Author Topic: SPTCG Card development  (Read 1649 times)

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Offline Embodiment of Cringe

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SPTCG Card development
« on: August 21, 2010, 02:21:32 AM »
Alright. Seeing as SPTCG is going to be a completely solo project (made by yours truly), you can at least help by pitching ideas. Keep in mind these few things though:

1. Read the rules at THIS POST before posting in this topic!

2. This is not a "plllllz make my super totally awesome character plzkthx" topic. If you want a card of your stuff, go through the same process everyone else is.

3. Suggest cards! I don't care if they're the shittiest ideas ever, contribute! There are no dumb questions, just ones unanswered!

4. If you're just trying to get epic cards to mess with once we go to phase 2 (in other words, suggesting god moddy cards.) like over 9000 health on a unit or +20 attack to all your units by playing a planet, I will deny you rights to further contribute to this topic starting with a warning. Second time, you're gone.
Current people on warning:
Hawk

5. If you submit art with your card, it must be your own. You cannot pull images from google for this guys, we actually have to produce these ourselves. Now, I realize everyone's not an artist. Talent is definitely not an issue here, so if you want to, I highly encourage that you draw for your cards, whether you be skilled in the ways of the pencil or not.

6. If you feel like anything should be changed about the cards, the rules, or even this entire process itself, feel free to post it. (No more PMing/catching me on AIM/whatnot. You can still do this, but you'll get a better answer if it's posted, mostly because I can sit down and really think about your question.)

7. Do not ask to be on staff. That's what the other topic is for.



templates!


Characters

Name:
Type: (Character, Berserker) (No, we're not doing legendaries. Not yet.)
Attack: (Only if it's a Berserker!)
Life:
Soul:
Effect:
Flavor Text: (Can be anything. Encouraged, but optional.)


Units/summons (Specify! Unit = Tech, Summons = Soul)

Name:
Tech level/soul cost:
Life:
Attack:
Effect:
Flavor Text:


Planets

Name:
Life:
Tech Level:
Effect:
Flavor Text:


Spells/feats (Specify! Spells = Soul, Feats = Tech)

Name:
Soul/Tech level cost:
Effect:




Changelog (What's new?):
8/21/2010: Birth of topic and release of alpha cards!
9/5/2010: Card count has risen to 60%!
« Last Edit: September 05, 2010, 03:04:14 AM by Kaitan_Zai »
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Offline Embodiment of Cringe

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SPTCG Card development (Joke card post)
« Reply #1 on: August 21, 2010, 05:27:48 AM »
This is the post containing all of the joke cards. These will not be used in the game, but still should get some sort of recognition. If you want a joke card, make it yourself. The template is as follows:



And here we go!



« Last Edit: August 21, 2010, 08:35:45 AM by Kaitan_Zai »
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Offline Embodiment of Cringe

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SPTCG Card development (Rule Changes)
« Reply #2 on: August 21, 2010, 05:28:48 AM »
Suggested changes:

Nothing at the moment. Might need to wait till Phase 2 for more changes.
« Last Edit: August 26, 2010, 01:58:06 AM by Kaitan_Zai »
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SPTCG Card development (Current cards)
« Reply #3 on: August 21, 2010, 08:31:28 AM »
What we have so far. These cards can be edited easily without much trouble, so if you believe something is out of order, please say so. Keep in mind that we're just beginning, (and I made a lot of these when I was half asleep. x{D ) so these aren't final.

« Last Edit: September 05, 2010, 02:59:16 AM by Kaitan_Zai »
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Offline Orph

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Re: SPTCG Card development
« Reply #4 on: August 21, 2010, 09:10:31 AM »
Name: Necromancer Adept, kick cost of three.
Type: Character
Attack: (Only if it's a Berserker!)
Life: Twenty
Soul: 25
Effect: During your effect phase you can spend 5 soul to summon a zombified version of any character/berserker card from any graveyard. Although the zombie version only has 5 health, but the attack is original.
Flavor Text: After the dark art of Necromancy became widespread, death was no longer considered an eternal rest.

Name: Novice Necromancer, kick cost of 1.
Type: Character
Attack: (Only if it's a Berserker!)
Life: 15
Soul: 20
Effect: During your effect phase you can spend five soul to summon a zombie token with 7 health and 3 attack onto the battlefield, you may not have more then five tokens on the field per copy of Novice Necromancer in play under your control.
Flavor Text: Nothing says love like an army of blindly loyal undead creatures.
The world is a mess..and I just need to..rule it.

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Re: SPTCG Card development
« Reply #5 on: August 21, 2010, 09:43:17 AM »
Name: Necromancer Adept, kick cost of three.
Type: Character
Attack: (Only if it's a Berserker!)
Life: Twenty
Soul: 25
Effect: During your effect phase you can spend 5 soul to summon a zombified version of any character/berserker card from any graveyard. Although the zombie version only has 5 health, but the attack is original.
Flavor Text: After the dark art of Necromancy became widespread, death was no longer considered an eternal rest.

Decided to bring soul down to 23 and allowed only 1 token to be summoned this way. I foresee some problems with this effect in the future, but for now we'll go with it.
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Offline Zero

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Re: SPTCG Card development
« Reply #6 on: August 21, 2010, 11:23:52 AM »

Characters


Name: Zane Valatako
Type: Character
Attack: (Only if it's a Berserker!)
Life: 80
Soul: 20
Effect: If Zane is in play and the planet card Elemora is also in play then you may draw any card with the word element in it directly from your deck without waiting until your next turn.
Flavor Text: Zane is a warrior of Elemora that is loyal to the Elemental Elders but is not one of the natives of the planet.

Units/summons (Specify! Unit = Tech, Summons = Soul)


Name: Fire Elemental
Tech level/soul cost: 10
Life: 40
Attack: Shoot a raging inferno at your enemy.
Effect: Any fire based attacks get +20 attack.
Flavor Text:

Planets


Name: Elemora
Life: 1000
Tech Level: 0
Effect: When this in play if you have Zane Valatako in play then raise his soul to 30 and his life to 100.
Flavor Text:

Spells/feats (Specify! Spells = Soul, Feats = Tech)


Name: (Spell) Fists of Flame
Soul/Tech level cost:
Effect: When this in play 10 fists of flames will collide with the enemy doing light fire damage to them and will light them on fire doing 10 damage per turn until extuingished.

Offline Embodiment of Cringe

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Re: SPTCG Card development
« Reply #7 on: August 21, 2010, 11:39:36 AM »
Name: Zane Valatako
Type: Character
Attack: (Only if it's a Berserker!)
Life: 80
Soul: 20
Effect: If Zane is in play and the planet card Elemora is also in play then you may draw any card with the word element in it directly from your deck without waiting until your next turn.
Flavor Text: Zane is a warrior of Elemora that is loyal to the Elemental Elders but is not one of the natives of the planet.

No. 80 Life is way too high, even if you stuck a kick cost of 3 onto it.

Name: Fire Elemental
Tech level/soul cost: 10
Life: 40
Attack: Shoot a raging inferno at your enemy.
Effect: Any fire based attacks get +20 attack.
Flavor Text:

this with the previous effect? At 40 life and fire based attacks +20? No. Let's go over why. First, the way this can be summoned (Almost immediately) with your first card in play, plus that +20 thing with fire is a big no no. We don't even have elements as a staple of this game, not to mention that 20 damage is really high, especially for something that can be summoned so easily.
Plus, the Attack: bracket is how much damage it would do if it attacked normally. Not the name of said attack.

Name: Elemora
Life: 1000
Tech Level: 0
Effect: When this in play if you have Zane Valatako in play then raise his soul to 30 and his life to 100.
Flavor Text:
No. I don't even have to look at the rest of this. 1000 Life is way out of proportion. WAY OUT OF PROPORTION.

Name: (Spell) Fists of Flame
Soul/Tech level cost:
Effect: When this in play 10 fists of flames will collide with the enemy doing light fire damage to them and will light them on fire doing 10 damage per turn until extuingished.
We're doing life in the 10s-50s thus far, and what you're suggesting here is pretty much being able to kill a planet in one to two turns combined with your fire elemental.



Look at rule 4.
Quote
4. Don't make overpowered cards because you want to use them whenever the card game actually kicks off. If you make anything like this, I will do either 1 of 2 things: 1. I will completely deny your card idea or 2. I'll balance it on my own and you won't like what I've done to it.

This is exactly what you're doing. I may have mentioned that I would fix the numbers, but you violating the 4th rule of the topic kind of overrides this. We're starting out with basic cards, and balancing them once we get into playtesting. We do not need these cards that have the potential to decimate everything.

You have one more chance to suggest ideas. If it's as bloated in self interest like these ideas are, I will ignore any further posts from you in this topic.
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Offline Zero

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Re: SPTCG Card development
« Reply #8 on: August 21, 2010, 11:02:35 PM »
Units/summons (Specify! Unit = Tech, Summons = Soul)


Name: Elemental Fire Warrior  (Summon)
Tech level/soul cost:5
Life: 10
Attack : A blast of flame that does 2 damage will strike an enemy.
Effect: None
Flavor Text: When you get the fires mad I hope you brought sun block and heat resistant garments.

Planets


Name: Elemora
Life: 50
Tech Level: 0
Effect: None
Flavor Text: None

Spells/feats (Specify! Spells = Soul, Feats = Tech)


Name: Earth Quake
Soul/Tech level cost : 2
Effect: When this is activated all factories on each planet receive a violent earthquake doing 5 damage.
« Last Edit: August 21, 2010, 11:04:27 PM by Odd Dellarobia »

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Re: SPTCG Card development
« Reply #9 on: August 22, 2010, 12:24:44 AM »
Name: Elemental Fire Warrior  (Summon)
Tech level/soul cost:5
Life: 10
Attack : A blast of flame that does 2 damage will strike an enemy.
Effect: None
Flavor Text: When you get the fires mad I hope you brought sun block and heat resistant garments.

Much better. Attack only has to be a number.

Name: Elemora
Life: 50
Tech Level: 0
Effect: None
Flavor Text: None

This is good too. If you're going no tech, you might as well raise it to 75 or so. Otherwise, at least add in 10 tech levels in there; you'll be glad you did.

Name: Earth Quake
Soul/Tech level cost : 2
Effect: When this is activated all factories on each planet receive a violent earthquake doing 5 damage.

This is my only concern. I don't think 2 soul should cover for damaging all three planets. More like maybe 13, or a whole 20 if it's unblockable (yes, magic will be blockable in this game.)


This is the kind of stuff I'm looking for. Good work.
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Re: SPTCG Card development
« Reply #10 on: August 22, 2010, 03:41:27 AM »
Sorry, Im gonna have to pull the plug on that Elmora card. :/ Elmora's mine, after all, and I've already started thinking about what its stuff would be for this anyway.

As for the tech, though, he had it nailed. Elmora has nearly no tech whatsoever; the Elementals are still in the medieval stages at their most advanced, hence 0-or at least VERY low-levels of tech. So thats correct.
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Re: SPTCG Card development
« Reply #11 on: August 22, 2010, 09:57:15 AM »
Sorry, Im gonna have to pull the plug on that Elmora card. :/ Elmora's mine, after all, and I've already started thinking about what its stuff would be for this anyway.

As for the tech, though, he had it nailed. Elmora has nearly no tech whatsoever; the Elementals are still in the medieval stages at their most advanced, hence 0-or at least VERY low-levels of tech. So thats correct.

Um, kay? I didn't really provide rules on giving others stuff ( I assumed everyone would do their own stuff rather than others D}: ) .
But to make up for it's lack of tech, it's health should either be increased over the norm or given an effect that helps magic users or something. I dunno.

Anyways, new rule attached since I can no longer assume anything.
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Re: SPTCG Card development
« Reply #12 on: August 22, 2010, 02:27:09 PM »
Name: Reincarnation
Tech level cost: 13
Effect: Send two character or unit cards from the Afterlife to Nonexistance to bring a character of your choice to your hand.

Name: Pax
Life: 60
Tech Level: 10
Effect: Destroy this planet to bring two characters of your choice from the Afterlife to your hand.
Flavor Text: The original planet of the Paxans, the Imbellis and Bellicus fought for centuries over control of it.

Name: Xap
Life: 33
Tech level: 15
Effect: Once every two turns, at your End Phase, take a Feat card of your choice from your deck to your hand.
Flavor Text: After the destruction of Pax, this planet was formed from the sense of humor of the Gods. When the Paxans were reincarnated, they built fast, becoming much more technology oriented.

Name: Savor, the Summoner. Kick cost of two
Type: Character
Attack: -
Life: 20
Soul: 30
Effect: Once per turn, you may bring one summon to the field without paying the Soul cost.
Flavor Text: Apathetically drifting through dimensions, Savor is a lost soul.

Name: Mutehell,  Summon
Tech level/soul cost: 5
Life: 20
Attack: 7
Effect: When it's life drops to 5 or lower, it's attack increases to 10.
Flavor Text: One of Savor's favorite summons, these creatures have their mouths sewn shut, or else they could defy a summoners incantations.

Name: Vymirror, summon
Tech level/soul cost: 7
Life: 30
Attack: 3
Effect: Every time this card is attacked, add one to it's total attack.
Flavor Text: A creature that absorbs magical energy and deflects most projectiles.

Name: Houbtbewerker-class, unit
Tech level/soul cost: 10
Life: 20
Attack: -
Effect: Every turn, this card may bring a unit of your choice from your deck to your hand, without paying any cost.
Flavor Text: The first space ship made by the Paxans, these ships have numerous Pocket Dimension Generator holds for unlimited storage capabilities.

Name: Vechter Schildwacht, Unit
Tech level/soul cost: 1
Life: 12
Attack: 5
Effect: Ever time a character or unit is attackedwith this card, roll a dice. If a 6 is rolled, that card is stunned and unable to attack until this cards next turn.
Flavor Text: The second generation of Schildwacht, the CQC robots have shocking tentacles mounted on their back.

Name: Jager Schildwacht, Unit
Tech level/soul cost: 1
Life: 12
Attack: 5
Effect: If this card survives three consecutive turns on the battlefield, bring a unit card of your choice to the battlefield, skipping the tech cost.
Flavor Text: The second generation Schildwacht, these long range robots have a variety of brutal weaponry.

Name: Groot Schildwacht
Tech level/soul cost: 8
Life: 20
Attack: 8
Effect: This cards attack is doubled when attacking a planet.
Flavor Text: Three times the size of your average Schildwacht, these first generation robots have yet to be branded obsolete.

Name: EMP
Tech level cost: 5
Effect: Cancel the effect of a Feat card used this turn.

Name: AM Field
Tech level cost: 5
Effect: Cancel the effect of a Spell card used this turn.

Name: AP/AT Field
Tech level cost: 20
Effect: For the next three turns, your opponent cannot place any cards on the battle field.

« Last Edit: August 22, 2010, 04:27:27 PM by UnStellar »

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Re: SPTCG Card development
« Reply #13 on: August 22, 2010, 03:58:04 PM »
Whoa, that's a lot.
Okay, let's get down to business then.

Name: Reincarnation
Tech level cost: 7
Effect: Send two character cards from the Afterlife to Nonexistance to bring a character of your choice to your hand.

I'm assuming you're bringing the character card from the deck to your hand as the last bit of effect. I don't have a problem with this effect other than I think 7 is a bit low of a cost for this. Not to mention this looks more like magic than it does technology. I'd raise the cost to 11 or 13.

Quote
Name: Pax
Life: 60
Tech Level: 10
Effect: Destroy this planet to bring three characters of your choice from the Afterlife to your hand.
Flavor Text: The original planet of the Paxans, the Imbellis and Bellicus fought for centuries over control of it.

Don't have much of a problem with this either except the amount of characters you pull from the afterlife. To counterbalance this, I would suggest that you either 1. reduce it to two or only one character, 2. Have the effect cost some soul or tech levels.

Quote
Name: Xap
Life: 40
Tech level: 20
Effect: Once every two turns, take a Feat card of your choice from your deck to your hand.
Flavor Text: After the destruction of Pax, this planet was formed from the sense of humor of the Gods. When the Paxans were reincarnated, they built fast, becoming much more technology oriented.

I'm not sure how I feel about this one. The effect is pretty nifty for a tech deck, and it's a good way to get your characters back from the grave if used for the reincarnation feat, but I sort of feel uneasy about it. Perhaps lowering the life by 5 or 7 and the tech level by 3 would make up for it. It'd also be a good idea to include when you can do this effect, like the effect phase or end phase and such. I would lean more towards the end phase, so you can't spam a feat you just got, and it forces you to think ahead.

Quote
Name: Savor, the Summoner. Kick cost of two
Type: Character
Attack: -
Life: 15
Soul: 30
Effect: Every other turn, you may bring one summon to the field without paying the Soul cost.
Flavor Text: Apathetically drifting through dimensions, Savor is a lost soul.

You'll have to be more specific on 'every other turn.' I assume (like the last effect) it's every two turns or so. Life is a tad low for a kick cost of two though, might want to raise it to 20. The effect can probably work for every turn, just as long as it's only once per turn.

Quote
Name: Mutehell,  Summon
Tech level/soul cost: 3
Life: 20
Attack: 7
Effect: When it's life drops to 5 or lower, it's attack increases to 10.
Flavor Text: One of Savor's favorite summons, these creatures have their mouths sewn shut, or else they could defy a summoners incantations.

I like this one. I'd say to either raise the cost or lower the life and this one would be ready to go.

Quote
Name: Vymirror, summon
Tech level/soul cost: 2
Life: 30
Attack: 3
Effect: Every time this card is attacked, add one to it's total attack.
Flavor Text: A creature that absorbs magical energy and deflects most projectiles.

This one is pretty good too. I'd raise the cost by at least 2 or 4 at least.

Quote
Name: Houbtbewerker-class, unit
Tech level/soul cost: 8
Life: 20
Attack: -
Effect: Every turn, this card may bring a unit of your choice to your hand.
Flavor Text: The first space ship made by the Paxans, these ships have numerous Pocket Dimension Generator holds for unlimited storage capabilities.

No problems with this other than raising the cost to about 10 or 11. I assume you're getting the free units from the deck though.

Quote
Name: Vechter Schildwacht, Unit
Tech level/soul cost: 1
Life: 12
Attack: 5
Effect: Ever time a character or unit is attacked, roll a dice. If 3 or 6 is rolled, that card is stunned and unable to attack until this cards next turn.
Flavor Text: The second generation of Schildwacht, the CQC robots have shocking tentacles mounted on their back.

This is one of the few I have a problem with. I recognize that to make up for it's effect, it's health is low. However, the effect it gives pretty much makes your units or characters invincible (if you have a lot of luck, of course.), and that's a bit much for something that only costs 1. There are a few things I would do to fix this card;

1. Raise the cost.
Of course. This wouldn't fix the problem, but it'd at least keep it from happening too early in the war for anyone to do about it, so by the time someone got it out, it'd be in the heat of things where it's protection actually mattered.

2. Lower the chances. <-- Suggested
Maybe making it to where only landing on 6's would mean protection?

3. Add a drawback. <-- Suggested
Like, 'if you fail, the attacked character/unit takes 5 more damage.' or so, or maybe the first time it fails, the card itself is destroyed.

Quote
Name: Jaeger Schildwacht, Unit
Tech level/soul cost: 1
Life: 12
Attack: 5
Effect: If this card survives three consecutive turns on the battlefield, bring a unit card of your choice to the battlefield, skipping the tech cost.
Flavor Text: The second generation Schildwacht, these long range robots have a variety of brutal weaponry.

Alright, nothing against this. Like the effect too, and considering how low the health is compared with the low cost as well balances this out. It'd be a challenge to keep it alive, but I'd say it's worth it for the effect.

Quote
Name: Groot Schildwacht
Tech level/soul cost: 3
Life: 20
Attack: 8
Effect: This cards attack is doubled when attacking a planet.
Flavor Text: Three times the size of your average Schildwacht, these first generation robots have yet to be branded obsolete.

I'd say raise the cost to 7 or so and that would be it.

Quote
Name: EMP
Tech level cost: 5
Effect: Cancel the effect of a Feat card used this turn. This card cannot effect the EMP feat card.

At this point in time, I must say the last bit of negating EMP cards has to be taken off. At the moment, there's nothing else that negates feats or stuff like this, so it'd be only fair for (right now anyways) to have this feat for playtesting for continuous negating.
I'm not saying anything is wrong with the card, we might revisit it later to add it back in, but for now, no 'cannot negate emp' effect. (Yes, I realize it makes no sense to negate a actual EMP with a EMP, but meh.)

Quote
Name: AM Field
Tech level cost: 5
Effect: Cancel the effect of a Spell card used this turn. This card cannot negate the AM field feat card.

Don't see any reason why it'd be able to negate AM field. This is a feat card, and the card negates spells. x{D

Quote
Name: AP/AT Field
Tech level cost: 8
Effect: For the next three turns, your opponent cannot place any cards on the battle field.
To balance this, I would suggest that both players are effected, or the cost is raised pretty high up there (like make 18 or 22.).
« Last Edit: August 22, 2010, 03:58:29 PM by Kaitan_Zai »
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Re: SPTCG Card development
« Reply #14 on: August 22, 2010, 04:01:36 PM »
Alright, I'll be making the next batch of cards soon. Anyone that has suggested cards and has had them looked over by me, please make your changes BY EDITING YOUR POSTS (do not post a new post for your edits). Do not try to edit your cards if I outright refused them (in this case, Hawk's first card post.). Once you've edited your posts, please PM me telling me you've done so. My quote-filled balancing posts will be left for reference.

And uh, from now on, let's follow the 'only post your own stuff' rule.
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Re: SPTCG Card development
« Reply #15 on: August 22, 2010, 04:30:42 PM »
Name: Red Summoner kick cost of 2
Type: Berserker
Attack: 10
Life:20
Soul: 10
Effect: Every time you attack, roll the dice. If an odd number is rolled, the attack is doubled. If an even number is rolled, the attack is halved.
Every time this card is attacked, roll the dice. If an odd number is rolled, the attack is doubled. If an even number is rolled, the attack is halved.
Flavor Text: A practitioner of the Tresform, this man is a servant of God.

Offline Zero

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Re: SPTCG Card development
« Reply #16 on: August 22, 2010, 05:05:21 PM »
Name: Order Tyrus
Type: Character
Attack: 
Life: 15
Soul: 10
Effect:  When Order is in play all cards with chaos in their name lose 5 attack.
 
Flavor Text: 
A failed son of Anarchy, the Embodiment of Chaos Order seeks to become the Embodiment of Order himself so as to counteract what his father is doing. He has allies that join him in the battle field.


Name: Excalibur
Tech level/soul cost: 5  (Unit)
Life: 10
Attack: 6
Effect: If this card is in play then if a successful attack is made on a character with this card you may take the damage used to the character and instead split it, targeting two characters or units or bersekers.

Flavor Text:  An invention of Veritas Star and one of the ships he has made before his destruction at the hands of the Relorians and then at the hand of Rogue.

Name: Wraith (Summon)
Tech level/soul cost: 6
Life: 3
Attack: 1

Effect:  Attacking this card causes something to happen. What happens once this card is successfully attacked is that the character that attacked it or berseker is moved over to the person who had this card in play allowing them to control said card for 2 consecutive turns.

Flavor Text:  A spectral foe that can get inside the opponent and take control of them if attacked. In other words you don't want to mess with these.
« Last Edit: August 22, 2010, 05:08:56 PM by Odd Dellarobia »

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Re: SPTCG Card development
« Reply #17 on: August 22, 2010, 05:25:25 PM »
First Unstellar's.

Quote
Name: Red Summoner kick cost of 2
Type: Berserker
Attack: 10
Life:20
Soul: 10
Effect: Every time you attack, roll the dice. If an odd number is rolled, the attack is doubled. If an even number is rolled, the attack is halved.
Every time this card is attacked, roll the dice. If an odd number is rolled, the attack is doubled. If an even number is rolled, the attack is halved.
Flavor Text: A practitioner of the Tresform, this man is a servant of God.

Okay. You might as well substitute the dice rolls with coin flips since you have a 50% chance at either happening.

Now Hawk's.

Name: Order Tyrus
Type: Character
Attack: 
Life: 15
Soul: 10
Effect:  When Order is in play all cards with chaos in their name lose 5 attack.
Flavor Text: 
A failed son of Anarchy, the Embodiment of Chaos Order seeks to become the Embodiment of Order himself so as to counteract what his father is doing. He has allies that join him in the battle field.

No to that effect. There's no 'chaos' cards yet, and we have no idea how any card with chaos in the name will be balanced. Not to mention that a random card completely unrelated to the card named probably something like "little harmless fluffy pink bunny with loving care devoid of CHAOS" would be affected.


Quote
Name: Excalibur
Tech level/soul cost: 5  (Unit)
Life: 10
Attack: 6
Effect: If this card is in play then if a successful attack is made on a character with this card you may take the damage used to the character and instead split it, targeting two characters or units or bersekers.
Flavor Text:  An invention of Veritas Star and one of the ships he has made before his destruction at the hands of the Relorians and then at the hand of Rogue.

Your effect makes no sense. I'm assuming if anything attacks that card, you could split the damage between two other characters or units. Which is useless considering you can block attacks towards that character...
Elaborate, or the card is denied.

Quote
Name: Wraith (Summon)
Tech level/soul cost: 6
Life: 3
Attack: 1
Effect:  Attacking this card causes something to happen. What happens once this card is successfully attacked is that the character that attacked it or berseker is moved over to the person who had this card in play allowing them to control said card for 2 consecutive turns.
Flavor Text:  A spectral foe that can get inside the opponent and take control of them if attacked. In other words you don't want to mess with these.

The effect can be much more concise, like "Whenever this card is attacked, the attacking unit/summon/berserker becomes under your control for two turns." This card is pretty good, though rather than whoever 'attacks it becomes under your control,' it should be 'whoever kills it becomes under your control.'
« Last Edit: August 22, 2010, 05:44:14 PM by Kaitan_Zai »
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Offline Beware Ye Who Enter Here

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Re: SPTCG Card development
« Reply #18 on: August 22, 2010, 06:10:58 PM »
What about ships? Do they count as units?
Anyway...


Planets
Name: Tefillin
Life: 50
Tech Level: 45
Effect: Any Zarethian unit/character/thing gets 15+ life points and 10+ attack points
Flavor Text: When the Zarethians finally found a home, they will fight for it with all their power.
« Last Edit: August 22, 2010, 06:26:32 PM by Zak »
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline Embodiment of Cringe

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Re: SPTCG Card development
« Reply #19 on: August 22, 2010, 06:22:02 PM »
What about ships? Do they count as units?

Yeah, ships = units.
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Offline Orph

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Re: SPTCG Card development
« Reply #20 on: August 22, 2010, 07:27:07 PM »
Name: Orpheus
Type: Legendary, Berserker, Tyrant.
Attack: ∞
Life: ∞
Soul: ∞
Effect: When this card is in play your opponent cannot win, and you cannot lose, you've also already won, but you cannot officially win until you kill the entire opposing force. Cannot be the target of spells or feats, any characters or units that attack it must be sacrificed.
Flavor Text: "Overkill is a term used by people not cool enough to understand that if it isn't dust at the end of your assault, it just isn't worth it."
The world is a mess..and I just need to..rule it.

Offline Embodiment of Cringe

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Re: SPTCG Card development
« Reply #21 on: August 22, 2010, 07:36:13 PM »
Name: Orpheus
Type: Legendary, Berserker, Tyrant.
Attack: ∞
Life: ∞
Soul: ∞
Effect: When this card is in play your opponent cannot win, and you cannot lose, you've also already won, but you cannot officially win until you kill the entire opposing force. Cannot be the target of spells or feats, any characters or units that attack it must be sacrificed.
Flavor Text: "Overkill is a term used by people not cool enough to understand that if it isn't dust at the end of your assault, it just isn't worth it."

lolno denied
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Offline Orph

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Re: SPTCG Card development
« Reply #22 on: August 22, 2010, 07:43:36 PM »
As a joke card idiot. :D
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Offline Embodiment of Cringe

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Re: SPTCG Card development
« Reply #23 on: August 22, 2010, 07:44:33 PM »
As a joke card idiot. :D
I know. I never get to deny anything around here. ;__;
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Offline Orph

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Re: SPTCG Card development
« Reply #24 on: August 22, 2010, 07:44:57 PM »
We denied your denial rights.
The world is a mess..and I just need to..rule it.