Ships:Stella SicarioThe standard issue Relorian fighter, equipped with triple, three barreled chain-guns, one utilizing ballistics ammunition, one with lasers, the last firing plasma. In addition to the these, the ship also carries either a missile launcher that creates missiles from materials nearby and warheads stored on-board, or a four-stage Gauss cannon. The research done during the Relorian migration has vastly improved the technology behind ship propulsion and shielding, creating a much faster and more agile ship with relatively powerful shields. The ship's design allows for the same modular customization as its predecessor, the Starchaser.
The color of the ship changes depending on the pilot. Silver Sicario's are piloted by Diviae Relorians, blue by Arcana, and green by Shamai. Special variants are noted by unique aesthetic themes.
GeryonA powerful frigate with unusually dense armor, the Geryon is can be either a 'crowd control' method, or a siege weapon. Equipped with a large amount of either independent, auto-locking cluster missiles, or three-barreled railgun arrays, a single one of this ship poses a danger to an entire wing of fighters, while a wing of Geryons can pose a significant threat to even a capital ship. Its generators, in order to handle the large energy usage of the weapons systems, have had special research put into them. Not only do they produce their own energy, but they use a device similar in concept to the Aralang's EST, allowing the ship to take heat and other ambient energy and put it to work.
PharaohSlightly large for a capital ship, the Pharaoh represents the backbone of the new Relorian fleet. Equipped with large amounts of five-barreled Gauss cannons along each of the four sides and a very large particle acceleration cannon in the front, the ship is meant for Capital scale battle, with a large fighter bay and small Geryon bay for defense against smaller targets. Equipped with two Noursai chambers.
OrionQuite large for a capital ship, the Orion class is the siege weapon of the Relorian fleet. Equipped with a massive array of eight-barreled railguns and Gauss cannons, the Orion's main weapon is the revamped Stellcida cannon. Located in the flat part of the front of the ship, the Stellcida cannon works by lacing Antimatter with a powerful new variant of energy found on the Relorians' way to the megalith. This energy naturally wraps around the Antimatter atoms like a shell, and acts as both a catalyst, and a chain reaction when the Antimatter hits the target's hull. The energy has a tendency to expand explosions by exploding with the Antimatter. When the energy explodes, it converts nearby heat to itself, causing the nearby heat to explode as well.
Currently, the Orion class is the only ship capable of using this cannon.
Infantry Weapons and Armor Non-magic Infantry Night blaster rifle:
Standard issue rifleman rifle, 30 shot clip, supports 4 shot burst and semi auto fire, equipped with over-barrel 20mm grenade launcher and under-barrel 12gauge shotgun attachment.
Night infantry armor:
Standard issue light armor. Complete with katar wrist attachment on main hand. Consists of studded leather covering a breastplate of armor similar to
Dragon Skin.
Storm sub machine gun:
Standard issue smg, 46 shot clip. Fires frag, smoke, and flashbang rifle grenades.
Babylon machine gun:
Standard issue machine gun. 250 shot drum, lighter construction allows for the addition of a bi-pod and added heat distribution units without increasing weight.
Resolve infantry armor:
Standard issue medium armor consisting of a chainmail brigandine. Equipped with hip mounted sword sheath on off hand side.
Dawn assault rifle:
Standard issue assault rifle. 60 shot clip, full and semi auto. Under-barrel 40mm grenade launcher supporting white phosphorus grenades.
Heartsplitter sniper rifle:
45 caliber extended range sniper rifle, 7 shot clip, 20x adjustable optical zoom, 65x adjustable digital zoom. Can utilize APHE, and EM rounds.
Terra pistol:
18 round clip fed pistol with over-barrel attachment bays capable of supporting laser sight, tactical flashlight, and 3x scope.
Sin anti-armor rocket:
Shoulder launch rocket with tip designed for piercing through tank armor. Built in bayonet. Features unguided and tracer-guided firing modes.
Pound anti-air sidewinder:
Shoulder launch sidewinder missile. Long and slim missile, optimized for tight turns at high speeds.
Hollow infantry armor:
Standard issue heavy infantry armor using a scale mail hauberk covered by plate mail made from high-impact resistant polymers. Equipped with a back mounted claymore((As in the sword)).
Magis Corps Infantry Regalia Arcanis armor:
A scale mail brigandine made from treated crystals over a high-impact resistant polymer chainmail, this armor provides the protection front line mages need while they cast their spells. Due to its reflective nature, the armor lessens damage from laser attacks while the hardened crystal aids in melee combat.
Arcani Voulge:
A sort of double bladed sword where the handle is almost twice the length, and the blades are edged on both sides. Often engraved with personal runes, each one contains a small amount of magic in themselves, enchanted by their wielders.
Regalia Shamai armor:
A light armor made from the hides of the magical beasts found on the planets in Relorian space, coated by scales of polished bone. Lightweight, it does not hinder movement that Druids and Druidesses need for the casting of their magic. A very intimidating set of armor, Regalia Shamai armors often incorporate the heads of the beasts the hide came from.
Shamai Scimitar:
A scimitar sporting a bone hilt and crystalline blade, often the wielders will engrave images of their animal companions, giving the blade the offensive abilities of that animal. As an example, a Druid with a large spider for a companion often carves the image of his spider into his scimitar, giving it a poisonous shine.
Regalia Diviae armor:
A heavy armor constructed from metal plates overlapping a scale mail hauberk made from high-impact resistant polymers covering a chain link shirt. Built into the back of the shoulders is a small area for holding the projectiles the battlefield Priests and Priestesses need for their ranged attacks.
Diviae Longsword:
A sword, about 2 1/2 to 3 feet long from hilt to tip, is designed to be used in one hand. Made from a gold alloy, these blades are often adorned with the Relorian holy symbol, two crescent moons, one atop the other. These weapons are almost always blessed. The sword consists of a standard straight blade and cross-style guard.
Diviae Shield:
A shaped shield made from the same gold alloy as the blades of their swords, Diviae mages are the ones most likely to charge in with the Spell-swords, singing their war hymns as they battle, sword and shield. Thus they need the extra protection of these mirrored shields, the more skilled users able to reflect laser shots back into the attackers. The shield utilizes a sideways pyramid shape, the point extending outwards. With proper training, a skilled wielder can use the shape of the shield to deflect a rocket or missile without it exploding against the shield. This is really a skill only available to the higher rank mages, as it is extremely difficult.
Misc. TechnologyAAM JewelryCarved from the growing main power crystal used in the Ancient Relorian megalith found during their migration, the Relorians have recreated their AAM jewelry anew, able to create more dense fields capable of counteracting stronger AM fields than their predecessors. The jewelry can be anything from earrings and necklaces, to nose rings or other jeweled piercings.
Noursai ChamberUtilizing the same crystals used in the construction of AAM jewelry, Noursai chambers have risen above their predecessors, the Nourias chambers. Taking up far less energy to run, the Noursai's also have a powerful AAM property while active, able to move with the spell to overtake a foe's AM field through remote projection.