Author Topic: Protection of Nonmagical Beings  (Read 1413 times)

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Offline Ragnar the Red

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Protection of Nonmagical Beings
« on: July 15, 2011, 06:44:10 PM »
This may have already been made, but if not, yay me!

AMI

When I was just starting on Shattered Planes Zak requested something that I personally thought was genius. That thing was an anti magic shield. I had thought it was a cool idea, and the more I learned about SP, the more I realized it was a real necessity. Magic is the ultimate power on Shattered Planes. Anything you make in Technology can be beaten by a powerful and clever mage. Anti magic was the only was to stop it, and the only check in this system of checks and balances. Unfortunately, I somewhat recently heard of anther check that makes this system of checks and balances unbalanced: Anti anti magic. There are ways of keeping your magic through an anti magic shield. Weather it's concealing it inside you, or a portable bit of technology, I think that guarding magic from anti magic is nothing of a priority. What we really need is a way of guarding anti magic from magic to protect anyone magically inferior. Technology is what's become something that's inferior, and without anti magic, all the tech in the Archive is meaningless if you were a level 6, or even a level 5.

When the Heliphlein were living in the time around the first bad torment spikes that were to change the nation forever CODE was on the case for finding a way to solve the problem. One of the things they developed were anti magic fields. Simple fields that dispensed a form of Anti magic that would reverse, and therefore stop, the magic from working inside the people. They gave up on this though, mainly because they couldn't get it to the whole community without disabling non tormented magic users. They had it discontinued for a while.

A few hundred years later the Heliphlein police forces figured out that they could use anti magic fields to incapacitate fugitives. They put them up in prisons all across the Nation. Unfortunately the Enrakni, which sadly filled the majority of the prisons, figured out that they could channel magic inside them and be able to use it if they wanted (for example, to get free). The police and wardens wanted there to be a way to stop that, and after a while, CODE found a way. That solution was AMI.

The CODE scientists found out that the Anti Magic that they were using was much more powerful in a liquid form. This was partly because it was more concentrated, and also partly because most living things are mostly made of liquid.  The CODE scientists then had a genius idea of how to help incapacitate criminals: make the liquid form into an injection.

The formula took off. When injected with this formula the anti magic would flow through the bloodstream to every part of the body, and any magical resistance of it would be shut off when it came into contact with the anti magic as it flowed through the bloodstream. If they were injected in the arm, then any magic flowing through the arm would be cut off. Any magic that came into contact with the blood in that vein would stop. It would just stop. As the blood would flow through the bloodstream, the other parts of the body would loose they're magical ability. After twenty minutes all the magic in the body would be gone, and it wouldn't come back for about twelve hours. Unfortunately for most prisoners, this would mean that they couldn't store up magic inside them, and twelve hours later they would be inside an anti magic fielded prison. Being inside an anti magic field would then render them unable to heal or restore they're magic until they left it.

After using it in the field a few years, the Heliphlein police took it in a natural direction: handcuffs. After a while of cops complaining about how hard it is to inject a criminal that's using magic to try and get away, a scientist at CODE designed a pair of handcuffs that could hold and protect from breakage not one, but two syringes in it. This made it easy for police to take the prisoners into custody because when they cuffed the criminal, the criminal couldn't break the cuff with the ease of magic. Crime rate went down for a while, and now the main focus is just to not get caught.
« Last Edit: July 15, 2011, 09:17:31 PM by Nik »
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Offline Queen Bright

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Re: Protection of Nonmagical Beings
« Reply #1 on: July 15, 2011, 08:33:26 PM »
The CODE scientists found out that the Anti Magic that they were using was much more powerful in a liquid form. This was partly because it was more concentrated, and also partly because most living things are mostly made of liquid.  The CODE scientists then had a genius idea of how to help incapacitate criminals: make the liquid form into an injection.

The formula took off. When injected with this formula the anti magic would flow through the bloodstream to every part of the body, and any magical resistance of it would be shut off when it came into contact with the anti magic as it flowed through the bloodstream. If they were injected in the arm, then any magic flowing through the arm would be cut off. Any magic that came into contact with the blood in that vein would stop. It would just stop. As the blood would flow through the bloodstream, the other parts of the body would loose they're magical ability. After twenty minutes all the magic in the body would be gone, and it wouldn't come back for about twelve hours. Unfortunately for most prisoners, this would mean that they couldn't store up magic inside them.

...
http://shatteredplanes.com/forum/index.php?topic=17.msg11071#msg11071
Second one.

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Offline K2

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Re: Protection of Nonmagical Beings
« Reply #2 on: July 15, 2011, 08:59:53 PM »
We used AM injections back in the OK as well I think. Anyway I like it so far, keep expanding and you will get my approval. This seems to target magic once its outside the weave or soul or whatever, but before it is external, IE when it is flowing though the body when you're about to use a spell. Its severely less dangerous than the Aralang injection which can effectively kill magic users who have "cheated death", but for combat, it is ideal.

Offline Ragnar the Red

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Re: Protection of Nonmagical Beings
« Reply #3 on: July 15, 2011, 09:18:34 PM »
Okay, I think I got everything.
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Offline Queen Bright

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Re: Protection of Nonmagical Beings
« Reply #4 on: July 15, 2011, 09:24:09 PM »
We didn't use fluid, K2, just AM Shackles and such. But this is a carbon copy... Even the purpose of its use.

Quote
Unfortunately for most prisoners, this would mean that they couldn't store up magic inside them, and twelve hours later they would be inside an anti magic fielded prison. Being inside an anti magic field would then render them unable to heal or restore they're magic until they left it.

Um that's what Gaser requested the AM Fluid for. To inject a prisoner while they had them in hold till they got the Prison or Prison Dimension and a whole slew of AM fields. Yet again, unable to have magic till they escaped.

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Offline Ragnar the Red

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Re: Protection of Nonmagical Beings
« Reply #5 on: July 15, 2011, 09:46:01 PM »
Negator

It's an upgrade to the AM field, though it's an optional set, so there can be normal AM fields, as well. Unlike other AM fields, this one penetrates the body and destroys all magic, even interior magic. This also fry the soul or any magic, producing organ, though slowly. If the person leaves the field, the organ would have to completely heal itself before producing magic, making the person magic-less for an amount of time. The longer the person stays in the field, the longer it takes for the person to get his or her magic back. It would take roughly 1/4 of the time in the field to get one's magic back. If one were to be in the field for 100 years, it would take about 25 years to recover. Depending on the soul, it would take from hundreds to thousands of years to completely kill the soul.

AM Fluid

In it's purest form, the AM fluid is very potent. .25 milligrams of this could render a person without magic for several minutes. It's transmitted via injection. This deteriorates any magic-producing organ slowly, as well as decimating all of the magic left in the body. This only affects interior magic, and any exterior magic would still occur, unless said exterior magic would require magic to continue.
Mine's temporary. His deteriorates the organ.
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Offline Beware Ye Who Enter Here

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Re: Protection of Nonmagical Beings
« Reply #6 on: July 15, 2011, 09:47:16 PM »
XD I told Hik that in the chat. Destroy and disable are different.
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline Queen Bright

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Re: Protection of Nonmagical Beings
« Reply #7 on: July 15, 2011, 09:47:33 PM »
The way he used it was temporary though. He didn't inject someone that long for it to deteriorate. Just to get them to prison.

As he said here...
Yes. It would take a considerable amount of time, though, between several hundred, and several thousand years, for the field. The AM fluid? Better off filling the entire body with AM fluid for it to work. The AM fluid would still have an after-effect though, just like the field, which temporarily prohibits the magic users from using magic. The AM fluid would have a faster effect than the Negator, though.
« Last Edit: July 15, 2011, 09:50:14 PM by TIME »

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Offline Beware Ye Who Enter Here

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Re: Protection of Nonmagical Beings
« Reply #8 on: July 15, 2011, 09:49:46 PM »
Its still different, Hik. It CAN be used to destroy the organ...
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline Queen Bright

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Re: Protection of Nonmagical Beings
« Reply #9 on: July 15, 2011, 09:51:08 PM »
It's not as it takes several hundred years to do. They'd have to be injected every hour or as he said fill the body. Look at my edit for the quote from the topic. It's the same damn stuff.

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Offline Beware Ye Who Enter Here

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Re: Protection of Nonmagical Beings
« Reply #10 on: July 15, 2011, 09:56:33 PM »
Its not like he's ripping off of Gaser, though. He wasnt even very active when Gaser was here. I find it doubtful that he is copying anything.
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline K2

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Re: Protection of Nonmagical Beings
« Reply #11 on: July 16, 2011, 06:27:15 PM »
It's different enough for me, and Nik added a lot more detail to his. Approved.

Offline Ragnar the Red

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Re: Protection of Nonmagical Beings
« Reply #12 on: July 23, 2011, 08:27:50 PM »
Zing.  ;D
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