Author Topic: Aralang technology  (Read 33086 times)

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Offline Gaserlake

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Re: Aralang technology
« Reply #100 on: January 20, 2010, 09:51:35 PM »
Oh, and instead of using numbers, the Keeper is the size of New York, and the Dreadnought is the size of the US.

Offline Gaserlake

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Re: Aralang technology
« Reply #101 on: February 01, 2010, 09:37:12 PM »
So... K2... Nisorin...

Offline Nisorin

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Re: Aralang technology
« Reply #102 on: February 02, 2010, 12:19:04 AM »
I'm kinda on the edge about this, so I'll see what K2 says.
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

Offline Gaserlake

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Re: Aralang technology
« Reply #103 on: February 02, 2010, 03:47:49 PM »
The ship size, the anti-energy, or both?

Offline Nisorin

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Re: Aralang technology
« Reply #104 on: February 02, 2010, 08:56:28 PM »
Anti-energy. Ship size is fine.
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

Offline Gaserlake

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Re: Aralang technology
« Reply #105 on: February 03, 2010, 12:25:22 AM »
Ok. I renamed Pure Energy into Saraton Energy. So people wouldn't get so confused. I'm gonna do more tech tomorrow. Don't forget the anti-energy, though.

Offline Orph

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Re: Aralang technology
« Reply #106 on: February 03, 2010, 04:59:03 PM »
Anti-Energy cannot repulse energy without pushing itself away and dispersing itself, making it useless. Also, for it to be effective agaisnt energy, it needs to have near the same amount of energy as it intends to attract, otherwise you can use a battery to attract a ship's cannon blast.

« Last Edit: February 03, 2010, 05:00:05 PM by Orph Almighty »
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Offline Gaserlake

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Re: Aralang technology
« Reply #107 on: February 03, 2010, 08:18:17 PM »
I'll scratch the repelling part.

Anti-energy doesn't use energy... It's anti-energy. It uses anti-energy. Anti-energy is a gravity form for energy, thus it has an attraction to all types of energy. The EST is coated with lead, so the anti-energy can't attract the energy from the ship. It attracts energy that's outside. Earth attracts the sun as well as Jupiter, so you don't need the same amount to attract said amount.

Offline Orph

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Re: Aralang technology
« Reply #108 on: February 04, 2010, 04:42:12 PM »
Lead would not protect the ship, Lead can only prevent electromagnetic waves from passing through it because it is a very heavy substance. However, since energy is not tangible, Lead would not stop it. And Gravity isn't an energy, its a force, Gravity doesn't require energy.

Bluergh, I didn't type the same amount thing right. I was out of it..

What I meant is that if it is Gravity for energy the two factors in it would be mass and distance, which can be described as the more anti-energy and the closer energy is, the stronger the attraction. But a small amount of anti-energy could not attract a large beam cannon, it would require nearly the same or a larger amount of energy as what you want to attract to attract it effectively.
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Offline Gaserlake

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Re: Aralang technology
« Reply #109 on: February 05, 2010, 03:46:02 PM »
This is anti-energy, not energy. Energy isn't tangible, so it can't be stopped, sure. But this is anti-energy. Lead stops EM, so why not anti-energy, as well? Also, you don't know how lead works against EM waves. The density is the reason, not the weight.

It's called gravitational energy. Force IS energy, too.

Who said I'm gonna use a small amount? Besides, if I can effectively take a partial amount from a beam, I could take the entire beam. Plus, I'm not gonna primarily use it against beams, anyway. I"m gonna use it against things that have a lot of potential energy. Beams used as weapons would most likely not have potential energy in it.

Offline Orph

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Re: Aralang technology
« Reply #110 on: February 05, 2010, 04:10:04 PM »
This is anti-energy, not energy. Energy isn't tangible, so it can't be stopped, sure. But this is anti-energy. Lead stops EM, so why not anti-energy, as well? Also, you don't know how lead works against EM waves. The density is the reason, not the weight.

It's called gravitational energy. Force IS energy, too.

Who said I'm gonna use a small amount? Besides, if I can effectively take a partial amount from a beam, I could take the entire beam. Plus, I'm not gonna primarily use it against beams, anyway. I"m gonna use it against things that have a lot of potential energy. Beams used as weapons would most likely not have potential energy in it.

Heavy substance means dense idiot, the denser something is the heavier it is. Get it? The reason for Lead stop Anti-Energy is null because you're dumb as shit. And give me a reason why it would attract the energy, since gravity does it since mass attracts mass, and gravity has limits, due to the amount of mass and distance.
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Offline Nisorin

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Re: Aralang technology
« Reply #111 on: February 05, 2010, 06:38:42 PM »
Orph, not a valid reason for the effect being null, give him a real reason.
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

Offline Gaserlake

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Re: Aralang technology
« Reply #112 on: February 05, 2010, 08:42:56 PM »
Heavy doesn't mean dense.... A tank weighs like 62 tons, yet it isn't dense. Heavy doesn't mean it's dense. Dense doesn't mean it's heavy. Density is the amount of mass in a given volume. The weight is the gravitational strength on it. Mass is the amount of matter. A piece of gold that has a 2.5 mm radius can be stretched out into a foil of about .5 meter. Yet, that little piece of gold isn't dense.

Who are you to tell me about my own theory of anti-energy? Gravity has limits, but it doesn't mean that it can't be strong. If you have an atom at one side of the universe, and another at the other side, they would still be attracted to each other.

My reason why is because anti-energy has the opposite charge of energy, in a metaphorical sense.

Offline Orph

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Re: Aralang technology
« Reply #113 on: February 05, 2010, 10:42:50 PM »
Heavy substance means dense, not just the word heavy you ass.. Well it's a term I've always used for dense materials.

Yeah, they would but it would have such a small effect nothing would happen

Like anti-matter?
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Offline Gaserlake

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Re: Aralang technology
« Reply #114 on: February 08, 2010, 02:29:16 PM »
Your first thing, forget it.

That's my point, but this is very close to each other. I'm using an explosion, for example as it attracts the explosion more than a beam.

Yeah, like anti-matter.

Offline Gaserlake

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Re: Aralang technology
« Reply #115 on: February 16, 2010, 04:22:28 PM »
Ffs, don't abandon this...

Offline K2

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Re: Aralang technology
« Reply #116 on: February 16, 2010, 05:14:41 PM »
I'll approve of the Anti-Energy.

Offline Gaserlake

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Re: Aralang technology
« Reply #117 on: February 16, 2010, 09:19:36 PM »
Inertia-less Tech

This tech lets ships go from 0 speed to high speed with no acceleration. Indeed, this would cause a very high g-force, which would make pilots go splat, but the inertia-less tech is a field, where everything in the ship would not be subject to inertia. This can be done without reducing mass of the ship.

Self-replicating Tech

I realized that this tech is restricted, as I can't use zero-point energy manipulation until much later, but I can still use this. Anyway, this is just access to technology where it can reproduce itself.

Self-replicating Missiles

These missiles would produce themselves on their way to their target. They have the average speed of a missile. It compresses the missile it is creating until it launches the missile it created. It repeats. Every 15 seconds, the number doubles. If you have one missile, you would have 2, then 4, then 8, 16, 32, 64, etc. It gets its resources from the exhaust, which is partially inside the missile, but still exposed to the outside to have propulsion. The resources come from the exhaust. Said resources are used to produce more missiles. The longer the missiles survive, the more they build.

Self-replicating Energy Missiles

These are balls of energy that is able to replicate itself by collecting energy. It takes around 5 seconds to double itself by amplifying the amount of energy it has, and then use it to produce more of itself. These missiles don't have any inertia, making it have complete maneuverability. They have the average speed of the missile. The longer they survive, the more they build.

Offline Gaserlake

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Re: Aralang technology
« Reply #118 on: February 22, 2010, 02:06:41 PM »
I'd like to increase the size of my ships. Dreadnoughts are the size of the North American continent. The Keepers are the size of Alaska.

Offline Orph

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Re: Aralang technology
« Reply #119 on: March 09, 2010, 10:44:04 PM »
Quote
Inertia-less Tech

This tech lets ships go from 0 speed to high speed with no acceleration. Indeed, this would cause a very high g-force, which would make pilots go splat, but the inertia-less tech is a field, where everything in the ship would not be subject to inertia. This can be done without reducing mass of the ship.

It would have to remove the mass of the ship, otherwise it really doesn't make sense. If you have other ways of explaining it please do.

Quote
Self-replicating Tech

I realized that this tech is restricted, as I can't use zero-point energy manipulation until much later, but I can still use this. Anyway, this is just access to technology where it can reproduce itself.

Eh, depends on the exact technology.

Quote
Self-replicating Missiles

These missiles would produce themselves on their way to their target. They have the average speed of a missile. It compresses the missile it is creating until it launches the missile it created. It repeats. Every 15 seconds, the number doubles. If you have one missile, you would have 2, then 4, then 8, 16, 32, 64, etc. It gets its resources from the exhaust, which is partially inside the missile, but still exposed to the outside to have propulsion. The resources come from the exhaust. Said resources are used to produce more missiles. The longer the missiles survive, the more they build.

The exhaust would not be the right type of resources to build something, and even then the missiles would get smaller and smaller until they were less dangerous then firecrackers.

Quote
Self-replicating Energy Missiles

These are balls of energy that is able to replicate itself by collecting energy. It takes around 5 seconds to double itself by amplifying the amount of energy it has, and then use it to produce more of itself. These missiles don't have any inertia, making it have complete maneuverability. They have the average speed of the missile. The longer they survive, the more they build.

No.
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Offline Gaserlake

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Re: Aralang technology
« Reply #120 on: March 09, 2010, 11:00:52 PM »
For intertia, unless absolute zero is achieved, atoms themselves are not at rest. That effect is then expanded enough to cover the ship as a whole.

For the missiles, the missiles being built are being compressed. The matter is converted into the things needed to create the missiles. Of course, the first missile would either run out of fuel, or hit the enemy, both of which would stop the replication process.

Give me an explanation of why not, please.

Offline Orph

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Re: Aralang technology
« Reply #121 on: March 10, 2010, 07:32:20 PM »
Inerta is a no.

Missiles are entirely unrealistic, it would require that you change the matter's element, then create it into a missile, all this with what? Hell, it's just dumb.

Conservation of energy, you can't use energy to create energy.
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Offline Gaserlake

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Re: Aralang technology
« Reply #122 on: March 10, 2010, 10:42:31 PM »
Tell me why it's a no.

These aren't the size of a rocket you shoot from your shoulder. They are about half the size of a fighter. Most of the exhaust isn't needed to be converted to create a missile. Some of it does. Dumbness is not a reason not approve it.

Meh. I'll just have it shot in one big burst, then split into two, and keep getting smaller, until they are enough to destroy a fighter. Bigger blobs of energy are for corvettes, and bigger ones are for frigates, and so on. No energy is created in the process.



And what about my ship sizes?
« Last Edit: March 10, 2010, 10:51:07 PM by MEH! »

Offline Orph

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Re: Aralang technology
« Reply #123 on: March 11, 2010, 04:33:09 PM »
Because it means that ships can go from 0 to one thousand and beyond instantly, which is god modding.

It's because it's to complex for a single missile, no way one missile that small has the ability to both change the elements of exhaust and reconstruct another missile.

So it's a shotgun? That makes more sense, but it isn't about the spread of energy that does damage, but the amount. One shot of energy that can't take down a fighter when it's full wouldn't be able to do it when it's split.
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Offline Gaserlake

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Re: Aralang technology
« Reply #124 on: March 12, 2010, 11:39:50 PM »
Of course, there would be limits. I would put the limit at mach 3.

It's half the size of an average house. That's enough room, considering the advanced technology being used. Before, there were computers the size of houses, just to play Pong. Now, we can do a lot of things with something you can put in your pocket. Usually, the more advanced the technology, the smaller they get.

One shot of energy can take down a fighter, so can a split amount of energy take down a fighter. It can also be set to one big shot or many little shots from a big shot. It can also be set so that very small amounts at at time can be shot at, instead of having to wait for a big blob of energy to split up.



Uh... You are neglecting my request of increased ship sizes.