Author Topic: Velocidrus magitechnolgy (requires Velocidrus knowledge)  (Read 649 times)

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Offline Capxeno

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Velocidrus magitechnolgy (requires Velocidrus knowledge)
« on: January 04, 2010, 01:14:54 AM »
R.S.E. Ritual spherical endowment: A term used for when a large object from bowling ball sized to planet sized is carved from the inside out to infuse it with an internal symbolic aligning which can cause a verity of effects. These objects tend to take on personalities of their own, generally only obeying to their creator. Upon the death of their creator they will generally exist for their original purpose for those who either amuse them, or remind them of their creator.

These effects fall under three kinds.

Devouring: An endowment that causes the object to absorb Electrical, Magical, and Anther type energy from different phenomena that occur around the object. It can even be cued to drain strength and all energy types from a person whom a piece of their quintessence has been ritualistically devoured by the Spherical object. Because these things take on their own personalities, Devouring types tend to be childish, gluttonous, and have an innocent child’s way of obeying its creator like it’s a beloved father/mother.
The size of a Devouring type have little effect on its ability to devour as long as there is a discharging type cued to it to use up the energy is devours

Discharging: This second type is generally powered by one or more devouring types. The discharging type can be crafted to do many things to expend the power transferred from a devouring type. Most of the time these are crafted for automatic offensive defense. They can also be crafted to cause the area around the discharger to have a given effect if there is enough power to maintain it. If not then those effect will no longer apply. Excess energy not used by a discharging type will be stored in an accumulating type.
A Discharging type generally manifest its personality as overbearing, rude, extreme pseudo-maturity, and impossible ambition.

Accumulating type: An accumulating type stores any energy not used by a Discharging type within itself. It does not have another purpose besides storing. If the energy capacity is maxed they will shake violently while excess energy is radiated out to be devoured by a devouring type which will transfer it to the discharging type to fire off the excess energy in a concentrated beam designed only to drain excess energy. Due to this, their personalities tend to be submissive, meek, and extremely loyal as they will do as they do and can never betray their master by just storing energy.
Fixed-water planet-sized type.



Glaaneus class Devouring R.S.E: This class of devouring R.S.E is designed for a planetary defense network. It will devour gravitation friction Anther at a 13-1 ratio. Meaning for every EMR (Energy Measurement Rex. Roughly the amount of energy consumed every decade on earth.) The Devouring R.S.E consumes it will produce 13 EMR). All other Anther will be consumed at a 1 to 2 ratio. All electrical energy will be consumed at a 2 to 1 ratio, and all magical energy is consumed at a 1-1 ratio.

Realuminous class Discharging R.S.E: This Discharging R.S.E  weakens magical, force, and physical abilities that are not exempted. Meaning only the creator and those that he/she has personally given an exception will perform at only 70% of their strength. Addtionall any kind of instant transportation is blocked This effect expends 1 EMR per day. It also has systematic magical cryo-geyser canons. Which sends out endless waves of magically enhanced methane-water ice that starts as a geyser the forms into what looks a fast approaching enormous bee swarm. Causing damage to the target, then returning to the geyser pits they came out of like hail. While the other geyser fire as to keep consistent pressure on the targets. This attack costs 10 EMR a day while active and while active would at the very lest keep enemy ships at bay if not destroy them. It can also launch 9999 thousand origami-based magically enhanced ice sheet fighters, which can attack until being destroy. It cost 10 EMR to activate them, and addition 5 every time they are reactived after being routed  in the same 3 days.

Weilk’lyle class Accumulating R.S.E. This Accumulating class R.S.E can store up to 200 EMR… can really say more then that…


Characters: Sliph, Salahiem, Caliph, Kurai, Kuro, Treena, Seither, ~Eli
Races: Wyvern, Marid, Afreet, Ghoul
Territories: Marid Homeworld, Marid Colony A,  Marid Settlement (Located on Autumnavia), Bula Bula, New Sodom, Cruor(Assimilated Japae), Treena: Earth (Kinda), Aloange, Talar Sphere.

Offline Nisorin

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Re: Velocidrus magitechnolgy (requires Velocidrus knowledge)
« Reply #1 on: January 05, 2010, 06:40:19 PM »
So are these semi-sentient, or fully sentient?
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

Offline Capxeno

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Re: Velocidrus magitechnolgy (requires Velocidrus knowledge)
« Reply #2 on: January 05, 2010, 08:37:50 PM »
Depending on the age of the R.S.E and wither their creator is still alive. They have a connection to their creator and would know when he dies. This generally is enough to shock them from semi-sentient to fully sentient. Although their sentience could be compared to that of a child because their functions work with little to no direct interactions from their persona's

They may have the ability to chose not to function, they cannot deny the will of their creator. But not an understanding of why their functions work. Think of their functions are a baby defecating. They have no understanding of what they are doing. Except this baby can chose not to defecate if it does not want to or is told not to....


Characters: Sliph, Salahiem, Caliph, Kurai, Kuro, Treena, Seither, ~Eli
Races: Wyvern, Marid, Afreet, Ghoul
Territories: Marid Homeworld, Marid Colony A,  Marid Settlement (Located on Autumnavia), Bula Bula, New Sodom, Cruor(Assimilated Japae), Treena: Earth (Kinda), Aloange, Talar Sphere.

Offline Gaserlake

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Re: Velocidrus magitechnolgy (requires Velocidrus knowledge)
« Reply #3 on: January 05, 2010, 10:20:06 PM »
Where do they get that kind of energy to do 13-1 ratio?

the ratio is made through imaginary number causality during the adsorption of the energy. Basically the adsorption of that particular kind of energy itself creators more energy due to the gravitation friction created by the absorbing of Gravitational Anther itself due to the law of diminishing returns it does not continue indefinitely multiple on unit of energy but does infact increases adsorption efficiency to its max.
- Gaserlake

On a simple correspondence to real-life It is like a solar panel used to power a turbine, and the turbine creates friction enough to maintain a heat-based generator. In theory if synchronized properly the network of machines would produce 12.3 more energy then if it was just a solar panel.

This uses a more complex technology to do basically the same thing on a multi-dimensional level.
- Night_grue
« Last Edit: January 07, 2010, 02:08:12 PM by Gaserlake »

Offline Nisorin

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Re: Velocidrus magitechnolgy (requires Velocidrus knowledge)
« Reply #4 on: January 07, 2010, 12:19:13 AM »
Ah, fully sentient with a dormancy period and the intelligence of a child, ok. I approve the three base types, as well as the Realuminous and the Weilk'lyle R.S.E.'s.

With the variable ways the Glaaneus R.S.E. absorbs energy, you're going to have a huge amount of micromanagement on your hands if battle comes near. Are you alright with that?
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

Offline Capxeno

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Re: Velocidrus magitechnolgy (requires Velocidrus knowledge)
« Reply #5 on: January 07, 2010, 03:50:32 AM »
Ah, fully sentient with a dormancy period and the intelligence of a child, ok. I approve the three base types, as well as the Realuminous and the Weilk'lyle R.S.E.'s.

With the variable ways the Glaaneus R.S.E. absorbs energy, you're going to have a huge amount of micromanagement on your hands if battle comes near. Are you alright with that?

The micromanagement was intentional. Even during war periods RPs tend to go a little slow. It would give me something to do. and because its mathematics I'll enjoy it.


Characters: Sliph, Salahiem, Caliph, Kurai, Kuro, Treena, Seither, ~Eli
Races: Wyvern, Marid, Afreet, Ghoul
Territories: Marid Homeworld, Marid Colony A,  Marid Settlement (Located on Autumnavia), Bula Bula, New Sodom, Cruor(Assimilated Japae), Treena: Earth (Kinda), Aloange, Talar Sphere.

Offline Capxeno

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Re: Velocidrus magitechnolgy (requires Velocidrus knowledge)
« Reply #6 on: January 07, 2010, 05:34:26 AM »
Separately approve or deny these.   



“Planetary motion system or SMS”

Is a six part system of devices that when put on planet with one on each of it poles (two) and one on each side of it equator (four)
Create a dimensional field that allow the planet to be moved at near light speeds for a short period of time.


This was created by the Vercidrus to correct the earth’s orbit once..



“spherical molecular relocation device”

This Device can relocate molecules into the shape of a sphere. Meaning you can use it on a lump of coal and turn it into a sphere, and then with another coal make it into a larger Sphere. Although that would be a waste of this devices capability. Because it can work at a planetary level. It was made because a large asteroid was going to hit earth. The Vercidrus figured the best solution was to transfer its matter into the moon. 

‘


Also, for clarification’s sake. The Vercidrus were a magically and technologically advanced species that existed on earth from late Jurassic to late Cretaceous. They are extinct because of the creation of the Zodiac Nanorobotic Colonies, which were created due to a foreseen but unpreventable extinction event.

I am still working on a history for them and these technologies happen to be a part of it…


I am also about 50% done with the "Pisces" Colony rough draft.


Characters: Sliph, Salahiem, Caliph, Kurai, Kuro, Treena, Seither, ~Eli
Races: Wyvern, Marid, Afreet, Ghoul
Territories: Marid Homeworld, Marid Colony A,  Marid Settlement (Located on Autumnavia), Bula Bula, New Sodom, Cruor(Assimilated Japae), Treena: Earth (Kinda), Aloange, Talar Sphere.

Offline Gaserlake

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Re: Velocidrus magitechnolgy (requires Velocidrus knowledge)
« Reply #7 on: January 07, 2010, 01:56:23 PM »
SMS is approved, as long as it takes time to set up the SMS.

SMRD approved.

Ship types are approved.
« Last Edit: January 07, 2010, 02:08:55 PM by Gaserlake »