3/day
    3–4    Desecrate
    5–6    Unholy blight
    7–8    Poison 3/day
    9–10    Contagion
    11–12    Blasphemy
    13–14    Unholy aura 3/day, unhallow
    15–16    Horrid wilting
    17–18    Summon monster IX (fiends only)
    19–20    Destruction

        Immune to poison
        Spell resistance 10+HD (maximum 35)
        Damage reduction
        Acid, cold, electricity, and fire resistance 10
        Claw and bite attacks
        +4 effective character level

    Barbarian(Ape Totem):

        Illiteracy (2 skill points to learn to read)
        Rage
        Fast Climb
        Fearsome (level 2)
        Power Attack (level 3)
        Improved Fast Climb (level 5)
        Damage Reduction 1/- (level 7)
        Damage Reduction 2/- (level 10)
        Greater Rage (level 11)
        Damage Reduction 3/- (level 13)
        Indomitable Will (level 14)
        Damage Reduction 4/- (level 16)
        Tireless Rage (level 17)
        Damage Reduction 5/- (level 19)
        Mighty Rage (level 20)

    This barbarian can read/write.
       Class    HP rolled    
    Level 1:    Barbarian    12    
    Level 2:    Barbarian    7    
    Level 3:    Barbarian    7    
    Level 4:    Barbarian    7    +1 to strength
    Level 5:    Barbarian    7    

       
    Orga Yuto's Equipment:

    56 lb
    2 lb
    5 lb

    4 lb
    5 lb
    40 lb

    4 lb
    2 lb


    5 lb
    8 lb
    2 lb
    40 lb
    8 lb
    20 lb
    2 lb
    8 lb
    1 lb
    4 lb
    _____
    216 lb   Weapons / Armor / Shield (from above)
    Backpack
    Bedroll
    Bottle
    Chain (10 feet) x2
    Crowbar
    Firewood (1 day) x2
    Fishhook
    Grappling hook
    Hammer
    Ink pen
    Paper sheets x3
    Pitcher
    Pole
    Pouch x3
    Rope (50', hempen) x4
    Spade / shovel
    Tent
    Torches x2
    Waterskins x2
    Thieves' tools
    Tools (miscellaneous) x2

    Total
    LOOT: 200 GP, Unidentified ring, unidentified scroll, Wedding Ring, two Long Bows, 20 desert-barbed arrows, Unidentified skull, 25lbs people jerky.

    Like with Hiro, this is just a bit of a revision for Orga, a few things didn't originally add up so, yeah. This is for Cap's game.
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    Freedom to Love. To Hate
    To Laugh. To Rage
    To Stay. To Change
    To Save. To Kill

    Offline Queen Bright

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    Re: SP DND
    « Reply #56 on: January 18, 2013, 06:58:43 PM »
    For Lyoko's game, my PACIFIST Rogue.


    « Last Edit: January 18, 2013, 07:07:37 PM by Hikaru »

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    Offline The Blade

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    Re: SP DND
    « Reply #57 on: January 18, 2013, 08:12:11 PM »
    ((For Lyoko's game))

    Wilven Arroway

    Male Human Cleric 5
    Lawful Good
    Representing Blade

    Strength    16   (+3)
    Dexterity    12   (+1)
    Constitution    14   (+2)
    Intelligence    11   (+0)
    Wisdom    18   (+4)
    Charisma    14   (+2)
       
    Size:    Medium
    Height:    6' 4"
    Weight:    160 lb
    Skin:    Tan
    Eyes:    Green
    Hair:    White Straight; Light Beard

    Domains: Healing Strength

    Energy: Positive [Healing / Turns Undead]

    Total Hit Points: 38

    Speed: 20 feet [armor]

    Armor Class: 16 = 10 +5 [breastplate] +1 [dexterity]

        Touch AC: 11
        Flat-footed: 15

    Initiative modifier:   +1   = +1 [dexterity]
    Fortitude save:   +6   = 4 [base] +2 [constitution]
    Reflex save:   +2   = 1 [base] +1 [dexterity]
    Will save:   +8   = 4 [base] +4 [wisdom]
    Attack (handheld):   +6   = 3 [base] +3 [strength]
    Attack (unarmed):   +6   = 3 [base] +3 [strength]
    Attack (missile):   +4   = 3 [base] +1 [dexterity]
    Grapple check:   +6   = 3 [base] +3 [strength]

    Light load:
    Medium load:
    Heavy load:
    Lift over head:
    Lift off ground:
    Push or drag:
       76 lb. or less
    77-153 lb.
    154-230 lb.
    230 lb.
    460 lb.
    1150 lb.

    Languages:   Common

    Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning]

    Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]

    Feats:

        Combat Casting   
        Skill Focus (Heal)   
        Weapon Focus x1   Weapon(s):

    Traits:

    Skill Name
       
    Key
    Ability
       
    Skill
    Modifier
       
    Ability
    Modifier
       
    Ranks
       
    Misc.
    Modifier
    Appraise    Int    0 =    
    +0
          
    Balance    Dex*    1 =    
    +1
          
    Bluff    Cha    2 =    
    +2
          
    Climb    Str*    3 =    
    +3
          
    Concentration    Con    6 =    
    +2
       +4    
    Craft_1    Int    4 =    
    +0
       +4    
    Craft_2    Int    0 =    
    +0
          
    Craft_3    Int    0 =    
    +0
          
    Diplomacy    Cha    6 =    
    +2
       +4    
    Disguise    Cha    2 =    
    +2
          
    Escape Artist    Dex*    1 =    
    +1
          
    Forgery    Int    0 =    
    +0
          
    Gather Information    Cha    2 =    
    +2
          
    Heal    Wis    15 =    
    +4
       +8    +3 [skill focus]
    Hide    Dex*    1 =    
    +1
          
    Intimidate    Cha    2 =    
    +2
          
    Jump    Str*    -3 =    
    +3
          -6 [speed 20]
    Knowledge (religion)    Int    4 =    
    +0
       +4    
    Listen    Wis    4 =    
    +4
          
    Move Silently    Dex*    1 =    
    +1
          
    Perform_1    Cha    2 =    
    +2
          
    Perform_2    Cha    2 =    
    +2
          
    Perform_3    Cha    2 =    
    +2
          
    Perform_4    Cha    2 =    
    +2
          
    Perform_5    Cha    2 =    
    +2
          
    Ride    Dex    1 =    
    +1
          
    Search    Int    0 =    
    +0
          
    Sense Motive    Wis    4 =    
    +4
          
    Spot    Wis    4 =    
    +4
          
    Survival    Wis    4 =    
    +4
          
    Swim    Str**    3 =    
    +3
          
    Use Rope    Dex    1 =    
    +1
          

    * = check penalty for wearing armor

    Zero-level Cleric spells: 5 per day

    First-level Cleric spells: 4 (3+1) per day +1 from a domain:

    Second-level Cleric spells: 3 (2+1) per day +1 from a domain:

    Third-level Cleric spells: 2 (1+1) per day +1 from a domain:

    Human:

        Extra feat at first level (already included)
        Four extra skill points at first level (already included)
        One extra skill point at each additional level (already included)

    Cleric:

        Alignment Aura

        Spontaneous Casting (heal)

        Turn Undead (5x/day)

        High wisdom gains bonus spells daily

        Domain choices give additional abilities

       Class    HP rolled    
    Level 1:    Cleric    8    
    Level 2:    Cleric    5    
    Level 3:    Cleric    5    
    Level 4:    Cleric    5    +1 to wisdom
    Level 5:    Cleric    5    

       
    Wilven Arroway's Equipment:

        36 lb
        2 lb
        5 lb

        1 lb
        2 lb
        4 lb

        20 lb
        1 lb
        2 lb
        _____
        73 lb   Weapons / Armor / Shield (from above)
        Backpack
        Bedroll
        Bottle
        Lamp (common)
        Oil flasks x2
        Rations (1 day) x4
        Sewing needle
        Tent
        Holy symbol (silver)
        Spell component pouch

        Total

    More about Wilven Arroway:

    Offline Dylan

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    Re: SP DND
    « Reply #58 on: January 19, 2013, 01:47:06 PM »
    *Can't resist the call of the unused arcane spellcaster spot*
    My character for Lyoko's Campaign.

    I'll edit the Familiar's ref sheet in once it's done.

    Also, Hik, your regular AC and your flat-footed are the wrong way round, unless I missed something. Haven't seen Rogue played Pacifist before, this should be interesting. ^_^

    Edit: Have a familiar ref sheet!
    « Last Edit: January 19, 2013, 03:17:08 PM by Dylan »
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