Author Topic: General Mechera Tech  (Read 753 times)

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Offline @Pokemon Master Red

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General Mechera Tech
« on: January 25, 2012, 10:36:11 PM »
The First Armada: A new Sub-titan of the Mechera fleet, the First Armada is a massive Carrier/Destroyer ship, capable of storing and repairing even massive Capital-Class ships. Its armed relatively lightly for a ship of its classification, its main guns being those turret batteries located upon the top of the ship(similar gun emplacements are also located upon the bottom of the ship, they just cant be seen from this angle). While there might not seem to be many, and they might not look like much, they are roughly equivalent to those mounted upon a Capital-Super Capital ship, so they ARE powerful, there just aren't very many. In addition to these, there are several smaller turrets of around fighter-corvette classification in size, used primarily for attacking smaller, nimbler ships spread throughout the outer hull(they just cant be seen in the image because, y'know, tiny in comparison and stuff). In exchange for the lessened offensive capabilities, the ship has incredible amounts of armoring, and is also the first ship of the Mechera to be constructed with the Pseudo-Magic system(as opposed to merely being retrofitted with it, like their current ships), making it a potent defensive vessel, and it also sports a ID-Gate in case it needs to make a quick getaway back to the Mechera's home dimension. Finally, the ship DOES have four weapons to be used as a absolute last resort:Its massive, massive thrusters, and no, its not used to ram the enemy ships(although that is still a viable tactic, I suppose). No, for in the case that this ship is woefully outnumbered, and with little to no chance at reinforcements-Or if its reinforcements are ALSO outnumbered-The ships thrusters can detach from the ship itself and become armed as giant missiles that can be remotely operated and detonated. A single one of these warheads could likely heavily damage even a Titan, and in fact the target would probably need to be at LEAST a Capital Ship to stand a chance at surviving(this is, of course, assuming they are hit by the blast. If the missile is disarmed through other means, then obviously the target would survive quite well). However, this is a absolute last resort scenario:After all, once they're all fired, there's no turning back, and the ship itself is essentially immobile until its rescued by allied ships.
http://browse.deviantart.com/?qh=&section=&global=1&q=starship+calendar#/dp7269

I HAD other ideas, but I cant seem to fully make them so this'll do for now.
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Offline Admiral Regis Hermitage

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Re: General Mechera Tech
« Reply #1 on: January 25, 2012, 10:56:45 PM »
Approved.
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



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Offline K2

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Re: General Mechera Tech
« Reply #2 on: January 28, 2012, 04:09:58 PM »
Approved.