Replacing the NES:
Super Nova: Lightning fast online abilities ensure a no-lag match, even playing on servers with literally hundreds of players. The graphics are so good they look like reality, and glitches are non existent. The NES destroyed the home console market, and Macrocorp and Sonny have given up. Eight wireless controller ports are accepted, wireless connection to a free online server system.
Replacing the Nova Reality System:
NRS Lite: A toned down version set on a treadmill-like system, so the user, wearing a pair of shades , gloves, and kneepads, can feel like they are roaming around an entire world.
NRS Deluxe: Requires a 20 x 20 room to be installed, the NRS Deluxe provides the highest level of reality available. Also used by the UPM for training.
Replacing the AAM, AAP device:
RAIDER system: One compact device has a knob and a touch screen. This device emits its own AAM, AAP, and AAT fields. It can be expanded to a 20 foot bubble around the user, but has an option to only affect the users body. It also has a built in Magic signature suppressor. The battery, two tiny hyper "Nova Batteries" provide enough power for 12 hours of prolonged use, and small solar panels allow it to collect power when not in use.
Replacing the Hammerspace 2 and 2x system:
HAMMERSPACE Light: A slim device, about 4 inches tall and 2 wide, for an affordable price, that can store enough weapons, equipment, and the like for one soldier for any situation you could ever come up with.
HAMMERSPACE Medium: A device the same size as the Light, for a decent price, that can store enough weapons, equipment, and the like for a whole squadron for any situation you could think of. Also able to store smaller vehicles.
HAMMERSPACE Heavy: Five and a half inches tall and two and a half wide, the device is capable of carrying enough equipment, weaponry, ammunition, and vehicles, for an entire battalion of men.
Replacing SPLITTER gloves:
HAVOK Hitman: With the same complex rail system as the SPLITTER, these gloves have the feature of adjusting pop-out points by voice command for different pre-set patterns. These models are also shrouded in an AM field, so an addition to their sharper-than-sharp blades, they can cut through any magical barrier and can cleave through an magical attack or effect.
HAVOK Crippler: Same base as the Hitman, but instead of an AM shroud it contain EMP pulse generators. By digging into wiring, they can unleash an EMP pulse and fry any technology connected to it. It can also short out shielding in the same way by making contact with it.
HAVOK Dubois: Named after famous Imprecarris leader Derek Dubois, these gloves are forged of type II Magnifanium, making any magic channeled through them stronger.
Replacing all Jakleauti models:
Novauti: The new Jakleauti, with all the same features, except that it is completely EMP proof and utilizes pocket dimension technology in the pockets. Color and pattern can change at will.
Nova Glasses: Expanded base models, now over a dozen are available.
Novauti Shroud: Not available for civilians, the Novauti Shroud is the official combat skin of the Imprecarris. A close fitting combat suit, the Shroud has the color and pattern changing feature of the regular Novauti, but also has a cloaking device to make it, and it's user, completely invisible, besides a small blur if they move quickly. It has an easy option for objects to be melded onto it.
Replacing the PDG:
Your World Maker: A device strictly for civilian and recreational use, this generates a "living" pocket dimension, with it's own sun. It appears as a big square, floating in gray space. If you fall off, you enter a space paradox and land back on the platform. It starts as a bare square with fertile soil. The generator itself acts as a small between world transporter.
Dimension in a Pocket: A less recreational Pocket Dimension generator, this spawns a simple, seemingly endless gray dimension.
Generation two Schildwacht models were kept, but the Groot Schildwacht was updated.
Groot Schildwacht 2.3: The size is the only thing from the original Groot that made it to the finished package of the 2.3. The 2.3 was made for two main purposes, space combat, and planetary invasion. The base model is composed of tough steel laced with lead, and silicon carbide inner workings, making it completely EMP-proof. It has a AM, AP, and AT field built in, and the radius is 200 feet. A RAIDER system is also stored, so it can activate an AAP field for the Dimension in a Pocket device is carries. It has a one-time EMP pulse generator as well, also with a 200-foot radius. It has a storage of stage 3 magnifanium, which it can use to make smoke through it's vents which weakens magic users around it. It also carries a Dimension in a Pocket device, and a HAMMERSPACE Light for it's ammunition. The 2.3 was designed to be completely customizable for it's role, and have several spots all over it's body for weapons and missile pods to be attached.
Commander Schildwacht: Can be either Jager or Vechter, these resemble physically their normal counterparts, but have a more intelligent system installed and carry a Dimension on a Pocket stocked with Schildwacht. Once it notices it's numbers decreasing, it opens and activates the Pocket Dimension, instantly providing reinforcements.
That's all I can think of right now.