Author Topic: Preternatural Tech 2  (Read 873 times)

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Offline @Pokemon Master Red

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Preternatural Tech 2
« on: August 06, 2012, 02:41:59 AM »
Orbital Magitechnological Defense Grid:The Defense Grid is the Vampire's primary defensive technology, besides the force of their fleet. Its primary weapons are atheir powerful Rail Cannons, much like the one on board the Starlight(mainly because these are the smaller, mass-production models of the Sub Titan), that fires a anti-Captial rail slug designed to smash through shields and wreck armor and hull plating of enemy ships. In addition to that, each station also possesses the two Gravity Manipulation Rings on board the Starlight, the main use of which is slowing down enemy projectiles before they hit the stations in the grid or the planet below. Their strongest factor, however, is the Magitechnological Core each one has, designed to absorb and amplify a Mage's Magical power before unleashing it forth upon a enemy force. Its a extremely powerful and adaptable weapon, but it requires a charge up time of around 5-8 posts, depending on how powerful the magic being amplified is and how much is being given to be amplified. In addition, this is a very draining process, and often leaves anyone who utilizes it extremely exhausted, though still alive. Like their ships, the Defense Grid stations all have their own shields, which blocks any fields from adversely affecting their fighting potential.
 http://fc08.deviantart.net/fs71/f/2012/147/7/3/telikos_protocol___rail_gun_platforms_by_phoenix_06-d51arud.jpg

Crimson Dusk Class Capital: Crimson Dusks are the main Capital Ships of the Coalition, and are designed as support ships in order to synergize with the larger members of the fleet. It possesses a total of six shields overlaid upon one another, to minimize damage done by a enemy attack, and they're equipped with a experimental generator designed to not only use traditional methods to power the ship, but also sap the magic of the crew in order to power it for a extra boost to weapons systems and shield rectification when unable to keep up with damage being done or in need of stronger shielding/firepower in general. Weaponry-Wise, each one has a single Blood Harvester on board with a normal-sized collection tank, about ten salvos of missiles to be fired from its missile pods, and on its two 'arms' it has powerful beam-type weaponry, basically designed to fire a extremely concentrated laser beam made to deal very heavy damage towards shield weaponry. While this weapon isn't quite as good against the enemy ship itself, over a prolonged period of time it will shred through the armoring of the enemy ship, melting it like ice in a sorta chilly room. Lastly, oftentimes their fighter/frigate bay will instead be used to store a massive quantity of repair nanites, in order to allow them to release a small portion near wounded allied ships for recovery purposes or, if necessary, to unleash all of the nanites at once to make a giant repair cloud. These nanites are specifically coded with the Coalition's Fleet's Ships' blueprints so that they can intelligently determine any damaged portions of the ships and only fix damage, constantly checking how other nanites are fixing their parts of the ship so that th entire ship is repaired correctly.
http://fc05.deviantart.net/fs70/i/2012/123/e/0/i_s_s__stalingrad_by_stourangeau-d4yfn8p.jpg

Midnight Class Super-Capital: The Midnight is the warship class of the fleet. Armed with stronger shields than the Crimson Dusks(though less, Midnights have about three overlaid on each other) and tougher armoring, Midnights are made to advance closer to their targets than move ships. Its top and botton decks are designed circularly to allow better visability of enemies at all sides, and they have weapons turrets all across the upper deck to allow a 360 degrees range of fire. The lower deck, meanwhile, is where the Missile Pods are located, and are designed to fire their missiles in full salvos, though it has seperate salvos for seperate purposes(anti capital ship/super capital ship salvos, launched fighter drone 'salvos', anti-strike craft salvos, ect). Its main weapons are the two cannons attached on its arms, similar in design to those on board the Crimson Dusk class. These are of a very similar design, but feature three firing modes: The first is the same anti-shield beam, the second is as a powerful solid-shell rail cannon, and the third is a short-range but devestating plasma cannon, powerful enough to sheer through armor and shield alike but only if they're close enough that the plasma does dissipate in the void of space before it reaches its target. These cannons also have that same Orbit Weapon system on board the Titan's unconnected pieces, allowing them to detach from the main ship and be independently manipulated in order to strike at enemies that aren't at the right angle. Lastly, it also has two Blood Harvesters, with four fairly large sized Collection Tanks. All in all, a very powerful ship.
 http://fc08.deviantart.net/fs70/i/2012/159/9/8/i_s_s_black_prince_by_stourangeau-d52rvag.jpg
« Last Edit: August 06, 2012, 02:45:45 AM by @Pokemon Master Red »
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Offline K2

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Re: Preternatural Tech 2
« Reply #1 on: August 07, 2012, 05:15:10 PM »
THOUGHT I approved this! Approved.

Offline @Pokemon Master Red

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Re: Preternatural Tech 2
« Reply #2 on: August 13, 2012, 10:09:52 PM »
Bump. Guys. C'mon.
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

"TARGET VERIFIED-COMMENCING HOSTILITIES!"
-Nineball Seraph


 

-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!