Author Topic: Lorcar Castes-1  (Read 4026 times)

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Offline @Pokemon Master Red

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Lorcar Castes-1
« on: April 26, 2010, 10:31:21 PM »
I'll prooobably compile these later, but this is only the first of them for now.

Invasion Castes-
Mind Shredders:
Size:About the size and shape of a regular snake.
Nicknames:Brain Slugs, Mindeaters, Zombie Slugs, Bodysnatchers
DNA:Original Strands; can be made from any Biomatter.
These small worm-like creatures are not to be taken lightly. Their main purpose is to force their way inside their foes and make their way to the brain, where they hijack their unfortunate host. The host loses all control over their bodies, yet are perfectly aware-they are powerless to stop, but know whats happening. Once inside, depending on the stage of infestation, they do one of two things with their hosts-Either use them as a spy, or as a suicidal soldier. As a spy, they gather knowledge, while also leading others towards more Mind Shredders to up their initial armies before the main strike. They will often silence anyone who finds out. As a soldier, they usually use the body to attack and abduct a single enemy, and run for the nearest Factory Caste capable of digesting the beings into raw materials. While this leads to the destruction of the Mind Shredder, more than enough genetic materials are aquired. As they are merely controlling the body, attempts to inflict enough pain to stop them are useless, for they care not about the condition of the hosts. They've been given the nickname 'Zombie Slugs because of the way masses of them often look in later stages, like a bunch of Zombies because of the broken bones, missing flesh, ect. On rare occasions, they've been known to try to control the political office and stew rebellions among the populace, leaving armies fragmented...And easily overtaken by the main force.

Factory Castes-

Digester:
Size:About the size of a battletank, with the shape vaugly of a turtle, though hollow and with a open top.
Nicknames:Stomachs, Acid Baths
Biomatter:Original Strand
These are basically big, walking, hollow gourds filled with a very potent acid, enough that it can eat through any form of biomatter except their own, and with a hole at the top of their 'gourd'. They're also pretty tough, able to withstand RPGs(though not too many). While they are used as a mobile source of raw materials, they can be used to attack pesky soldiers with the mouth, which has a very strong clamp; enough to crush and tear through reinforced tank armor with ease.

Acid Pool:
Size:About as deep as a swimming pool, though they have varying shapes.
Nicknames:None, name says it all.
DNA:Original
These are the holding bins for the genetic material, and are filled with raw materials. They also are filled with the same acid found in Digesters, and they break down the material further. When a Digester is too full of biomatter, they come to these pools and vomit it into them, and go out for more. This biomatter is then slurped up by yet another Factory Caste, which uses these materials to produce new units. Other than that, they're really just a living basin, dumb as a rock since they have no need for a mind.

Breeder:
Size:About the size of a small building, and are round. They have four arms, two legs, a carapace, a bladed tail, and a head. The eyes of the head are covered by the partial-exoskeleton-carapace, so it is THOUGHT to be blind by most...
Nicknames:Factories, Mothers, Spawners
These are the producers. They make the armies after having touched down. And damn, are they good. They 'look' through the availible genes and DNA, and put it together to form new Castes, which are produced within its body, and come out of the holes running through its second set of arms, and generally all across their body. They are mobile, and have a sight, though different than our own...They 'see' using the semi-Hive Mind to look through the eyes of their comrades, and triangulate where they are. Potent Psykers as well; they're known to use their powers to smash their enemies into one another, even send their rounds back at them. They are strong and defended, and not without reason:They cannot produce more of themselves, being that the 'children' are released at maturity. They do oversee the management of the minds being put into the individual soldiers/whatevers, and are very valuable to the Lorcars. Their carapace is strong and thick enough to withstand several blows from a battletank without even noticing, and it'd take another vollow just to give them a itch.

Worker:
Size:About that of a child human, and have elongated bodies. Their spine is most often horizontal, they have claws for hands, and their feet are better described as talons. They have tails equipped with a blade, but this seems to be used with helping them climb, or a cutting limb than as a weapon.
Nicknames:Builders
DNA:Original
While the armies fight, the Breeders breed, and the Mind Shredders shred minds, these guys get stuck with the grunt work. These are the ones who dig the pits for the Acid Pools, these are the ones who apply the biomatter to actually make it a acid pool, heck, these are the ones who test the acid. They build all of the structures with the base, and aren't treated well for it. They do have one advantage:They're slick. Even the most experienced Trappers are astonished at how easily they were lost, or how the freed themselves. If you want to keep one of these, they'd better be either dead, or you better damn sure there's no way in OR out. Even with such a precaution, though, they'd probably still escape.

NOTE:All Factory Castes exist on their planet as well. The only difference is that they're bigger. MUCH bigger, even the workers.

Bioships:

Bee Class Bioship:
Size:A little bigger than a van, and they look like a smaller version of most of their ships.
DNA:Original
These are the basic fighters. Small, but agile, and as with all Bioships, they're Psykers, though weak.

Bumblebee Class Bioship:
Size:Corvette class ship. Think of a organiz spaceship when it comes to shape, since thats...well...What it is. These have the names they do because of the color scheme, and slight resemblence in shape to bees/wasps.
DNA: Original
These are bigger than a normal Bee class. Generally, the only difference is a slight increase in Psychic abilities, and a major increase in armoring and vitals.

Wasp Class Bioship:
Size:Country sized. They skip over Frigate class ships, instead building these dropships.
DNA:Original mostly, with a bit of the DNA from earth wasps, allowing them to produce the-though much deadlier due to modifications-wasp's poison.
These are the dropships. They carry both troops, and the aforementioned fighter/corvette equivilents. They are MUCH more piwerful Psykers, and can unlease massive psychic shockwaves on their foes. These shockwaves can do anything from slaming the enemy's ship to causing the enemy's heads to explode. With these ones, however, its fairly short ranged. They DO, however, possess a form of organic missile, which has a drill head. It is designed to drill into enemy ships, and fill them with the toxin.

Hornet Class Bioship:
Size:Continental, these have darker colorings
DNA:Original, as well as the wasp DNA in Wasp classes.
These are the current elites of the spaceforce. Massive battleships, their Psyker abilities are unmatched, barring the Brood King's. These are not typically dropships, though; they can be used as such, but they are more often seen flyings in fleets surrounding-and defending-their home world. Their Psyker powers allow them to literally turn enemy ships inside out, and generally smash them into each other. These ones are also equipped with thousands of small, but powerful, organic cannon batteries and explosive missiles. Engage with caution.

Bio-Pod:
Size:Depends on the cargo
DNA:Whatever they have produces the hardest material.
Bio-Pods are the way that the Lorcar get onto the surface of a planet. Virtually indestructable except a single point, which is where they need to hit impact. Upon hitting the planet, this point is hit, and it shatters the whole pod, allowing its occupants out.
There have been a few cases in which Bio-Pods failed to break apart,  trapping their occupants inside. This is said to be horrible luck, and these unopened Bio-Pods, once determined that whatevers in there either isn't alive or isn't getting out, are placed as exhibits in museums, assuming any are left after the Lorcar are done with it...

Unique/Doesn't fit into any other category:

Planet-Cracker:
Credit goes to Orph for the idea.
Size:Enormous. Gigantic worm-like beasts that are rarely seen above surface, though their effects can be felt throughout the planet. Bigger than ocean liners.
DNA:Original Stand
"These large worm like castes are usually dropped from a large bio-ship onto a planet, they start by destabilizi​ng the planet's crust and causing massive earthquakes​. This can be used for wide spread damage against structures. They can also be used to help strip mine planets. As they can vomit up what they eat, which is mostly in-organic material. They actually eat organic material like the rest of the Lorcar, but they can survive off of inorganic material for a very short amount of time."
The Bioships used to transport these, due to their size, are either Wasp or Hornet class. Anything smaller, and they couldn't feasibly transport these beasts to the intended planet of demolition. They are used as a last resort in terms of warfare, being the tremors caused by their landing and general moving around beneath the planet's surface can cause more harm than good if they aren't careful. In terms of raw resources, however, they are the best at retrieving these, since they can merely mine the planet for anything needed. In a hard battle, they can be the best thing available to the Lorcar armies, for they could erupt from the ground to smite the foes of the Lorcar. Due to the fact that they need to survive both the heat generated from coming to the planet itself, and digging in subterran temperatures, they are generally toughened, and are very, very hard to kill with conventional warfare.
Army Castes will likely be done at all tomorrow. Other than that...Enjoy.

Military Castes:

Guardian:
Apearence:About the size of a Humvee. They have a heavy carapace covering most all of its body, and has three heads. This carapace is notably strong for its size, and is very heavy; this is the main reason these exact Castes are slow. They dont go out on the main lines, instead forming protective 'walls' of themselves to shield allies.
Nicknames:Cerberus, Walls, Defenders
DNA:Original, with a small amount of Elemental Fire DNA as well
These are the guard dogs of the Lorcar. Big, hulking things, their best trait is their defensive abilities. Due to the Elemental Fire DNA in them, they have the ability to breath fire, but because of lack of fresh DNA(the attack on Elmora was a crushing loss, leaving them with very few slaves from the planet), they cannot survive fire any better than any other being.

Reaver:
Apearence:These are about as big as a human. They have four arms, each equipped with some form of weapon, and they have bladed tails. Their legs are made for speed and endurence, and while there are some with long-range Bioweaponry, most have blades or blunt wewpons for limbs to make use of the running ability.
Nicknames:Hunters, Slashers, Stalkers
DNA:Original
Reavers are relentless. They will follow their chosen prey until they are able to make the kill, or cannot for whatever reason. While they will switch targets if they find easier prey, they always go back to attacking the ones they've chosen, leading to the nickname 'Stalkers'. While they are strong physically, they rely mostly on numbers in a normal battle, and are not known for their tactical knowledge. However, if another, more tactical Lorcar is there, beware...For they will instantly take command.

Terraformer:
Apearence:These have various sizes, usually the size of a house. They are large infrastructure-kinds of Lorcar, and take on much the apearence of the surrounding biosphere, many times fusing with it.
Nicknames:Polluters, Absorbers
DNA:Their DNA is...
« Last Edit: April 27, 2010, 10:40:58 PM by Pokemon Master Red »
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Offline Orph

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Re: Lorcar Castes-1
« Reply #1 on: April 28, 2010, 06:21:57 PM »
Finished ones are approved.
The world is a mess..and I just need to..rule it.

Offline Queen Bright

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Re: Lorcar Castes-1
« Reply #2 on: April 28, 2010, 07:10:16 PM »
Not approved till you use a term that explains what they are. Using Caste in the way you are, makes no sense, and will only serve to confuse people.

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Re: Lorcar Castes-1
« Reply #3 on: April 28, 2010, 10:53:00 PM »
ASDFGHJKL
FFFFFFFFFF-
Hik, the only reason Im not using Brood(technically, it is used, but not in the same way; its in the name of the kind the King is) is because thats the term already used for the Tyranids; Carnafex Brood, Termagaunt Brood, Hive Tyrant Brood, ect. Class if overdone, and even so, Im using it for the groups of Castes. If you can find a awesome sounding word to go in its place and works, show it too me! Until then, it remains Caste.
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Offline Queen Bright

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Re: Lorcar Castes-1
« Reply #4 on: April 28, 2010, 11:07:11 PM »
Faction?

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Re: Lorcar Castes-1
« Reply #5 on: April 28, 2010, 11:24:01 PM »
...Thats even worse. A faction is a different side in a conflict, not always opposing, but not the same army. These already ARE a Faction:The faction of Lorcar, currently not allied with any other factions, such as the faction of the Archive, or the faction of the Anrufe. NEXT WORD!
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Offline Queen Bright

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Re: Lorcar Castes-1
« Reply #6 on: April 28, 2010, 11:27:12 PM »
...Thats even worse. A faction is a different side in a conflict, not always opposing, but not the same army. These already ARE a Faction:The faction of Lorcar, currently not allied with any other factions, such as the faction of the Archive, or the faction of the Anrufe. NEXT WORD!

Faction has more than one meaning. It's also. "a group or clique within a larger group."

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Re: Lorcar Castes-1
« Reply #7 on: April 28, 2010, 11:35:13 PM »
Its still more confusing than Caste is, which is the main reason you have a problem with it. Most people wouldn't know that, so...That would confuse people into thinking they were different armies, not units.
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Offline Queen Bright

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Re: Lorcar Castes-1
« Reply #8 on: April 28, 2010, 11:41:10 PM »
Its still more confusing than Caste is, which is the main reason you have a problem with it. Most people wouldn't know that, so...That would confuse people into thinking they were different armies, not units.

Not as much as Caste. Do you even know what a Caste System is? It's a social class system, used to separate the inferior to the superior, and ones not even 'human.' It's a way to class people from birth. How the hell does that fit?

Also, Divisions.

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Re: Lorcar Castes-1
« Reply #9 on: April 28, 2010, 11:57:00 PM »
THATS BECAUSE THEY ARE CLASSED AT BIRTH...DUH...THEY CANT CHANGE THEIR CASTE...

Because they are literally born into a Caste, they cannot change it. Also, they ARE treated differently depending on their Castes. In the Factory Class, the Breeders are obviously well protected, while I specifically stated that Workers were the buttmonkeys. They ARE classified socially, militarily, even physically by their birth. How does it NOT fit?
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Re: Lorcar Castes-1
« Reply #10 on: April 29, 2010, 01:01:09 AM »
I approve the completed Castes. I agree with Hiro, the word Castes still fits what he is requesting. The creatures are born as something with a specific place in the society, and thus the society is separated into castes.
« Last Edit: April 29, 2010, 01:02:06 AM by Nisorin »
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Re: Lorcar Castes-1
« Reply #11 on: May 01, 2010, 08:45:37 PM »
Terraformer:
Apearence:These have various sizes, usually the size of a house. They are large infrastructure-kinds of Lorcar, and take on much the appearance of the surrounding biosphere because they fuse with it.
Nicknames:Polluters, Absorbers
DNA:Their DNA is a odd combination of Original DNA, and whatever DNA is around them in the form of  plant/animal life they absorb.
These are used as the buildings and command centers of the Lorcar, and the more time that the Lorcar are able to keep a foothold on the planet, the more these convert the surrounding biosphere into more of them by connecting and spreading their own DNA into the creatures. By doing this, the Lorcar effectively 'Terraform' the environment to become a living fortress to bunker down in and become defensible. They can take a variety of forms, and generally form walls, bunkers, and any other building they may need.

AntiVirus:
Appearance:Single-celled organisms. They look like most do, though they come in various, if still microscopic, sizes.
Nicknames:White Blood Cells
DNA:A particularly mutable variation of the Original Strand, and makes itself not only immune to other harmful single-celled organisms, but able to attack and destroy those.
When the Lorcar first tried to invade a planet, they found themselves at a dead end because of most of their soldiers getting ill and dying in the heat of battle because of this. And so, the AntiVirus was created:a highly mutable cell designed to attack and destroy anything to microscopic for the other castes to. While originally designed to combat natural disease and bacteria and absorb these as well for the small amounts of biomass, they have been found to be useful against forms of biowarfare used by opposing forces without even being needed to be mutated for such manually, effectively helping to render the Lorcar immune to most viral warfare.

Killer Cell:
Appearance:Almost identical to that of the AntiVirus Castes.
Nicknames:Plague, Super-Virus
DNA:It combines the most lethal traits from viruses, bacteria, and other such sicknesses combated by the AntiVirus, forming a super-virus with enough of the Original Strand to prevent it from killing off the Lorcar
The first micro-weapon used by the Lorcar, Killer Cells are the little brother to the AntiVirus, being made after using the deadly sicknesses that used to defeat the Lorcar so easily. It is nearly 100% fatal.

Assassin:
Appearance:They aren't very big, only about the size of a human. However, they wield a long biological rifle-type weapon that is so long it looks almost impossible to effectively wield. They have a raptor body shape, and have a second set of 'arms' coming from their backs other than the arms used for the gun, these arms have bone blades on them. Other than that, they have the exoskeleton covering much of their body.
Nicknames:Murderers,Snipers,Psycho-Killers
DNA:A modified Original Strand; its modified in a way that allows them to disobey even orders of the King, if need be.
Assassins are the Sniper Caste of the Lorcar, yet are so much more. Their 'guns' fire off shards of bone at high speeds, and can tear through flesh and bone like cardboard. They are potent Psykers, but their powers have no effect on those who aren't Lorcar. While they are often deployed to murder their foes from extremely long distances, or to ambush closer ones and rend them with their saber-arms, their TRUE purpose is to kill off any captured Lorcar. Their Psyker abilities allow them to force a fail-safe within the cells of other Lorcar, making the cells produce volatile organelles within them, which will then ignite, exploding the captured Lorcar into a bloody mess and thus making it harder for any form of retrovirus to be used against them. They are also made to be able to disobey Psychic commands by the Brood King, in the event that even he has been captured, and can activate this fail safe on even him.

Port:
Appearance:A massive structure that partially goes into the water, and has a few Acid Pools as well within it. It could be considered a combination between Breeders and Acid Pools, though it lacks the ability to move and can only 'manufacture' naval-based Castes. They vary in size, but they're usually the size of a naval shpyard. They have multiple sections, such as a Drydock, a exit(for the newly made naval Castes to get out), the Acid Pools, a docking area, ect.
Nicknames:Naval Base
DNA:Original Strand
These are the production structures for the Lorcar Naval Castes. Huge things, they are heavily defended and aren't easy to destroy. The good news is they tend to take a while to be produced and become operational, and they need to be at water in the first place. Should they become fully operational, however, they will be able to gain greater footholds on the planet.

Battleship:
Appearance:Battleships are massive, shark-like creatures with massive cannons coming out of their exoskeleton-covered back. Their mouths are full of rows of teeth, and due to their size, they can easily devour smaller enemy ships. The only thing is that they cannot stay submerged for long, since the longer they stay underwater, the more vulnerable they are; the cannons on their back cannot fire very well underwater. The amount of cannons is usually five-ten, but there have been seen Battleships with as much as twenty cannons on their backs.
Nicknames:Sharks, Bombardiers
DNA:They have a lot of DNA from sea creatures, which is spliced together along with a little of the Original Strand
Battleships are one of the stronger units of the Lorcar. They often form fleets with which to attack and destroy any resistance among the enemy navy, or to find and devour any living creatures trying to escape via sea. Their cannons are powerful, but are aimed at a arc; they are made to attack longer ranges, and so they calculate the arc, which means the bone cannonballs come down from above. Because of this, they tend to be smart, and often use their cannons not just to destroy their foes, but herd them into better locations to destroy them, so as to allow the other, smaller Lorcar to get to these beings commanding the ships more easily.

Aqua Terrors:
Appearance:These ones are human sized Lorcar which have the general body shape of a mermaid, one could say. Thats about where the similarities end, however. They have he same carapace that most Lorcar have, and this one seems to cover their eyes as it goes over their backs and heads, and they have sharp teeth. Their lower jaw can also separate, to allow them to fit larger chunks of prey into their mouths, and generally for a factor of fear to instill in their foes. They have four arms, all with scythes in the place of hands.
Nicknames:Sea-Horrors, Nightmares
DNA:Mostly the Original Strand, but they have small amounts of Aqua Elemental DNA, attributing to their form as well as a small amount of control over water. The most they can do with this is make themselves slightly more hydrodynamic, however.
These are fearsome monsters. They seem to have been produced merely to instill fear into the hearts of sea-goers everywhere, as they attack with relentless ambition and are terrifying to behold in the first place. To make matters worse, they have a moderate amount of Psyker ability, which affects the mind of their prey-specifically, they cause fear and hallucinations in their prey. They are dangerous even when captured, as they cause their captors to go insane from the fear and hallucinations they cause, and have even gone as far as making them, in their insane states, believe that they were actually another scientist who was drowning and in need of assistance, when in reality the person the scientist was trying to 'save' was merely the Aqua Terror looking for a bite to eat. Cunning, sadistic creatures, they follow Battleships, and when the larger Lorcar sink the ship, they are the cleanup squads. They enter through any way they can, and hunt the beings inside, causing fear and torment to befall those people. When they've found prey, they do the unthinkable...They cause the prey to hallucinate that a trusted fellow-or even family-had been warped and fused into the Terror, and was still seeking to devour them. The Hallucinations even have the voices of the people, coming straight from the mind of the target themselves...

Land-Terrors:
Appearance:These are very similar to their sea-based cousins, with the only real difference being a more raptor-ish stance and body.Other than that, the same.
Nicknames:Land-Horrors, Nightmares
DNA:Same as Aqua-Terrors, except that their DNA doesn't have Aqua Elemental fragments, but rather Earth Elemental.
These are ground-based variations of the Aqua Terrors. Basically the same in every way, except that due to the Earth Elemental DNA, they can create small spikes from the ground.

Landers:
Appearance:These look like smaller Battleships, except they dont have cannons. Instead, they have pockets in their flesh that allows other Lorcar(and possibly enslaved creatures) in, which close when they're underway. Unlike their larger, battle-oriented cousins, they go underwater much more often, and use underwater routes for transportation between continents/anywhere else they'd need to cross a body of water to get to.
Nicknames:Transports
DNA:Original Strand
These are the main naval transports of the Lorcar. Mainly stealthy, they hide underwater while transporting their cargo, only surfacing to allow new air into these 'cargo bays'. They try to stay out of sight, as their only means of attack to to bite with their teeth-not the most power of the Lorcar. They ARE fairly fast, and when escorted by Aqua Terrors, the Terrors use their non-Psyker abilities to make them a bit more hydrodynamic, allowing for greater speed.

Alright, Im done with these. I'll just need to get the planet and the Brood King, and then they'll be completely ready to be used!
« Last Edit: May 02, 2010, 03:31:29 PM by Pokemon Master Red »
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Offline Orph

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Re: Lorcar Castes-1
« Reply #12 on: May 02, 2010, 03:50:36 PM »
Approved, but remember since the Killer Cells and the Anti-Virus are the size of single celled organisms they are practically useless against actual viruses, since most viruses are much, much smaller then bacteria which are single celled organisms.
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Re: Lorcar Castes-1
« Reply #13 on: May 02, 2010, 03:53:42 PM »
Do mind that Killer Cells aren't made to attack single-Celled organisms. They're offensive. Also, remember, Anti-Virus are designed to attack microbes; they're like White Blood cells, except they can survive outside of the Lorcar. Im preeetty sure White Blood cells also attack and destroy viruses...
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Re: Lorcar Castes-1
« Reply #14 on: May 02, 2010, 04:13:13 PM »
Actually I'm pretty White Blood cells don't, they attack things along the line of bacteria, and eat them. While anti-bodies attack viruses by removing their ability to enter a cell.
« Last Edit: May 02, 2010, 04:13:34 PM by Kivith »
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Re: Lorcar Castes-1
« Reply #15 on: May 02, 2010, 04:22:57 PM »
Hm...Maybe. I'll have to do a little bit of research on that, since Im not too sure. At least, research LATER!
*procrastinates till the end of time*
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Re: Lorcar Castes-1
« Reply #16 on: May 02, 2010, 09:08:25 PM »
Approved.
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

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Re: Lorcar Castes-1
« Reply #17 on: May 20, 2010, 11:30:46 PM »
Name:Hornet Queen
Size:Planet
Class:Titan
Appearance:Giant. The Hornet Queen is a massive creature. Take a hornet wasp. You know, those really big, mean ones that like to sting. Then make it planet sized. Give it a greater intellect, the ability to produce other Lorcar Castes, a 'bay' for those that aren't planetary, bigger bio-cannons than those on Hornet Castes, explosive bio-missiles, and make the stinger much, MUCH deadlier. Aaand that seems about right.
DNA:The DNA of most venomous stinging insects across the universe is incorporated into this one's DNA, modified to make this nightmare of a creature and spliced, of course.
This is the pride of of the Lorcar Bioships. A massive creature with psychic abilities rivaling-and possibly exceeding-the Brood King's own, she has a brain the size of a small country. She also has massive wing, though they aren't actually used for movement through space(unless I think of how). These wings are coated loosely with city-sized scales that can be dislodged by her merely flapping these wings, which prove a obsticle when trying to attack from above, and confuse missiles.
Her creation wasn't like most Bio-Ships, who are raised near completely on planet to maturity. She had to be moved to outer space while in her larval stage to prevent her from running out of room to grow, then maturing into the Hornet Queen soon enough. Her favored tactic against closer ships of large size is to catch them, and plunge her stinger through them, then force it back out, killing everything within. As for planets, she seems to enjoy stabbing into the mantle to produce forms of super-volcanoes, even if she's not supposed to incinerate all the life of a planet. As such, she is only released to attack planets of factions that've given them grief. Which is to say, she's been on Maltruse guard-duty for since her creation.
Unique, one-of-a-kind, as while a powerful weapon, her creation produces a tremendous drain on biological resources.

Name:Worker-Bee
Size:Minivan
Class:Fighter
Appearance:They look almost identical to normal Bees-Castes, except the legs have what appear to be organic equivalents to industrial tools, like blades made to cut through their exoskeleton or a 'gun' of sorts that fires a natural adhesive used to hold torn or damaged parts of the bodies so they can heal. There are a few other things, but again, they aren't meant for warfare, so there's not much need to say it all.
DNA:Original strand, with a little of honeybee DNA and other similar insects, so that they'd be able to produce said adhesive(its similar to honey, and technically edible by most forms of life without causing problems, though thats not its purpose).
These are the constructors of bases when they need to actually make them, and also the medics for the Lorcar. As for producing bases, they produce a material in their bodies not dissimilar to beeswax, though much stronger, which they use to construct hives and the such to use as bases. They also use their legs, which are outfitted with those said tools, to help repair these structures and to heal other Lorcar. They use the blade legs to cut away pieces of carapace that are torn out of shape, or otherwise preventing recovery, and they use the adhesive to 'glue' parts back together that are separated. Obviously, if that part has been torn off or separated from the entire body, its unable to be reattached(barring a few distinct Castes), but so long as the part is still attached to the body, the only thing preventing the healing is that the parts that need to be together aren't...Um...together. Like most BioShips, they do possess Psyker abilities, but theirs aren't the strongest.

Name:Yellow Jacket
Size:Small City
Class:Frigate
Appearance:Yellow Jackets are the Lorcar gunships. Loaded with weapons, they are a force to be reckoned with. First off, all their legs have cannons that fire off large fragments of metal, which they tear away from asteroids and eat. The front two, however, have much larger, and MUCH stronger cannons, which fire bigger, faster fragments. They also possess a even bigger cannon on their back, but this one fires off a extremely potent acid, which is fired in a stream. Its pretty far ranged, but being a mass of liquid, its easy to dodge, and despite its very low PH, its in a gravity-less void(usually), so its easy to prevent it from getting to you with a well-aimed shot that goes through the center. If it hits, however, it can burn through starship hulls.
DNA:Original, pretty much.
...I ended up describing all I can think of about them in the Appearance.

Oh yeah, before I forget, all Bio Ships that are Vespid or Bee-like have stingers. However, they aren't as useful to many of them other than the largest, and aren't used as often.

Waiting on approvals...
« Last Edit: May 22, 2010, 11:10:05 PM by Pokemon Master Red »
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Re: Lorcar Castes-1
« Reply #18 on: May 24, 2010, 11:14:48 PM »
I don't see why not, though I would like to correct one thing with the Yellow Jacket. Acids have high pH values, bases have low ones. It's a minor thing though, so APPROVIFIED!!
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

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Re: Lorcar Castes-1
« Reply #19 on: May 25, 2010, 12:36:51 AM »
Actually, no, acids are lower. Im taking Biology this year for high school, and I remember about that(and I kinda looked it up a little). But yeah, bases are higher on the PH scale, while acids are actually lower.

On a slighly related note, did you know that our bodily fluids are slightly acidic?
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Re: Lorcar Castes-1
« Reply #20 on: May 26, 2010, 06:29:01 PM »
approved

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Re: Lorcar Castes-1
« Reply #21 on: May 26, 2010, 09:49:26 PM »
Approved, but seeing as Space is a void the acid stream would spread out and become relatively ineffective within moments of being fire.
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Re: Lorcar Castes-1
« Reply #22 on: May 26, 2010, 10:09:58 PM »
Actually, considering its acid, the more surface area it hits, the more damage done, ya know? So, it would be more effective...I think.
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Re: Lorcar Castes-1
« Reply #23 on: May 26, 2010, 10:11:58 PM »
Not really, since when they hit something, they'd bounce off, meaning it wouldn't really have much time to dissolve.
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Re: Lorcar Castes-1
« Reply #24 on: May 26, 2010, 10:16:33 PM »
Hrm, you have a point there...Maybe if it were adhesive, kinda like the 'honey' of the Worker Bee Castes?
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