Theoretical rule time!! Zai's attempt at building the game by himself!
For this, I'll be using the types described earlier. Except artifact:
Planets: Your life, your whole reason why you're fighting, to protect your friends and loved ones. Or to protect it so you can continue your cruel, unforgiving rule. Or just for the lulz.
Characters: The guys that stand between the planet and it's utter destruction.
Magic: Fuck you, it's magic. The process of how your characters attack.
Technology: That
other form of 'raep everything.' Involves your units and ships and shit.
* Kaitan_Zai stares at Gaser for a moment.
Let's get into turn order! To decide turn order, FIGHT TO THE DEATH- no, just kidding. Flip a coin, paper rock scissors, roll a dice, whatever.
Once you decide whoever goes first, each player places a planet of their choice
from their deck onto the field. This is your starting planet. Shuffle your deck afterward.
"What?
Starting planet? What the fuck Zai?" Shut up, I'll get to that later. Once you've placed your planets and your decks are shuffled, go to war!*
There will be 5 turn phases.
Draw phase
Effect phase
Recruit/Build phase
Battle phase
End phase
Let's go through each in detail.
Draw Phase: Must I explain? You take the card on top of your deck and place it into your hand. Congratulations! You just did the one action that most card games require you to know! Good going!
Effect Phase: Nothing you can do happens this phase. Except for card effects that say stuff happens this phase. Then you abide by whatever they say.
Recruit/Build Phase: Finally, your main part of the game! During this phase, you may play
one character from your hand (a maximum of three characters can be out at a time). Your characters are your first and last line of defense. Unless of course, y'know, you like to make use of other stuff like technology. ... err, ahem. Anyways, it's also during this phase you may set down any other planets (max of three) and build technology..
Battle Phase: This is where the magic happens! ... Literally! During this phase, all of your units or whatever magic you have conjured up has the chance to go into battle. Remember though, you cannot attack/cast spells the same turn the card involving them was played. So if I played a character that turn, that character can't do anything. Same for my units.
End Phase: You stop your endless onslaught and your opponent decides he wants to do something instead of sit there and take it like an idiot.* technically, you are on your end phase the entire time your opponent is doing stuff...
"So, uh, Zai... nice phases and all, but uh, what the fuck about everything else?" I'm getting to that. Next is what to expect from the cards that are played.
Magic cards: This is your main way of your character attacking things. To cast Magic, you need Soul, which is supplied from your character(s). You may cast as much magic as you want, hell, even share the soul cost among your characters if you want.
Technology: This is your unit source, where you'll play your massive ships or giant robots or your tech'd out soldiers of fiery death. However, to make use of technology, you must meet the requirements in Tech Level. Your tech level is decided by the planet you've chosen. I'll get into tech level later.
Planet: YOUR LIFE OF THE WAR. You may have more than one planet (A maximum of 3), but one is always played at the very beginning of the game. If you have no planets left, you're dead. Your planet has two things you should be aware of. The Tech Level and it's life (population)*. Once it's life is 0, your planet dies/abandoned/whatever.
Character: Your magic casting guys. Or maybe they increase tech. Whatever. Anyways, your characters also have two things you should be aware of, life and soul. (We are NOT implementing spirit here! If you must, do it as a card effect!) Your soul is what you need to cast spells. If you don't have enough soul for a spell, you cannot cast it. Simple as that, no take backsies. Life is what keeps your character alive. If you wanna add in types like "immortal" or "homunculus" or "android" to modify these things, go right ahead.
"GODDAMMIT ZAI EXPLAIN SOUL LIFE AND TECH LEVEL NOOOOOOOW" Okay, okay. Gawd.
Let's say your planet's tech level is, I dunno, 12. This means that you can produce tech. Durr. Every piece of tech has a tech cost, and the cost is deducted from your planet's tech level. If you have multiple planets, they can combine their wits- er, tech level to produce something as well.
So let's say I put in play a battlecruiser. His tech level costs, say, 2. My tech level from my planet is then reduced by two to ten. Simple math, right? You can go ahead and play whatever else you have in your hand too that's tech, as long as you have enough tech levels for it.
Once your draw phase comes, your tech level is replenished by
half out of the maximum tech level. So let's say I play 9 levels more worth of tech, bringing it down to 1. Well, half of 12 is 6, so next turn it's replenished up to 7, and the turn after that (if you didn't do anything to it,) It's replenished by another 6 to the full amount. You can't keep building stuff willy nilly, I'm sure the guys on your planet building them have to rest sometime, right?
The units you build are the guys that go into direct battle. Oh, just to get rid of any misconceptions, mage soldiers can be sent into battle too despite they have nothing to do with tech. You could just say that a mage academy trained them, which might as well be tech. Kay? Kay. Units attack the opposing planets by default, but the player can also choose to attack enemy units or enemy characters as well. But hey, your opponent probably won't let you do that so easily, right? The defending player can do a few things.
1. Units can defend the planets, and they can defend characters.
2. Characters can defend units, and they can defend planets.
3. Planets can't defend anything unless it says it can.
4. The player can just stand there and take it like an idiot while the opponent gets to do whatever the hell he wishes.
Now onto Soul. Like what we've already defined, the soul of a character is the magic portion of their body, and has a set number. It's the same as above; say I have a character known as "retard silly pants." His soul level is at 10. Any magic card should have a cost, and you deduct that cost from your soul level. So I cast "OMFG RAEP" spell, which it costs 9. so 10 - 9 = 1. Retard Silly Pants has 1 soul level left! Huzzah!
And like tech levels, your soul level is also replenished by half of it's max. So you spent 9, leaving you with 1. Half of 10 is 5, so 5 + 1 = 6. Huzzah! Another turn and it's back to it's maximum, 10! ... unless you do even more. This replenishment system discourages constant spamming of everything. Magic spells that attack things work exactly the same way as combat with technology. They can be blocked.
Seems like an endless war, right? Of course. That's what SP is all about. Defending your life. Speaking of life...
Life. Every card should have it except spells. Your planets have life, your characters have life, your units have life (unless your tech is something completely different and acts as an item.)... Everything. So how does life work? How does attack work? Once we decide how life works, we have an idea of how attack works.
No idea. Should we keep it simple guys? Have life in the single/double digits, or go to the 100s? Here's a few suggestions:
If it's single/double digits( 1 - 10 or 20 ), every draw phase, life is reset to it's maximum. None of the replenishment shit Life and Tech have. That means if you want something gone, do it right then.
If we do double/triple digits ( 50 - 900s ), nothing is reset. Once we figure this out, we can do attack.
"Your shit is confusing." Shut up. The main goal (if you haven't figured it out already) is to destroy your opponent's planets. Keep in mind these ways on how to lose though:
1. Your planets are destroyed.
2. If you run out of cards to draw.
3. You forfeit.
PRACTICE DUEL SO YOU CAN PULL ALL OF THIS TOGETHER:
Me and my opponent both set a planet down from our deck. We then shuffle our deck. I decide to go first. My planet's life and tech levels are 14 respectively.
--Draw Phase
I draw a card.
--Effect Phase
Nothing happens here. Think of this like a standby phase from Yugioh.
--Recruit/build Phase
I decide I want to play down Faote with a soul level of, I dunno, 23. You can only play one character/planet per turn, so that's it in terms of characters. However, I decide I want to put out some troops and ships, so I waste 7 of my tech level to bring out a battle cruiser and a battalion.
--Battle phase
Can't do anything here. All my stuff that should attack was summoned that turn. Skip this phase!
--End Phase
My opponent takes over. While my opponent is taking his turn,
I remain in this phase until he reaches his end phase.So, my opponent now!
--Draw Phase
He draws a card.
--Effect Phase
I didn't do anything to muck with his effect phase, so he skips it.
--Recruit/build Phase
He decides he... ... ... wants to do almost the exact same as me and play Katherine and the battle cruiser and battalion. The copying bastard. But wait! Let's say Katherine has a special ability that for every effect phase, both players draw a card.
--Battle Phase
Same as me, he played everything out that same turn as well. he can't do anything.
--End Phase.
My turn!
--Draw Phase
I draw a card. Durr.*
--Effect Phase
Since Katherine requires us both to draw a card during effect phase, I actually do something during this phase. GUESS WHAT IT IS?

I draw another card.
--Recruit/build Phase
Eh, I don't think I'll play anything else. Keep in mind though that my tech level that I spent last turn (Which was 7 out of a total of 14.) is replenished by half of it's maximum level. So half of 14 is 7, so I'm back up to full.
--Battle phase
Finally! I get to do something! Alright. Let's say I cast a fireball spell that does 10 damage to whatever I want to attack. It costs 5, so Faote's soul level drops from 23 to 18. I target my opponent's planet... Which he blocks with his battalion! Dammit! Okay, so his battalion takes 10 damage. No biggie. Whatever. I decide to send in my battalion and cruiser to fuck things up on the opponent's planet. my opponent probably decides to block my cruiser with his cruiser, and my battalion with Katherine. So damage is dealt, lives are lost, and the cries of innocent people are heard. ... Er, yeah.
--End Phase
Fuck all this fighting! I'm done!
--Zai Forfeits.
So, do you get the picture? It behaves just like SP if you ask me. Build up your forces to unimaginable levels and raep your opponent!
I'm done.
*Zai's sorry attempt at coining some phrases for the card game.