24 then limit for the ship.
3 guns on the tail, and 6 torpedo tubes running down the tail and the on the main part there will be a Plasma Cannon, an Energy Disc Launcher and of course my favorite, A nuclear warhead. The Armor on the tank is resistant to nuclear radiation as the sages would shield from the blast. To protect from the explosion, they can teleport the Tank out of the way about 150 miles away from the explosion.
AntiMagic Technology
This encompasses AM fields, AM Guns, Am Drugs, and AM lasers, AM Collars.
This is basically technology that nullifies magic.
Magical Amplification Towers
When mages stand in these towers and put their hands in the gloves, they can link their power with that of other mages or sages and then use that power to do pretty much anything that isn't godmodding. Like for example covering the space around th e planet with a transparent dome of energy to protect it.
Carver Magical Detection and Disruption Defense system.
This is basically a large group of missile silos that blast any unauthorized magical signature that is in orbit above the planet. The missiles are the size of Rockets that can go into outerspace. It also includes laser cannons attached to a space station that blast any unauthorized magical signatures. (ORPH THAT MEANS YOU And K2 that means you)