Reroll for Cap's game. y'know. S-so I dont completely suck. ;_;
Hiro Dark
Male Human Rogue 2 / Dread Necromancer 3
Chaotic Neutral
Strength 12 (+1)
Dexterity 18 (+4)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 13 (+1)
Charisma 18 (+4)
Size: Medium
Height: 5' 0"
Weight: 160 lb
Skin: Pale
Eyes: Red
Hair: Black Straight; Beardless
Total Hit Points: 35
Speed: 30 feet
Armor Class: 16 = 10 +2 [leather] +4 [dexterity]
Touch AC: 14
Flat-footed: 12
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +3 = 1 [base] +2 [constitution]
Reflex save: +8 = 4 [base] +4 [dexterity]
Will save: +4 = 3 [base] +1 [wisdom]
Attack (handheld): +3 = 2 [base] +1 [strength]
Weapon Finesse: +6 = 2 [base] +4 [dexterity]
Attack (unarmed): +3 = 2 [base] +1 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +3 = 2 [base] +1 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.
Languages: Abyssal Common Infernal
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]
Unidentified Karis [7 lbs]
Custom Studded Leather Armor (+2) [Light; +3 AC; 10lbs]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
50 GP
Feats:
Eschew Materials
Weapon Finesse
Tomb-Tainted Soul [hand-edit as needed]
Distill Dread Essence [Dullan]
Collect Dread Essence [Dullan]
Traits:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 7 =
+2
+5
Balance Dex* 9 =
+4
+5
Bluff Cha 11 =
+4
+7
Climb Str* 1 =
+1
Concentration Con 2 =
+2
Craft_1 Int 2 =
+2
Craft_2 Int 2 =
+2
Craft_3 Int 2 =
+2
Decipher Script Int 7 =
+2
+5
Diplomacy Cha 14 =
+4
+8 +2 [bluff]
Disable Device Dex 9 =
+4
+5
Disguise Cha 9 =
+4
+5
Escape Artist Dex* 9 =
+4
+5
Forgery Int 2 =
+2
Gather Information Cha 9 =
+4
+5
Heal Wis 1 =
+1
Hide Dex* 9 =
+4
+5
Intimidate Cha 6 =
+4
+2 [bluff]
Jump Str* 1 =
+1
Listen Wis 6 =
+1
+5
Move Silently Dex* 4 =
+4
Perform_1 Cha 4 =
+4
Perform_2 Cha 4 =
+4
Perform_3 Cha 4 =
+4
Perform_4 Cha 4 =
+4
Perform_5 Cha 4 =
+4
Ride Dex 4 =
+4
Search Int 2 =
+2
Sense Motive Wis 1 =
+1
Sleight of Hand Dex* 11 =
+4
+5 +2 [bluff]
Spot Wis 6 =
+1
+5
Survival Wis 1 =
+1
Swim Str** 1 =
+1
Use Rope Dex 4 =
+4
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
First-level dread necromancer spells: 6 (5+1) per day
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Dread Necromancer:
Core class from "Heroes of Horror" [see this for details]
The spell table is as a sorcerer, and spellcasting is charisma-based.
At each level, the dread necromancer knows all spells from a (short) class list.
Rogue:
Sneak Attack +1d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level

Special Abilities (choices begin at 10th level)
Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 4
Level 3: Dread Necromancer 3
Level 4: Dread Necromancer 6 +1 to dexterity
Level 5: Dread Necromancer 6
Hiro Dark's Equipment:
19 lb
2 lb
5 lb
1 lb
8 lb
1 lb
2 lb
1 lb
_____
39 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Ink vial
Ink pen
Mirror
Paper sheets x10
Spade / shovel
Spyglass
Spell component pouch
Thieves' tools
Unidentified Charred Rags
Forge Ash
Extra Bag
Dullan
Dread Essence(x30)
Total
More about Hiro Dark: