Author Topic: SP DND  (Read 6012 times)

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Offline Orga the Strange

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Re: SP DND
« Reply #25 on: September 04, 2011, 12:51:37 PM »
Double post FOR JUSTICE

Orga Yuto of the Jungle
Male Half-Fiend Jungle Half-Orc Ape-Totem Barbarian 5
Neutral Evil

Strength   27   (+8)
Dexterity   20   (+5)
Constitution   18   (+4)
Intelligence   17   (+3)
Wisdom   15   (+2)
Charisma   14   (+2)
Size:   Medium
Height:   6' 5"
Weight:   430 lb
Skin:   Gray
Eyes:   Red
Hair:   None
Total Hit Points: 60

Speed: 30 feet [armor] [barbarian]

Armor Class: 19 = 10 +5 [breastplate] +3 [dexterity in armor] +1 [half-fiend]

Touch AC: 13
Flat-footed: 19 [uncanny dodge]
Initiative modifier:   +5    = +5 [dexterity]
Fortitude save:   +11    = 4 [base] +4 [constitution] +2 [great fortitude] +1 [hardy]
Reflex save:   +5    = 1 [base] +5 [dexterity] -1 [hardy]
Will save:   +3    = 1 [base] +2 [wisdom]
Attack (handheld):   +12    = 5 [base] +8 [strength] -1 [brawler]
Attack (unarmed):   +14    = 5 [base] +8 [strength] +1 [brawler]
Attack (missile):   +9    = 5 [base] +5 [dexterity] -1 [brawler]
Grapple check:   +14    = 5 [base] +8 [strength] +1 [brawler]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
346 lb. or less
347-693 lb.
694-1040 lb.
1040 lb.
2080 lb.
5200 lb.

Languages:   Abyssal Common Gnoll Goblin Orc

Hand Axe [1d6, crit x3, crit x2., 3 lb., light, slashing]

Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]

Orc Double Axe [1d8/1d8, crit x3, 15 lb., two-handed, slashing]

Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]

Feats:

Combat Reflexes   
Great Fortitude   
Traits:

Brawler
Hardy
Musclebound
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise   Int   3 =   
+3
Balance   Dex*   7 =   
+5
+3    -1 [musclebound]
Bluff   Cha   2 =   
+2
Climb   Str*   15 =   
+8
+4    +2 [jungle half-orc] +1 [musclebound]
Concentration   Con   4 =   
+4
Craft_1   Int   3 =   
+3
Craft_2   Int   3 =   
+3
Craft_3   Int   3 =   
+3
Diplomacy   Cha   4 =   
+2
+2 [sense motive]
Disable Device   Int   7 =   
+3
+4   
Disguise   Cha   2 =   
+2
Escape Artist   Dex*   4 =   
+5
-1 [musclebound]
Forgery   Int   3 =   
+3
Gather Information   Cha   2 =   
+2
Heal   Wis   2 =   
+2
Hide   Dex*   9 =   
+5
+5    -1 [musclebound]
Intimidate   Cha   2 =   
+2
Jump   Str*   15 =   
+8
+4    +1 [musclebound] +2 [jungle half-orc]
Listen   Wis   6 =   
+2
+4   
Move Silently   Dex*   5.5 =   
+5
+1.5    -1 [musclebound]
Perform_1   Cha   2 =   
+2
Perform_2   Cha   2 =   
+2
Perform_3   Cha   2 =   
+2
Perform_4   Cha   2 =   
+2
Perform_5   Cha   2 =   
+2
Ride   Dex   4 =   
+5
-1 [musclebound]
Search   Int   3 =   
+3
Sense Motive   Wis   7 =   
+2
+5   
Sleight of Hand   Dex*   7 =   
+5
+3    -1 [musclebound]
Spot   Wis   2 =   
+2
Survival   Wis   2 =   
+2
Swim   Str**   12 =   
+8
+3    +1 [musclebound]
Tumble   Dex*   6 =   
+5
+2    -1 [musclebound]
Use Magic Device   Cha   7 =   
+2
+5   
Use Rope   Dex   8 =   
+5
+4    -1 [musclebound]
Autohypnosis   Wis   7 =   
+2
+5   
* = check penalty for wearing armor

Jungle Half-Orc:

+2 strength / -2 intelligence / -2 charisma (already included)

Low-light vision; no darkvision

+2 on climb and jump (already included)

Half-Fiend Template:
+4 strength, +4 dexterity, +2 constitution, +4 intelligence, +2 charisma

Outsider (native)

Bat wings allow flying at double the base speed

Darkvision to 60 feet

Spells

Immune to poison

Spell resistance 10+HD (maximum 35)

Damage reduction

Acid, cold, electricity, and fire resistance 10

Claw and bite attacks

+4 effective character level

Barbarian:
Illiteracy (2 skill points to learn to read)

Rage

Fast Movement (already included)

Uncanny Dodge (level 2)

Trap Sense (level 3)

Improved Uncanny Dodge (level 5)

Damage Reduction 1/- (level 7)

Damage Reduction 2/- (level 10)

Greater Rage (level 11)

Damage Reduction 3/- (level 13)

Indominitable Will (level 14)

Damage Reduction 4/- (level 16)

Tireless Rage (level 17)

Damage Reduction 5/- (level 19)

Mighty Rage (level 20)

This barbarian can read/write.
Class   HP rolled   
Level 1:   Barbarian   12   
Level 2:   Barbarian   7   
Level 3:   Barbarian   7   
Level 4:   Barbarian   7   +1 to intelligence
Level 5:   Barbarian   7   
   
Orga Yuto's Equipment:

56 lb
2 lb
5 lb

4 lb
5 lb
40 lb

4 lb
2 lb


5 lb
8 lb
2 lb
40 lb
8 lb
20 lb
2 lb
8 lb
1 lb
4 lb
_____
216 lb   Weapons / Armor / Shield (from above)
Backpack
Bedroll
Bottle
Chain (10 feet) x2
Crowbar
Firewood (1 day) x2
Fishhook
Grappling hook
Hammer
Ink pen
Paper sheets x3
Pitcher
Pole
Pouch x3
Rope (50', hempen) x4
Spade / shovel
Tent
Torches x2
Waterskins x2
Thieves' tools
Tools (miscellaneous) x2

Total
LOOT: 200 GP, Unidentified ring, unidentified scroll, Wedding Ring, two Long Bows, 20 desert-barbed arrows, Unidentified skull, 25lbs people jerky.
« Last Edit: September 05, 2011, 07:35:57 PM by Majora »
Kobe Bryant is a product of the myth


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Offline K2

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Re: SP DND
« Reply #26 on: September 04, 2011, 02:39:12 PM »
Zekos the Mysterious
Male Ghost Dark Elf Anagakok 5
Neutral Evil
Representing K2323
 
Strength
15
(+2)
Dexterity
13
(+1)
Constitution
---
[undead]
Intelligence
16
(+3)
Wisdom
12
(+1)
Charisma
22
(+6)
Size:Medium
Height:4' 7"
Weight:115 lb
Skin:Black
Eyes:Red
Hair:White Straight; Beardless

 
Total Hit Points: 32
 Speed: 30 feet
 Armor Class: 17 = 10  +1 [dexterity]  +6 [ghost deflection bonus]
  • Touch AC: 11
    Flat-footed: 16
Initiative modifier:+1 = +1 [dexterity]
Fortitude save:+1 = 1 [base]
Reflex save:+1 = 1 [base] +1 [dexterity]  -1 [detached]
Will save:+6 = 4 [base] +1 [wisdom]  +1 [detached]
Attack (handheld):+4 = 2 [base] +2 [strength]
Attack (unarmed):+4 = 2 [base] +2 [strength]
Attack (missile):+3 = 2 [base] +1 [dexterity]
Grapple check:+4 = 2 [base] +2 [strength]
"Players Roll All the Dice": (Unearthed Arcana)
  • Attack Score (handheld):
     Attack Score (unarmed):
     Attack Score (missile):
     Defense Check:
     Defense Check (touch):
     Defense Check (flat-footed):
    15
    15
    14
    1d207
    1d20+1
    1d20+6
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.
Languages:Abyssal  Common  Elven  Dark_Elf_Silent Gnome  Goblin  Undercommon 
Club [1d6, crit x2, range incr. 10 ft., 3 lb, one-handed, bludgeoning]
 
 
Feats:
  • Spell Mastery x1Spells:
    Scribe Scroll[free to wizard]
    Sudden Silent
Traits:
  • Detached
     Easygoing
     Musclebound
     
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
AppraiseInt
4 =
+3
+1
BalanceDex*
3 =
+1
+3 -1 [musclebound]
BluffCha
6 =
+6
ClimbStr*
5 =
+2
+2 +1 [musclebound]
ConcentrationCha [undead]
6 =
+6
Craft_1Int
3 =
+3
Craft_2Int
3 =
+3
Craft_3Int
3 =
+3
DiplomacyCha
7 =
+6
+1
DisguiseCha
6 =
+6
Escape ArtistDex*
0 =
+1
-1 [musclebound]
ForgeryInt
3 =
+3
Gather InformationCha
7 =
+6
+1 [easygoing]
HealWis
1 =
+1
HideDex*
8 =
+1
-1 [musclebound]  +8 [ghost]
IntimidateCha
5 =
+6
-1 [easygoing]
JumpStr*
3 =
+2
+1 [musclebound]
Knowledge (architecture)Int
6 =
+3
+3
Knowledge (dungeoneering)Int
4 =
+3
+1
ListenWis
11.5 =
+1
+0.5 +2 [elf]  +8 [ghost]
Move SilentlyDex*
0 =
+1
-1 [musclebound]
Open LockDex
2.5 =
+1
+2.5 -1 [musclebound]
Perform_1Cha
6 =
+6
Perform_2Cha
6 =
+6
Perform_3Cha
6 =
+6
Perform_4Cha
6 =
+6
Perform_5Cha
6 =
+6
RideDex
2 =
+1
+2 -1 [musclebound]
SearchInt
13 =
+3
+2 [elf]  +8 [ghost]
Sense MotiveWis
0 =
+1
-1 [easygoing]
SpellcraftInt
8 =
+3
+5
SpotWis
11 =
+1
+2 [elf]  +8 [ghost]
SurvivalWis
3 =
+1
+2
SwimStr**
3 =
+2
+1 [musclebound]
Use Magic DeviceCha
7.5 =
+6
+1.5
Use RopeDex
0 =
+1
-1 [musclebound]
PsicraftInt
4 =
+3
+1

 * = check penalty for wearing armor
 Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.

Zero-level Anagakok  spells: 5 (4+1)  per day
 
 First-level Anagakok  spells: 5 (3+1+1)  per day
 
 Second-level Anagakok  spells: 4 (2+1+1)  per day
 
 Third-level Anagakok  spells: 3 (1+1+1)  per day
 
 
Dark Elf:
  • +2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)
  • Immune to magical sleep
  • +2 racial bonus to saves vs. enchantments
  • Darkvision to 120 ft.
  • Spell resistance 11 + class level
  • Dancing lights, darkness, faerie fire once/day each
  • Light blindness
  • In some campaigns, male drow get -2 charisma instead.
  • Character level +2
  • Proficient with longsword, rapier, longbow & shortbow
  • +2 racial bonus on listen, search, and spot checks
  • Notice secret doors
Ghost:
  • Undead with d12; usual undead traits
  • +4 charisma, no constitution
  • Turn resistance +4
  • +8 racial bonus on hide, listen, search, and spot
  • Incorporeal most of the time
  • Fly speed 30 feet
  • Deflection bonus +1 or charisma bonus whichever is higher
  • Level adjustment +5
  • Ghost abilities vary widely
Wizard (Anagakok):
  • High intelligence gains bonus spells daily
  • Anagakoks are primitive tribal wizards (Dragon #344).
  • They do not get familiars or bonus feats.
  • They get one extra spell daily as specialists.
  • Illusion and necromancy are prohibited schools.
  • They may swap out any spell for Endure Elements.
  • Unless they multiclass to a literate class, they must spend two skill points to learn to read.
  • Anagakoks get daily good-fortune points applicable to any die roll as a bonus equal to the number of spent points.  Two daily at level 1, increases to four daily at level 5, six daily at level 10, eight daily at level 15, ten daily at level 20.  These may also be donated to an ally in touch range.
  • Anagakok school spells:
    • Level Zero: create water, know direction, purify food and drink
      Level One: calm animals, charm animal, detectanimals or plants, detect snares and pits, longstrider, pass without trade
      Level Two: animal trance, hold animal, reduct animal, wood shape
      Level Three: diminish plants, dominate animal, neutralize poison, quench, snare
      Level Four: antiplant shell, command plants, repel vermin, rusting grasp
      Level Five: awaken, commune with nature, control winds, tree stride
      Level Six: find the path, repel wood, stone tell, transport via plants
      Level Seven: animate plants, transmute metal to wood, windwalk
      Level Eight: animal shapes, control plants, repel metal or stone
      Level Nine: elemental swarm, regenerate, shambler
ClassHP rolled
Level 1:Anagakok
4
Level 2:Anagakok
7
Level 3:Anagakok
7
Level 4:Anagakok
7
+1 to intelligence
Level 5:Anagakok
7

 
Zekos's Equipment:
  • 3 lb
    5 lb
    6 lb
    35 lb
    8 lb
    20 lb
    40 lb
    2 lb
    3 lb
    1 lb
    _____
    123 lb
    Weapons / Armor / Shield (from above)
    Crossbow bolts (quiver of 10) x5
    Arrows (quiver of 20) x2
    Sling bullets (group of 10) x7
    Spade / shovel
    Tent
    Alchemist lab
    Spell component pouch
    Spellbook x1
    Thieves' tools

    Total
More about Zekos:

Offline Beware Ye Who Enter Here

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Re: SP DND
« Reply #27 on: September 04, 2011, 03:54:09 PM »
I think we had enough people >> ._.

And just what we need... another spell user >>
Baaaaaaaaaaaaah
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline Orga the Strange

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Re: SP DND
« Reply #28 on: September 04, 2011, 04:14:13 PM »
My barbarian is stronger!  ;D
Kobe Bryant is a product of the myth


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To Stay. To Change
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Offline Capxeno

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Re: SP DND
« Reply #29 on: September 06, 2011, 02:32:00 PM »
DnD schedule

K2's solo


Red&Hikaru duo

Zak&Jeebus duo

Majora&K2 dou


Characters: Sliph, Salahiem, Caliph, Kurai, Kuro, Treena, Seither, ~Eli
Races: Wyvern, Marid, Afreet, Ghoul
Territories: Marid Homeworld, Marid Colony A,  Marid Settlement (Located on Autumnavia), Bula Bula, New Sodom, Cruor(Assimilated Japae), Treena: Earth (Kinda), Aloange, Talar Sphere.

Offline K2

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Re: SP DND
« Reply #30 on: September 06, 2011, 05:07:08 PM »
Retrying since my last one was OP.

[size=0]Zekos[/size]
Male Human Fighter
 Level 5
 Good (Chaotic)
 Representing K2323
 
Strength
19
(+4)
Constitution
14
(+2)
Dexterity
13
(+1)
Intelligence
12
(+1)
Wisdom
12
(+1)
Charisma
10
(+0)
Height:6' 0"
Weight:195 lb
Skin:Pale
Eyes:Green
Hair:Dark Brown Curly; Light Beard

 
Maximum Hit Points: 53
 
  • Bloodied: 26
    Surge Value: 13
    Surges / Day: 11 [includes constitution modifier]
           
Size: Medium
Speed: 6 squares
Vision: Normal
 
 
Initiative:1d20 +3 = 2 [half level] + 1 [dexterity]
Base Strength Attack:1d20 +6 =  + 2 [half level] + 4 [strength]
Base Dexterity Attack:1d20 +3 =  + 2 [half level] + 1 [dexterity]
Base Constitution Attack:1d20 +4 =  + 2 [half level] + 2 [constitution]
Base Intelligence Attack:1d20 +3 =  + 2 [half level] + 1 [intelligence]
Base Wisdom Attack:1d20 +3 =  + 2 [half level] + 1 [wisdom]
Base Charisma Attack:1d20 +2 =  + 2 [half level] + 0 [charisma]
Armor Class:13= 10  + 2 [half level] + 1 [dexterity]
Fortitude Defense:19= 10 + 2 [half level] + 1 [Human]  + 2 [fighter]  + 4 [strength]
Reflex Defense:14= 10 + 2 [half level] + 1 [Human]  + 1 [dexterity]
Will Defense:14= 10 + 2 [half level] + 1 [Human]  + 1 [wisdom]
[size=-1]If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 5 characters get +1 on attack/damage (1d6 extra damage on a critical hit) and +1 on all defenses.  These bonuses do not stack with magic items.[/size]
Armor: None ("cloth")
Shield: None
 
Attacks:
  • Unarmed Melee: +6 [base strength attack] vs AC; damage 1[W]=1d4+4 [strength bonus]
     Club: +8 vs AC [+6 strength attack][+2 proficiency]; damage 1[W]=1d6+4 [strength bonus] 3 lb (Mace)
     Spear[size=-1]v[/size]: +8 vs AC [+6 strength attack] [+2 proficiency]; damage 1[W]=1d8+4 [strength bonus] 6 lb (Spear) versatile
    Greatsword: +10 vs AC [+6 strength attack][+1 two-hand talent] [+3 proficiency]; damage 1[W]=1d10+4 [strength bonus] 8 lb (Heavy blade) 
        Add +1 damage for Weapon Focus -- Heavy Blade
     Shortbow: +6 vs AC [+3 dexterity attack][+1 two-hand talent] [+2 proficiency]; damage 1[W]=1d8+1 [dexterity bonus] range  15/30  2 lb (Bow) Load free, small
    Cleave  [see online revision] +6[size=-1]w[/size] [base strength attack] vs AC
     Sure Strike +8[size=-1]w[/size] [base strength attack+2] vs AC
     Crushing Surge +6[size=-1]w[/size] [base strength attack] vs AC
     Spinning Sweep +6[size=-1]w[/size] [base strength attack] vs AC
     Steel Serpent Strike +6[size=-1]w[/size] [base strength attack] vs AC
     Villain's Menace +6[size=-1]w[/size] [base strength attack] vs AC
     Armor Piercing Thrust +6[size=-1]w[/size] [base strength attack] vs reflex
     Dizzying Blow +6[size=-1]w[/size] [base strength attack] vs AC
    [size=-1]v Versatile weapon. Add +1 to damage if using two-handed.[/size]
    [size=-1]w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.[/size]
Base Saving throw: d20 +1 [human perseverence] vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
190 lb.
 380 lb.
 950 lb.
Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
116 lb. or less
 117-233 lb.
 234-350 lb.
 350 lb.
 700 lb.
 1750 lb.
 
Languages:Common;   (? 1 more)
Rituals Known:
  • Hand of Fate [Level 4]
     Speak with Nature [PH2][Level 5]
     Eavesdropper's Foil [EPG][Level 4]
Skills:
  • Acrobatics:+3 = 1 [dexterity]  + 2 [half level]
    Arcana:+3 = 1 [intelligence]  + 2 [half level]
    Athletics:+6 = 4 [strength]  + 2 [half level]
    Bluff:+2 = 0 [charisma]  + 2 [half level]
    Diplomacy:+2 = 0 [charisma]  + 2 [half level]
    Dungeoneering:+3 = 1 [wisdom]  + 2 [half level]
    Endurance:+9 = 2 [constitution]  + 2 [half level] +5 [class training]
    Heal:+8 = 1 [wisdom]  + 2 [half level] +5 [class training]
    History:+3 = 1 [intelligence]  + 2 [half level]
    Insight:+8 = 1 [wisdom]  + 2 [half level] +5 [skill training]
    Intimidate:+7 = 0 [charisma]  + 2 [half level] +5 [class training]
    Nature:+3 = 1 [wisdom]  + 2 [half level]
    Perception:+3 = 1 [wisdom]  + 2 [half level]
    Religion:+3 = 1 [intelligence]  + 2 [half level]
    Stealth:+3 = 1 [dexterity]  + 2 [half level]
    Streetwise:+7 = 0 [charisma]  + 2 [half level] +5 [class training]
    Thievery:+3 = 1 [dexterity]  + 2 [half level]
Feats:
  • Shield Push
    Skill Training -- Insight
    Weapon Focus -- Heavy Blade
    Mark of Detection [EPG]
At-Will:
  • Melee Basic Attack: By weapon, damage 1[W]+4 [strength bonus] [standard action]
     Ranged Basic Attack: By weapon, damage 1[W]+1 [dexterity bonus] [standard action]
     Bull Rush: +6 [base strength attack] vs fortitude [standard action]
     Grab: +6 [base strength attack] vs reflex [standard action]
     Move grabbed target: +6 [base strength attack] vs fortitude [standard action]
     Escape: +3 [acrobatics] vs reflex / +6 [athletics] vs fortitude [move action]
     Cleave [Level 1] [see online revision]
     Sure Strike [Level 1]
     Crushing Surge [MP; Level 1]
    [size=-1]Other Standard Actions:[/size][size=-1]Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances); [/size]
    [size=-1]Other Move Actions:[/size][size=-1]Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)[/size]
    [size=-1]Other Minor Actions:[/size][size=-1]Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)[/size]
    [size=-1]Other Immediate Actions:[/size][size=-1]Readied action[/size]
    [size=-1]Other Opportunity Actions:[/size][size=-1]Opportunity attack[/size]
    [size=-1]Other Free Actions:[/size][size=-1]Drop held items; End a grab; Talk[/size]
    [size=-1]Other Non-Actions:[/size][size=-1]Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive[/size]
    [size=-1]Short rest:[/size][size=-1]Healing surges as available[/size]
    [size=-1]Five minutes:[/size][size=-1]Normal escape from restraints (Acrobatics)[/size]
    [size=-1]One hour:[/size][size=-1]Forage; Streetwise check[/size]
    [/m]
Encounter Powers:
  • Second Wind
    Spend an Action Point [free action, not in surprise round]
    Covering Attack [Level 1]
    Spinning Sweep [Level 1]
    Steel Serpent Strike [Level 1]
    Armor Piercing Thrust [Level 3]
Daily Powers:
  • Villain's Menace [Level 1]
    Boundless Endurance [Level 2 Utility][minor action]
    Dizzying Blow [Level 5][reliable]
Human
  • One bonus feat at 1st level (already included)
  • One bonus skill from the skill class list (already included)
  • +1 to fortitude, reflex, and will defenses
  • This human chose an extra first-level at-will attack power instead of Heroic Effort.
Fighter
  • Combat Challenge (mark enemy) [see online revision]
  • This fighter chose Combat Superiority class feature.
  • This fighter chose the two-handed style [already included].

Zekos's Equipment:
  • 19 lb
     3 lb
     2 lb
     5 lb
     2 lb
     20 lb
     1 lb
     10 lb
     10 lb
     2 lb
     _____
      64lb
    Weapons / Armor / Shield (from above)
     Arrows (quiver of 30) x1
     Backpack
     Crowbar
     Hammer
     Ladder
     Pouch (belt) x1
     Rations (1 day) x10
    Rope (50', hempen) x1
     Tent
    Total
Magic items:
  • Weapon:
    Weapon:
    Weapon:
    Weapon:
    Armor:
    Shield:
    Arms:
    Feet:
    Hands:
    Head:
    Neck:
    Ring:
    Ring:
    Waist:







Resistances:Action Point Tally:
Daily Item Powers Per Day: Heroic Tier           Milestones: 
 Death Saving Throw Failures: 
 More about Zekos:

Offline Embodiment of Cringe

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Re: SP DND
« Reply #31 on: September 07, 2011, 03:28:41 PM »
TEH WINNAR LOOSER OF TEH SHATTED PLAINS


Offline Beware Ye Who Enter Here

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Re: SP DND
« Reply #32 on: September 07, 2011, 03:35:30 PM »
-.- @ Zai

and K2? I really think you should stick with your wizard. Mostly because youre already paired up with a chaotic evil barbarian and youre a chaotic good warrior. 1: You need something that can heal you as you tank, sorcerer/wizard or cleric. Otherwise its kinda unbalanced in terms of skills >>
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline Embodiment of Cringe

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Re: SP DND
« Reply #33 on: September 07, 2011, 04:20:29 PM »
-.- @ Zai

I know he's a little overpowered, but still...
TEH WINNAR LOOSER OF TEH SHATTED PLAINS


Offline Orga the Strange

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Re: SP DND
« Reply #34 on: September 07, 2011, 04:52:50 PM »
*ignores Zai*

K2, go back to your squishy wizard. DO NOT TRY AND ARGUE. I need a walking medpack that I carry around in my backpack and your four foot nothing wizard guy is just Yoda enough to do that with. Now start casting Lay of Hands dammit!

But seriously dude, if you go with the fighter we're going to get our assess kicked.
Kobe Bryant is a product of the myth


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Offline K2

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Re: SP DND
« Reply #35 on: September 07, 2011, 05:43:45 PM »
actualllyy imma just withdraw.

Offline Orga the Strange

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Re: SP DND
« Reply #36 on: September 07, 2011, 05:53:53 PM »
Duuuude, don't withdraw. Just use your wizard. It's really not that complicated. I thought it was gonna be complex as shit but after you start playing you realize it's actually really simple. Especially since the DM does most of the mathy stuff for you.
Kobe Bryant is a product of the myth


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To Laugh. To Rage
To Stay. To Change
To Save. To Kill

Offline Nisorin

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Re: SP DND
« Reply #37 on: September 08, 2011, 11:27:15 PM »
Well, some DM's. The one I started with had us all do our own. Said using our own dice for our own characters was better. He'd check it after, but yeah.
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

Offline Capxeno

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Re: SP DND
« Reply #38 on: September 09, 2011, 03:57:40 AM »
Well, some DM's. The one I started with had us all do our own. Said using our own dice for our own characters was better. He'd check it after, but yeah.

the main reason I tend to do all the math is because it does take away from the "Role-play" aspect of the game. I tend to approach it as a character driven narrative with rules to guide actions. Yes, if the DM isn't exactly up to doing all the math and you have experienced players, letting them do their own math isn't a bad things. But we have, what, 3 newbies to DnD?

Yeah, I will be doing most of the math.


Characters: Sliph, Salahiem, Caliph, Kurai, Kuro, Treena, Seither, ~Eli
Races: Wyvern, Marid, Afreet, Ghoul
Territories: Marid Homeworld, Marid Colony A,  Marid Settlement (Located on Autumnavia), Bula Bula, New Sodom, Cruor(Assimilated Japae), Treena: Earth (Kinda), Aloange, Talar Sphere.

Offline Capxeno

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Re: SP DND
« Reply #39 on: September 09, 2011, 03:00:30 PM »
DnD schedule

If K2 has dropped out then, here are the changes to the schedule. However, if he does decide to join by editing his character over to a 3.5e template, then we will go with the previous schedule.


Red&Hikaru duo

Zak&Jeebus&Majora trio


Characters: Sliph, Salahiem, Caliph, Kurai, Kuro, Treena, Seither, ~Eli
Races: Wyvern, Marid, Afreet, Ghoul
Territories: Marid Homeworld, Marid Colony A,  Marid Settlement (Located on Autumnavia), Bula Bula, New Sodom, Cruor(Assimilated Japae), Treena: Earth (Kinda), Aloange, Talar Sphere.

Offline @Pokemon Master Red

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Re: SP DND
« Reply #40 on: January 08, 2013, 06:15:10 AM »
'Eeeeeeeeyyyyyyyyyyyy peoples. Cap says that this game is open again. Siiiince Im the one posting this, I'd like to say Im casting my vote to get this story moving along once more. Anyone else wanna join back in?
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

"TARGET VERIFIED-COMMENCING HOSTILITIES!"
-Nineball Seraph


 

-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!

Offline Orga the Strange

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Re: SP DND
« Reply #41 on: January 08, 2013, 07:22:34 AM »
Wail, Oi'd be loi'n if Oi sed Oi wooden join back up. Count me in.
Kobe Bryant is a product of the myth


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To Stay. To Change
To Save. To Kill

Offline Ragnar the Red

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Re: SP DND
« Reply #42 on: January 09, 2013, 09:55:16 PM »
I might want to join if it's alright with you fellas.
Characters: Reykjavik (Reyky) Keflavik   Naralia Arnigtaliila   Tessitura Reprise   Salgren Keflavik   Alexander Damian Johnson   Laniq   Calto Rubian   William Benesque   Cadinae Rybic   K   Zaigen Yevitt

  (__)                           ______________/////////////////\
^0  0^------- .__        /_"' // ___________///////////////////
  /|  |   /___\  \    *      '^/    \\\       \\\\\\\\\\\\/
 /OO \ \       / /           <>)

Offline The Blade

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Re: SP DND
« Reply #43 on: January 16, 2013, 05:37:58 PM »
((Because I got Conscripted))

(((Also, I'm taking the tank)))

Guardian

Genderless Warforged Paladin 5
Chaotic Neutral
Representing Blade

Strength    15   (+2)
Dexterity    13   (+1)
Constitution    21   (+5)
Intelligence    14   (+2)
Wisdom    11   (+0)
Charisma    11   (+0)
   
Size:    Medium
Height:    6' 10"
Weight:    310 lb
Skin:    Silvery
Eyes:    
Hair:    None

Total Hit Points: 59

Speed: 15 feet [armor]

Armor Class: 19 = 10 +1 [dexterity] +8 [Adamantine Plating]

    Touch AC: 11
    Flat-footed: 17

Initiative modifier:   +1   = +1 [dexterity]
Fortitude save:   +9   = 4 [base] +5 [constitution]
Reflex save:   +2   = 1 [base] +1 [dexterity]
Will save:   +1   = 1 [base]
Attack (handheld):   +7   = 5 [base] +2 [strength]
   Weapon Finesse:   +6   = 5 [base] +1 [dexterity]
Attack (unarmed):   +7   = 5 [base] +2 [strength]
Attack (missile):   +6   = 5 [base] +1 [dexterity]
Grapple check:   +7   = 5 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.

Languages:   Common Dwarven Elven Gnome Orc Machinespeak

War Hammer [2d8, crit x3., 15 lb., two-handed, bludgeoning]



Feats:

    Adamantine Plating   [DR 5/Adamantine]
    Weapon Finesse   

Traits:

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    2 =    
+2
      
Balance    Dex*    1 =    
+1
      
Bluff    Cha    0 =    
+0
      
Climb    Str*    6 =    
+2
   +4    
Concentration    Con    10 =    
+5
   +5    
Craft_1    Int    2 =    
+2
      
Craft_2    Int    2 =    
+2
      
Craft_3    Int    2 =    
+2
      
Diplomacy    Cha    0 =    
+0
      
Disguise    Cha    0 =    
+0
      
Escape Artist    Dex*    1 =    
+1
      
Forgery    Int    2 =    
+2
      
Gather Information    Cha    0 =    
+0
      
Heal    Wis    0 =    
+0
      
Hide    Dex*    1 =    
+1
      
Intimidate    Cha    0 =    
+0
      
Jump    Str*    0 =    
+2
   +4    -6 [speed 20]
Knowledge (arcana)    Int    5 =    
+2
   +3    
Knowledge (history)    Int    5 =    
+2
   +3    
Listen    Wis    3 =    
+0
   +3    
Move Silently    Dex*    1 =    
+1
      
Perform_1    Cha    0 =    
+0
      
Perform_2    Cha    0 =    
+0
      
Perform_3    Cha    0 =    
+0
      
Perform_4    Cha    0 =    
+0
      
Perform_5    Cha    0 =    
+0
      
Ride    Dex    1 =    
+1
      
Search    Int    6 =    
+2
   +4    
Sense Motive    Wis    0 =    
+0
      
Spot    Wis    3 =    
+0
   +3    
Survival    Wis    0 =    
+0
      
Swim    Str**    2 =    
+2
      
Use Rope    Dex    1 =    
+1
      

* = check penalty for wearing armor

This character also has 3 ranks in Speak Languages.

Warforged:

    +2 constitution, -2 wisdom, -2 charisma (already included)

    Composite plating makes armor unusable, 5% arcane spell failure

    Cannot heal damage naturally

    Does not eat, sleep, breathe

    25% chance to avoid criticals and sneaks

    -1 to -9 hp, inert but not progressing to death

    Immune to poison, sleep, energy drain, disease, nausea, paralysis, fatigue, exhaustion

    Slam for 1d4 bludgeoning

    Natural Intimidation (Con)

Paladin:

    Aura of Good

    Detect Evil

    Smite Evil (2x/day; add +0 to melee attack roll, paladin levels to damage)

    Divine Grace (level 2)

    Lay on Hands (level 2)

    Aura of Courage (level 3)

    Divine Health (level 3)

    Turn Undead (level 4) (3x/day)

    Special Mount (level 5)

    Remove Disease (level 6)

    Code of Conduct / Association

   Class    HP rolled    
Level 1:    Paladin    10    
Level 2:    Paladin    6    
Level 3:    Paladin    6    
Level 4:    Paladin    6    +1 to constitution
Level 5:    Paladin    6    

   
Guardian's Equipment:

   
    2 lb
    1 lb
    2 lb
    2 lb
    1 lb
    _____
    23 lb   Weapons / Armor / Shield (from above)
    Backpack
    Lamp (common)
    Oil flasks x2
    Torches x2
    Holy symbol (silver)

    Total

Mount: Warhorse (heavy)

    Large Animal

    Hit dice 6d8+18 (45 hit points)

    Initiative +1 (Dex)

    Speed 50 feet

    AC: 18 ( -1 large +1 Dex +8 natural)

    Attacks: 2 Hooves +7 melee; Bite +2 melee;

    Damage 1d6+4 (2 hooves); 1d4+2 (bite);

    Special Qualities: Scent

    Saves: Fort +8; Ref +6; Will +3

    Abilities: Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6

    Skills: Listen +7; Spot +7;
    The mount is entitled to distribute an additional 2 skill points.


    Empathic link; Improved evasion; Share spells; Share saving throws

« Last Edit: January 17, 2013, 12:42:53 PM by Bladeswipe101 »

Offline Orga the Strange

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Re: SP DND
« Reply #44 on: January 16, 2013, 09:01:57 PM »
Sorry friend, already got a Half-fiend Orc here taking that place. Also, your armor class is about the same as a Sorcerer, so good luck on that. :P
But I welcome the competition, what with Zak gone I need another big guy on the team to trade war stories with. :P
« Last Edit: January 16, 2013, 09:13:01 PM by Orga the Strange »
Kobe Bryant is a product of the myth


Freedom to Love. To Hate
To Laugh. To Rage
To Stay. To Change
To Save. To Kill

Offline @Pokemon Master Red

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Re: SP DND
« Reply #45 on: January 16, 2013, 10:56:34 PM »
Reroll for Cap's game. y'know. S-so I dont completely suck. ;_;

Hiro Dark

Male Human Rogue 2 / Dread Necromancer 3
Chaotic Neutral

Strength    12   (+1)
Dexterity    18   (+4)
Constitution    14   (+2)
Intelligence    14   (+2)
Wisdom    13   (+1)
Charisma    18   (+4)
   
Size:    Medium
Height:    5' 0"
Weight:    160 lb
Skin:    Pale
Eyes:    Red
Hair:    Black Straight; Beardless

Total Hit Points: 35

Speed: 30 feet

Armor Class: 16 = 10 +2 [leather] +4 [dexterity]

    Touch AC: 14
    Flat-footed: 12

Initiative modifier:   +4   = +4 [dexterity]
Fortitude save:   +3   = 1 [base] +2 [constitution]
Reflex save:   +8   = 4 [base] +4 [dexterity]
Will save:   +4   = 3 [base] +1 [wisdom]
Attack (handheld):   +3   = 2 [base] +1 [strength]
   Weapon Finesse:   +6   = 2 [base] +4 [dexterity]
Attack (unarmed):   +3   = 2 [base] +1 [strength]
Attack (missile):   +6   = 2 [base] +4 [dexterity]
Grapple check:   +3   = 2 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
   43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.

Languages:   Abyssal Common Infernal

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]

Unidentified Karis [7 lbs]

Custom Studded Leather Armor (+2) [Light; +3 AC; 10lbs]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

50 GP

Feats:

    Eschew Materials   
    Weapon Finesse   
    Tomb-Tainted Soul   [hand-edit as needed]
    Distill Dread Essence   [Dullan]
    Collect Dread Essence   [Dullan]

Traits:

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    7 =    
+2
   +5    
Balance    Dex*    9 =    
+4
   +5    
Bluff    Cha    11 =    
+4
   +7    
Climb    Str*    1 =    
+1
      
Concentration    Con    2 =    
+2
      
Craft_1    Int    2 =    
+2
      
Craft_2    Int    2 =    
+2
      
Craft_3    Int    2 =    
+2
      
Decipher Script    Int    7 =    
+2
   +5    
Diplomacy    Cha    14 =    
+4
   +8    +2 [bluff]
Disable Device    Dex    9 =    
+4
   +5    
Disguise    Cha    9 =    
+4
   +5    
Escape Artist    Dex*    9 =    
+4
   +5    
Forgery    Int    2 =    
+2
      
Gather Information    Cha    9 =    
+4
   +5    
Heal    Wis    1 =    
+1
      
Hide    Dex*    9 =    
+4
   +5    
Intimidate    Cha    6 =    
+4
      +2 [bluff]
Jump    Str*    1 =    
+1
      
Listen    Wis    6 =    
+1
   +5    
Move Silently    Dex*    4 =    
+4
      
Perform_1    Cha    4 =    
+4
      
Perform_2    Cha    4 =    
+4
      
Perform_3    Cha    4 =    
+4
      
Perform_4    Cha    4 =    
+4
      
Perform_5    Cha    4 =    
+4
      
Ride    Dex    4 =    
+4
      
Search    Int    2 =    
+2
      
Sense Motive    Wis    1 =    
+1
      
Sleight of Hand    Dex*    11 =    
+4
   +5    +2 [bluff]
Spot    Wis    6 =    
+1
   +5    
Survival    Wis    1 =    
+1
      
Swim    Str**    1 =    
+1
      
Use Rope    Dex    4 =    
+4
      

* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
First-level dread necromancer spells: 6 (5+1) per day

Human:

    Extra feat at first level (already included)
    Four extra skill points at first level (already included)
    One extra skill point at each additional level (already included)

Dread Necromancer:

    Core class from "Heroes of Horror" [see this for details]

    The spell table is as a sorcerer, and spellcasting is charisma-based.

    At each level, the dread necromancer knows all spells from a (short) class list.

Rogue:

    Sneak Attack +1d6

    Trapfinding

    Evasion (level 2)

    Trap Sense (level 3)

    Uncanny Dodge (level 4)

    Improved Uncanny Dodge (level 8)

    Special Abilities (choices begin at 10th level)

   Class    HP rolled    
Level 1:    Rogue    6    
Level 2:    Rogue    4    
Level 3:    Dread Necromancer    3    
Level 4:    Dread Necromancer    6    +1 to dexterity
Level 5:    Dread Necromancer    6    

   
Hiro Dark's Equipment:

    19 lb
    2 lb
    5 lb


    1 lb

    8 lb
    1 lb
    2 lb
    1 lb
    _____
    39 lb   Weapons / Armor / Shield (from above)
    Backpack
    Bedroll
    Ink vial
    Ink pen
    Mirror
    Paper sheets x10
    Spade / shovel
    Spyglass
    Spell component pouch
    Thieves' tools

    Unidentified Charred Rags
    Forge Ash
    Extra Bag
    Dullan
    Dread Essence(x30)

    Total

More about Hiro Dark:
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

"TARGET VERIFIED-COMMENCING HOSTILITIES!"
-Nineball Seraph


 

-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!

Offline Admiral Regis Hermitage

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Re: SP DND
« Reply #46 on: January 17, 2013, 01:12:58 AM »
The Empires of Arcadia



Ruler: Emperor Octavius Seta Cato
Imperial Council Leader: Councilor Jonathan Silva
Imperial Battlemage: Recently Deceased

List of Lower Rulers:
Hyborea: Archduke Francisco Jager
Borea: Duke Christopher Hanson
Empire of Dorfia IV: Empress Lyra Dorfia
Arm of God: High Priest Roland Nocturne
Southold: Lord Zee Metzger
Norwold: Lord Brian Metzger
The Serpent Peninsula: Lord Lucas LaChance
Empire of Thyatie: Emperor James Casius
Empire of Alphatia: Emperor Jacob Woods
Nentsun: Jarl Grunder Ludoph
Thornia: Count Lionus Stark
Jen: Duke Ulfrik Starvoka
Minaea: Count Elliot Wright
Empire of Great Khan: Emperor Khan XVII
Empire of Tangor: Emperor Adominus Lucan
Oceania: Lord Admiral Fortenbras Rosencrantz
The Coast: High Prince Lucien Rychart
Izonda: Duke Jeremy DuPont
Pelatan: Dutchess Elizabeth III
Brascal: Chief Kalakaua IV
Addakia: Chiefess Pele Kalilikane
Arypt: Pharaoh Musad
Cestia: Princess Luna I
Vulcania: Lord Drako Dragonus

Quick Facts:
Population: ~900 Million
Capitol: Requiem
Currency: SP, GP (Worth 10 SP), and PP (Worth 100 GP).
Main Northwestern Demographic: Iceborn, and Serpentfolk
Main Northeastern Demographic: Elves (All types)
Main Southern Demographic: Integrated too far for accurate guess
Main Central Demographic (Included Imperial Isles): Human

Founded: 3rd Era, Year 413
Current: 7th Era, Year 196

Military Info:
Size: ~2,000,000
Leader: Supreme Commander Andrew Rychart

Royal Declarations:
« Last Edit: January 17, 2013, 09:41:33 PM by Prince Alualu Kane O' Han »
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

Offline The Blade

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Re: SP DND
« Reply #47 on: January 17, 2013, 12:44:49 PM »
I realised my mistake, missed a Racial Feat I should've taken so now I've got Damage Reduction 5 and AC 19 :3 So now I should be a bit tougher.

Offline Ragnar the Red

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Re: SP DND
« Reply #48 on: January 17, 2013, 09:00:34 PM »
What's the story that's happened so far (Most of it being backstory at a guess)?
Characters: Reykjavik (Reyky) Keflavik   Naralia Arnigtaliila   Tessitura Reprise   Salgren Keflavik   Alexander Damian Johnson   Laniq   Calto Rubian   William Benesque   Cadinae Rybic   K   Zaigen Yevitt

  (__)                           ______________/////////////////\
^0  0^------- .__        /_"' // ___________///////////////////
  /|  |   /___\  \    *      '^/    \\\       \\\\\\\\\\\\/
 /OO \ \       / /           <>)

Offline Orga the Strange

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Re: SP DND
« Reply #49 on: January 17, 2013, 10:22:08 PM »
EDIT: http://www.myth-weavers.com/sheetview.php?sheetid=501841

There ya go bitches. COMPRESSION
« Last Edit: January 19, 2013, 08:14:27 PM by Orga the Strange »
Kobe Bryant is a product of the myth


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To Laugh. To Rage
To Stay. To Change
To Save. To Kill