Author Topic: Commander Night's Technology  (Read 2292 times)

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Offline Zero

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Commander Night's Technology
« on: September 27, 2012, 09:12:06 AM »
VE Series Two:  The disappearance of Lucien hit a staggering blow on the VE project, but they were able by hiring some computer programmers from the New Narrikian Empire to understand all that Lucien did in creating the VE and create new ones. These VE are more stable, up to 40% stable. In addition, the VE can also feel real emotions but have programs in them all over to prevent any sort of betrayal.  The VE series two will replace the VE series one. These are even more advanced than the series one and centuries ahead of the CI currently due to their ability to actually feel emotions.  The VE series two are also able to materialize solid forms in the real world unlike the CI, another modification made via use of the animite technology of course.  The VE Series Two also possess the power of the Animite, allowing them to summon those creatures without the crystal.  These VE were created after the arrest of Adrian and so far have been programmed to self-replicate.

A.D. : The AD is a ship scaled version of the Animite and allows summoning the creatures quite easily by removing 1% of the power of the ship whole hordes can be summoned to attack the enemies. The AD is a useful asset indeed in times of war. This is once it has been deemed safe for use scheduled for installation on all Neo Narrikian and new Narrikian Empire ships. 

Charisma Enhancer: This allows General Silas Night when he talks to be much more persuasive to his listeners. They may not obey him, but they will be more prone to listen.



« Last Edit: September 30, 2012, 10:06:42 PM by Zero »

Offline K2

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Re: General Korm's Technology
« Reply #1 on: September 29, 2012, 04:58:33 PM »
Approved

Offline @Pokemon Master Red

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Re: Commander Night's Technology
« Reply #2 on: October 02, 2012, 07:31:01 PM »
Approved, I suppose.
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

"TARGET VERIFIED-COMMENCING HOSTILITIES!"
-Nineball Seraph


 

-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!

Offline Zero

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Re: Commander Night's Technology
« Reply #3 on: October 03, 2012, 10:02:13 AM »
Hyper Space Cloak:  Essentially a Hyper Space Cloak causes a person to go to several random destinations at once but nowhere dangerous. What this does is make tracking the ship and the origin point of the ship along with the destination point of the ship hard to locate. The Hyper Space Cloak has been designed so that it can be used to masque the location of the Narrikians. This technology is scheduled to be installed on all ships. This technology is very cheap to produce.

Mad Walker MK II:

The Mad Walker MK II are vastly improved versions of the original Mad Walkers. Not only do they incorporate series 4 MWCA but they also have VE inside of them and are the berserkers to the Shinobi VE. They are also capable of using the animite by very clever modifications to them. In addition each Mad Walker uses Pocket Dimensional Technology to store a wide range of weapons and these are not as thoughtless. They can actually plan thanks to the VE Series II included in them.  Each one is also armed to the teeth having wavering claws on their finger tips along with vastly enhanced speed and strength. Further they also are programmed if captured to explode with the force of 10 nukes. They also emit constant AM from themselves as well for some reason. These Mad Walkers also have poison gas shooters, and False Imagery Technology incorporated.  Other modifications include armor that is comprised of DIETANRIUM and the MARKER system both.  They also have Force Fields built into them to keep out the technology of the Anrufe known as the ACID nanites. These are also a match for most normal Vionix in terms of speed, strength and reaction times.




« Last Edit: October 03, 2012, 11:00:10 AM by Zero »

Offline K2

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Re: Commander Night's Technology
« Reply #4 on: October 03, 2012, 02:03:49 PM »
Hyperspace Cloak would take a lot of power. Or a lot of time between jumps.

For the Mad Walker MK II, do the force fields ONLY keep out ACID Nanites or are they just like regular force fields?

Offline Zero

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Re: Commander Night's Technology
« Reply #5 on: October 03, 2012, 03:52:08 PM »
General Force Fields. But they do have more resistance against the ACID nanites.

And yeah, that is the point of the Hyper Space Cloak.

« Last Edit: October 03, 2012, 04:05:56 PM by Zero »

Offline @Pokemon Master Red

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Re: Commander Night's Technology
« Reply #6 on: October 03, 2012, 07:06:01 PM »
Approved
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

"TARGET VERIFIED-COMMENCING HOSTILITIES!"
-Nineball Seraph


 

-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!

Offline K2

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Re: Commander Night's Technology
« Reply #7 on: October 03, 2012, 08:23:48 PM »
So you do realize Hawk that if it takes a lot of time between every jump, the enemy chasing you will have time to, y'know... Chase you. Right?

Madwalkers approved.

Offline Zero

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Re: Commander Night's Technology
« Reply #8 on: October 03, 2012, 08:24:16 PM »
Yeah. But it will just take a lot of power.

Offline K2

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Re: Commander Night's Technology
« Reply #9 on: October 03, 2012, 08:27:14 PM »
A LOT of power. How are your hyperspace windows powered? Zero Point energy or something different?

Offline Zero

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Re: Commander Night's Technology
« Reply #10 on: October 03, 2012, 08:28:04 PM »
Several Nuclear Fission Generators on each ship devoted to just that.

Offline K2

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Re: Commander Night's Technology
« Reply #11 on: October 03, 2012, 08:33:37 PM »
Okay, does your hyperspace work in Subspace or Real Space?

Offline Zero

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Re: Commander Night's Technology
« Reply #12 on: October 03, 2012, 10:01:18 PM »
Explain those? I also use INET rings and portals.


Offline K2

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Re: Commander Night's Technology
« Reply #13 on: October 04, 2012, 03:36:43 PM »
Explain those? I also use INET rings and portals.

Most empires use subspace, probably because the Alliance used it. It is a LOT less power-draining and can best be described as using energies to create a sort of tunnel into alternate space, to circumvent nomal space all together. Realspace, on the other hand, is actual FTL travel. It's not just a short cut. You're actually going faster than light. How, I'm not sure, as I don't use this, but whatever. It's very advanced and power consuming.

Offline Zero

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Re: Commander Night's Technology
« Reply #14 on: October 04, 2012, 06:56:13 PM »
Mine can be made to do either, mostly it is the REAL FTL travel now though.

Offline K2

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Re: Commander Night's Technology
« Reply #15 on: October 05, 2012, 04:00:03 PM »
Then it will definitely take a lot of power. Traveling between galaxies will be unbelievably power consuming as well. Every time you jump you will have to sit for several minutes and recharge.

Offline Zero

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Re: Commander Night's Technology
« Reply #16 on: October 05, 2012, 06:50:58 PM »
Yeah. That is fine. They can also use the other means though.

Offline K2

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Re: Commander Night's Technology
« Reply #17 on: October 05, 2012, 07:21:55 PM »
...Ooookay. Approved.

Offline Zero

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Re: Commander Night's Technology
« Reply #18 on: October 07, 2012, 04:01:42 PM »
Z-Frame Class Ship:
The realization that the Fire Storm Academy was lost to them and lost forever unless they could so something about it led several scientists to develop a new ship. This ship is not one that has been in the database of the Narrikians at any given time or ever.  Weapons include a massive AM Laser array on the ship and the ship is made out of dietranium completely. Unlike most ships this does not have a communications IFF of the Narrikians. Rather this is meant for diplomacy in areas where Narrikian ships are more likely to get themselves blown up or shot at. The ship is a Frigate. This ship also incorporates claw like missile Wavering Blades that have been mass produced and can be shot out of a machine gun like weapon on this ship. This incorporates the series Two VE meaning it is not something that the Black Vionix have access to. The computers on the ship have also been improved on having a crap load of Fire Walls in addition to a closed network to prevent any more computerized hacking. The VE inside of the computers are tasked with the computer work, there is no external access except the ship controls and those cannot override the decisions of the VE.
« Last Edit: October 07, 2012, 04:03:59 PM by Zero »

Offline K2

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Re: Commander Night's Technology
« Reply #19 on: October 08, 2012, 04:52:27 PM »
Approved.

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Re: Commander Night's Technology
« Reply #20 on: October 16, 2012, 11:02:17 AM »
Approved.
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

"TARGET VERIFIED-COMMENCING HOSTILITIES!"
-Nineball Seraph


 

-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!