Time for things to start heating up. Sorry Gaserlake, enough playing games. We've got a bigger plot to get to, after all. >=]
Shadow of Relloirrei: Fully capable of docking any Relorian capital ship, the Shadow is the next phase in the Curinote project: complete integration of Curinote shipcrafting techniques, Psionic construct creation, and 'conventional' Titan construction based off of Ancient and Modern Relorian, Aralang, and various designs acquired by the Caorrn Relorian Apella during her numerous 'lives.' The bow is covered with microscopic barbs, which act as the barrel of the main cannon, as detailed below. The entirety of the hull shines with a sort of otherworldly sheen, the only visual betrayal of it's true makeup. Every atom of the ship's hull and structure has been reinforced with heavy amounts of magic, with each section controlled and further protected by psionic constructs, wrapping themselves around the magic to emulate the AAM effects of spirit energy, which could not be used due to the ship's massive size. The ship is powered by a massive array of thirteen artificial Weaves, three Arcana, three Diviae, three Shamai, and one Caorrn.
The Shadow's hull can utilize portals, microrips in spacetime, and independently generates shields covering each section. The main shield generator utilizes all available shield technology, projecting a powerful 10.4k layer barrier array utilizing four distinct types of barriers taking up the same space. The first layer deals with movement effects in addition to the standard protections of a shield. Teleporting, beaming, telepathy, empathy, portals, and rips similar to the Relorian method of FTL travel do not function inside this layer. The second layer deals with projectile-based attacks, and is laced every square inch with powerful wards of physical repulsion, collectively slowing down even titan-class artillery shells. The third layer is a fully solid wall, prohibiting entry by microbiological entities and subatomic particles. This layer was, in truth, born through an accident regarding incomplete Mueratos strains in transit from the Relorian arrival point and Duppin, causing a massive outbreak and the scuttling of a frigate. The final layer deals with energy-based attacks, having a psionic construct tied to each square inch of the shield. Acting on their own, they can alter the frequency of their area of the shield to compensate accordingly depending on the nature of attack most recently used against it.
Finally, the Shadow utilizes every weapon technology available to the Relorians, from Saraton-Curicite and Antimatter artillery shells to massive LIPC devices capable of scorching entire cities. Artillery shells are designed to be fired by gauss cannons, and are appropriately shielded from known tractor beams, earning them the nickname 'Slippyshells.' Finally, it has hundreds upon hundreds of chambers fully designed to massively amplify magic and psionics, giving a level 3 mage the ability to create spells in equivalent power to a super-capital ship's main cannon.
The Shadow's Caorrn Relorian name is Aarrieason, named after one of the most powerful Caorrn emperors in Relorian history, a man capable of inciting entire asteroid fields to battle, crafting tools of immense power, and summoning a shadow of Arianos himself. Through highly advanced magics, the Shadow of Relloirrei is inhabited, in the Weave chamber, by a shadow of Aarrieason, allowing a skilled summoner or spirit-energy manipulator to borrow his power for a time, massively enhancing the Shadow's magical and psionic capabilities while bolstering shield strength and charge time.
The rTrannan cannon takes up the entirety of the bow, totaling roughly the size of a capital ship. The tiny barbs on the bow's hull direct energy to the tip of the bow, where it collects 7 seconds prior to discharge. For those seven seconds, mages and psions aboard the rTrannan are weaving spells and constructs into the collected energy. These spells eat away at the shields of the target, using the energy to further fuel the attack. The constructs take the energy devoured by the spells and use it to deliver a second attack, in one of three forms. 1: A firestorm, reaching temperatures comparable to a small sun. 2: A specially constructed EMP designed to pass through most EMP-resistant materials. 3: A powerful concussive explosion capable of shredding Titan-class armor plating.
Fist of the Caorrn: The Fist of the Caorrn, the first of the three sub-titans that make up the Aarrian rras rTrannan, is a beast of a ship, incorporating the final Curinote results, just like the Shadow of Relloirrei. The three large lights on each side extremity, with three more on the reverse side, are powerful composite hybrid cannons utilizing both solid-state projectile weapons and energy-based cannon technology. Each one takes roughly half a post to charge, and during charging, eye-like runes form a foot in front of the weapon. Upon firing, the 'eyes' widen, letting loose a beam of saraton bearing specialized Curinote spears that dissipate into energy after impact, designed to adequately resist the effects of the Saraton energy propelling it. The energy created by the Curinote spears alters AM and IAM fields, destabilizing and corrupting them, causing their purpose to reverse and further corrupt adjacent AM and IAM fields. Rather than prevent the use of magic, the corrupted fields amplify it, stacking with the effects of Relorian ship-borne magic amplifiers to create a deadly, powerful combination assault. The Fist is often the first ship to appear on the battlefield, the Curinote Saraton cannons firing the moment there is a target to fire upon.
Even the Curinote Saraton cannons pale in comparison to the ship's Deus rras Percirdro cannon, mounted at the top of the ship. The Percirdro utilizes the full knowledge available to the Relorians regarding the nature of existence itself, the dynamics of energy, matter, and Nothing. Taking four full posts for a minimal charge, the Percirdro shots entirely bypass the space between the weapon and the target. They are massively powerful cannons utilizing psi, magic, spirit energy and Saraton to directly impact the target. The impact zone can be changed from the size of an American quarter, to the full diameter of Earth's sun. Upon impact, the accumulated psi, magical energy, spirit energy and Saraton mix seamlessly to create a punch-like impact, deforming shields and crushing hulls. After the initial impact, the various energies seemingly take on a life of their own, repeatedly impacting the target again and again until it is no longer possible. They will seek out targets that move, such as through the use of Jump Drives, bypassing the space between. While minimum charge will take out a capital ship with little trouble, it will allow super capitals to survive. The Percirdro has an alternate-fire, removing the repeated attacks in favor of a much, much more powerful initial strike capable of physically knocking super capital ships back by roughly 120 thousand kilometers, shielded or otherwise.
Beyond these 37 canons, the front of the ship houses several hundreds of thousands of gattling-style Moa Intellimissile launchers utilizing missiles crafted via Curinote techniques, allowing them to outright reshape themselves to avoid enemy fire, as well as standard antimatter-Curicite artillery properly protected against tractor beams of all known types. It is capable of utilizing the Relorian spacetime rips to a greater degree, forming and closing them in half the usual time.
The Fist was designed, originally, for the Relorian manipulator and former Archimand, Ellirriana. Having lead most of the research regarding the nature of existence itself, Elllirriana formed the foundation for Archimand's abilities and extensive knowledge. It is said that she was capable of bending existence to her will entirely, form entire dimensions and seed entire universes at once. Within the heart of the Fist, there stands a special Curinote crystal formation in her image, channeling her essence from within Arianos' corpse. This grants the captain the ability to utilize her extensive knowledge and, in the right hands, enable him/her to create large-scale selective time dilation fields, utilize surgical precision when opening and closing pathways through existence, and actively replicate some of the most dangerous and strange forces found outside the material existence.
Niirrn: The Niirrn, the second of the Aarrian rras rTrannan, is a powerful ship representing the creativity of the Relorians and their ancestors. Its main armament is a powerful network of connected Noursai systems, turning the ship into one giant amplifier for a great deal of mages. The Noursai systems are constructed with psionic constructs tied into them, automatically coating spells of any kind with psi to protect from AM and IAM fields. The vast majority of crew is dedicated to utilizing these chambers, and so the ship entirely forfeits conventional turrets. The entire hull emits an otherworldly glow, proof of its otherworldly heritage.
In Relorian myth, Niirrn was an ancient, powerful shamaness who could speak with the very elements themselves, empathize with the planets and dimensions. Even befriended black holes and some of existence's most ravenous and feral beasts. Her control over her magic and psionics was legendary, even amongst the skilled Caorrn. Her spirit lives on in the Niirrn ship, providing it a sort of semi-sentience. Because of this, the Niirrn can actively cast spells, craft and command constructs, all on its own. If captained by a particularly skilled Relorian Empath, such as Iroku or Alexander, Niirrn can regain parts of her lost sentience through her partnership with the captain.
Eirreo Mortrua: The final Aarrian rras rTrannan, the Eirreo is a design seeking to call on the combined powers of Leirra and Neirron, the Relorian deities of absolute Creation and Destruction respectively. The ship is covered in a specialty alloy that manipulates light, heat, EM and radioactive energy to use both the extensive stealth system and the ship's primary offensive and defensive capabilities. The stealth system works by using specially designed psionic constructs to analyze the ship's surroundings and use both the constructs and the ship's hull to manipulate energy and radiation in a manner that will make visual, thermal, EM, radioactive and motion scanning completely ineffective. The hull itself is covered in runes and glyphs, warding against telepathic and magical attempts at detection, such as scrying.
The primary weapons system utilizes Caorrn weaves to create trillions of missile-like charges of energy controlled by psionic constructs. These charges are capable of forming from any area on the ship's hull. With no charge time, this weapon can produce these small charges as soon as it enters a battle, and for as long as it has the resources to continue producing charges. It is different from most main weapons in that it favors the ability to take out large amounts of strike and capital craft rather than the massive bursts of power from traditional primary weapons systems. These charges can each attack a different target, or they can swarm in on one single target for quite a dramatic effect. Each individual charge is capable of taking out a fighter.
The primary active defense system is a sort of siege module. By taking power from all the weapons and propulsion systems, the hull can manipulate reality to shift the existing shield into a powerful, controlled existential distortion. Any matter or energy that comes into contact with the outside of the distortion, be it organic, mechanical, magical, etc, is obliterated, with the remains passing out of the other side of the distortion without passing through the center. This system provides the ship with near-invulnerability from enemy fire, but during this state it cannot move, attack, launch fighters/drones, or use either of the two other primary hull systems. When the module disengages the shield generators are overloaded for a short time, one post for every three posts where the module is in use, and hull-based primary systems are offline for three posts after the shield generators are again usable.
Beyond the Hull systems, the Eirreo is equipped with a mobile lab for the fielding of Mueratos strains, as well as analysis of samples. While there are samples in use, the entire lab is under strict quarantine. There's numerous Noursai systems, linked, as well as an extensive medical bay. The fighter and drone bays are separated with a large repair bay operated by psionic constructs. Eirreo's main power supply is a linked array of 16 artificial Weaves, 3 Arcana, 3 Shamai, 3 Diviae, 3 Psiona and a Caorrn. Within the center of these primary 16 is a small sphere of crystal housing a petrified Caorrn Relorian heart. The heart is of the ancient Relorian mage Eirreo, a man renowned for his versatility and planning in magical battles, as well as for his giant body and his habit of taking massive beatings to protect others. As proof of this the heart itself, covered in the scars of numerous wars and attempted assassinations.