Author Topic: Aralang technology  (Read 33404 times)

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Offline K2

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Re: Aralang technology
« Reply #200 on: July 08, 2010, 10:08:45 PM »
Approved.

Offline Orph

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Re: Aralang technology
« Reply #201 on: July 09, 2010, 03:04:22 AM »
Well, I did. Thanks to you, I requested the new form, in the tech used to for the tachyon.

Orph, you don't understand the nature of the AM fields. AM fields do NOT penetrate the body. The Negator DOES. Magic itself won't be destroyed, but it can be reversed into the building blocks needed to create magic.

Link to post, as this radar thing is beyond stupid. You haven't requested the neutrino/tachyon hybrid.
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Offline Gaserlake

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Re: Aralang technology
« Reply #202 on: July 09, 2010, 09:27:21 PM »
Fine. I'll request the bloody thing.

Engineered Tachyons

These tachyons go faster than light, yet not go back in time. They are less detectable than neutrinos. Angles don't affect the way they bounce off. They go straight back to the transmitter. The tachyons go on all frequencies, so some will bounce off of a nebula, one some will go through.

Offline Orph

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Re: Aralang technology
« Reply #203 on: July 09, 2010, 11:27:35 PM »
Disapproved, the reason why Tachyons go back in time is due to their intense speed, they'd have to go under the speed of light not to go that fast. Which is impossible due to the nature of tachyons.
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Offline Gaserlake

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Re: Aralang technology
« Reply #204 on: July 10, 2010, 06:18:49 PM »
Well, this would be some type of tachyon, a sub-class, or something like that. This type doesn't move around spacetime, nor does spacetime push it, but the tachyon moves WITH the spacetime. It 'brings' the spacetime around it with it as soon as it is transmitted. So, when it comes back, it still has the spacetime with it, and is therefore consistent with the transmitter. This also makes it so that even though it takes time, relative to the tachyon, to get to the target and back, it would take a plank time to get to target and back, relative to the transmitter. This way, the sensors are almost real-time.

Offline Gaserlake

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Re: Aralang technology
« Reply #205 on: July 12, 2010, 10:27:10 PM »
Ok... time for... Aralang Special Forces galore!

http://images2.wikia.nocookie.net/__cb20080525100548/homeworld/images/thumb/4/49/Progenitor_Drone.jpg/300px-Progenitor_Drone.jpg Here's the picture of the Fighter, except it's pointier, and has 4 wings in the back, instead of 3, and the turrets wouldn't be pointing out as much. Instead, it would be half as short, and there would be three, one on the bottom. There would be 4 small plasma turret, one between each pair of wings.

http://images3.wikia.nocookie.net/__cb20080702095917/homeworld/images/thumb/a/ab/Keeper_shield.jpg/500px-Keeper_shield.jpg This is the picture of the Keeper. Ignore the shield (the golden glow around it). 'mouth' isn't there. Instead, a flat 'wall' is placed there, covering the supposed hole. The 'antennae' are very secured to the main part of the body, and are more to the front of the ship. The thing sticking out on the top isn't there.

http://images2.wikia.nocookie.net/homeworld/images/thumb/c/cd/Progenitor_dreadnaught.jpg/250px-Progenitor_dreadnaught.jpg This is the picture of the conventional Dreadnought, except it's more smooth.

Gunship Upgrade

Instead of 2 plasma turrets per side, it's 3.

Keeper Upgrade

Instead of 5 Saraton Energy beam turrets, there’s 7. Two of them are on the 'antennae', one on each 'antenna'. The two turrets are where the stripes on the 'antennae' would be.

Fighter Upgrade

There are now 3 plasma turrets on the Fighter. There are also 4 small plasma turrets on the back.

Special Forces

These are the elite forces of the Aralang military force. They are relatively few in number compared to the conventional forces, but their skill and strength more than make it up. The Special Forces, or SF, only come in when things are dire, the Aralangs are in a state of emergency, when a criminal is on the loose, or any time when it becomes extremely urgent. SF ships are black, instead of the conventional gold, and their beams are white, instead of the conventional golden beams. The reason why they are white is because of the immense amount of power. Their rate of fire and the plasma go so fast, it looks like a laser. But if the turret is turning while shooting, it would look like a bent laser. Unlike the conventional ships, there is nothing sticking out. The outside would look perfectly smooth. This way, it is harder to get the turrets destroyed. To compensate the loss of coverage of the individual plasma and secondary beam turrets, twice the amount of turrets are put on. Conventional ships have green tractor beams. SF ships have invisible tractor beams, so it would look like the ship has telekinesis abilities.

Elite Fighter

These ships are extremely agile. Their maneuverability is close to a light combat drone. It's speed is twice that of a regular Fighter. At full speed, their turning radius is around 10 feet. Aralangs are already naturally resistant to high g-forces, but the SF have been trained to withstand more. The armor and the shields are equivalent to an average corvette

Elite Gunship

These Gunships have the speed and maneuverability of an average fighter. The armor and the shields are close to the armor of an average frigate. The turrets are as strong as the turrets on the conventional Beamship.

Elite Beamship

Elite Beamships have a much stronger Saraton Energy beam, nearly as powerful as one beam on a conventional Keeper. The speed and maneuverability is nearly that of an average corvette. The armor and the shields are three times that of a regular Beamship. The secondary beam turrets’ power is close to that of the conventional Keeper.

Elite Keeper

The backbone of the ASF, the Elite Keeper is a feared ship. The seven Saraton Energy beam turrets, plasma turrets, and secondary beam turrets, are nearly as powerful as a conventional Dreadnought’s. The maneuverability and speed is considerably close to that of an average frigate. Their armor is extremely strong. So strong, in fact, that they are used for ramming into capital, super-capital, and even titans, without having too much damage taken. The armor and shields are near to that of the conventional dreadnought.

Elite Dreadnought

It’s relatively rare to find an Elite Dreadnought in battle. It’s like the heavy artillery or the tank corps of the ASF. The shields and armor are four times that of the conventional Dreadnought. The Dreadnought is also used for ramming. The only thing that keeps it from being an effective rammer is the speed and maneuverability, is very close to that of an average capital ship. The cannon’s power is 1/100 of the conventional Sajuuk’s. The power of a single secondary beam turret and a single plasma turret is equivalent to ½ of the conventional Sajuuk’s

Elite Sajuuk

It’s extremely rare to see an Elite Sajuuk, let alone see it in combat. The cannons are twice as powerful as the conventional Sajuuk. Its shielding and armor are twice as powerful. It’s speed and maneuverability is still very slow, but the speed is three times as fast, and it takes ½ as long as the conventional Sajuuk to turn 90°, 180°, or 360°.
« Last Edit: July 12, 2010, 10:35:23 PM by Gaserlake »

Offline Queen Bright

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Re: Aralang technology
« Reply #206 on: July 12, 2010, 10:30:31 PM »
Approved

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Offline Gaserlake

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Re: Aralang technology
« Reply #207 on: July 12, 2010, 11:30:13 PM »
Forgot to add. The Special Forces are very powerful with their tractor beams and their fields. For their tractor beams, two Elite Keepers can use a capital ships to play Catch, if they wanted to. For two Elite Dreadnoughts, they would use a super-capital ship. For two Elite Sajuuks, the titan, but that would be a very slow game... They would have a bit of struggle handling another titan. Of course, I won't use two titans at once.

Their fields are three times as powerful as the conventional forces.

Soul-Grabber Thingy

The Aralangs read Hikaru's memories and found out about the soul, what it does, etc. They then came up with the Soul-Grabber Thingy. They also know that the soul works like a voodoo doll. If a soul is put into a fire, the person would feel like he's on fire.

Also known as the SGT, the Soul-Grabber Thingy works by making the person and the surrounding area relatively intangible to the surrounding environment. Why not just intangible, and not relatively? It's because all the body parts would fall out of the body. What keeps the person from falling through the ground? There are tractor beams holding the person up. A special tractor beam is then used to collect the soul.

Offline Gaserlake

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Re: Aralang technology
« Reply #208 on: July 14, 2010, 06:28:52 PM »
Amnesia Shots

This is a chemical that makes people forget. It is delivered via injection. The more injected, the more time-span the person forgets. .25 of a milliliter makes the person forget things that happened a few minutes ago. If more, the person would forget things that took place several hours ago.

Offline Orph

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Re: Aralang technology
« Reply #209 on: July 15, 2010, 01:36:31 AM »
SGT - Not approved, the Aralang doesn't have anything capable of producing the energy capable of turning things intangible. They just have regular generators.

Elite shit - No, as still power would be a problem, along with armor, and weapons.

Tachyons - You want something that can basically defy physics and fuck with Space and Time? Yeah, no.

Amnesia thing - Approved as long as it's temporary.
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Offline Gaserlake

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Re: Aralang technology
« Reply #210 on: July 15, 2010, 12:55:10 PM »
SGT: Actually, no. This would be compatible with all Aralang generators.

Elite stuff: What's wrong with the power, armor, and weapons?

Tachyons: Tachyons are hypothetical, ffs. Hell, they could probably travel faster in time by SLOWING down. Mess with space and time? Warp drives already do that, so that's not an excuse.

Amnesia shot: Actually, it isn't temporary, I'm afraid. The chemicals kill the other chemicals in the brain to remove short-term memories. The effects are permanent.
« Last Edit: July 15, 2010, 03:55:14 PM by Gaserlake »

Offline Orph

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Re: Aralang technology
« Reply #211 on: July 15, 2010, 09:40:33 PM »
SGT - The Aralang generators are basic generators, they wouldn't be able to produce enough power. Come up with a generator that can produce a large amount of energy. Basic generators aren't enough.

Elite - The strength of the weapons relies on available power, it would require a large generator or a more efficient one. The more armor it has the slower it is.

Tachyons - And by slowing down they'd need a incredible amount of energy. None of us even use warp drives, and the basic fact that time itself is locked, which means there can be no direct manipulation of Time.

Amnesia shot - Memories aren't chemicals.
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Offline Gaserlake

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Re: Aralang technology
« Reply #212 on: July 16, 2010, 12:50:56 AM »
SGT: There would be enough. How do you explain the generators that power the Sajuuk?

Elite: There's three generators in the ships, instead of the standard one, for the capital ships, super-capital, and the Sajuuk. The engines are a lot stronger, and more than makes up for the armor, which would explain the increase in speed an maneuverability.

Tachyons: Yes, slowing down requires more energy. That's my point. The Aralangs use warp drives. Time itself is locked, which would be one reason why it doesn't go back in time.

Amnesia shot: The brain uses chemicals for memories, I meant. Heck, scratch that. The shot would damage the memory part of the brain, killing the most recent memories. The brain would be able to be healed, sure, but not the memories.
« Last Edit: July 16, 2010, 12:57:20 AM by Gaserlake »

Offline Orph

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Re: Aralang technology
« Reply #213 on: July 16, 2010, 10:01:25 AM »
SGT - That they're fucking gigantic.

Elite - Still far to powerful.

Tachyons - Aralangs use Jump Drives, and I said direct manipulation of Time, a tachyon could be considered a part of time as it's a natural occurrence that has temporal attributes.

Amnesia - As long as it can only affect short-term memory, which ends at twenty-four hours.
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Offline Gaserlake

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Re: Aralang technology
« Reply #214 on: July 16, 2010, 04:05:37 PM »
SGT: They don't have to be gigantic to be powerful. I can use many smaller generators to get the equal amount. There's an entire network of generators, where the Aralangs are.

Elite: I'm not gonna request them like normal ships.

Tachyons: Aralangs use multiple ways of travel. Tachyons aren't a direct manipulation of time. Hell, you're part of time, then, since you have some temporal attributes. Time would slow around you, though ever so slightly, if you run.

Amnesia: You mean the effect wears off at twenty-four hours, or it can only erase memory as far back as 24 hours? I don't see why it can't go farther.

Offline Gaserlake

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Re: Aralang technology
« Reply #215 on: July 18, 2010, 02:32:03 PM »
And btw, for the Dreadnought picture, the cannon, or the front of it, is circular, not rectangular.

Offline Nisorin

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Re: Aralang technology
« Reply #216 on: July 18, 2010, 02:43:50 PM »
The problem with the ASF stuff is that it is massively powerful. A single one of the keepers could take out a couple dreadnoughts. So, if it's going to be approved, you've either got to weaken them, or we need to talk about how they're requested.
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Offline Gaserlake

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Re: Aralang technology
« Reply #217 on: July 18, 2010, 03:16:13 PM »
When the ASF are done with their jobs, they'll leave. They will focus on their jobs, too. They don't want to be sidetracked, and they will stick with their primary objective unless something very urgent came up.

Offline K2

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Re: Aralang technology
« Reply #218 on: July 19, 2010, 04:57:14 PM »
All of the recent ones approved.

Offline Gaserlake

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Re: Aralang technology
« Reply #219 on: July 23, 2010, 10:50:13 PM »
Meh. I remember getting this approved in CE. Not sure if I requested it here, but meh.

AM Energy

Also known as AME, AM Energy is a type of energy that would serve as a 'personal' AM field around a target, without any power source. The AM Energy, depending on how strong it is, can last from minutes to hours. Think of it as water. Water would dry away over time. For the AME, it would evaporate, and dissolve. Aralangs are also able to make a field of AME, so it would serve as a temporary AM field, with no power source required.

Offline K2

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Re: Aralang technology
« Reply #220 on: July 23, 2010, 11:30:33 PM »
how is it applied?

Offline Gaserlake

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Re: Aralang technology
« Reply #221 on: July 23, 2010, 11:37:20 PM »
With guns, big and small, from hand-held guns to ones fitted on the Sajuuk. It is 'sprayed'.

Offline Queen Bright

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Re: Aralang technology
« Reply #222 on: July 24, 2010, 03:20:07 PM »
How is it made?

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Offline Gaserlake

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Re: Aralang technology
« Reply #223 on: July 24, 2010, 03:29:57 PM »
It has the same properties as the one in AM fields, except this one is in a different form of energy.

Offline Queen Bright

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Re: Aralang technology
« Reply #224 on: July 24, 2010, 03:34:19 PM »
Approved.

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