Author Topic: Technology of the Baraxian Bandits Part Two  (Read 540 times)

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Offline Zero

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Technology of the Baraxian Bandits Part Two
« on: December 06, 2009, 04:42:25 PM »
*Ship names in the picture are wrong

http://media.photobucket.com/image/space%20ships/OmniOverlord/Other%20Drawings/Ships.jpg?o=3


Quantum Driver
These ships are very long and fire massive energy blasts from the Ion Cannon on the inside of them. In addition to that they have torpedos, missiles, lasers and a few features like being able to drain power from a black hole to utilize for the weaponry on the ship.

T-10  Cruiser
These Cruisers are fat looking and armed with  a powerful laser. Instead of doing damage like you would expect, the laser 'slices' through the shields and 'slices' through the ship.    These are very fast and lightly armored in addition to having  a lot of power in their engines.

Transportal
These ships are basically space limousines   armed with Proton Torpedos, and laser cannons in addition to force fields and teleportation pods.

Melee 
This ship has 4 missile tubes on it and is  highly fast.  It is armed with 2 mini laser cannons  as well as mini torpedoes which  can be used to fight easily against Capitol Ships. 

Fang Cruiser
http://media.photobucket.com/image/space%20ships/RevJoE1957/space%20ships/spaceship42.jpg?o=39
This cruiser has energy disc launchers in the 'teeth' of it and also lasers on the sides of it.   It is very fast and deadly.

Sattella Cruiser
http://media.photobucket.com/image/space%20ships/RevJoE1957/space%20ships/starcraft02.jpg?o=36
This ship comes with an arsenal of weapons and a  Jump Drive as well as a  Hyperdrice and is powered by  several pounds of AntiMatter fields.

AntiMatter Fueling Device
This device collides high amounts of matter with antimatter and then utilizes the energy to fuel the ships.

World    Command Ship
http://media.photobucket.com/image/space%20ships/RevJoE1957/space%20ships/spaceship53.jpg?o=41
This ship is armed with high powered technology control devices and force fields but has very limited weapons.




Offline Orph

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Re: Technology of the Baraxian Bandits Part Two
« Reply #1 on: December 06, 2009, 04:46:24 PM »
You do know that a small amount of anti-matter, lets say around one pound could destroy an anti-capital ship? A speck is equal to a five kiloton nuclear device, the Bandits would not have the means to utilize or even produce anti-matter.
The world is a mess..and I just need to..rule it.

Offline Zero

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Re: Technology of the Baraxian Bandits Part Two
« Reply #2 on: December 06, 2009, 04:52:14 PM »
SO you are saying all the tech fueled by AntiMatter is void?

Offline Orph

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Re: Technology of the Baraxian Bandits Part Two
« Reply #3 on: December 06, 2009, 05:23:16 PM »
If the device that fuels it is void, then it can't be fueled, therefore void.
The world is a mess..and I just need to..rule it.

Offline Gaserlake

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Re: Technology of the Baraxian Bandits Part Two
« Reply #4 on: December 06, 2009, 07:55:37 PM »
An anti-matter atom is 100 times stronger than a nuke, btw. All anti-matter tech you have here is unapproved.

You can only get power from black holes when they emit Hawking Radiation. Also, you need to be far away, to avoid getting sucked in. Also, the Hawking Radiation is pretty powerful, and it would burn, or melt your ships, as they are very hot. So, unapproved.

T-10 Cruiser: How long does it take to slice through the shields and armor?

Transportal is approved.

For the Melee, don't you mean Capital Ships, and Capital Ships are too powerful for the weapons the Melee has.

How much damage does the Fang Cruiser inflict?

What are the weapons for the World Command Ship?

Offline Zero

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Re: Technology of the Baraxian Bandits Part Two
« Reply #5 on: December 06, 2009, 09:10:58 PM »
1.  20 posts for the T-10 Cruiser

2.  The Fang Cruiser inflicts the massive amount of damage possible

3.   World Command Ship Weapons
A.  Turbo Lasers
B.  Ion Cannons
C.  Proton Torpedoes

Great.  You ruined my idea.