Name: Osigrandium
Description: Hard as crap metal. A level ten on the hardness scale, this stuff means serious business. The metal is also one of the least brittle, and least malleable metals on the market. It is nearly impossible to break, and shattering it is out of the question entirely. It is also impossible to bend without first getting it to at least 500oC. The melting point is somewhere around 10,000oC, but nonetheless the Heliphlein have tried develop alloys of it. The metal is also impressively light, weighing at about the same as titanium. The last thing it does is cancle out the effects of AM energy passing through it. That goes for anidranium fields as well. For example if you encased a anidranium crystal or an AM field generator in osigrandium it would then be useless unless you found a way of getting the seal off.
Limitations: It's really hard to mine. One of the big three would find at least a work out on their own.
Faction: UCH
Name: Anidranium Crystals
Description: A sort of magenta crystal found on Kaltjnheim that glows when magic is around. It can sense magic for a good distance, but it also does something else. It has an effect somewhat like an AM field. It disrupts magical frequencies and makes the area around it invisible to magic. It effectively cloaks them from magical senses (eg magically enhanced sight or smell). A magician will literally be unable to use magic to see what is near the crystal, or hear it, or feel it, or smell it, or taste it. They also hide magical signatures. The AM-like power in the crystal will make any magic near the crystal unable to be sensed not because it is hindering the ordinary sense to seel a magical presence, but by making the the magic itself unsensible. As a last fun thing they do, they make it so you don't see your own magic effectively. What this means is that you may cast a fireblast spell and accidentally turn a rock into a butterfly. You can get used to doing spells blind rather quickly though, and it wouldn't be that big of an issue (Also, if you have plexan level power, this will may not effect you). Also, see strobing
Limitations: First we have range, and range is dependent on the size of that particular crystal. A cube of crystal 1/3 of an inch long (Please excuse me, I don't know much about carrots) could hide a person. One has twice the mass will be able to hide four people standing side by side, but two of the original mass will only be able to hide two people side by side. One the size of a fake glass diamond you'd find at the store could hide a building. One the size of a basket ball could hide a city, and one the size of a refrigerator could hide a planet, and one the size of a planet could hide a galaxy. Unfortunately those who are seeking to hide will likely never find one the size of a basket ball, because finding on the size of a fake glass diamond is incredibly rare already. Also, to get this out of the way, it hides from all magic, no matter the strength of it because it fundamentally disrupts the magic rather than actually hiding it. However, a powerful magician will be able to see that something is hidden. They won't know what, but they will sense a haziness. This is only very powerful mages though that see this, starting at the magic level of a high 4 (about 4.9). Also, under normal circumstances a magician will be able to see the individual with their physical eyes, and in general use their real physical senses to sniff someone out. However, this puts them in the position of being like a normal person, rather than the epic magician that they are. Also, here have been contraptions made that use the crystal to ruin the real life senses of the magician, but it's still risky, and only can eliminate one or two of the senses effectively (eg, making you invisible and inaudible). the crystal also has no effects whatsoever on the nonmagic, and those who have been undercut by AM. to be completely uneffected as a magician though, you would have to have lost all your magic to AM (even if temperarily).
Faction: UCH
Strobing: This is a process of using both minerals to disorient magicians. If you hide the crystal in a device made of osigrandium that can show it off several times in succession it can be disorientating to a magician. To explain this further, imagine an old camera. When you hit the shutter release, the shutter opens up the camera for a second or less and exposes the film. This device would be like that, but instead of exposing the film, you are exposing the crystal. Now imagine a cinematographer's camera. It does this many times in rapid succession so you can get twenty four in every second. This effectively captures motion for the cinematographer, but in our case it would almost turn the field on and of in rapid succession. This can make anyone acute to magic very disorientated. The level of dizziness you receive will depend on your magic level. Levels 0-2 are effected very slightly, and some may not even notice. Level 3 will make you stand still for a second trying to regain balance, and maybe make you feel an unquenchable need to sit down. Level 4's get the worst of it because they are close to magic, but can't see a hazy cloak like the high leveled magicians (if you don't know what I'm talking about reread the section on anadranium crystals). Level 4's will need to sit, lay, or even fall down. In many cases they will see little hallucinogenic dots across their vision. Level 5's will likely range from stumbling to the ground to needing to stop and orient themselves for a second. Level sixes will have effects similar to 1-3's. Plexan powered and embodiments will likely have little to no effect.