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Offline The Blade

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Vionix Technology
« on: May 18, 2012, 08:43:20 AM »
Vionix Armour:

P.R.P.A:

Photo Reactive Powered Armour is the most basic battle armour given to a Vionix soldier, it is lightweight with easily flexed joints to account for the increased speed and reflexes of the Vixion whilst also being highly durable in combat, able to deflect many low power firearms of about pistol size, only if the Vixion is hit in the chest, back, head, legs or arms. Everywhere else, such as the hands, neck, shoulders, groin and knees and other areas where joints are, are not as armoured as everywhere else on the suit. The first part of the name also comes into play, the suit's armour holds a double function as heavy duty solar panels that reach 96.372% efficiency which, when in starlight, even weak starlight or if it is hidden behind clouds, upgrades the suit's power immensely. The suit itself also runs off of a power pack that is a small scale, weak nuclear generator that is 100% enviro friendly. When the suit is in starlight, it increases the wearer's strength, stamina and speed whilst also allowing the powering of small handblasters in the palms of the armour. This ability does NOT work in artificial light.


Vionix Basic Weaponry

Distortion Rifles:



This is the basic long range rifle of the Vionix, firing concentrated plasma bursts from small power cores that act as magazines to the rifle. Each magazine is equivalent to twenty shots of the rifle and can be recharged through solar panels on the sides of the ammo cartridges. The rifle gets it's name from the strange wavering effect that the air gets as the plasma shots barrel through it. This rifle is also equipped with a small 6x magnification scope as standard that can be lowered for closer scale engagements, the rifle is also a semi automatic fire mode only to reduce overheat chances and ammo consumption. The Distortion rifle's power is rather high, able to kill an average human with two shots to the chest if they aren't wearing armour, this rifle is also decent at melting through armour and flesh. The downfalls to the rifle are that it has a low rate of fire, low ammo capacity and the long barrel makes it useless in CQC, building to building or ship boarding confrontations.

Distortion Carbines



This weapon is a smaller scale variant of the Distortion Rifles and as such is more suited to close combat or ship boarding engagements. This weapon uses the same ammo types and cartridge slots as the Rifle but Carbine magazines have lower power output and therefore have a capacity of 45 shots at fully automatic but at the cost of damage and armour penetration. The Carbine can also be fitted with Rifle magazines but only in extreme cases as the weapon will use much more power than is necessary and will most likely get between 9 and 11 shots out of a Rifle magazine. The advantages of this weapon over the Rifles is the higher rate of fire, more magazine capacity and ability to be used in close quarters engagements. The downfalls are that the Carbine has a lower damage output and lower range.

Distortion Pistols:



Distortion Pistols are the smallest of the Distortion weaponry range, firing the same style of shots as both the Carbine and the Rifle but this time with massive power behind each shot, every shot is capable of killing an average human in a single shot and melt through medium armour but the magazine capacity has been dropped to 7 rounds per power pack and it is back to being semi automatic. These weapons are small in size and easily concealed and are also useful in close combat capabilities but only have short range. The power packs for these weapons are also small, about 7 or 8 being the amount an average soldier would carry for the pistol.

Distortion Weaponry Over all:

Distortion weapons are plasma weapons with usually good power and range that use rechargeable power cells in them, are easily manufactured and produced and quite easy to get a hold of on most black markets.



Vionix Heavy Weaponry:

Vionix Gatling Blaster:



Vionix Gatling Blasters are massive plasma cannons that are usually mounted on tri or quatrapods to increase stability while it unleashes massive amounts of shots down range. The weapon fires the same distortion shots of the rifles, carbines and pistols but this time it fires them in massive quantities with high power and huge ammo capacities. The average RoF of the weapon is around 1300 Rpm with power packs carrying 750 shots per pack. The power of these shots are about Distortion pistol strength and can melt through tanks with enough concentrated fire from several of the Blasters. These weapons are carried by a two man crew, one cooler to keep the coolant fluid running in and through the weapon to stop it from overheating and one to carry and fire the cannon.

Shimmerstrike Missile Launchers:



The Shimmerstrike Launcher is a dedicated tank killer weapon, firing a depleted uranium core wrapped around with a tungsten alloy casing with an explosive charge in the core and on the front of the warhead. When the weapon hits the wall/vehicle/ground/person it is supposed to, the first explosive charge detonates, blowing a large hole in the target before the core of the weapon proceeds either continue its way puncturing through the armour if it is heavy or go into what was shot and then the core detonates into lots of small, radioactive shards that either lodge inside the occupants of what was shot and give them heavy radiation poisoning or it creates a deadzone by leaving a large area of radiation behind from the remains of the explosion. The weapon is loaded one rocket at a time and can hold two at a time, the rockets also take a while to load in again.


V.H.M.G.L:



The Vionix Held Multiple Grenade Launcher is a heavy weapon that a single Vionix soldier can carry and which usually replaces the standard issue rifle of said Vionix. The weapon itself is an 8 shot grenade launcher that works in a revolver like fashion, it can be loaded with a massive variety of ammo types not only for offense but for defense and even some supplementary ammunition types. The scope on the top is a high tech, angle/range scope that shows the exact landing spot for the grenade at ranges up to and including 450m, this includes wind speed, sway and on asteroids, even the Coriolis Effect. The rate of fire of the weapon is semi automatic and the reload times are quite long from trying to reload all 8 grenades. This weapon downfalls in its short range and inability to bring down heavy vehicles.

Offline Admiral Regis Hermitage

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Re: Vionix Technology
« Reply #1 on: May 18, 2012, 08:51:02 AM »
Looks good. Approved.
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

Offline The Blade

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Re: Vionix Technology
« Reply #2 on: May 18, 2012, 10:26:30 AM »
Vionix Battlesuits:

Hydra Class Heavy Construction Mech:



The Hydra class is usually used for heavy manual labour and carting objects around should they be needed, however the Vionix have discovered that it can be used in a variety of other ways. The first and most common of these variants is the Hydra Z-47 which has been retro-fitted with a pair of seismic tremor hammers which are usually used for softening ground prior to construction or mining but can be used to generate massive tremors in the ground and if used on a vehicle or building can literally shake it apart, causing all bolts and rivets to fly out of it if it happens to be a vehicle or turning the building to dust should it be made of stone. This variant has the downside of short range and inability to affect aircraft or metal buildings. The next variant is the Hydra B-91 which is used in metalwork and is mounted with a pair of heavy arc welders that take up its entire arms and powered by a reactor battery core upon its back, the arc welders can be used to pretty much slice vehicles in half and creator forbid it is used on human or flesh targets at it will either disintegrate them on the spot if they are smaller or set them alight if they are larger. This variant has the downfall of extremely short range and uselessness against Aircraft. The Third variant is the Hydra H-21 which has been modified to carry a pair of lumber chainsaws that are about 15 foot long each and rev at speeds of over 26,000 RPM and can tear most light vehicles and infantry apart but are useless against buildings, aircraft and heavy tanks. The Fourth and final variant is the Hydra F-68 which is used for vegetation clearing on jungle planets and as such is mounted with a pair of heavy Firestorm flamethrowers which have a 30 metre range and burn at temperatures of 2500 degrees Celsius and as such will annihilate large masses of infantry but are useless against all else.


Kraken Class Machine gun mech:



The Kraken is a combat mech which is about twenty three foot tall and mounted with a pair of Gatling Blasters on either arm which give it the ability to spew out massive amounts of rounds down range and tear down swathes of infantry and light vehicles. This is once again powered by a miniaturized nuclear generator upon its back which not only powers the suit but stops the gatling blasters from having to be reloaded but they will need to cool down as the large amount of fire they put out will overheat them very quickly and as such can not fire bursts that last more than 6 seconds before having to stop and cooldown, the cooldown takes two seconds before another burst can be fired off by the mech. This mech can also bring down slower flying aircraft but has no melee capabilities and is thwarted by heavy tanks.

Manticore Class Rocket Mech:



The Manticore is a massive mechanical battlesuit, standing easily 32 feet tall and mounted with a pair of auto-loading Shimmerstrike Missile Launchers it also holds devastating firepower against vehicles of any and all types and can easily bring down the heaviest of tanks. It fires the basic Shimmerstrike missiles at a rate of two from each launcher every 8-13 seconds so the rate of fire is quite slow but the Manticore carries a good 60 missiles for each launcher before having to reload and restock, it does not have any melee capabilities nor does it have any anti-infantry weaponry or abilities but against vehicles it is nigh unparalleled in its efficiency and capabilities. This weapon cannot bring down aircraft nor buildings but it can kill most occupants of a building.


Vionix Light and Heavy Tanks:

Ocelot Class Light Tank:



The Ocelot class is a light tank by Vionix standards, it maintains a large 155mm cannon on a fast rotating swivel mount and two Gatling Blasters mounted on sponsons upon the sides of the large tank. This vehicle is all terrain and can easily navigate combat environments at high speeds, couple that with some medium strength firepower makes it a force to be reckoned with for any force fighting the Vionix. There is no variants on this vehicle as it has only recently been put into full scale production but it has a very strong and dependable chassis that allows the invention of lots of variants of the vehicle to be designed and created. The Ocelot however has light armour and therefore can not take many shots before being punctured and the occupants being put at risk.

Lynx Class Light Tank:



The Lynx is the other mainline light tank of the Vionix and boasts a highly powerful Stormshredder cannon, a weapon that fires lots of small explosive shells that airburst before reaching a target, tearing infantry apart into small, visceral giblets and which also has an extraordinary rate of fire being slightly over the fire rate of the Gatling Blaster, this weapon boasts a 1500 Rpm rate of fire and the ability to tear apart a platoon of infantry on its own. This vehicle is also very fast and can cover all terrain with absolute ease. Unfortunately this comes with a price, to be able to incorporate such a large weapon on a small chassis, the armour is extremely light and it doesn't carry any sponsons whatsoever, meaning that it can do nothing to other tanks and a single anti tank rocket will most likely bring it to a crashing halt.

Panther Class Heavy Tank:



The Panther is the mainline heavy tank of the Vionix and is extremely powerful, wielding a massive 260mm Cyclone Hammer cannon that fires massive warheads that can easily bring down other heavy tanks in one or two shots. The weapon gets its name from the way the shells fire and work, first, when the shell is fired it spins at incredible rates and detaches small projectiles from the side that spin as well which is the cyclone section but the hammer part comes from when the shell hits. Just before the shell impacts, the small projectiles launch forward and deliver a seismic shock to the main body of the target before the warhead hits and detonates, creating a massive explosive and incredibly knockback from the shell, easily able to flip a tank if it wasn't destroyed and will demolish half a building with a single shell. This tank is also outfitted with a quartet of Gatling Blasters, two on either side, and heavy armour. The downside to this tank is that it is extremely slow at both turning and driving, maxing out at 32 Mph at max means that it cannot keep up with most other vehicles but its weapon has a massive range so most of the time, it doesn't need to.

Offline Queen Bright

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Re: Vionix Technology
« Reply #3 on: May 18, 2012, 10:54:32 AM »
Approved on both.

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Territories:
Kotah & Ezael: Intergalactic Academy
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Offline Admiral Regis Hermitage

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Re: Vionix Technology
« Reply #4 on: May 18, 2012, 11:06:16 AM »
Approved.
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

Offline The Blade

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Re: Vionix Technology
« Reply #5 on: May 18, 2012, 11:53:59 AM »
((Yes I am putting up more technology, sorry, my brain is bloody well overflowing with ideas))

Name: Sword Class
Class: Atmospheric/light Fighter, Interceptor
Type: Sword
Intended Use: Anti-fighter, screening, Strafing runs
Size: About V-2 Osprey sized.
Alliance: Vionix Empire
Weaponry: Sextuplet of Gatling Blasters, three upon each wing. Two Seeker missile pods, one under each wing connection to the fuselage. Seeker Missile launchers are small pods of recharging energy missiles that lock onto targets bigger than average human size but can be free fired, fire in salvos of 16 missiles and takes 12 seconds to reload between salvos.

Appearance:




Name: Halberd Class
Class: Heavy Fighter, bomber
Type: Halberd
Intended Use: Planetary bombing, attacking spaceships, ground support
Size: About Boeing 747 sized
Alliance: Vionix Empire
Weaponry: 10 Gatling Blasters, 5 on each wing. 4 seeker pods, two on each wing. 2 Thresher cannons, one on each wing. Thresher cannons are rapid fire 105mm guns that are mounted as either point defense weapons or as strafing run weapons. They fire a 105mm explosive shell that can deliver heavy damage to ground targets in small numbers and heavy damage to space ships of up to Capital size in large numbers.
Appearance:


Name: Sabre Class
Class: Line Corvette
Type: Sabre
Intended Use: Long range broadsiding, line firing
Size: Basic Corvette sized.
Alliance: Vionix Empire
Weaponry: 12 Ragnarok Heavy Cannons on either broadside, 20 sets of 4 Gatling Blasters for point defense, ten on top, ten on bottom, five spread out either side. Ragnarok cannons are massive guns capable of huge damage to enemy ships, works best in large and heavy numbers.
Appearance:



Name: Claymore Class
Class: Anti-fighter, point defense Corvette
Type: Claymore
Intended Use: Large scale anti fighter support, point defense for other, larger Vionix ships
Size: Basic corvette sized
Alliance: Vionix Empire
Weaponry: 60 sets of quadruple linked Gatling Blasters, twelve on every side. 20 sets of triple linked seeker missile pods, 5 on every side.
Appearance: http://images2.wikia.nocookie.net/__cb20090109052051/battlefleet-gothic/images/f/fb/BFG_-_Imperial_Vessels.JPG




Name: Greatsword Class
Class: Line Breaker corvette
Type: Greatsword
Intended Use: Breaking blockades, destroying fleet formations
Size: Corvette Sized
Alliance: Vionix Empire
Weaponry: 6 Ragnarok cannons mounted on the front, 10 mounted either side.
Appearance:


Name: Hammer Class
Class:  Light Gunship, Frigate
Type: Hammer
Intended Use: Long range fire trading, formation firing, broadsiding
Size: Frigate Sized
Alliance: Vionix Empire
Weaponry: 60 Heavy Ragnarok cannons, 30 either side. 120 sets of quadruple linked Gatling Blasters, 40 on all sides, point defense.
Appearance: http://images1.wikia.nocookie.net/__cb20110420045304/warhammer40k/images/d/d5/Strike_Cruiser.jpg



Name: Rapier Class
Class: Planetary bombardment, city destruction Frigate
Type: Rapier
Intended Use: Planetary bombardment and destruction of cities.
Size: Basic Frigate Sized
Alliance: Vionix Empire
Weaponry: 44 Annihilator bombardment cannons on the starboard side. Annihilator cannons are massive guns with fire explosive and toxic shells onto a planet's surface, if the toxic shells are used, the planet may not recover for decades.
Appearance:



Name: Shortsword Class
Class: Carrier Frigate
Type: Shortsword
Intended Use: Carrying large quantities of fighters
Size: Average Frigate size
Alliance: Vionix Empire
Weaponry: 16 Heavy Rag' cannons, 8 on either side. 1000 Sword class fighters, 500 Halberd Class fighters.
Appearance:



Name: Longsword Class
Class: Heavy Gunship Capital ship
Type: Longsword
Intended Use: Heavy, long range fire and broadsides
Size: Basic Capital ship sized
Alliance: Vionix Empire
Weaponry: 400 Heavy Ragnarok Cannons, 200 either side. 800 sets of quadruple linked Gatling Blasters, 200 on every side.
Appearance:



Name: Scimitar Class
Class: Heavy Planetary bombardment Capital Ship
Type: Scimitar
Intended Use: Planetary destruction
Size: Basic Capital Ship sized
Alliance: Vionix Empire
Weaponry: 500 Heavy Annihilator Cannons on the starboard side. Heavy annihilator cannons are just Annihilator cannons which fire shells about 3 times the usual size.
Appearance:



Name: Katana Class
Class:  Heavy Carrier Capital Ship
Type: Katana
Intended Use: Carrying massive amounts of fighters
Size: Basic capital ships sized.
Alliance: Vionix Empire
Weaponry: 100 Heavy Rag' cannons, 50 either side. 3000 Sword class fighters, 1500 Halberd class Fighters
Appearance:




Name: Dagger Class
Class: Planetary Bombardment Super Capital ship
Type: Dagger
Intended Use: Planetary Annihilation
Size: Size of Canada
Alliance: Vionix Empire
Weaponry: 300 Judgement Cannons. Judgement cannons are the big brother to the Heavy Annihilator cannons, boasting 5 times the firepower of the heavies.
Appearance:




Name: Scythe Class
Class: Super Heavy Broadsiding and Gunship Super Capital
Type: Scythe
Intended Use: Annihilating enemy fleets and long range fire swapping.
Size: Canada
Alliance: Vionix Empire
Weaponry: 600 Rapture Cannons, 300 each side. 2000 Sets of quadruple mounted Gatling Blasters, 500 on every side. Rapture cannons hold 5 times the power of Heavy Ragnarok cannons.
Appearance:




Name: Shimmering Dawn
Class: Titan.
Type: N/A
Intended Use: ?
Size: Planet Sized
Alliance: Vionix Empire
Weaponry: ? Estimated at least 10 times a super capital ship
Appearance: ? Never seen by any other race.
« Last Edit: May 18, 2012, 01:20:33 PM by Bladeswipe101 »

Offline Queen Bright

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Re: Vionix Technology
« Reply #6 on: May 18, 2012, 12:48:21 PM »
Approved. However when you make ships weekly of each of the already made classes, they go in the 'Ship Lists,' forum.

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Characters (In-Play):     Kurai Kuro  Rev  Gen  Rin    Hikari  Relle   Fido  Gwyn(Satya
Characters (Out of Play): 
Races: Phoenix Sages  Gryphon Sages Unicorn Sages  Aetas
Territories:
Kotah & Ezael: Intergalactic Academy
Asura: Records of Time
Rev & Gen: City of Lus
 Gryphon Sages - Aurum

Offline Admiral Regis Hermitage

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Re: Vionix Technology
« Reply #7 on: May 18, 2012, 01:38:40 PM »
Approved. And do note that you only need to request Capital size ships and above.
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

Offline The Blade

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Re: Vionix Technology
« Reply #8 on: May 19, 2012, 08:10:19 AM »
Shimmering Dawn:


Basic description: Shimmering Dawn is not a spherical ship by any means, it is instead an 87,528 mile long pillar of metal. (Just under the diameter of Jupiter). The ship itself took over 35 years to manufacture with the aid of basically every ship builder on Arcanis' III, VII and VIII which equated to over 3 million workers working on this one gargantuan ship. The ship is made of a fantastic alloy of molecule thin layers of titanium, tungsten and platinum. The Titanium grants the layers incredible durability, the tungsten grants it the ability to disperse or absorb the heat from energy weapons and the platinum is highly nonreactive which stops it from being affected by decomposition or transmutation. It also harbours a massive "population" which is its crew of over 10 million hard working Vionix. It maintains food creating capabilities, oxygen manufacturing and artificial gravity which is the same as Arcanis III (About 9 times Earth's gravity). It has mining capacities to allow it to survey and then mine a planet or asteroid for minerals to trade or bring back to the Vionix. Shimmering Dawn is also bristling with weaponry, barely a metre of the outside of the ship can go past without a weapon port being visible.


Power Systems:

M.M.N.F.R The Multiple Micro Nuclear Fission Reactor is not small at all. It occupies a 300 square mile section in the centre of the ship in which only specially adapted Vionix can enter and work. It works by having not one Fission Reactor but 100 working at the same time and in parallel with one another. The Micro comes from the fact that the generator uses smaller nuclear particles to create the fission reactions than usual but in doing so they swap and share the particles and fire them at a much higher rate. These particles are 4x smaller than usual but fire at 12x the speed that a normal sized one could therefore equaling 3x power. The generator is also very efficient as the Fission Reactors are re-aligned hourly to make sure that no nuclear particles miss their intended mark. The nuclear particles are also of a special variant that their half life is so far away that the nuclear particles retain nearly all of their energy before the fission. In times of extreme need for power the reactors all turn into the middle and fire off their particles into one huge mass of energy in the centre of the reactor chamber, the particles collide at the same time to create a massive surge of nuclear power that gives Shimmering Dawn a much needed boost should it require it.

B.M.N.F.R: The Back-up Micro Nuclear Fission Reactors are sets of two of the reactors that are spread all around the ship to provide emergency power should the ship either need it or the M.M.N.F.R shuts down or is broken. There are a total of 100 of these scattered about the ship and can be used in conjunction with the M.M.N.F.R to provide massive amounts of power. If used with the M.M.N.F.R these generators overall produce enough power to rival a star and can power several solar systems with ease.


Defenses:

Zone One - Shielding:

Displacer Barriers: Displacer Barriers are a specialist type of shielding that doesn't attempt to stop a projectile or energy weapon at all, instead the shielding works by leeching energy from anything that passes through it. For example, say a shell from an enemy cannon was flying towards Shimmering Dawn, instead of blocking or destroying the projectile, the Barriers would let it pass through but take almost all kinetic energy from it to allow it to either bounce harmlessly off the hull or off the next section of shielding. What would be done with this energy you may ask and in a simple answer, it is converted, in a long answer, the dissipated energy is taken from the Barriers and then put to better use around the ship as either nuclear energy for the reactors, kinetic energy for the other set of shields, electrical energy for the ships functions, heat energy for the habitat areas or raw energy for the weapons. There is another use for it but this will be explained in the weapons section. These Barriers also work on energy weapons by taking whatever energy they are made from and converting it into something else.

Kinetic Dampeners: Kinetic dampeners are the secondary set of shielding that are put under the Displacer Barriers. The reason for these shields was that the manufacturers realised that not all shells relied on kinetic energy to do damage and some exploded, so this set of shielding was implemented to block any explosions from shells and acts as a solid barrier to anything trying to get through, including fighter craft and other, larger ships. The shielding does not work on energy weapons as this type of shielding is designed to work on fully corporeal thing such as shells and explosives.

Energy Dampeners: These shields work under the same premise as the Kinetic Dampeners but they work on energy weapons. They act as a solid barrier and are set but a scant 100 metres behind the Kinetic Dampeners. There is not much else to say except look at the Kinetic Dampeners and change explosive and such for energy weaponry.

Zone Two - Point Defense:

Scorpion Anti Missile/Shell Weaponry: The Scorpion systems are small sets of missile pods with highly advanced targeting systems that lock onto any missiles or shells that get through the shielding and will lock onto and fire upon said shells, annihilating them before they have hopes of reaching the ship at all. Very few shells can get past the cloud of fire unleashed by the Scorpions. These weapons targeting systems are advanced enough that only specialised groups will lock onto each target so ammo isn't wasted and once they lock onto their target, chaff and other such counter measures cannot fool them.

Spider Anti Fighter Weaponry: The spider systems are large clusters of 8 Vionix Gatling Blasters that are mounted in twin banks of four and which all lock onto their targets, unleashing waves of fire power against their foes. Very few fighter craft can handle flying into the walls of firepower that these banks of guns lay out. Not much else can be said except they use the same targeting systems as the Scorpion Systems.


Zone 3 - Armour:

M.A.R.K.E.R Multiple Armour Response Kinetic and Energy Repellent is a highly advanced armour system that uses a special blend of alloys at molecular levels to produce and armour that spreads heat and energy out from the point of contact. The thin layers allow the metal to "breathe" and flex under impact, spreading the force out in waves from the point of contact. Very few objects ever hit this layer of defenses however as they generally don't survive the pass through the shielding and anti ship/shell defenses. This armour has so far been implemented on Shimmering Dawn and Scythe and Katana Super Capital ship classes.


Weaponry:

Alpha Level Weaponry:

Ragnarok and Heavy Ragnarok cannons: Shimmering Dawn utilises several hundred thousand of these cannons each, at least half a million on either side of the ship, usually nestling in little groups of 100 or 200 and firing at the same time, the sheer amount of fire power can usually decimate enemy fleets on their own, without having to use the much larger and more powerful weaponry.

Annihilator and Judgement cannons: Shimmering Dawn also uses these for planetary bombardment, at least 100,000 upon each side of the ship and in groups of 500 they rain down firepower upon an enemy planet and on rare occasions can be turned forward to act as short range ship-to-ship cannons that can and will do a lot of damage to opposing ships.


Beta Level Weaponry:

Uprising Cannons: Uprising cannons are massive guns that fire a corvette sized explosive warhead at several thousand miles per hour that doesn't just detonate once. When the actual warhead detonates in its first massive explosion it then scatters lots of small warheads that are remotely detonated to cause the most damage and can be detonated from a Galaxy away, as long as they are in the same dimension. The warheads can then cause a lot of damage to the vessel that is coated in them. Shimmering Dawn mounts an impressive array of these cannons on either of 3 banks of 1000 cannons on either side for broadsiding.

Riot Lances: Riot Lances are the first line of energy weapons the Vionix employs. They focus raw energy into a focal point and expel it in a massive straight line that moves at just under the speed of light, the beams can slice through undefended vessels and incinerate all that they touch. The beam itself is not that wide but with the amount that Shimmering Dawn boasts it can be quite worrisome when they start firing. The other thing to watch out for when they fire is the decompression they cause by slicing through decks of the opposing ship. Shimmering Dawn boasts a grand total of 3000 of these in three banks of 500 on either side.


Gamma Level Weaponry:

Rebellion Cannons: Rebellion cannons are frankly leviathan guns that shoot warheads the size of Capital ships that detonate on impact to release massive amounts of acid, toxin, venom and poisons onto whatever they strike. They double as both Planetary Bombardment guns and Ship-to-Ship weaponry. The damage these weapons cause to planets is unspeakably horrible and as such they are very, very rarely used to bombard a planet and that is also why they are in the second highest level of weaponry.  Very few ships can survive against a barrage from these guns, super capital ships can barely even withstand a single volley and as such they are highly feared when they activate, most ships trying to move out of range when they do. The ship mounts 300 on either side in 3 banks of 100 each.

Rampage Heavy Lances: Rampage Heavy Lances are some of the most powerful and advanced energy weapons to date, they are incredibly powerful, able to cleave a super capital ship in half and keep going. The problem with the Rampage though is that they require frankly ridiculous amounts of energy to power and a lot of space to mount them upon a ship, meaning they are limited to Shimmering Dawn and the newest lines of Super Capital ships. The weapon itself charges the energy through a set of 50 focusing rods before the energy is put together at a point 10 kilometres away from the weapon, the reason for this is that the weapon generates a lot of energy backlash and as such has to be launched away from the weapon. Shimmering Dawn carries a total of 40 of these weapons, 2 banks of 10 on each side.

Displacer Burst: The Displacer Barriers also have a secondary purpose that they can activate by gathering up all the energy from whatever is shooting at them. When the Barrier has gathered enough energy from leeching from weaponry it starts to glow a blinding white and slowly heats up, this baffles sensors as to what is actually happening so almost all ships are utterly unprepared for it. Once the Barrier has reached 6000 degrees Celsius (8 Posts from beginning of charge up) it unleashes a massive wave of energy in a circle around it, all ships caught in the blast, including friendlies, will suffer the same effect as a massive EMP and their armour will blister and melt while their generators will get an absolute overcharge in power, possibly causing them to overload and detonate if it isn't contained quick enough.


Delta Level Weaponry:

Genocide Dimensional Rift Cannon: This weapon is an absolute last resort because of the sheer amount of power it takes to fire. The weapon lies along the exact middle of Shimmering Dawn and is 70,000 miles long. When it starts charging up, all the B.M.N.F.Rs activate and feed masses of power into it to ready the weapon to fire. The charge time for the weapon is also absolutely staggering (18 post charge time) before it can fire. When the weapon fires it leeches nigh all power from the ship, shutting down all but alpha level weaponry and life support systems. The actual shot uses so much power because it fires a lance of energy that when it strikes anything it uses all of the energy to tear a rift into a high density pocket realm of unrestrained energy that tears whatever was hit apart by pulling most of it into this pocket realm. Shimmering Dawn is required to be facing the target and anything hit is almost certainly destroyed but they will have ample time to get out of the line of fire. The beam itself travels only slightly faster than the speed of light.





Offline Queen Bright

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Re: Vionix Technology
« Reply #9 on: May 19, 2012, 10:59:02 AM »
Approved.

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Offline Admiral Regis Hermitage

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Re: Vionix Technology
« Reply #10 on: May 19, 2012, 05:21:07 PM »
Approved
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Offline Kalorph_

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Re: Vionix Technology
« Reply #11 on: May 19, 2012, 06:17:09 PM »
How exactly would the rift actually "suck" anything into the rift?

I don't see how creating a portal near an enemy is an effective strategy.
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Offline Beware Ye Who Enter Here

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Re: Vionix Technology
« Reply #12 on: May 24, 2012, 03:59:33 PM »
I'm glad someone here is a fan of Warhammer 40k... Lets see, some Tau pulse rifles, carbines and a pistol, an Imperial, I believe its a lascannon but I'm not sure... Leman Russ main battle tank, lots of Imperial Ships.... The Cain from Mass Effect 2 & 3... the new Gears of War 3 mech, the Cerberus mech from ME3, a standard, likely Imperial Fists Predator, also Warhammer 40K... What I believe to be a Stormlord super heavy tank, courtesy of the masterminds at Games Workshop and a Black Templar ship. Nice selection.
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And from that light we pull the resolution of our time
To begin the end and start anew

Offline The Blade

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Re: Vionix Technology
« Reply #13 on: May 25, 2012, 05:13:13 AM »
By God, that was damn good. You got everything except one thing correct about it. All the mechs are correct with the top one being a Cyclops from Halo Wars, the weapons are all correct and yes that is a lascannon. The ships are random assortments of Imperial vessels from 40K but it is not a Stormlord Battletank, it is a Baneblade of which the Stormlord is a variant. So close as well!

Offline Beware Ye Who Enter Here

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Re: Vionix Technology
« Reply #14 on: May 25, 2012, 03:51:20 PM »
Ach, well, its not horseshoes buuut I suppose I'll take it anyway!
If you don't mind me asking, do you play? I suspect so considering everything. Either way, what is your favorite faction?
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline The Blade

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Re: Vionix Technology
« Reply #15 on: May 25, 2012, 04:24:42 PM »
Yeah, I do play actually. I started off playing the Blood Angels but they got a bit boring being OP and all so I decided on a different tactic. I now play a sizeable force of Tzeentchian Chaos Marines, mainly Thousand Sons. My favourite faction has got to be either Eldar or Tyranids though, they are just so awesome in my eyes but Chaos is pretty cool and the Imperium is going to get horribly buttfucked by EVERYTHING! Do you play?

Offline Beware Ye Who Enter Here

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Re: Vionix Technology
« Reply #16 on: May 26, 2012, 01:06:20 PM »
If I had the money to play, I would play a mixture of my own Space Marine faction and the Imperial Guard. Tanks, infantry and lots and lots of artillery.
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline The Blade

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Re: Vionix Technology
« Reply #17 on: May 26, 2012, 01:18:04 PM »
Artillery is nice but NEVER EVER EVER take Whirlwinds, space marine artillery, they are soooo terrible it isn't even funny. IG artillery is good but inaccurate and if you have less tanks than you have squads of infantry you are playing IG wrong :3 that is the way they work, SM use ridiculously good troops and versatility and IG use lots and lots of tanks.

Offline Beware Ye Who Enter Here

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Re: Vionix Technology
« Reply #18 on: May 26, 2012, 01:24:09 PM »
I never did like the Space Marine artillery. Imperial Guard is wonderful, but overall very expensive money wise. All the men and tanks, jeeze, fifty bucks for one Leman Russ, not the mention the paint and glue.
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline The Blade

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Re: Vionix Technology
« Reply #19 on: May 26, 2012, 01:46:56 PM »
I know, it is ridiculously expensive but I think it is worth it over all :/ But it is all a matter of personal preference and whether or not you'd be willing to pay the money to get everything.

Offline Beware Ye Who Enter Here

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Re: Vionix Technology
« Reply #20 on: May 26, 2012, 01:53:44 PM »
I can't afford IG, or at least the good stuff for it. Baneblade and other super heavies are 100 bucks, and I personally dislike Cadians and Catchans, preferring instead the Death Korps of Krieg style models (in my own fashion of course) and those you have to get from Forge World.

However, the Space Marines are remarkably easier. Not only do you need fewer models to have the ideal fighting force, most of the time the painting schemes are simple, down to two or so main colors if that. So if I do actually play, its gonna be Spess Marines simply for the sake of my wallet.
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline The Blade

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Re: Vionix Technology
« Reply #21 on: May 27, 2012, 06:10:04 AM »
Vionix Melee Weaponry:

Wavering Blades:

Wavering blades are specialised melee weapons that use a strange method of cutting things. The Wavering Blades use extremely condensed shielding around the blade to create a few molecules long edge of shielding that doesn't attempt to move the opposing materials or split them open but instead it directly targets the bonds of the atoms, breaking the foe apart at an atomic level and allowing these weapons to even cut through tank plate, unfortunately they are too light and wielding one is rather difficult as one wrong move and the wielder could cut themselves apart so usually only lieutenants and higher learn the art of using a Wavering Blade, they come in many forms from daggers to claymores and the like, depending on the wielder.


Vionix Vehicles:

Kukri Class gunships:



The Kukri Class is an in-atmospheric vehicle that is used for ground attack runs and to support infantry on ground movements. The gunship makes an easily recognisable sound when it flies, it sounds like wailing or a scream as it flies, this is because of the air ducts mounted upon the wings that causes the ship to scream as it flies at high speeds. This vehicle has been known to inspire intense fear in other beings because they fly in wings of between 10 and 20 so the noise is horrendous as they fly. These vehicles are piloted by one Vionix pilot and no others, it is about the size of an F-16 and mounts a pair of Burst Cannons on the wings and a miniaturized energy lance called a Blight Lance on the front that can tear through tanks. The Burst Cannons are downsized thresher cannons that use 85mm rounds in bursts of 5 rather than 155mm shells, these ships are also equipped with a version of M.A.R.K.E.R and have both Energy and Kinetic dampeners.

Morningstar Class Dropship:



The Morningstar Class is an in-atmospheric dropship used for carrying supplies and ferrying troops down a planet's surface. The armour on them is a version of M.A.R.K.E.R and as such they can take tremendous amounts of firepower from any sources, they also have Energy and Kinetic dampeners. These dropships are able to carry 20 Vionix soldiers at a time plus one Lynx or Ocelot class tank, a basic combat squadron. They are also mounted with a quadruplet of seeker missile pods, all four mounted upon the nose and a pair of burst cannons mounted on the wings. These dropships are usually accompanied by a group of Kukri class Gunships to protect them whilst they drop off their forces. This class is piloted by one pilot and one navigator.

Mace Class buggy:



The Mace Class is a quick response and anti infantry vehicle piloted by a single Vionix, usually those who love speed and driving. This small buggy is incredibly fast, easily being able to go 100mph over rough terrain and fire accurately at that speed because of the advanced targeting computers and arrays that are mounted in the buggy. The armour on this vehicle is extremely light however and it has no other defensive methods apart from its speed and weaponry. The Mace is capable of mounted a variety of weapons from a single Burst Cannon, to a triple linked Vionix Gatling laser, to a double seeker missile pods and finally a large firestorm flamethrower cannon. These vehicles come in groups of between 5 and 20 and are just bigger than a US Military jeep. Two of these may be carried by a Morningstar class

Glaive Class APC:



The Glaive Class is a large APC for troop and supply carrying on the ground and for reaching areas with soldiers that the Morningstar can't. This vehicle has heavy armour but light weapons in order to give good speed and troop carrying capacity whilst still being able to back up those it drops off. This vehicle is capable of carrying 10 Vionix soldiers and mounts either a single Burst Cannon or a pair of Vionix Gatling Blasters atop it for defending the troops it drops off. It is piloted by a single Vionix pilot and one of them is able to be carried by a Morningstar class.


Miscellaneous Technology:

Neural Linker: The neural linker is a very dangerous but powerful piece of technology that is usually implemented on Vionix planet networks or ship networks. It works through a series of jacks and sockets that connect to a Vionix's biomechanics and provide absolute control of the network that the Vionix is connected to. For example, Admiral Miamore activates her neural linker and connects to Shimmering Dawn (Vionix titan), this allows her to know exactly where it is being hit, the exact shield percentages on all sides down to over a hundred decimal places, the readouts and ammo capacities of all on board weaponry, the state of every fighter in Shimmering Dawn's network and allows her to see the exact power percentages of the ship's reactors. There is a rather large downside to this technology, the Vionix that is connected feels pain if any part of the network is hit, like a fighter or weapon or shield and they can never be removed from the network lest they die from information overload from all the sensors and augurs that the ships or planets have. This is a last resort technology for the ultimate co-ordination and defense.

J.O.I.N System: The Joint Operative Intelligence Network is a strange piece of technology that links the neural systems of two different Vionix to effectively make one mind in two bodies, they can see what each other sees and feel what the other feels but they cannot control one another but they CAN swap consciences so that they can make use of the other's skills. This is usually done with extremely close pairs of Vionix spies or with specialist Vionix beasts that are able to be trained to almost human levels of intelligence and allow the Vionix to swap consciences with the other, this may also be done as a form of extreme marriage between two Vionix but this is rather rare as it is very expensive. The downsides are that if one dies the other dies and it can never be removed as it is wired directly into the nervous and neural pathways, making it unremovable by anything except for death and some gory surgery.




« Last Edit: May 29, 2012, 01:10:49 PM by Bladeswipe101 »

Offline The Blade

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Re: Vionix Technology
« Reply #22 on: May 29, 2012, 01:11:11 PM »
El bumpo, added more tech to the above post ^-^

Offline K2

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Re: Vionix Technology
« Reply #23 on: May 29, 2012, 01:38:32 PM »
Approved.

Offline The Blade

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Re: Vionix Technology
« Reply #24 on: June 06, 2012, 12:31:37 PM »
Bump pwease, I only need one more itty bitty approval