Two lost attempts on this extensive list. Jeez.
Most firearms are colored black (exceptions are noted in their descriptions) and made of steel, some form of aluminum, composite plastic and polymer.
HandgunsSH-20: A compact handgun with almost no recoil. It has fantastic accuracy, but with little stopping power or range. It fires semi-automatic, and the base model has standard 20 round clip, laser sight, and flash suppressor which makes the muzzle flash almost undetectable. Options include a lengthier 24 round clip, and a silencer which makes it as loud as a hand clap.
IH-12: A mid-level hand gun with manageable recoil. It has average accuracy and stopping power. It fires semi-automatic, and the base model has a standard 15 round clip, laser sight, James rail system for accessories, and a flash suppressor. Options include a lengthier 18 round clip, and a silencer which quiets it significantly.
HH-37x: The HH line has been one wrought with disappointments. However, model 37 excelled more than most HH ever have, it's only problem was frequent jamming. the 37x fixed this problem, among others. It has a heavy kick that some smaller soldiers find unmanageable, with decent accuracy, high stopping power, but low range. It is semi automatic, and the base model has an 8 round clip, laser sight, and James rail system.
HR- 05: A five-shot revolver with a kick that the most advanced and sophisticated grip technology can't curb. It has one of the most powerful individual weapons in the Stranafos arsenal. This is one of few weapons without the black, hard plastic look of most firearms, being a silver paint scheme instead.
SR-11: A special five shot revolver that can fire both shotgun shells and medium magnum rounds.
Fully Automatic Handguns, AKA, Machine PistolsIH-12F: A special trigger modification allows this pistol to fire in both semi automatic and fully automatic. This mode comes with a special, long, 30 round clip.
FAH-19 Spectra: The first purpose built machine pistol, even in fully auto mode, this pistol has surprisingly little recoil. It has poor accuracy, average stopping power and low range, but also has a fantastic firing rate and simple design which means accuracy and stopping power isn't needed. It's standard clip is 32 rounds.
Submachine GunsAfter much demand, this non-existent class of fire arms was finally filled by the Reaver commissioned Light Assault Rifle System (LARS) class, which instantly became highly popular shortly after it was launched.
LARS-16S: Establishing the border between Machine pistol and Submachine gun, the 16S has easily manageable recoil even in fully auto mode. It has slightly above average accuracy and below average stopping power, but compensated by excellent firing rate. It stock model has a laser sight, flash suppressor, and the standard clip size is 35. It has a "crossbow" side-folding stock, and an optional sound suppressor which makes it nearly as quiet as the SH-20
LARS-16M: The most popular in the LARS line, the 16M has a recoil that only the weakest of soldiers can't manage. It has slightly below average accuracy, but average stopping power and a good firing rate in fully automatic mode. The stock model has a laser sight, flash suppressor, James rail system, and standard clip size of 30. It has a "crossbow" side-folding stock, and an optional sound suppressor is available.
Assault RiflesLGPW-17: Filling the carbine role, this gun has a very manageable recoil. It has great accuracy, but low stopping power and acceptable range. This gun has a semi and burst fire option. The base model has a Panther scope, effective flash suppressor, James rail system, and a standard clip size of 32.
LGPW-17F: A variant of the LGPW-17 with fully automatic mode instead of burst fire.
GPW-24: One of the most popular weapons in the Stranafos arsenal, the GPW-24 is the standard of the Stranafos military. The GPW-24 has a recoil that most troops find easy to manage. It has average accuracy, stopping power, range, and is easy to clean and maintain. It has a semi and fully automatic mode, and the stock model has laser sighting, flash suppressor, James rail system, and a 30 round clip. It has a collapsible stock, and limitless optional attachments.
BR-15: A heavy assault rifle, this rifle has a manageable recoil in burst and semi auto mode, but most soldiers find the fully auto mode too hard to handle. It has impressive fire power, average accuracy and range, but too much of a kick for widespread use. Stock model has a James Rail system and a 28 round clip.
ShotgunsCQW-05: An outdated weapon, older soldiers refuse to let go of them. They are pistol gripped, stockless, pump action shotguns, with devastating close quarters stopping power. Capable of holding 8 rounds.
CQW-15: The current issue "shotgun", it is years ahead of it's predecessor with a 20-round revolving magazine. It has a full stock and gripping system, with slightly-less effective close quarters devastation, but increased magazine size and overall reliabilit and reduced recoil makes it a very popular gun. Features the James rail system.
CQW-15S: The gun has been overall shortened and special barrel modifications make firing regular ammunition very quiet, but with special rounds (that are no less effective) the gun is as loud a foot stomp.
CQW-15C "Streetsweeper custom": Stockless, with a much shortened barrel, the once rather effective weapon is now made absolutely devastating in close quarters. With a much harder to manage recoil, this weapon is unmatched in close quarter combat for it's wide shot spread.

VWS-52: After extensive research and many rewritten and tossed idea, the VWS has finally reached a satisfactory conclusion, the Versatile Weapon System mark 512, or, VWS-52. The VWS-52 has standard 25-round drum magazines that can be loaded with explosive, frag, shotgun, magnum, and assault rifle rounds, and has semi, fully, and burst fire options. An extensive James rail system allows this weapon to have nearly unlimited possibilities.
Launchers/Support WeaponsSGR-06: A six-shot revolver magazine can be loaded with a wide variety of grenade rounds, including frag, high explosive, stun, EMP, Flash, incendiary, and non-lethal rounds.
RL-31: An effective rocket launcher that can lock on to air vehicles and land targets. A one man fire and forget rocket launcher, can also be loaded with EMP rockets.
SSW series: Short for Squad support weapon, the SSW include three kinds of two man machine guns, mostly belt fed tri pod mounted, and one autocannon system.
EquipmentHP-01: A minimalistic, compact, health pack that can help keep a soldier stable until more substantial aid can arrive.
HP-02: A little more substantial, this health pack is nevertheless easy to carry, even in a crowded field back.
HP-03: Less compact than it's younger brothers, the HP-03 comes in a rugged and durable plastic carrying case and can easily save a troops life and heal most wounds. The only way to get better care is to go to a field hospital.
SM-67: Small capsules that 30 minutes after being consumed, grant the user the ability to see in the dark for 24 hours. The only drawback is they can be light sensitive, but adjust fast.
G-51: An effective frag grenade with a five second cook time, the kill radius is 15 feet and the casualty radius is 30, not including shrapnel.
G-56: An effective smoke grenade that generates a massive smoke screen.
G-83: An effective hand grenade that unleashes devastating flames on impact. Sort of like a refined molotov cocktail.
G-84: A non-lethal grenade that unleashes a blinding flash and deafening boom, disorienting anybody within 10 feet of it.
G-87: An effective concussion grenade with a smaller radius but more focused explosion, used against vehicles.
G-90: An effective EMP grenade that takes out anything electrical within 15 feet, and can affect electrical devices within 30.
G-95: A anti-personnel grenade that adheres to the first object it hits, although a micro on board computer won't let it stick to wall or other objects, only enemies and vehicles. Referred to as a "sticky grenade"
M-15: An anti-personnel mine. When a soldier comes near, it explodes and launches lethal shrapnel at it.
M-17: An anti personnel mine. When a squad comes near it, a special computer waits until the most troops are the maximum kill zone. When this is achieved, it launches into the air and fires a hail of gunfire and small fragmentation devices, killing any personnel within 30 feet.
M-20: A anti-armor mine. When enough pressure is applied, the mine explodes with the power of multiple plastic explosives, effectively crippling any armor near it.
Agent G's special gearEvery Reaver has full access to commission the Lab (Stranafos leading weapons developers) to make them specialized equipment. The following is gear specifically commissioned by Agent G (Referred to in Stranafos military alphabet as Agnus Grant) and other gear that wasn't originally in the storehouse.
Adhesive Camera Device: When thrown, sticks to a wall. Mounted camera can be seen through with a remote control. From the remote contro, sound affects can be played as distractions. the device has a small explosion mounted in it for self detonation, and a larger one for taking out drawn in guards.
PW-01XXX: A valuable tool, this is a black lacquered combat knife.
Lock picking set: instantly adjusts size to fit perfectly into any keyhole.
SCS-99-15: A stealthy combat suit, it's made of a very tough fabric that can stop most bullets from penetrating and prevent most blades from slashing through. Fits comfortably, it has a special cloaking system that leaves only a faint out line of the user.
SSG-OD-28: A pair of goggles with X-ray, sonar, and thermal ability.
There's going to be a lot more. Agent G's storehouse lost the vehicle, armor, and some other sections, leaving him without that particular part, although those will make an appearance soon enough.