Author Topic: Elite Guard Tech v2  (Read 877 times)

0 Members and 1 Guest are viewing this topic.

Offline Zero

  • Anomaly
  • *
  • Posts: 8,210
  • The Science King
    • View Profile
Elite Guard Tech v2
« on: March 05, 2011, 11:25:14 PM »
Palm Class
In order to go back to the basics, Zane commissioned an old project or rather re-commissioned an old project Rezick never had finished. In short he had been working on a way to blur the lines between magic and technology by combining both for a new project that would allow his people to triumph. Digging out the old blue prints Zane had Marco finish them and make some improvements. These refined mithril capital ship like ships have turbo lasers, saraton cannons and other conventional weapons. However unlike normal tech they are controlled via magic, not computers. Also Psionics can be used to control said ships as well. As for how these are able to be controlled well the simple explanation is that there is a helmet on board that transmits the magic or psi of the pilot to control the entire ship. Some technology is used, but not enough so that they have to be computerized. Project Sentinel has also been adapted for this ship giving the weapons the ability to morph between anything in the broadcast along with all Narrikian, veldorian and genetic experiment technologies. However it only recognizes Narrikian, genetic experiment or veldorian magical abilities.


Anvil Fighters
Anvil fighters are made entirely out of crystal. Microcircuitry embedded inside the crystal allows for life support and weapon systems to be used. However they have no computer systems that can easily be accessed and are once more controlled by magic. A new invention made to level the playing field against that AI. These are single man fighters however and the weapons change. Basically the weapons can morph into any piece of Narrikian, veldorian or genetic experiment tech there is thanks to project sentinel being added to the technologies of these fighters. The technology to make these is extremely useful. Information on Osmosian abilities was programmed into these ships and thus they can absorb enemy firepower and return it right back at the enemy ships as well. Only recognizes Narrikian, veldorian or genetic experiment magical abilities and thus is impervious to all others trying to be used to control the ship of course.

Hammer Frigates
Frigates that are armed with the project sentinel but made for ship scale combat instead. Like their cousins the palms they run off of helmets that broadcast energy signatures over the ships. Thus computers are a thing of the past considering what has been made with these ships. Has both jumpdrive and hyperdrive technologies along with saraton cannons x 5. Made out of the same materials as aralang hulls. Only recognizes Narrikian, veldorian or genetic experiment magical abilities and thus is impervious to all others trying to be used to control the ship of course.
 
 
Hover-Tanks
Tanks that have saraton guns the size of a house, along with turbo laser cannons and missile launchers. These are made out of the same materials as aralang hulls and have anti gravity technology in them. When these are beamed down you know there is trouble as the CI in these have the preference of being weapons of mass destruction. 10 of these can destroy a country, 100, 10 countries. 1000 could even take over an entire planet in 72 hours without much being able to harm them. For IAM fields and AT, AP, AST and AJD along with AHS and all other anti fields have been included in these. Bio weapons including the anti aralang, and anti lorcar toxin have been filled into missiles of these tanks.

Magi-Androids
From extensive research into technology and magical techniques the Narrikians have made magi-androids by harvesting the organs from their deceased and implanting them inside the androids. The androids are given the ability to perform Psi, which is converted non-sentience. While they may find some of the tasks harder, they can still fight to the best of their ability. Powered weapons have been built into them and they are made out of refined mithril, with the properties of dietranium namely the regenerative properties.

Armor Piercing AM Pistols
http://files.turbosquid.com/Preview/2010/12/03__00_40_00/scifi_pistol_02_final.jpga3efcb96-d0e0-479e-b117-82e9568ff1afLarger.jpg Research into magic has also led to research into counters to it, and guns that fire armor piercing AM were made standard issue after the disaster on Zed just in case the Anrufe show up. These have laser sights, endless ammunition thanks to being linked to pocket dimensions full of bullets and can even fire darts of various varieties.
 


Saraton Barriers
After researching saraton for a while the Narrikians have learned how to use it more efficiently. This has resulted in them creating generators that form barriers out of saraton energy modified to only allow Narrikians, Siccians, Zilos, Nekos or Osmosians into their land along with ancient narrikians. All planets now have a constant saraton energy barrier over the planet. Said barriers are enchanted not to allow teleportation, beaming, portals, shadow travel or other forms of transportation. An exemption has been granted to Mechera as well however.


EG-27s
These guns are capable of firing silenced ammunition that makes absolutely no sound when fired, and is armor piercing. But they can also fire lasers, tranquilizer darts or electro nets as well. Furthermore these guns rarely require being reloaded thanks to being loaded with clips that suck ammunition out of a pocket dimension.
http://1.bp.blogspot.com/_W50EEzbdV6M/SZhMPbdZIBI/AAAAAAAAAVo/4a_PYciO2XU/s400/Rifle.jpg

Retire Fighters
http://cache.gawker.com/assets/images/kotaku/2009/03/gradius_ii_vv.jpg These fighters are capable of regeneration capabilities. Weapons include mini guns and turbo lasers along with missile launchers. About the size of a frigate these fighters also include saraton cannons and protection includes a saraton barrier. The retire fighters have jump-drive technologies included on them. They can be controlled by psions or by magic users, but really it depends. 

« Last Edit: March 06, 2011, 08:20:56 PM by Hawkeye (Stop changing my name) »

Offline K2

  • Leader
  • Anomaly
  • *****
  • Posts: 10,196
  • Gender: Male
    • View Profile
Re: Elite Guard Tech v2
« Reply #1 on: March 06, 2011, 02:21:40 PM »
Approved

Offline @Pokemon Master Red

  • Sounds like Ozzy Osbourne as a Chimneysweep reading Shakespeare
  • Retired Staff
  • Emperor
  • *****
  • Posts: 3,816
  • Sure, gimme what'eva you got
    • View Profile
    • Undead Rise
Re: Elite Guard Tech v2
« Reply #2 on: March 06, 2011, 08:37:57 PM »
Approved.
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

"TARGET VERIFIED-COMMENCING HOSTILITIES!"
-Nineball Seraph


 

-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!

Offline Zero

  • Anomaly
  • *
  • Posts: 8,210
  • The Science King
    • View Profile
Re: Elite Guard Tech v2
« Reply #3 on: March 18, 2011, 05:30:18 PM »
Fury Class Ships
http://izlin.free.fr/eve/ships/deimos.jpg Advancements in the new science known as Magi-tech have allowed the Black Guard to surpass the ones that are commanded by Thel such as the normal military. These ships are much better armed than the palms which are now standard for the Narrikian military. 50 saraton cannons along with 200 turbo laser turrets, 300 missile launchers are the fire power of this ship. It is also  equipped with an animite drive and other new inventions. It is Magi-Tech however and is controlled through magic or psi, not through computers. Also has new experimental shields as well.

EMP cannon
This cannon has the property of being EMP resistant. Of course said cannon needs the property as it?s purpose is to fire electromagnetic pulses.

Brilliance Subtitan
Incorporating the design of the Furies, these are highly advanced titans. Normally they would not have so much fire power. However these have 500 saraton cannons, capital ship size, and 2 sub titan size saraton cannons, 200 turbo lasers, 300 missile launchers and are controlled via magic or psi like the furies. Further they have EMP cannons along with the new shielding that is experimental among the Narrikians. JD and HS tech is inside these.

Magic/Psi Chambers
Chambers on board the fury. There are 20 in total of these chambers and each is made entirely out of a different kind of precious stone. When inside here, mages or psions find their strength amplified and thus they are able to unleash spells that do as much damage as saraton energy to the enemy ships. The magical energy used is channeled through 3 cannons and then fired at the enemy ship, same with the Psi.

Destroyer Missiles
Missiles that are not only made to drill their way through enemy hulls but contain a payload of containers that hold a unique energy formerly owned only by the aralangs, known as Saraton Energy. What these do is first drill into the hull once the shields are down and then release the payload of Saraton Energy directly into the ship.

Shielding Upgrade
By studying new techniques of the magical arts combined with aralang shielding science the Narrikians were able to create a new kind of shield that could not be anticipated by most races. Rather than run off of batteries these shields take the form of barriers that are programmed in a unique way. In short these barriers,  at least the first layer block energy based attacks. The second layer is made to handle bladed or bullet style attacks and the last layer consists of a barrier made out of an Ultimate Barrier, but with a variation so the ship can move.



« Last Edit: March 31, 2011, 12:01:03 PM by Hawkeye »

Offline @Pokemon Master Red

  • Sounds like Ozzy Osbourne as a Chimneysweep reading Shakespeare
  • Retired Staff
  • Emperor
  • *****
  • Posts: 3,816
  • Sure, gimme what'eva you got
    • View Profile
    • Undead Rise
Re: Elite Guard Tech v2
« Reply #4 on: March 21, 2011, 09:52:33 PM »
Approved, except explain about this 'Ultimate Barrier'? Not sure what you mean with that.
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

"TARGET VERIFIED-COMMENCING HOSTILITIES!"
-Nineball Seraph


 

-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!

Offline Zero

  • Anomaly
  • *
  • Posts: 8,210
  • The Science King
    • View Profile
Re: Elite Guard Tech v2
« Reply #5 on: March 21, 2011, 10:04:47 PM »
K2 has a spell called Ultimate Barrier. What it does is basically block nearly all attacks, and all forms of magic transport in or out, even beaming would be blocked.

Offline @Pokemon Master Red

  • Sounds like Ozzy Osbourne as a Chimneysweep reading Shakespeare
  • Retired Staff
  • Emperor
  • *****
  • Posts: 3,816
  • Sure, gimme what'eva you got
    • View Profile
    • Undead Rise
Re: Elite Guard Tech v2
« Reply #6 on: March 23, 2011, 04:15:45 PM »
Eh, I'd need K2's confirmation about the details first, but aside from that, approved. Just need to know if K2's fine with it.
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

"TARGET VERIFIED-COMMENCING HOSTILITIES!"
-Nineball Seraph


 

-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!

Offline K2

  • Leader
  • Anomaly
  • *****
  • Posts: 10,196
  • Gender: Male
    • View Profile
Re: Elite Guard Tech v2
« Reply #7 on: March 31, 2011, 09:45:07 AM »
Spell Name: (Ultimate) Barrier
Spell Level: Moderate
Type Of Magic: Barrier
Spell Description: An all-around barrier which blocks any kind of matter or magic which attempts to penetrate it physically.
Counter Spell: Can easily be ‘jumped’ by Teleportation. Any barrier can be broken if persistently worn down from the outside by several attacks upon it. (Generally, after about five posts of continuous attacking on a barrier, you should be able to break it, unless it is particularly strong.)
Notable Examples: Diviae Relorian are particularly skilled in barriers.

Approved.

Offline Admiral Regis Hermitage

  • Leader
  • Puppet Master
  • *****
  • Posts: 4,763
  • Gender: Male
  • Brony Captain
    • View Profile
Re: Elite Guard Tech v2
« Reply #8 on: March 31, 2011, 11:59:18 AM »
Please change the name of the Lancer missiles. There is already a missile with that name
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

Offline Zero

  • Anomaly
  • *
  • Posts: 8,210
  • The Science King
    • View Profile
Re: Elite Guard Tech v2
« Reply #9 on: March 31, 2011, 12:01:15 PM »
There, changed.