Dragon Company
Skyfall Class Assault Dropship
This dropship is for use only by Dragon Company of LEGEND. It's quite a small dropship, able to only fit four people in its holding bay but they are made of a series of materials that defy almost all types of technological detection. It is also equipped with an AM field to help with Magical Detection but powerful enough magic will be able to find these ships. Even if found, these dropships still won't be easy to bring down as they are not only made of a stealth variant of MARKER II but have light shielding and are extremely fast. The latter part is their main defense as they are used for extremely quick drop assaults. These ships will usually point themselves nose down and then dive at extremely high speeds towards their target, pulling up at the last moment to fire on defenses and disgorge the troops that they happen to be carrying. These dropships usually move in groups of either three or five and are mounted with a pair of large Beam Cannons.
Falcon JumpWingsThe basic design of these alternative parachutes is a large "V" shaped set of "Wings". On the underside of these wings are a set of gravity manipulators and thrusters, allowing it to be used as a large glider suit and for a very slight amount of flying. These are exclusive to Dragon Company and only they receive training in the use of them. The JumpWings' purpose is to be used in areas where dropships or teleportation is unable to travel and to bring in troops with a surprise assault from the air. These can be used from dropships as an alternative insertion method. Lastly, to help with getting in, there is a grenade launcher on the end of either wing, usually fitted with chaff or EMP grenades and sometimes frag grenades if the squad is landing near a group of enemies.
Phoenix Company
Microwave Burst Rifle:
A rather close range but much more deadly alternative to the Shimmer Strike launcher is this, the MBR or Microwave Burst Rifle. It uses condensed Microwaves pushed together and charged to superheat the liquid in it to a near plasma state. It then sends this beam of superheated liquid and microwave energy forwards like a laser, capable of burning through all but the toughest of metals. The range on these is rather small, maybe around 40 feet but anything in front of the MBR when it fires will certainly either just melt completely or spontaneously combust. Another good thing about these weapons are the fact that they are only around the size of a rifle, meaning they can be used in building to building clearing and don't weigh down the soldier using them.
Inferno Flamer Rifle:
Not much can be said about a flamethrower now, can it? This is a large rifle, mounted with a cylinder of extremely flammable gas that gets pushed out past a flame to make a spear of fire in front of the weapon. Each of the canisters of fuel is good for about three minutes solid fire and the flames can reach around thirty foot in front of the user, with no backwash. This weapon is deadly in close combat but useless at range. Flamethrower people, can't really say much.
Conflict Pattern Assault Shotgun:
Designed for quick assault and room clearing, the Conflict is a cut down double barreled shotgun mounted with a drum magazine to prevent the need to reload all that often. It is also fully semi-automatic. The size of the shells are the the equivalent to a human 4 gauge (The smaller the gauge, the larger the shell) and only the enhanced physiologies of the Vionix can really use this, humans or races that aren't as tough or strong would probably end up with extremely bad wrist and shoulder pains from the sheer recoil of the weapon. Other than this, there isn't much else to say about the Conflict, it's a shotgun, a big shotgun, end of.
Vampire Company
Mirror Suit: 
The Mirror Suit is the stealth alternative to the PRPA. It is about as armoured and has the same capabilities of the PRPA in regards to absorbing natural starlight and with the bonuses it confers to strength and reflexes of the Vionix soldier, as well as having lead built into it to make it EMP resistant. What is special about this armour however is the fact that it is mounted entirely in trillions of tiny nanoscreens that take the surroundings and project them onto the suit. This gives the suit the exact appearance of everything around it, rendering the wearer of the suit completely invisible. Not only that but using this technology, it is possible to make the wearer of the suit appear like anyone else and this has been known to cause issues because of Vampire Company troops using the suits to play tricks on the other LEGEND Companies.
Clipper Rifle:Picture be bigBeing not only Stealth specialists but Sabotage experts as well, the Vampire Company troops needed something that could be more than a sniper rifle. Thus became the Clipper Rifle. This rifle is very short, usually, slightly shorter than a usual rifle but not quite as short as a carbine or sub-machine gun. It is loaded with a very large round, around 1.5 times the size of a human .50 caliber round. These rounds come in twenty shot magazines that are loaded bullpup style into the back of the rifle. The weapon can be modified however by changing the barrel and folding out the stock to turn it into a sniper rifle. Different scopes can be fitted onto the top and filters can be placed onto them to give different types of viewing and such. The scope also tells wind speed, distance to enemy and other such details.
Demo Charges:Really not much can be said about these. They are small but extremely powerful charges used for sabotage and demolition, it's easy to carry around maybe twenty of these per person as they are slightly smaller than the palm of one's hand.
EMP Grenades:Not much can be said about these either, grenades that generate EMPs to shut down enemy technology and weaponry, quite simple enough I believe. Does have a sticky side for attaching to enemy vehicles and such.
Werewolf Company
Cybernetic Larimus:Big PicThe Larimus is a Lupine like creature native to the swamps and marshes of the Vionix homeworld, Arcanis III. The average adult Larimus is around thirteen foot tall at the shoulder and weighs several hundred pounds, despite being rather heavy they are easily capable of running at up to eighty miles per hour. Not only are they fast but they are very strong, capable of ripping apart a Vionix with both their teeth or their claws. Now, being this dangerous the LEGEND has taken advantage of them, outfitting them with electro-fields around their claws and slight amounts of armour. The Larimi that the LEGEND companies use however are around sixteen foot tall at the shoulder, being modified from pups to grow much larger than their natural cousins. These Larimi and their riders are connected through a weaker version of JOIN which can be disabled to allow for the rider or Larimus to die without the other having to do so.
Genetic Experiments:Now, most of the Genetic Experiments are unique and made for a single purpose so they won't be described until the mission (And discussed beforehand so they aren't OP) and as such cannot be placed here. Three of them can however.
Harvester Class Genetic Warrior:
The Harvester Class is a semi-organic creation, standing around 8 foot tall, designed for close combat and scouting missions. It uses a mix of heat and vibration sensing to detect any of its nearby foes and is usually kept on a mental leash, having a process inhibitor installed in its brain that prevents it from being able to summon any emotion other than pure servitude. When this inhibitor is overridden however, massive amounts of pain and anger are inflicted upon the Harvester which sends it into a rage against the nearest being that it can sense, usually an enemy. If it does try to attack its Vionix masters then the Inhibitor is switched back on and that's that, they'll try again until the Harvester works successfully. The Inhibitor itself however is a Bio-machine, as is the Harvester, which makes them immune to EMPs as they are not powered by electricity but natural bodily reactions.
Chevalier Class Genetic Warrior:Big PicThe Chevalier is very much like the Harvester in that it sees the same way and is made the same way but it is not controlled the same way. The reason this being isn't controlled the same is that it is not only capable of melee combat but ranged combat which requires the ability to think for one's self. So this creature is controlled through a mix of basically mind control, controlling the nervous impulses in its mind to tell it to do something which usually involves either lifting something for its masters or shooting anything that gets nearby. If it gets too close then this command is instead changed to stab it repeatedly with the weapon mounted under its laser rifle for a right arm. The shield on its left arm is in fact a forcefield, designed to block any incoming shots or attacks against the Chevalier's masters or itself. This beast stands at around ten foot tall.
Ranger Class Genetic Warrior:Big PicThe Ranger is the last type of frequently used and grown Genetic Warriors. It stands at around 8 foot tall and is used for fire support, scouting and suppressing enemies. It is mounted usually with either a machine-laser, shotgun or sniper rifle and it is very accurate, its eyes having been replaced with a set of optics that give it much increased depth perception and abilities at long range. These machines are controlled through gentle mental coercion into the slaves that they are. These creatures are fanatically loyal to their masters and will stop at nothing to kill anything that dares harm them. These ones are also treated much better than the others as they are capable of talking and showing emotion which leads to some of their masters becoming emotionally attached to them.