Author Topic: Take-Over  (Read 602 times)

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Offline Zero

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Take-Over
« on: July 19, 2010, 05:12:08 PM »
100 Veldorian Corvettes appeared near the ship and using magic the Veldorians on board barraged the crew on board the ship with a very painful sound wave that was in their heads, a telepathic assault like no other. Tractor beams were used to try and move the ship into a Veldorian Super Capitol that was waiting nearby.

Offline K2

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Re: Take-Over
« Reply #1 on: July 19, 2010, 05:17:54 PM »
A displacement field was quickly put up around the ship which began firing at the corvettes. To resist the enemy tractor beam, it fired straight into the enemy tractor beam with plasma beams.

Offline Zero

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Re: Take-Over
« Reply #2 on: July 19, 2010, 05:19:30 PM »
However the displacement field found itself destroyed by a shattering spell and the plasma beams were hit with a turnabout spell sending them back at the ship. Whoever was in the corvettes was skilled at magic.

A transmission came

<<Prepare yourself to be boarded and all technology on the ship to be analyzed>>

Offline K2

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Re: Take-Over
« Reply #3 on: July 19, 2010, 05:26:59 PM »
The enemy ships suddenly were lit on fire, and the plasma beam met the ships shields. As ballistics continued to fire, destroying most of the corvettes, Anrufe Ravens were released which began to dig into the enemy ships' shields. Many more plasma beams were sent at the enemy.

Offline Zero

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Re: Take-Over
« Reply #4 on: July 19, 2010, 05:27:37 PM »
The Super Capitol ship hyperdrived away leaving the corvettes to their fate.

Offline K2

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Re: Take-Over
« Reply #5 on: July 19, 2010, 05:29:36 PM »
Some of the corvettes were captured for further study. As the rest were destroyed by a nuke, the Vengeance chased after the enemy ship, following it into its hyperspace window. Inside the hyperspace window, it began to fire at the enemy ship. It could devote much more of its resources to fighting then the enemy ship could sense the enemy was the one maintaining the hyperspace window.

Offline Zero

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Re: Take-Over
« Reply #6 on: July 19, 2010, 05:31:11 PM »
Magic activated though blocking the fire of the Anrufe ship as 20 mages inside magic chambers focused. 10 were devoted to stopping the Anrufe from attacking while the other 10 simply used a gate way teleportation vortex on the ship trapping the Anrufe ship in hyperspace.

Offline K2

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Re: Take-Over
« Reply #7 on: July 19, 2010, 05:33:53 PM »
But before the ship could teleport away, ravens attached to it dug through the shield completely and began to dig through the hull as continued fire effected their ship, continuing even as the enemy tried to block. With the ship somewhere else entirely, the ravens sent a message to the Anrufe, informing them of the new location of the ship, and the Anrufe teleported their ship to the enemy ship where they began firing once more as ravens continued to dig.

Offline Zero

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Re: Take-Over
« Reply #8 on: July 19, 2010, 05:34:41 PM »
Everyone on board teleported off after the self destruct had been activated which would cause the equivalent of a nuclear blast that would wipe out the Anrufe ship in a single blast.

Offline K2

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Re: Take-Over
« Reply #9 on: July 19, 2010, 05:41:13 PM »
"Sir, we're detecting a strange enemy reading coming from their ship."
"Send a team on board, then get our ship to a safe distance."

As a team boarded the Arcana and began to defuse the bomb, the Anrufe ship went a safe distance away.

Offline Zero

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Re: Take-Over
« Reply #10 on: July 19, 2010, 05:43:23 PM »
However since the Anrufe had no experience with Veldorian bombs, the bomb went off destroying the Arcana and every one of the Anrufe members on board it along with sending a shockwave that would damage incredibly the Anrufe ship.

Offline K2

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Re: Take-Over
« Reply #11 on: July 19, 2010, 05:44:57 PM »
Or at least it would have if the Anrufe had been anywhere nearby by that time. The Anrufe members on board had managed to gather blueprints and designs and such of the ship and send the info to their mothership before the ship blew up.

Offline Admiral Regis Hermitage

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Re: Take-Over
« Reply #12 on: July 19, 2010, 06:33:49 PM »
And of course these blueprints were picked up and copied by the RSO before sending them back to the anrufe
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



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