Author Topic: The Summoner Duo (Info on Summons, the Tresform, and Charms)  (Read 681 times)

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UnStellar

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The Summoner Duo (Info on Summons, the Tresform, and Charms)
« on: September 01, 2010, 12:29:00 AM »
Here, I'm gonna clear up some things on my dynamic duo of characters, the Summoners.

Summoning

As explained in one of my topics:

The summoning art is the act of opening portals in other dimensional planes, and using the right incantations to take over their mind. Some Summoners have the gift of commanding sentient creatures found in regular planes, but that is a difficult and unrewarding process.

Pretty simple. It takes higher power to summons more creatures at a time, and you have to have a good knowledge of where certain creatures are.

Other Ways to Summon

The Red Summoner has a few charms with a creatures spirit tied into them. When these charms are used, it creates a body for the tied soul.

Savynha

An extravagant and effective martial art meant to slice and crush the opponent using speed, dexterity, and in some cases, flexibility. Easy to do unarmed, it nonetheless has several weapons dedicated to it.

Weapons of Savynha

These include claws, either on the end of fingers or knuckles, knuckledusters of all kinds, flexible metal gloves, and occasionally boxing gloves. Sometimes metal boxing gloves.

The Seraph Blades

Divinely powered blades used in a pair, these blades can cleave anything. Used by Savor for his variation of the Tresform.

The Red Summoner's Charms

From a bracelet hangs the Charm, a simply named, and subtly powerful charm forged many years ago. It has the power of luck. Mostly, usually, for the Red Summoner. It changes the odds in his favor, makes unlikely things happen more often. Sometimes, however, this manipulation can shift the scales of nature of balance, making him pay a dear price. Maybe that soldier with a bad aim lands his first perfect shot on you. Maybe your opponent finds themselves with more magical energy than they thought they had. Maybe that bridge that was vital to your plan has spontaneously been flooded out. Basically, once in a blue moon, the Red Summoner gets so much good luck, he has to pay for it by getting one, big, lump sum of bad luck.

He also possesses Adrienne's Vision Obscurer, a charm that unleashes a thick fog/smoke, Norman's High Jump, a charm to increase jumping power, Combat Charm No. 63, sewn on his collar, which increases his reflexes, Gwen's Charm, another lucky charm, Hagrid's First Offensive Charm, a fireball charm, Thunderbird, a lightning charm, Gina's Call, which calms wild animals and can make them obey the user, Sylvia's Balm, a charm used for healing, numerous summoning charms, Charm of the Thief, a charm for unlocking doors, no matter how complicated the lock, Ymir's scourge, a charm for absorbing other people's magic, and finally Jeena's Lullaby, a charm that when it makes contact with one's skin, puts them to sleep.

The Red Summoner is constantly  collecting new charms and occasionally making his own.

The Advantages of Charms

Charms activate by though if attached to the owner, thus making incantations unnecessary, and use their own magic energy independent of their user, making them easy to use by non or low magic beings, or anybody trying to save their magic with convenient charms.

Charm Making

A simple process of taking an able object (not all objects can be charmed. They must be inanimate, but sometimes, even consistently enchanted objects reject the charming process) and imbuing it with energy, as well as the incantations of the desired spell. This can be an exhausting but worthwhile process.


UnStellar

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Re: The Summoner Duo (Info on Summons, the Tresform, and Charms)
« Reply #1 on: September 11, 2010, 03:29:12 PM »
God's Armory/Seraph Crucifix

A small, silver crucifix worn like any other. The difference is, it contains a pocket dimension filled with Seraph weaponry. Axes, Blades of all shapes and sizes, lances, claws, and other weaponry are held, waiting to be unleashed by their wielder.

Seraph Razors

A special gift to Savor, these light, well-balanced blades have a short Katana grip with super-sharp, divinely empowered, extending double-edged blade.