Author Topic: Serjoi weaponry  (Read 1194 times)

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Offline Oddoneout

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Serjoi weaponry
« on: January 17, 2010, 02:24:11 PM »
Stormtrooper-An assault rifle of "shocking" porportion. It can fire for half a minute of shocking with a range of almost two football feilds. The firing mechanism can also be adapted to pulsate shocks to conserve energy and shoot for a full minute. The cool down mechanism take five seconds to cool down unless you start the cooldown manually. Aim isn't excellent but who needs acuracy when you have a line of electrizity

Long Shock-Ever feel that you need that a bang for your buck when it comes to a sniper rifle? Look no further for this new rifle. It sends a shock of lightning to the target it's hitting so that way if you don't hit a kill shot the shock will get them. Sadly this only works best when hitting next to a vital organ. Limb shots will only affect that limb. Accuracy may not be as great as other sniper rifles but with the shock you won't need it

Plasma Armor-Light weight armor that can take a punch while giving a person manuverability. They can be varried from heavy to light. Heavy armor can take more damage but it's less manuverable. Light armor is more Manuverable but less defensive

Sonic Boom- The grenade of the future. It still has srapnell technology but now instead of an explosion a burst of electrizity comes out in a ten foot radius and the srapnell travels an extra ten feet. The srapnell also is also electrified numbing the limb with pain as well as puting a sharp object through it

Shockgun- Functions like a shotgun stings like s thunder storm. This new weapon is made for short range attacks with a fan of lightning that blasts up to fifty yards (twenty yards for maximum impact). In basic it's a shotgun that fires electrizity instead of pellets

The Imperial Shock Cruiser-These bad boy are armed to the teeth with the best SWAC can make. They are armed with two bow and stern (Front and back) EMP (Shuts down enemy electrical technology) cannons along with four bow and stern shock cannons. The port and starboard have eight shock cannons on each side and now two blast cannons (beams of lightning rather than pulses of lightning) cooldown of each shock cannon takes one minute, blast cannons can stream for a minute but have to cool down for three and EMP have a cool down of 30 minutes. The Imperial Cruiser also comes with Radar, Sonar, and Infarred technology. Armor consists of fire and blast retard along with static pulses that travel 50 yards to help stop bording parties from entering. Cool down for the static pulse is 30 minutes. A crew of 300 is need to man everything and 50 for medical support. Sadly these Cruisers are very slow and it takes a while for them to lock on to enemies. Also the EMP will cause the Cruiser to shut down for one minute before being fired so be careful when firing

Imperial Frigate-This frigate is amost a mini-me of the Cruiser. It has two bow and stern shock cannons with no EMP cannons. It has one Blast cannon port and starboard and four shock cannon. It has no static repulse but had the same armor qualities of the Cruiser in a weaker form. The Frigate is faster than it's bigger brother and can lock on to targets a lot faster

Sonic Meteor-I hear that my client is having trouble with this so called Godfire. Have no fear SWAC have developed a bomb that is more efficient when lit of fire. Gas pockets are are placed stratigically along the bomb. When fire is presented to the surface a small wick is lit causing it to burn the gas then when the wick burns the bomb pockets become air tight making the damage of the bomb increase when it detonates. It detonates using the same electronic energy used to power all of your weapons. That combined with the force of the exploding gas causes a shock wave that ruptures the veins of enemies when your miles away. The only flaws are that the power is only increased when a form of fire is introduced to the bomb and the initial explosion is not large

Offline Orph

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Re: Serjoi weaponry
« Reply #1 on: January 17, 2010, 02:27:22 PM »
I don't think electricity works in space..

ALSO SO MANY ELECTRICITY PUNS.
The world is a mess..and I just need to..rule it.

Offline Oddoneout

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Re: Serjoi weaponry
« Reply #2 on: January 17, 2010, 04:01:53 PM »
Well the electrical currents flow through the weapon. All static charges are stored in the gun. Also it may not work in space but other planets will do.

Also yea I was really, really, really bored

Offline Orph

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Re: Serjoi weaponry
« Reply #3 on: January 17, 2010, 04:10:36 PM »
Yeah, well the shock cannons would only work from what I understand in a planet's atmosphere.. The sonic meteor would only work on a planet.. And most empire's have EMP resistant armor.
The world is a mess..and I just need to..rule it.

Offline Oddoneout

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Re: Serjoi weaponry
« Reply #4 on: January 17, 2010, 06:12:09 PM »
Well it's always good to have EMPs just for safe measure and I'm more of a ground war person to begin with. Also not all gun shoot pure electrizity. Some have a form of shock bullets that work like traquilizers on steroids

Offline Gaserlake

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Re: Serjoi weaponry
« Reply #5 on: January 18, 2010, 06:03:51 PM »
Approved.

Offline Oddoneout

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Re: Serjoi weaponry
« Reply #6 on: January 19, 2010, 04:51:33 PM »
Can I also make it so that way any weaponry my empire comes up with is also electrizity enhanced. (I.e. A sword has the ability to shock their opponents after a strike or something like that"

Offline Gaserlake

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Re: Serjoi weaponry
« Reply #7 on: January 19, 2010, 10:36:45 PM »
Sure.

Offline Oddoneout

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Re: Serjoi weaponry
« Reply #8 on: January 24, 2010, 05:21:43 PM »
Okay here is something that I need...armor. Here is the armor in question

The Firefly

This armor is a plasma based with the ability to amplify the magic use of any Mage wearing it. The armor also comes with an AAM barrier in the armor core and can be turned on and off on command. Sadly when the AAM is on the Magic amplification is halved due to AAM properties

Offline Gaserlake

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Re: Serjoi weaponry
« Reply #9 on: January 26, 2010, 10:19:56 PM »
How much does the Mage's magic gets amplified?

Offline Orph

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Re: Serjoi weaponry
« Reply #10 on: January 30, 2010, 11:39:29 PM »
AAM wouldn't hurt a Sage's ability to use magic, AM would though.
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Offline Nisorin

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Re: Serjoi weaponry
« Reply #11 on: January 30, 2010, 11:56:37 PM »
No, but utilizing both the AAM field and the amplifier at the same time would limit the amount of power available to either function, thus preventing either one from being used at full potential when used simultaneously.
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

Offline Orph

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Re: Serjoi weaponry
« Reply #12 on: January 31, 2010, 12:01:23 AM »
As long as the AAM field covers the body or soul it works 100%
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Offline Nisorin

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Re: Serjoi weaponry
« Reply #13 on: January 31, 2010, 12:22:31 AM »
Which is why only the amplifier would have any lessened functions, and not both.
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

Offline Orph

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Re: Serjoi weaponry
« Reply #14 on: January 31, 2010, 12:25:49 AM »
Oh I wasn't paying much attention, I thought it said that the user's magic would be halved.
The world is a mess..and I just need to..rule it.

Offline Gaserlake

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Re: Serjoi weaponry
« Reply #15 on: February 02, 2010, 01:35:58 PM »
So, how much amplification takes place, and how big is the AAM field?