Author Topic: Republic of Narrikia Arsenal  (Read 1213 times)

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Offline Zero

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Republic of Narrikia Arsenal
« on: February 07, 2013, 12:39:11 PM »
Shallai-Blasters:
The Shallai blasters are highly advanced sniper type blasters made out of the same materials as the aralangs use for their hulls. The Shallai blasters can either unleash a single lance like beam of energy or several dozen energy arrow type lasers. They are one of the new armaments that was produced. The power cell for them is an ion battery. One of them is given to every marksman  in the Republic of Narrikia.

http://4.bp.blogspot.com/-WYUiVsf5yOo/T4aYRDrYeEI/AAAAAAAAEto/RYqYD363AUg/s1600/sci+fi+Assault+rifle+laser+blaster+cannon+new+mass+effect+3+weapon+m16by_jimsvanberg.jpg

Anti-Matter Bombs:
The technology of Anti Matter is incredibly destructive and thus was chosen as one of the newest advancements in the science of the Republic of Narrikia. These bombs contain 3 pounds of anti-matter contained by specially designed barriers and Force Fields.  The Anti-Matter bombs when they hit the target are programmed to release the Force Field. This causes an explosion that can take out 30 miles. .








APC:
The APCS of the Republic of Narrikia are designed entirely out of the materials used in the hulls of the Aralangs and are thus very durable. On the roof of each APC is a high powered laser that can either be used as a continuous beam, a scatter shot or a four shot. It also has an armor piercing machine gun weapon that can be swapped out for instead of the laser weapon.  The APCS are armored with 3 layers of shielding of the material used for the Aralang Hulls.  They also have a weapon on the front of them and said weapon requires seven posts of charging before it can be used.  The APC's main weapon is called the Beetle Shocker. The Beetle Shocker emits a wave of electric energy that causes nearby unshielded tech to malfunction.

http://th04.deviantart.net/fs10/PRE/i/2006/080/6/6/APC_by_WARxSnake.jpg 



Crisis Suits: The presence of bio weapons made the prospects of war seem ugly and so more technology was determined needed. This technology uses anti gravity tech to be able to move. The Crisis Suits are all 3 stories tall and are well armed. Each Crisis suit is of a different color scheme, but they all have one similarity. They are all powered by clean energy sources such as hydro electricity, solar power and similar. The Crisis suits come in different models though with different armaments.  The suits all contain proper hazmat protections and in case of a breach auto teleporters. This is to ensure survival of the pilots of the Crisis Suits.

Crisis Suit 1:  Durendal
The Durendal series of the Crisis suits is one of the more powerful versions. Specially made Servos enhance the strength and speed of the crisis suits allowing them to match up with even the most advanced of the Seraph level Vionix. The Durendal Crisis Suits use a mix of missiles, lasers and also a couple of wavering blades as the main weapons. This Durendal Crisis Suit is made to combat the Seraph Vionix. Any Narrikian can pilot it.  It uses the DDS to protect against unauthorized hacking attempts. Furthermore the arms also contain wrist laser type weaponry. Durendal also utilizes a high strength sonic cannon to render enemies deaf or to shatter pieces of technology.




Crisis Suit 2: Ferocity
The Ferocity series of the Crisis suits is even more powerful than the Durendal Series. The wrist laser has been removed as has the missiles, and wavering blades and lasers. A sonic vibration cannon has been added. It also has the ability to reformat the arms into any Narrikian or Vionix made piece of weaponry. Furthermore the Ferocity Class Crisis Suit is also armed with plasma cannons, back mounted missile shooters and can fly. The strength and speed enhancement have remained the same. It also has tentacles it can use as a weapon.

It is made to take on large numbers of enemies at once. Special defenses including wards have been put into place to protect this from Wavering blades or similar. The tentacles on contact can electrocute anyone they touch. They can also drain the energy from the body on contact if the need should arise. The Ferocity Series has also been outfitted with a new experimental defense. It contains a high powered liquid nitrogen cannon set to target plasma cannons. One of the arms can become the liquid nitrogen cannon.  It has an unlimited supply due to being linked to a pocket dimension. The liquid nitrogen cannon can shoot at near the speed of light.




« Last Edit: February 08, 2013, 12:41:13 PM by Zero »

Offline @Pokemon Master Red

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Re: Republic of Narrikia Arsenal
« Reply #1 on: February 08, 2013, 12:32:42 PM »
Blergh. Alllright, uhm, first off...

Anti-Matter Bombs:The Antimatter part's fine with me, Im guessing its using a fairly small amount of Antimatter all things considered? But uhm yeah...The EMP part isn't. I dont think EMPs quite work that way...For one thing, I dont think you can modify one so that it differentiates between targets...'>>

Short Circuit Grenades:...Same problem with the AntiMatter Bombs there, how does it differentiate between different technology? Also, how does it cause technology to short circuit to begin with?

Energy Withdrawal Cannon: Usual question of 'How'? I mean, I get that you mentioned like dust in a vacuum, except that I dont think you can have a energy vacuum, not as such.

APC: Beetle Shocker thingermajig...Again, how? How does it differentiate between non-Narrikian technology? How does it cause the tech to go haywire?

The rest is approved, I suppose. Though with the Ferocity, you cant have its arms morph into any tech Blade's Vionix aren't giving you access to, for obvious reasons.
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

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Offline @Pokemon Master Red

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Re: Republic of Narrikia Arsenal
« Reply #2 on: February 08, 2013, 12:48:15 PM »
And with the current edits, approved!
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

"TARGET VERIFIED-COMMENCING HOSTILITIES!"
-Nineball Seraph


 

-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!

Offline Admiral Regis Hermitage

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Re: Republic of Narrikia Arsenal
« Reply #3 on: February 08, 2013, 06:00:07 PM »
I need Gaserlake and Blade to verify their approvals on their respective technologies.
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



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Offline Zero

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Re: Republic of Narrikia Arsenal
« Reply #4 on: February 08, 2013, 06:15:38 PM »
[5:14:17 PM] shrike925: It also has similar tech to your PRPA in terms of being upgraded when in sunlight, moonlight or starlight.

This is an addition to both classes of Mechas.


Offline The Blade

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Re: Republic of Narrikia Arsenal
« Reply #5 on: February 08, 2013, 06:38:51 PM »
I give my approval for the tech but in regards to the weapons, Hawk knows which ones he's able to use and not so that's that sorted.