Author Topic: SPTCG Card development  (Read 1681 times)

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Offline Beware Ye Who Enter Here

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Re: SPTCG Card development
« Reply #25 on: August 22, 2010, 07:45:14 PM »
The description is all f=wrong anyway.
More like "when being a jerk is never enough"
:P
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline Admiral Regis Hermitage

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Re: SPTCG Card development
« Reply #26 on: August 22, 2010, 08:02:55 PM »
Name: Mark Tepper (Kick cost= Specific...Discard Siphire Halsey and Mark Halsey from Hand and/or Field)
Type: Character
Attack:
Life: 35
Soul: 32
Effect: +10 Life, +5 Attk on All Grunder Industries Units while He is on the field as well as half Tech cost for Grunder Units.
Flavor Text: CEO of Grunder Industries Limited

(I know he is a little powerful)

Name: Mark Halsey
Type: Character
Attack: (Only if it's a Berserker!)
Life: 20
Soul: 15
Effect: When Sacrified in conjunctino with "Dr Siphire Halsey" You may summon Mark Tepper to the field from your Deck,Hand or Afterlife.
Flavor Text: False Heaven Class-C Admin. Former PMC Captain.


Name: Dr Siphire Halsey
Type: Character
Attack: (Only if it's a Berserker!)
Life: 15
Soul: 20
Effect: When sacrified in conjuntion with Mark Halsey you may summon Mark Tepper from your Deck,hand or afterlife
Flavor Text: Tepper's Daughter...Though she doesnt quite know who her father is...she's had her suspicions.


Name: Fleet of Particular Justice, Unit
Tech level/soul cost: 60
Life: 100
Attack: 50
Effect: When Attacking planets this card recieves an additional 10 Attack
Flavor Text: The Infamous Fleet of Particular Justice...Tepper's Iron fist.



Name: Grunder PMC, Unit
Tech level/soul cost: 2
Life: 10
Attack: 10
Effect: N/a
Flavor Text: Basic Grunder PMC Unit



Name: Belka
Life: 60
Tech Level: 45
Effect: + 20 Def, to All Belkan Characters.
Flavor Text: Once lost with the ISAF this is the home planet of the Belkans


Name: Sword of Razgriz
Soul/Tech level cost: 17
Effect:  When the Character wielding this sword Attacks or is attacked by another using Excalibur the Game comes to an Immediate end with no winner...
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

Offline @Pokemon Master Red

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Re: SPTCG Card development
« Reply #27 on: August 23, 2010, 01:33:22 PM »
Feats-

Name:ID-Gate--Mechera
Tech level cost:10
Effect:This card can only be played during a battle. Select one of the following effects:
1. Return all cards under your control(within this battle only) to the owner's hand, and negate the effects of the battle.
2.Discard X number of cards from the top of your deck to summon the same number of Units from your hand directly into the battle, disregarding Tech costs. These cards are returned to your hand by the end of your turn unless destroyed.
Flavor Text(I know feats dont normally have this, but blah, I like flavor text):Inter Dimensional Gates are the methods of which the Mechera travel the dimensions, and bolster their battles with many more allies, or run with their tails between their legs.

Name:Perfected Hive Mind--Lorcar
Tech level cost:*
Effect:This card can only be played during a battle. All Lorcar under your control in a single battle gain a bonus to attack and health proportional to the number of Lorcar(again, under your control) in that battle. Eg, 5 Lorcar would all gain +5 to Attack and Health. However, the Tech Cost of this card is also equivalent to the number of Lorcar under your control in said battle.
Flavor Text:All of the Lorcar know the thoughts of one another through their Hive Mind. But sometimes...A little bit better is needed than just knowing the other's thoughts. Sometimes, its best if their thoughts are also your thoughts.

Planets-

Name:Elmora
Life:35
Tech Level:25
Effect:This card's Tech level is treated as Soul, and counts towards the Soul cost of Spells, not Tech. Increase the health and attack of any defending Units, Summons, Characters, and Berzerkers by 5 during your opponent's turn only.
Flavor Text:Home of the Elementals, this planet is known for its harsh and varied landscape. This, however, has led to it being a fortress in terms of defensibility.

Name:Maltruse
Life:30
Tech Level:30
Effect:All Lorcar on this world receive a bonus to attack and life, equal to the number of other Lorcar also on the planet. However, non-Lorcar defending Units, Summons, Characters, and Berzerkers on this world are destroyed by the end of the turn they're played.
Flavor Text:Maltruse, home of the Lorcar. A massive, biotechnological masterpiece, it seems the planet itself has also succumbed to the will of its inhabitants.

Units-

Name:Lorcar Swarmer
Tech level:5
Life:10
Attack:5
Effect:You may play up to two other 'Lorcar Ravager's from your hand when this card comes into play if available, unless this card was brought into play by the same effect. Tech levels of cards played by this effect are reduced to 0.
Flavor Text:Swarmers, while not individually strong, take the initiative for the Lorcar Horde by being the front-line cannon-fodder.

Name:Lorcar Scout
Tech level:5
Life:5
Attack:5
Effect:If this card survives a battle, you may look at your opponent's hand.
Flavor Text:Scouts go to the enemy bases and check out the forces the enemy has, then transmits it back to the Horde via the telekinetic link shared between all Lorcar. However, most armies have learned their value, and shoot them on sight.

Name:Lorcar Reaver
Tech level/soul cost:10
Life:15
Attack:10
Effect:If a Lorcar Psyker is not in control and in the same battle as this card, its life and attack drop by 5.
Flavor Text:Reavers are the Lorcar powerhouses, and are very effective fighters. However, its been scientifically proven that a stick outranks them in terms of IQ.

Name:Lorcar Psyker
Tech level:10
Life:5
Attack:10
Effect:During battle, automatically destroy a single Unit or Summon with a Tech Level/Soul Cost less than 10.
Flavor Text:Psykers are powerful Lorcar, but not physically-rather, its because they can turn their opponents from trained fighters into brain-dead idiots with a single thought.

Name:Lorcar Breeder
Tech level:20
Life:15
Attack:5
Effect:You may play a extra Lorcar during your turn for every Lorcar Breeder on the field, and with half the cost(if it doesn't divide evenly, the big half).
Flavor Text:Breeders are massive Lorcar, built to mass-produce more members for their ever-growing Hordes.

Name:Lorcar Guardian
Tech level:5
Life:10
Attack:1
Effect:Damage directed against a specific Lorcar may be redirected to this Unit.
Flavor Text:Guardians are the Lorcar who protect the bases of the Hordes. Unrelenting beasts, they always seem to prevent foes from attacking other targets.

As you can see, the Lorcar are built for having numbers on the field, and to do so fairly fast. On the other hand, their feats are gonna be meant to be fairly high in cost, which might turn people away from using them as much, and their cheaper units might not always be as strong. Im not sure if I got the numbers right, so feel free to adjust them accordingly, I just did what I thought would be good...Which probably isn't as balanced as I hoped. :/ Anyways, as for Lorcar card effects that concern other Lorcar, since we dont have a type/attribute/whatever system, Lorcar are just Units, Summons, Characters, and Berzerkers with the word Lorcar in their names. Ja, I know, the whole 'Bunny who is totally not Chaos' argument, but we dont have a way to classify them, so its the best I got.
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

"TARGET VERIFIED-COMMENCING HOSTILITIES!"
-Nineball Seraph


 

-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!

Offline Embodiment of Cringe

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Re: SPTCG Card development
« Reply #28 on: August 23, 2010, 11:18:06 PM »
Whoa, I'm more behind than I thought I was. Okay, let's get to it!

Quote
Name: Tefillin
Life: 50
Tech Level: 45
Effect: Any Zarethian unit/character/thing gets 15+ life points and 10+ attack points
Flavor Text: When the Zarethians finally found a home, they will fight for it with all their power.

I'll say okay to the + life, but not so sure about the + attack. I'd say make it to about 3 would do it.

Quote
Name: Mark Tepper (Kick cost= Specific...Discard Siphire Halsey and Mark Halsey from Hand and/or Field)
Type: Character
Attack:
Life: 35
Soul: 32
Effect: +10 Life, +5 Attk on All Grunder Industries Units while He is on the field as well as half Tech cost for Grunder Units.
Flavor Text: CEO of Grunder Industries Limited
(I know he is a little powerful)

I would say that he is a little powerful as well, but I'll let it slide considering you have to kick two specific cards rather than any ol' two.

Quote
Name: Mark Halsey
Type: Character
Attack: (Only if it's a Berserker!)
Life: 20
Soul: 15
Effect: When Sacrified in conjunctino with "Dr Siphire Halsey" You may summon Mark Tepper to the field from your Deck,Hand or Afterlife.
Flavor Text: False Heaven Class-C Admin. Former PMC Captain.

Actually, now that I read this effect, I guess we should now apply some sort of 'quick play' thing now for these kind of summons. Tepper will probably just say something like "You cannot play this card normally. You must sacrifice ... ... ... " or something.


Quote
Name: Dr Siphire Halsey
Type: Character
Attack: (Only if it's a Berserker!)
Life: 15
Soul: 20
Effect: When sacrified in conjuntion with Mark Halsey you may summon Mark Tepper from your Deck,hand or afterlife
Flavor Text: Tepper's Daughter...Though she doesnt quite know who her father is...she's had her suspicions.

Kay.

Quote
Name: Fleet of Particular Justice, Unit
Tech level/soul cost: 60
Life: 100
Attack: 50
Effect: When Attacking planets this card recieves an additional 10 Attack
Flavor Text: The Infamous Fleet of Particular Justice...Tepper's Iron fist.

That's rather high. Then again, it does have a cost of 60... Kay.

Quote
Name: Grunder PMC, Unit
Tech level/soul cost: 2
Life: 10
Attack: 10
Effect: N/a
Flavor Text: Basic Grunder PMC Unit

Cost of 2 for 10 attack... I'd say lower the attack to 4 or 5 or raise the cost to 12 or 14. Or lower the health.

Quote
Name: Belka
Life: 60
Tech Level: 45
Effect: + 20 Def, to All Belkan Characters.
Flavor Text: Once lost with the ISAF this is the home planet of the Belkans

There's no defense stat at this time. Even if we did, 20 goes beyond a lot of attacks at the moment. I'd say just like 'whenever belkan characters are attacked, take 2 damage off from calculation.'

Quote
Name: Sword of Razgriz
Soul/Tech level cost: 17
Effect:  When the Character wielding this sword Attacks or is attacked by another using Excalibur the Game comes to an Immediate end with no winner...

I'll accept this purely for the lulz. Since it doesn't really do anything other than making the game a truce.

Quote
Name:ID-Gate--Mechera
Tech level cost:10
Effect:This card can only be played during a battle. Select one of the following effects:
1. Return all cards under your control(within this battle only) to the owner's hand, and negate the effects of the battle.
2.Discard X number of cards from the top of your deck to summon the same number of Units from your hand directly into the battle, disregarding Tech costs. These cards are returned to your hand by the end of your turn unless destroyed.
Flavor Text(I know feats dont normally have this, but blah, I like flavor text):Inter Dimensional Gates are the methods of which the Mechera travel the dimensions, and bolster their battles with many more allies, or run with their tails between their legs.

I <3 these sorts of cards. Imma let it in to see how it plays out against all these other cards.

Quote
Name:Perfected Hive Mind--Lorcar
Tech level cost:*
Effect:This card can only be played during a battle. All Lorcar under your control in a single battle gain a bonus to attack and health proportional to the number of Lorcar(again, under your control) in that battle. Eg, 5 Lorcar would all gain +5 to Attack and Health. However, the Tech Cost of this card is also equivalent to the number of Lorcar under your control in said battle.
Flavor Text:All of the Lorcar know the thoughts of one another through their Hive Mind. But sometimes...A little bit better is needed than just knowing the other's thoughts. Sometimes, its best if their thoughts are also your thoughts.

I see no problems here.

Quote
Name:Elmora
Life:35
Tech Level:25
Effect:This card's Tech level is treated as Soul, and counts towards the Soul cost of Spells, not Tech. Increase the health and attack of any defending Units, Summons, Characters, and Berzerkers by 5 during your opponent's turn only.
Flavor Text:Home of the Elementals, this planet is known for its harsh and varied landscape. This, however, has led to it being a fortress in terms of defensibility.

Hmm... I'd say just increasing health. Attack, I don't think so.

Quote
Name:Maltruse
Life:30
Tech Level:30
Effect:All Lorcar on this world receive a bonus to attack and life, equal to the number of other Lorcar also on the planet. However, non-Lorcar defending Units, Summons, Characters, and Berzerkers on this world are destroyed by the end of the turn they're played.
Flavor Text:Maltruse, home of the Lorcar. A massive, biotechnological masterpiece, it seems the planet itself has also succumbed to the will of its inhabitants.

Units/characters/summons/berserkers aren't on individual planets, they are all on the battlefield, the same ground. I see what you were going for here, but I don't think it works the way you want it to. Now, you can go ahead and go with this effect, but just realize that it effects all your units/characters/summons rather than a set few.
If you are going for this effect though for your side of the battlefield, I'd raise Maltruse's tech or life for a tradeoff.

Quote
Name:Lorcar Swarmer
Tech level:5
Life:10
Attack:5
Effect:You may play up to two other 'Lorcar Ravager's from your hand when this card comes into play if available, unless this card was brought into play by the same effect. Tech levels of cards played by this effect are reduced to 0.
Flavor Text:Swarmers, while not individually strong, take the initiative for the Lorcar Horde by being the front-line cannon-fodder.

Sure.

Quote
Name:Lorcar Scout
Tech level:5
Life:5
Attack:5
Effect:If this card survives a battle, you may look at your opponent's hand.
Flavor Text:Scouts go to the enemy bases and check out the forces the enemy has, then transmits it back to the Horde via the telekinetic link shared between all Lorcar. However, most armies have learned their value, and shoot them on sight.

Hmm... Not too sure... Meh, why not.

Quote
Name:Lorcar Reaver
Tech level/soul cost:10
Life:15
Attack:10
Effect:If a Lorcar Psyker is not in control and in the same battle as this card, its life and attack drop by 5.
Flavor Text:Reavers are the Lorcar powerhouses, and are very effective fighters. However, its been scientifically proven that a stick outranks them in terms of IQ.

Uhm... the effect is kind of confusing me. Elaborate in a post.

Quote
Name:Lorcar Psyker
Tech level:10
Life:5
Attack:10
Effect:During battle, automatically destroy a single Unit or Summon with a Tech Level/Soul Cost less than 10.
Flavor Text:Psykers are powerful Lorcar, but not physically-rather, its because they can turn their opponents from trained fighters into brain-dead idiots with a single thought.

I'd say less than or equal to 3 or 5 rather than 10.

Quote
Name:Lorcar Breeder
Tech level:20
Life:15
Attack:5
Effect:You may play a extra Lorcar during your turn for every Lorcar Breeder on the field, and with half the cost(if it doesn't divide evenly, the big half).
Flavor Text:Breeders are massive Lorcar, built to mass-produce more members for their ever-growing Hordes.

You can play more than one unit/summon in a turn. It's the planets and characters that are limited, so that effect isn't needed. The half cost thing is okay.

Quote
Name:Lorcar Guardian
Tech level:5
Life:10
Attack:1
Effect:Damage directed against a specific Lorcar may be redirected to this Unit.
Flavor Text:Guardians are the Lorcar who protect the bases of the Hordes. Unrelenting beasts, they always seem to prevent foes from attacking other targets.

You can already block attacks with other creatures... ... Then again this would come in handy for unblockable damage. Kay.

Quote
Ja, I know, the whole 'Bunny who is totally not Chaos' argument, but we dont have a way to classify them, so its the best I got.
The only reason I denied Chaos as one was because it can be a more common word than not for cards. Lorcar on the other hand is a pretty uncommon word, and I'm sure that only Lorcar cards will actually have it in their name (except maybe a name like Billy Joe, killer of Lorcar or something.)
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Offline Admiral Regis Hermitage

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Re: SPTCG Card development
« Reply #29 on: August 24, 2010, 02:44:00 AM »
There are only 4 Belkans in the Dimention.
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

Offline @Pokemon Master Red

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Re: SPTCG Card development
« Reply #30 on: August 24, 2010, 03:46:21 PM »
Quote
Quote
Name:Elmora
Life:35
Tech Level:25
Effect:This card's Tech level is treated as Soul, and counts towards the Soul cost of Spells, not Tech. Increase the health and attack of any defending Units, Summons, Characters, and Berzerkers by 5 during your opponent's turn only.
Flavor Text:Home of the Elementals, this planet is known for its harsh and varied landscape. This, however, has led to it being a fortress in terms of defensibility.

Hmm... I'd say just increasing health. Attack, I don't think so.
Fine with me. Its supposed to be defensive, so I just thought the attack would also reflect that, but meh.

Quote
Quote
Name:Maltruse
Life:30
Tech Level:30
Effect:All Lorcar on this world receive a bonus to attack and life, equal to the number of other Lorcar also on the planet. However, non-Lorcar defending Units, Summons, Characters, and Berzerkers on this world are destroyed by the end of the turn they're played.
Flavor Text:Maltruse, home of the Lorcar. A massive, biotechnological masterpiece, it seems the planet itself has also succumbed to the will of its inhabitants.

Units/characters/summons/berserkers aren't on individual planets, they are all on the battlefield, the same ground. I see what you were going for here, but I don't think it works the way you want it to. Now, you can go ahead and go with this effect, but just realize that it effects all your units/characters/summons rather than a set few.
If you are going for this effect though for your side of the battlefield, I'd raise Maltruse's tech or life for a tradeoff.
Hm...I thought that units WERE placed on specific planets. My bad. In that case, its first effect affects all Lorcar, and its second effect only effects Units/Summons/Ect blocking a attack for it, then, excluding Lorcar. Which means that if someone attacks the planet, only a Lorcar can safely block it.
As for increasing the Health or Tech, I'll wait for your thoughts and if you might change your mind concerning it before I'll suggest that stuff.
Quote
Quote
Name:Lorcar Swarmer
Tech level:5
Life:10
Attack:5
Effect:You may play up to two other 'Lorcar Ravager's from your hand when this card comes into play if available, unless this card was brought into play by the same effect. Tech levels of cards played by this effect are reduced to 0.
Flavor Text:Swarmers, while not individually strong, take the initiative for the Lorcar Horde by being the front-line cannon-fodder.

Sure.
Knew I was forgetting something; Lorcar Ravager was the card's original name before I figured that didn't make sense. Its supposed to summon more Swarmers, if you got confused.

Quote
Quote
Name:Lorcar Reaver
Tech level/soul cost:10
Life:15
Attack:10
Effect:If a Lorcar Psyker is not in control and in the same battle as this card, its life and attack drop by 5.
Flavor Text:Reavers are the Lorcar powerhouses, and are very effective fighters. However, its been scientifically proven that a stick outranks them in terms of IQ.

Uhm... the effect is kind of confusing me. Elaborate in a post.
Exactly what it says on the tin-If you dont have a 'Lorcar Psyker' card out on the battlefield, its attack and life drop by five. Its meant to reflect how Reavers are veeeeeery stupid in the RP, and have to rely on Psykers(any Lorcar more in-tune with their limited Hive Mind; since they all know each other's thoughts but remain independent minds, it generates a lot of Psychic power, which is manipulated by Psykers) to directly assume control of them so that they'll use actual tactics instead of blinding chasing the enemy into the fire of a cannon.
Quote
Quote
Name:Lorcar Psyker
Tech level:10
Life:5
Attack:10
Effect:During battle, automatically destroy a single Unit or Summon with a Tech Level/Soul Cost less than 10.
Flavor Text:Psykers are powerful Lorcar, but not physically-rather, its because they can turn their opponents from trained fighters into brain-dead idiots with a single thought.

I'd say less than or equal to 3 or 5 rather than 10.
Alright, five then. I was going to do that, but I figured not a lot of cards had that Tech level...I think. Not sure, actually.
Quote
Quote
Name:Lorcar Breeder
Tech level:20
Life:15
Attack:5
Effect:You may play a extra Lorcar during your turn for every Lorcar Breeder on the field, and with half the cost(if it doesn't divide evenly, the big half).
Flavor Text:Breeders are massive Lorcar, built to mass-produce more members for their ever-growing Hordes.

You can play more than one unit/summon in a turn. It's the planets and characters that are limited, so that effect isn't needed. The half cost thing is okay.
Oh, really? Alright, then, how about the cost is halved for all Summons/Units, and per Lorcar Breeder you have out on the battlefield, you can produce another Character or Berzerker per turn than usual?
Quote
Quote
Name:Lorcar Guardian
Tech level:5
Life:10
Attack:1
Effect:Damage directed against a specific Lorcar may be redirected to this Unit.
Flavor Text:Guardians are the Lorcar who protect the bases of the Hordes. Unrelenting beasts, they always seem to prevent foes from attacking other targets.

You can already block attacks with other creatures... ... Then again this would come in handy for unblockable damage. Kay.
Ahhh, see, thats why it doesn't say 'Attacks'. :D It supposed to be able to redirect Feats and Spells that do damage to it as well. Any kinda damage at all that targets another Lorcar can be redirected to a Guardian.
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

"TARGET VERIFIED-COMMENCING HOSTILITIES!"
-Nineball Seraph


 

-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!

Offline Beware Ye Who Enter Here

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Re: SPTCG Card development
« Reply #31 on: August 24, 2010, 03:50:48 PM »
Name: Addler vas Vacon
Type: Berserker
Attack: 12
Life: 45
Soul: 35
Effect: All Zarethian units immediately gain 5+ Attack, 10+ life and can attack as soon as they are played. Kick cost of 1.
Flavor Text: Leadership is the winner of wars, not guns.

Name: Isaac Tanak
Type: Character
Attack:
Life: 40
Soul: 50
Effect: Time stop: when he is played, no cards on either side can attack for 1 turns.
Flavor Text: He is Jesus!

Name: Charles - the Harbinger of Death
Type: Berserker
Attack: 15
Life: 45
Soul: 45
Effect: Whenever this card is played, destroy any unit or character/berserker of the players choosing.
Flavor Text: Such a name has never inspired so much fear.

Name: Zakary K'olar
Type: Berserker
Attack: 13
Life: 40
Soul: 38
Effect: whenever this card is played, search you deck for a fire based spell card (or whatever its called) and put it in your hand. Shuffle your deck.
Flavor Text: When you play with fire...
« Last Edit: August 24, 2010, 03:59:10 PM by Zak »
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

UnStellar

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Re: SPTCG Card development
« Reply #32 on: August 25, 2010, 11:32:08 PM »
Name: Zed
Life: 70
Tech Level: 15
Effect: All Unit  cards under your control receive an additional 5 attack.
Flavor Text: A primitive world of vast, varying landscapes and enormous, fierce predators.

Name: Serpencullis Warrior, unit
Tech level/soul cost: 4
Life: 10
Attack: 4
Effect: If you have a Whooma unit on the battlefield, increase this cards power by one.
Flavor Text: The Serpencullis tame and draw strength from the Whooma.

Name: Serpencullis Master, unit
Tech level/soul cost: 8
Life: 20
Attack: 7
Effect: If you have a Whooma  unit on the battlefield, increase this cards power by three.
Flavor Text: Only Serpencullis who have trained multiple Whooma are granted the title Master.


Name: The Whooma Lord
Type: Character
Attack:
Life: 17
Soul: 12
Effect: When this card is played, all Whooma, under your control, have their attack doubled.
Flavor Text: To be the ruler of the Serpencullis Kingdom, you have to tame every type of Whooma, and obtain the legendary Leets.

Name: Lamron, Unit
Tech level/soul cost: 5
Life: 15
Attack: 5
Effect: For each Whooma card on the field, this card gains an additional 1 attack.
Flavor Text: The Lamron is the most widely distributed of the Whooma.

Name: Onrefni, unit
Tech level/soul cost: 5
Life: 14
Attack:6
Effect: Every this card is attacked, flip a coin. If heads, the damage received is reduced by 2.
Flavor Text: The Onrefni are Whooma who live in the volcanic regions of Zed.

Name: Retaw, unit
Tech level/soul cost: 5
Life:17
Attack: 4
Effect: Every time this card attacks, flip a coin. If tails, the damage dealt is 6.
Flavor Text: The Retaw are Whooma who live in the oceans and rivers of Zed.

Name: Gnintil, Summon
Tech level/soul cost: 8
Life: 16
Attack: 8
Effect: If injured, every turn, flip a coin. If heads, this card gains 2 life.
Flavor Text: These unique Whooma attack with electricity stored in their wool.

Name: Digirf, unit
Tech level/soul cost: 15
Life: 20
Attack: 12
Effect: Every time this card attacks, roll the die. If a one is rolled, the attacked card is frozen for the next three turns.
Flavor Text: The Intense creatures live in Zed's arctic regions and are among the hardest Whooma to train.

Name: Riorraw, unit
Tech level/soul cost: 7
Life: 10
Attack: 20
Effect: This card cannot attack planets.
Flavor Text: These Whooma are vicious and easy to train.

Name: Menov, Summon
Tech level/soul cost: 5
Life: 14
Attack: 4
Effect: Whenever this card attack, roll the die. If a 5 is rolled, the attacked card takes 2 damage for the next five turns.
Flavor Text: These Whooma are covered in poisonous spikes.

Name: Trid, unit
Tech level/soul cost: 6
Life: 15
Attack: 6
Effect: When attacking planets, this card's attack is 8.
Flavor Text: These Whooma burrow in Zed's Beaches and deserts.

Name: Drizaw, kick cost of 1
Type: Character
Attack: (Only if it's a Berserker!)
Life: 15
Soul: 30
Effect: Every second Summon this card summons has half a Soul cost.
Flavor Text: Highly intelligent Whooma, hiding in Zed's caves.

Name: Leets, kick cost of 1
Type: Berserker
Attack: 8
Life: 17
Soul: 15
Effect: This card's attack is 12 when attacking Character type cards.
Flavor Text: Forged for war by the Whooma centuries ago, the Leets are buried below Zed's surface.



« Last Edit: August 31, 2010, 01:27:59 PM by UnStellar »

Offline Embodiment of Cringe

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Re: SPTCG Card development
« Reply #33 on: August 25, 2010, 11:57:29 PM »
http://shatteredplanes.com/index.php?topic=1734.msg17564#msg17564

Everything after that post needs to be edited before I can add the cards.

I'll get around to critiquing/balancing the rest of these cards after I fix these cards and upload them.
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SPTCG Card development (Massive card balancing post. Card Makers look!)
« Reply #34 on: August 30, 2010, 03:47:12 PM »
Quote
Quote
Quote
Name:Maltruse
Life:30
Tech Level:30
Effect:All Lorcar on this world receive a bonus to attack and life, equal to the number of other Lorcar also on the planet. However, non-Lorcar defending Units, Summons, Characters, and Berzerkers on this world are destroyed by the end of the turn they're played.
Flavor Text:Maltruse, home of the Lorcar. A massive, biotechnological masterpiece, it seems the planet itself has also succumbed to the will of its inhabitants.

Units/characters/summons/berserkers aren't on individual planets, they are all on the battlefield, the same ground. I see what you were going for here, but I don't think it works the way you want it to. Now, you can go ahead and go with this effect, but just realize that it effects all your units/characters/summons rather than a set few.
If you are going for this effect though for your side of the battlefield, I'd raise Maltruse's tech or life for a tradeoff.

Hm...I thought that units WERE placed on specific planets. My bad. In that case, its first effect affects all Lorcar, and its second effect only effects Units/Summons/Ect blocking a attack for it, then, excluding Lorcar. Which means that if someone attacks the planet, only a Lorcar can safely block it.
As for increasing the Health or Tech, I'll wait for your thoughts and if you might change your mind concerning it before I'll suggest that stuff.

Ah, in that case, there's no need to increase/decrease life or tech since the second effect only affects units blocking the unit. Carry on.

Quote
Quote
Quote
Name:Lorcar Swarmer
Tech level:5
Life:10
Attack:5
Effect:You may play up to two other 'Lorcar Ravager's from your hand when this card comes into play if available, unless this card was brought into play by the same effect. Tech levels of cards played by this effect are reduced to 0.
Flavor Text:Swarmers, while not individually strong, take the initiative for the Lorcar Horde by being the front-line cannon-fodder.

Sure.

Knew I was forgetting something; Lorcar Ravager was the card's original name before I figured that didn't make sense. Its supposed to summon more Swarmers, if you got confused.

Ah, I thought you were going to produce another card later or something. I wasn't confused, just more or less "Ah, kay. I'll just look at Ravager once he makes it."

Quote
Quote
Quote
Name:Lorcar Reaver
Tech level/soul cost:10
Life:15
Attack:10
Effect:If a Lorcar Psyker is not in control and in the same battle as this card, its life and attack drop by 5.
Flavor Text:Reavers are the Lorcar powerhouses, and are very effective fighters. However, its been scientifically proven that a stick outranks them in terms of IQ.

Uhm... the effect is kind of confusing me. Elaborate in a post.
Exactly what it says on the tin-If you dont have a 'Lorcar Psyker' card out on the battlefield, its attack and life drop by five. Its meant to reflect how Reavers are veeeeeery stupid in the RP, and have to rely on Psykers(any Lorcar more in-tune with their limited Hive Mind; since they all know each other's thoughts but remain independent minds, it generates a lot of Psychic power, which is manipulated by Psykers) to directly assume control of them so that they'll use actual tactics instead of blinding chasing the enemy into the fire of a cannon.

Ah, so you're saying that a Psyker must participate in the Declaration phase during battle along with a psyker or else it's stuff goes down. Alright. It's just that your effect was too concise for me. D}:

Quote
Quote
Quote
Name:Lorcar Psyker
Tech level:10
Life:5
Attack:10
Effect:During battle, automatically destroy a single Unit or Summon with a Tech Level/Soul Cost less than 10.
Flavor Text:Psykers are powerful Lorcar, but not physically-rather, its because they can turn their opponents from trained fighters into brain-dead idiots with a single thought.

I'd say less than or equal to 3 or 5 rather than 10.
Alright, five then. I was going to do that, but I figured not a lot of cards had that Tech level...I think. Not sure, actually.

Yeah, we're going with 2's and 5's and 10's thus far. Once we get to phase 2 and 3, we'll finally figure this stuff out and we'll have more of a feel of what it should be at.

Quote
Quote
Quote
Name:Lorcar Breeder
Tech level:20
Life:15
Attack:5
Effect:You may play a extra Lorcar during your turn for every Lorcar Breeder on the field, and with half the cost(if it doesn't divide evenly, the big half).
Flavor Text:Breeders are massive Lorcar, built to mass-produce more members for their ever-growing Hordes.

You can play more than one unit/summon in a turn. It's the planets and characters that are limited, so that effect isn't needed. The half cost thing is okay.
Oh, really? Alright, then, how about the cost is halved for all Summons/Units, and per Lorcar Breeder you have out on the battlefield, you can produce another Character or Berzerker per turn than usual?

Hm, I'm not too sure for another character per breeder... Then again, they do cost 20... Kay, why not.

Quote
Quote
Quote
Name:Lorcar Guardian
Tech level:5
Life:10
Attack:1
Effect:Damage directed against a specific Lorcar may be redirected to this Unit.
Flavor Text:Guardians are the Lorcar who protect the bases of the Hordes. Unrelenting beasts, they always seem to prevent foes from attacking other targets.

You can already block attacks with other creatures... ... Then again this would come in handy for unblockable damage. Kay.
Ahhh, see, thats why it doesn't say 'Attacks'. :D It supposed to be able to redirect Feats and Spells that do damage to it as well. Any kinda damage at all that targets another Lorcar can be redirected to a Guardian.

Feats and spells can be blocked too unless they say they're unblockable. To make the effect more meaningful, you could probably make it something like "During Vindication phase, you may take any damage directed towards a certain Lorcar unit, summon, character, or planet to 0." It keeps the effect, and I think it adds a bit more strategy; Should you zero out the damage towards your planet, or another unit that you don't want dead yet?
I'm not saying your original effect is bad, just a suggestion. D}:

Quote
Name: Addler vas Vacon
Type: Berserker
Attack: 12
Life: 45
Soul: 35
Effect: All Zarethian units immediately gain 5+ Attack, 10+ life and can attack as soon as they are played. Kick cost of 1.
Flavor Text: Leadership is the winner of wars, not guns.

I'd say add a kick cost of 2.

Quote
Name: Isaac Tanak
Type: Character
Attack:
Life: 40
Soul: 50
Effect: Time stop: when he is played, no cards on either side can attack for 1 turns.
Flavor Text: He is Jesus!

lulzk

Quote
Name: Charles - the Harbinger of Death
Type: Berserker
Attack: 15
Life: 45
Soul: 45
Effect: Whenever this card is played, destroy any unit or character/berserker of the players choosing.
Flavor Text: Such a name has never inspired so much fear.

I'd say just limit it to units/summons/Berserkers ON FIELD. I think killing a character would make it a tad overpowered. Either that or put a kick cost of 1 or 2.

Quote
Name: Zakary K'olar
Type: Berserker
Attack: 13
Life: 40
Soul: 38
Effect: whenever this card is played, search you deck for a fire based spell card (or whatever its called) and put it in your hand. Shuffle your deck.
Flavor Text: When you play with fire...

This would work, but we don't have elements. You could specify the card names, or something like "Any spell card with fire in it's name" or something. Or maybe in the description of whatever fire cards we have, it could have something like "This is classified as a fire card."

Quote
Name: Zed
Life: 70
Tech Level: 15
Effect: All Unit  cards under your control receive an additional 5 attack.
Flavor Text: A primitive world of vast, varying landscapes and enormous, fierce predators.

Herm... why not. Maybe a tad high on Life, but I'll accept it and see where it takes us.

Quote
Name: Serpencullis Warrior, unit
Tech level/soul cost: 4
Life: 10
Attack: 4
Effect: If you have a Whooma unit on the battlefield, increase this cards power by one.
Flavor Text: The Serpencullis tame and draw strength from the Whooma.

Alright.

Quote
Name: Serpencullis Master, unit
Tech level/soul cost: 8
Life: 20
Attack: 7
Effect: If you have a Whooma  unit on the battlefield, increase this cards power by three.
Flavor Text: Only Serpencullis who have trained multiple Whooma are granted the title Master.

lulzk

Quote
Name: The Whooma Lord
Type: Character
Attack:
Life: 17
Soul: 12
Effect: When this card is played, all Whooma, under your control, have their attack doubled.
Flavor Text: To be the ruler of the Serpencullis Kingdom, you have to tame every type of Whooma, and obtain the legendary Leets.

I'd say it's overpowered, but you made up for this by having low life and Soul. So it's alright. However, I have noticed that you haven't submitted any other whooma cards (unless I'm blind.). If you're talking about the Serpencullis Master/Warrior, you may want to place in their descriptions something like "This is classified as a whooma card."

Quote
Name: Lamron, Unit
Tech level/soul cost: 5
Life: 15
Attack: 5
Effect: For each Whooma card on the field, this card gains an additional 1 attack.
Flavor Text: The Lamron is the most widely distributed of the Whooma.

I don't see why not. Let's do it!

Quote
Name: Onrefni, unit
Tech level/soul cost: 5
Life: 14
Attack:6
Effect: Every this card is attacked, roll the dice. If a 3 is rolled, the damage received is reduced by 2.
Flavor Text: The Onrefni are Whooma who live in the volcanic regions of Zed.

That's a low chance for an effect like that. Maybe instead have it flipping a coin, and whenever it's heads the damage is reduced?

Quote
Name: Retaw, unit
Tech level/soul cost: 5
Life:17
Attack: 4
Effect: Every time this card attacks, roll the dice. If a 3 is rolled, the damage dealt is 6.
Flavor Text: The Retaw are Whooma who live in the oceans and rivers of Zed.

Same suggestion earlier.

Quote
Name: Gnintil, Summon
Tech level/soul cost: 8
Life: 16
Attack: 8
Effect: If injured, every turn, flip a coin. If heads, this card gains 2 life.
Flavor Text: These unique Whooma attack with electricity stored in their wool.

I have no problems with this.

Quote
Name: Digirf, unit
Tech level/soul cost: 15
Life: 20
Attack: 12
Effect: Every time this card attacks, roll the die. If a one is rolled, the attacked card is frozen for the next three turns.
Flavor Text: The Intense creatures live in Zed's arctic regions and are among the hardest Whooma to train.

I think the effect on this one is good enough.

Quote
Name: Riorraw, unit
Tech level/soul cost: 5
Life: 10
Attack: 20
Effect: This card cannot attack planets.
Flavor Text: These Whooma are vicious and easy to train.

Hmm... 20 attack, but can't attack planets... raise the cost to maybe 10 or 7.

Quote
Name: Menov, Summon
Tech level/soul cost: 5
Life: 14
Attack: 4
Effect: Whenever this card attack, roll the die. If a 5 is rolled, the attacked card takes 2 damage for the next five turns.
Flavor Text: These Whooma are covered in poisonous spikes.

Kay.

Quote
Name: Trid, unit
Tech level/soul cost: 6
Life: 15
Attack: 6
Effect: When attacking planets, this card's attack is 8.
Flavor Text: These Whooma burrow in Zed's Beaches and deserts.

Alright.

Quote
Name: Drizaw, kick cost of 1
Type: Character
Attack: (Only if it's a Berserker!)
Life: 15
Soul: 30
Effect: Every second Summon this card summons has half a Soul cost.
Flavor Text: Highly intelligent Whooma, hiding in Zed's caves.

Why not.

Quote
Name: Leets, kick cost of 1
Type: Berserker
Attack: 8
Life: 17
Soul: 15
Effect: This card's attack is 10 when attacking Character type cards.
Flavor Text: Forged for war by the Whooma centuries ago, the Leets are buried below Zed's surface.

Maybe make the increase to 12 instead? I mean, you are kicking something for it, right?
TEH WINNAR LOOSER OF TEH SHATTED PLAINS


UnStellar

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Re: SPTCG Card development
« Reply #35 on: August 31, 2010, 01:39:37 PM »
Cards edited to your specifications. Here's some spells.

Name: Energy wave
Soul level cost: 14
Effect: Select up to three cards on the battlefield. Each of these cards is dealt 5 damage. This spell cannot effect planets.


Name: The  Moving Energy
Soul level cost: 8
Effect: This spell deals 6 points of damage to the card chosen. No other card can defend the chosen card.


Name: Teleport
Soul level cost: 6
Effect: Take a character or unit card of your choice from the battlefield and bring it back to your hand.


Name: Shocking touch
Soul level cost: 3
Effect: Flip a coin. If heads, the targeted card take 3 damage. If tails, the targeted coin takes 3 damage and cannot move for it's next turn.


Name: Strong Barrier
Soul level cost: 20
Effect: Any attacks used against a card this turn do not harm them.


Name: Weak Barrier
Soul/Tech level cost: 10
Effect: Any attacks used against a card this turn have their damage halved.











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Re: SPTCG Card development
« Reply #36 on: September 05, 2010, 12:20:06 AM »
YES. SOME MAGIC CARDS. 8{DDD
Alright, here we go!

Name: Energy wave
Soul level cost: 14
Effect: Select up to three cards on the battlefield. Each of these cards is dealt 5 damage. This spell cannot effect planets.

lolk

Name: The Moving Energy
Soul level cost: 8
Effect: This spell deals 6 points of damage to the card chosen. No other card can defend the chosen card.

Kay.

Name: Teleport
Soul level cost: 6
Effect: Take a character or unit card of your choice from the battlefield and bring it back to your hand.

Alright.

Name: Shocking touch
Soul level cost: 3
Effect: Flip a coin. If heads, the targeted card take 3 damage. If tails, the targeted coin takes 3 damage and cannot move for it's next turn.

Uhm.. the coin? You mean the targeted card, right? And I assume "cannot move" means "cannot attack."

Name: Strong Barrier
Soul level cost: 20
Effect: Any attacks used against a card this turn do not harm them.

Alright.

Name: Weak Barrier
Soul/Tech level cost: 10
Effect: Any attacks used against a card this turn have their damage halved.

Kaaay~
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SPTCG Card development (MASSIVE CARD UPDATE)
« Reply #37 on: September 05, 2010, 02:59:57 AM »
TEH WINNAR LOOSER OF TEH SHATTED PLAINS


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Re: SPTCG Card development
« Reply #38 on: September 07, 2010, 04:26:02 PM »
Name: Grunder Spec Op
Tech level: 10
Life: 15
Attack: 15
Effect: When on teh field with another Spec Op, each card gains an extra 5 Attk
Flavor Text: Silence is Key....

Name: Halcyon Class-6 Combat Skin
Tech cost- 10
Effect- Any Character wearing this will have thier LPs doubled

Name: ER-75
Tech Cost- 5
Effect- +3 Attk


Name: Fleet of Retribution
Tech level/soul cost: 40
Life: 75
Attack: 40
Effect: When on the field with another Grunder Fleet they both gain an extra 10 Attk
Flavor Text: Grunder's 2nd Planet Killing fleet


Name: Fleet of Sorrow
Tech level/soul cost: 40
Life: 70
Attack: 45
Effect: When on the field with another Grunder Fleet they both gain an extra 10 Attk
Flavor Text: Grunder's 3rd Planet Killing Fleet


Name: Fleet of Divine Absolution
Tech level/soul cost: 40
Life: 70
Attack: 45
Effect: When on the field with another Grunder Fleet they both gain an extra 10 Attk
Flavor Text: Grunder's 4th Planet killing Fleet
« Last Edit: September 07, 2010, 09:03:12 PM by -Lyoko222 »
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

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Re: SPTCG Card development
« Reply #39 on: September 24, 2010, 02:03:45 PM »
Name: Nap
Life: 20
Tech Level: 12
Effect: You may summon 2 Scholar Mages if allowed to the field directly from your deck or hand, once every 5 turns without a kick cost. It costs you 3 tech points to do it though as the tech is sort of counted as soul for this planet.
Flavor Text: When they finally had a base, The WH weren't about to allow just anyone to attack them and so they advanced their tech and magic. 


Offline Admiral Regis Hermitage

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Re: SPTCG Card development
« Reply #40 on: September 24, 2010, 05:21:58 PM »
Name: Nap
Life: 20
Tech Level: 12
Effect: You may summon 2 Scholar Mages if allowed to the field directly from your deck or hand, once every 5 turns without a kick cost. It costs you 3 tech points to do it though as the tech is sort of counted as soul for this planet.
Flavor Text: When they finally had a base, The WH weren't about to allow just anyone to attack them and so they advanced their tech and magic.

Make it one Mage with half the kick cost and ill Approve..
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

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Re: SPTCG Card development
« Reply #41 on: September 24, 2010, 05:50:00 PM »
Name: Grunder Spec Op
Tech level: 10
Life: 15
Attack: 15
Effect: When on the field with another Spec Op, each card gains an extra 5 Attk
Flavor Text: Silence is Key....
lolk

Name: Halcyon Class-6 Combat Skin
Tech cost- 10
Effect- Any Character wearing this will have their Life doubled
I don't think we can get into equips quite yet. We'll wait and see after Phase 2.

Name: ER-75
Tech Cost- 5
Effect- +3 Attk
Yaaay, more feats~

Name: Fleet of Retribution
Tech level/soul cost: 40
Life: 75
Attack: 40
Effect: When on the field with another Grunder Fleet they both gain an extra 10 Attk
Flavor Text: Grunder's 2nd Planet Killing fleet
No problems here.

Name: Fleet of Sorrow
Tech level/soul cost: 40
Life: 70
Attack: 45
Effect: When on the field with another Grunder Fleet they both gain an extra 10 Attk
Flavor Text: Grunder's 3rd Planet Killing Fleet
so i herd u liek fleetz

Name: Fleet of Divine Absolution
Tech level/soul cost: 40
Life: 70
Attack: 45
Effect: When on the field with another Grunder Fleet they both gain an extra 10 Attk
Flavor Text: Grunder's 4th Planet killing Fleet
KROOOOOZE- Oh, wait, too much Yugioh Abridged. Approved.
TEH WINNAR LOOSER OF TEH SHATTED PLAINS


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Re: SPTCG Card development
« Reply #42 on: September 30, 2010, 05:34:16 PM »
Unit

Name: Table
Tech cost: 1
Life: 1
Attack: 0
Effect:
Flavor text: Just an ordinary table.

Berserker

Name: Black Novierian of Inferno
Kick cost: 3
Life: 9001
Soul: 9001
Attack: 9001
Effect: Only play Black Novierian of Inferno when the unit card 'table' is out on field. If table is destroyed, Black Novierian of Inferno is sent to nonexistence, and all of your planets suffer 9001 damage.
Flavor text: NOVIERIANS ON TABLES.


... Just kidding.
TEH WINNAR LOOSER OF TEH SHATTED PLAINS


Offline Embodiment of Cringe

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Re: SPTCG Card development ( Legendary edit )
« Reply #43 on: October 05, 2010, 02:12:23 AM »
Name: Benjamin South
Class: LEGEN-DAIRY
Life: 100
Soul: 180
Effect: Whenever this card is attacked, restore it's Soul Points by the number of Life lost.
Flavor: Creature of fate, Benjamin is not someone you want to piss off.

Name:The Grim Reaper (kick cost-3)
Class: LEGENDARY
Life: 150
Soul: 130
Effect: Once per turn, flip three coins. For each heads, choose a single card not in the Nonexistence stack, your opponents hand, or their deck, and send those cards to the Nonexistence stack.
Flavor Text:"Come'th with me, and leave the realm of mortals..."

Name: Nisorin Lertis (Kick cost = 1)
Class: Legendary
Life: 175
Soul: 80
Effect: Cards with Soul costs of less than 40 have their soul costs halved.
Flavor Text: "For Dragon Moon we fight this day!"

Name: Celestie Lertis (Kick cost = 1)
Class: Legendary
Life: 125
Soul: 200
Effect: Cards with multiple turn casting times have their casting times halved.
Flavor Text: "Can't kill what you can't hit!"


Name: Fatet (Kick Cost = 3)
Class: Legendary
Life: 232
Soul: Roll a nice. Divide the number you get by 232.
EX: Roll a dice, get 6.
232/6=39
Effect: Decide the fate of your enemy's cards... Every two turns, pick a card in the enemy's afterlife. Either move the card to the enemy's nonexistence or bring it to your deck, fully replenished. All of your planet's life lowers by one point for every card you bring to your deck.
Flavor Text: "Your will is strong, stronger than that of most.. But it does not excuse your sin against fate!"

Name: Abel (Kick cost of three)
Class: LEGENDARY
Life:  100
Soul: 145
Effect:

Absorption - Whenever Abel is responsible for sending a character, or a living unit card to the graveyard Abel's soul and health are raised by that card's initial life/soul. Abel's life and soul however cannot exceed two-hundred and twenty.

Double tap - If Abel attacks the same card twice, destroy that card, no matter how much damage is done.

Flavor Text: "No matter how polite it sounds..never shake his hand." - Prince Valentine of the Nyx Federation.



ALL HAVE BEEN ACCEPTED AND CAN BE USED INGAME. Please note that only a maximum of 2 can be in your deck at one time though.
TEH WINNAR LOOSER OF TEH SHATTED PLAINS