Author Topic: Offworlder's traveling guidebook!  (Read 1098 times)

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Offline Embodiment of Cringe

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Offworlder's traveling guidebook!
« on: July 06, 2011, 04:52:43 PM »
I'm bored as hell, and I figured I should continue my domination of the Dossier Forum somehow.

The goal of this topic is a reference to everyone as to what can be done on certain territories without something happening, if territories can even be RP'd on at all, and possible relations between planets/races that should be known. See, I'm going no territories whatsoever, and when I'm looking for a place to RP at, the only two real places I can definitely say I feel safe in doing so is False Heaven (Because I made the damn place and the fact that it seems to be the only non-war/neutral place in the whole forum.) and Other since it's so vague about it's location that it can be anywhere.
I'm getting kinda tired being in only these two places, and I'm somewhat sure that other people are probably kinda tired of their own places too.

So, just uh, post your territories and stuff we should know about them in the following format:


Name of Territory: Must I explain this?
Treatment of Offworlders: List 'Neutral,' 'Welcomed,' 'Hated/discriminated against,' or 'Forbidden.'
Things to keep in mind while there: Just put stuff your potential visitors should probably know before they come in with a big "'Eyyyy!"

Code: [Select]
[b]Name of Territory:[/b]
[b]Treatment of Offworlders:[/b]
[b]Things to keep in mind while there:[/b]


For now, I'll just post what I know. Which is one place. I'd post Novier, but that doesn't have Novierians anymore (I don't think it does anyways.) so it probably doesn't apply.

Name of Territory: False Heaven
Treatment of Offworlders: Welcomed
Things to keep in mind while there: Be prepared to take a minute or two to register into the False Heaven System. Keep in mind that you are capable of being under the influence of an Epoch Circle at all times, anywhere in False Heaven. Invaders beware.
« Last Edit: July 06, 2011, 04:54:18 PM by Gunslingah »
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Offline Zero

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Re: Offworlder's traveling guidebook!
« Reply #1 on: July 06, 2011, 05:12:26 PM »
Name of Territory: Memorial
Treatment of Offworlders: Depends on their alliance. If in a hostile one to the Narrikians, stripped of all weapons or killed. If a friendly one, they wil lbe left alone to do whatever.
Things to keep in mind while there:

IF YOU ARE A TERRORIST YOU WILL DIE!

Offline King Jeebus

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Re: Offworlder's traveling guidebook!
« Reply #2 on: July 06, 2011, 05:24:23 PM »
Name of Territory:
Inarin
Treatment of Offworlders:
Come along if you want
Things to keep in mind while there:
Don't piss off Jay or try to fuck with the natural beauty.

Offline Beware Ye Who Enter Here

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Re: Offworlder's traveling guidebook!
« Reply #3 on: July 06, 2011, 05:55:45 PM »
Name of Territory: Tefillin
Treatment of Offworlders: Welcomed
Things to keep in mind while there:
The Zarethians are paranoid, dont do anything against their laws. Check their laws before hand. Dont cause trouble, dont bring weapons or they'll be confiscated unless you have a permit. Other than that, have a nice day.


Name of Territory: Terragrouve
Treatment of Offworlders: Welcomed
Things to keep in mind while there: The Zarethians are paranoid, dont do anything against their laws. Check their laws before hand. Dont cause trouble, dont bring weapons or they'll be confiscated unless you have a permit. Other than that, have a nice day.



Name of Territory: Gyokura
Treatment of Offworlders: Nuetral
Things to keep in mind while there: Thisplanet was recently brought into the fold after some unfortunate events. Locals are still recovering in their own cities. Offworlders may be viewed with suspician. No weapons are allowed without permits.


Name of Territory: Zaned
Treatment of Offworlders: Welcomed
Things to keep in mind while there: The Zarethians are paranoid, dont do anything against their laws. Check their laws before hand. Dont cause trouble, dont bring weapons or they'll be confiscated unless you have permits. Other than that, have a nice day.



Name of Territory: Temar
Treatment of Offworlders: Welcomed
Things to keep in mind while there: The Zarethians are paranoid, dont do anything against their laws. Check their laws before hand. Dont cause trouble, dont bring weapons or they'll be confiscated unless you have permits. Other than that, have a nice day.




« Last Edit: July 06, 2011, 05:58:04 PM by Fury »
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Offline @Pokemon Master Red

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Re: Offworlder's traveling guidebook!
« Reply #4 on: July 07, 2011, 05:19:21 AM »
Name of Territory: Elmora
Treatment of Offworlders:Welcomed,  and dont worry if your called Tech-Craft or Magi-Craft. Thats just a general term for people who use non-specified magic or technology, and is a neutral term.
Things to keep in mind while there:
Dark:Bring a flashlight, the constant cloudcover doesn't let sunlight through(though the dimmer moonlight and starlight gets through just fine, oddly enough). But yeah, hard to see if you aren't nocturnal. Lots of castles everywhere, and are medieval.
Light:Bring sunglasses. Very, very bright light, and its almost constant. Many castles and such, medieval technologically.
Divine:Dont mention theology here unless its to convert. They're aware most outsiders dont practice their religion, and mostly A-OK with it, but they're also very theocratic, and one of their laws is that the punishment spoken heresy on their continent is death. Very mountainous, and its not a very good idea to go into the misty-covered valleys(lets just say monsters are down there and leave it at that).
Earth:Very natural place, entire continent is covered in a rainforest. Miiiight want some bug spray, of course, but other than that as long as you do minimal damage to the life(machete to clear a path forward=fine, chainsawing trees=stupid), your pretty fine in their books. They're mostly tribal and druidic in society, and many are hunters or huntresses.
Fire: Stay on the black rock paths. They're the only things tall enough to reach above the constant blazing infernos everywhere. Bring moisturizers and such, and dont worrying about smoke(the fires dont produce that much pollution, surprisingly). Fire's live in villages constructed out of the one material they really have, the Black Rocks, though some other materials(like fabrics) are imported from other continents and fireproofed with magic for use in their daily lives.
Wind:Er...Constant hurricanes, with windspeeds so high its probably best not to come here without some form of aeromancy. Seriously, the winds are fast enough to grind you against the rocks, its definitely not a good idea here anywhere but the small desert at the center of the continent, where the eye of the storm is. If you are capable of controlling the wind at least enough to prevent it from killing you, its not a bad place, and Elemental Wind are fairly nice. They do, however, live in pure anarchy however, viewing governments as a insult to the freedom of the winds that blow across the land.
Seas: Bring swimtrunks, for obvious reasons.One should be somewhat cautious of Elemental Water pirates, but most Elemental Water are just playful tricksters. At the seafloor one can fnd massive underwater colonies where the Elemental Water live, but other than that its just your average underwater sea on some planet, like all of them its got its own unique things and its own things that are normal.

Name of Territory:Coldlands
Treatment of Offworlders: Murdered horribly and/or turned into popsicles. Unless yer a Negi, then friendly(for the most part)
Things to keep in mind while there:Coldlands is a Negi of Elmora, so its like a twisted mirror world of the place, Many similar areas, though even these places are very different too.

Name of Territory: Maltruse
Treatment of Offworlders: They're eaten.
Things to keep in mind while there: Your insides will probably be rotted while you breath as both a horrible flesh eating vius attacks you and you breath a volatile cocktail of toxins. Unless your livestock. Then you get to breath for however long your allowed to live before being...Processed.

Name of Territory: Frezzi
Treatment of Offworlders:Kindly. As the Mechera capital in the dimension, they have to allow all sorts of people to pass through, from diplomats to traders.
Things to keep in mind while there:When teleporting, make sure you realize everything is in ORBIT of the actual planet...Its a gas giant so it'd be kinda dumb to try building on it and all. Also, realize most infrastructure Is built for machines, and while there are restaurants and inns for organics, they're fairly rarer...This also means restrooms. just noting.
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Offline Orga the Strange

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Re: Offworlder's traveling guidebook!
« Reply #5 on: July 07, 2011, 11:07:32 AM »
Name of Territory: Ferrari
Treatment of Offworlders: Welcome
Things to keep in mind while there: The inhabitants of Ferrari commonly fire off low-caliber rapid fire machine guns. It's nothing personal, it's just religion. Mercers are extremely tall, towering above any creature in the known galaxy (except sun giants). Do not be frightned, they do not eat people...anymore. Also, the accent of Smiths can be rather thick and hard to understand. Do NOT just nod your head and say yes, lest you be shot at. WARNING: Pollution levels are off the charts, bring oxygen and suitable protection.
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« Last Edit: July 07, 2011, 11:08:47 AM by Lovecraftguy »
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Offline King Jeebus

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Re: Offworlder's traveling guidebook!
« Reply #6 on: July 08, 2011, 10:10:13 PM »
Name of Territory: Fioa
Treatment of Offworlders: Welcome, just don't cause any trouble
Things to keep in mind while there: Seriously? Just don't cause trouble or you'll get fucked up beyond all belief. The ruler has a no-nonsense thing with off-worlders and if you commit a high enough crime like threatening government officials as an off worlder you are very likely to be executed on sight.
Fioa is a nice place though, you should visit. The culture while technologically advanced is somewhat medieval, castles and kingdoms and such.