Author Topic: Capture the Flag - Shattered Planes Style!  (Read 808 times)

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Offline Queen Bright

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Capture the Flag - Shattered Planes Style!
« on: August 01, 2011, 11:44:35 AM »
Bored...

This is a mixture of the CTF variant from Mx0 manga and the standard CTF, so before you scream "RIP!" having read the manga, I full out admit this is derived, just with a few things to make it more SP style.

Alright! So, aim of the game, be the first to capture the 'flag.' However? The flag in this game is a person. That person will NOT be revealed. No one but the leaders of each team will know who the flag is, as they are the ones that pick the flag. So, then how will you know they are the 'flag' (target)? Simple! They cannot use magic or technology for defensive attacks. Any magic must be solely used for escaping/running/and pure defense that does not harm their attacker. Any break of this rule by the flag will result in transferring the 'flag' state. This means their attacker will become the new flag and the old flag out of the game.

As such, if an attacker catches the 'flag,' they have two choices. They can either report it 'captured,' and win the game, or opt to become the new flag to continue the game and gain more territory. The old flag would still be out of the game as if they were beat. Since flags are not to be known they can take on the guise of any team, and any person. (Shapeshifting spells are allowed.)

How you can win:
Capture all your opponents territories. (Auto-win)
Defeat all of the opposing team except the flag and the team leader.(Auto-win)
Have the most territories by the time the flag is captured.

Territories and Safe Areas,
At the start of the game each member will pick a planet/dimension/realm/territory, this is added to your teams territory list. It is per member (Not per character as you can have all your characters play, yet only have one choice of what territory you want to add.)
Each team has one territory that they can claim as their safe area. If this safe area is taken, a new one must be designated.
You cannot be attacked while in a safe area.
The flag is safe in either safe area, as they can play either team when in 'disguise.'

How to take a Territory:
If someone of the opposing team comes on your territory while any of your team is in it, a battle will start between those two. The winner takes the territory, the loser will not be out of play, as it was a fair-battle.
If someone tries to take an unguarded territory than either the team leader has to fight them, or the closest team member to the territory. If no one is close enough, and the team leader is busy, the territory can be called as a sacrifice.
Once a territory has been taken it can still be taken back, this means the game can go on forever.

Allies and Traitors:
The flag can decide to get help if it finds itself in a tight spot, these people will become 'allies,' and cannot capture the flag then, or tell other teams who the flag is. They become in a way a 'third team,' of the flag. If they tell someone or try to capture, they are out of the game.
Team members can decide to turn traitor, and surrender a territory, or change sides in the middle of the game but stay in disguise of their former team. But if seen or defeated, by either team, they will be out of play.

SO! Who wants to play? You can have any number of your characters be in. Just say who, pick your territory, and we'll figure out things from there. (Territories are anything on the board, the game will be in one-topic, but setting be the board/existence.)

BANNED METHODS
No Locator Spells/Technology/Methods of ANY type. This means no scrying, no locator maps, no tracking technology, whatever falls under locating or tracking is disallowed.
No Records of Time, Timeline Tracing or other cheating methods (Jeebus)
No godmodding spells.
« Last Edit: August 01, 2011, 12:02:10 PM by Magister Hikaru »

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 Gryphon Sages - Aurum

Offline Zero

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Re: Capture the Flag - Shattered Planes Style!
« Reply #1 on: August 01, 2011, 12:29:31 PM »
I'll join in.