Yippernia
1) Star-Searcher (Searcher)
This ship was originally the 'squad-car' of Yippernia. It was originally tasked with the search and detainment of fugitives, convicts-- criminals of all kinds. Since then, Searchers have been changed over and over again to adapt to the changing multi-verse. Yippran search-and-find technology is the best of the best, and as such, Searchers are equipped with the means to find and detain any target. The YCS (Yippran Countermeasure System) makes this ship resistant to EMPs ((We've been EMPed, our electronics are down!)), as well as the ability to dish-out EMPs when needed. It has a beam made for grabbing, holding, or detaining anything from beings, to objects. This beam is called a SWYA-- the Yipprans say that it stands for 'Stay Where You're At'. Of course, it has your 'staple' countermeasures installed-- AM, IAM, AT, AP, shields, and so-on. For offensive weaponry, it uses one-hundred ports firing pulse-lasers at near-impossible speeds. It also has concussion missile launchers-- in case the target ship(s) is/are stubborn. The lasers can be setting to piercing, bolstered, or fractal (shrapnel). When it's many shields fail (if they fail), the armor kicks-in. Once power-weighted, it'll become very stubborn, and difficult to pierce. It can also store a multitude of smaller craft. For a ship that can dish-out punishment rather well, it can also take it. It's not a ship that you can just point-click-fire like some bad RTS game, it's the near-pinnacle of Yippran technology. This ship's exclusive trait, is the ability to maneuver at high speeds-- effectively distracting enemies and/or drawing their fire.
2) Devastator
A ship made for war-- to put it simply. It has all of the defensive ensembles of the Searcher, but when it comes to weaponry, look-out. This ship is armed to the teeth. I'm talkin' shady aftermath scope n' G-Unit, playa. Twenty gauss rapid-fire turrets that fire old-school ammunition. They can be augmented with any SP anti-technology, as well as anti-armor, anti-piercing, incendiary, anti-shield, explosive, less-than-lethal, i-lost-my-child-have-you-seen-it-lethal, and 'effect-reversal' rounds (used to heal and fully restore entire worlds). It has twenty more turrets that fire concussion lasers. Missile pods are everywhere-- covert when not in use, and overt when they are in use. They fire every kind of missile-- anti-ship, anti-whatever. It also has many more turrets that emit a laser-light. When this tracer has locked onto an enemy ship, it'll increase the rate of fire of its own weapons, as well as damage dealt by the same. Because of its weaponry, its slow-- and a bit clumsy. This ship's exclusive trait, is its ability to penetrate shields.
3) Annihilator
This is that "O Let's Do It" ship. This be that Waka Flocka Flame ship. This be that ship that says "I call my Nena 'Bay', like San Diego. Get me twisted and I'll turn into a tornado." You can stay, but this ship will let the AK go. If you're its target, it'll aim for your head and try to blast that potato. Standard Searcher load-out in terms of offensive and defensive armaments, standard Devastator load-out in terms of the both sames. BUT, this ship has hundreds of turrets that fire pseudo-YN particles. It has two cannons-- one that can match the diameter and circumference of a planet, the other, the same, just noticeably not as significant. The Annihilator is more-or-less an artillery spacecraft, meaning that its primary combat role is long-range support and ship-to-planet warfare. This ship's exclusive trait, is its ability to one-shot ships and smaller/less-significant planets.
4) Memento Maori
This is a space-station/spaceship hybrid that was designed during the religious history of Yippernia. Memento Maori means "Memory to Fear", as this long-range planet-destroying weapon will instill a fearsome memory in those that were unlucky enough to be on the receiving end of any of its weapons. All of the armaments of its three predecessors-- defensive and offensive. but the main cannon should be the primary focus of those that it targets. It fires one great beam of pseudo-YN particle. The particle cannon is powerful enough to...really do some damage to planets that don't have the contingencies in place to defend against an attack of this intensity. There's only one currently on the plane, and it's only used when desperate times call for blow-shit-up measures. This craft is strong in all areas, but is made for one-shotting more-significant planets.