Author Topic: More Zarethian Tech  (Read 7220 times)

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Offline Beware Ye Who Enter Here

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More Zarethian Tech
« on: May 15, 2010, 07:11:01 PM »
Pulse Guns: These are weapons, commonly on starships, that fire and electromagnetic pulse capable of destroying most electronics. It works by using an electromagentic induction field to propel a subatomic particle, which breaks down to create a plasma pulse as it leaves the barrel of the weapon. Thus acts as both a projectile as well as a anti-electronics device.

Powered Weapons: Power weapons, by comparison to regular weapons, utilise focused energy fields to increase the deadliness of the weapon. The weapon uses a generator, either in its hilt or an external backpack, to sheathe its striking surfaces in a disruptive energy field allowing it to cut through most known forms of matter. Such a weapon can carve through armor and stone with as much resistance as empty air; typically only other energy fields can safely counter the effects of a power weapon.  Even without the power field active the weapon will be of highest quality and potent in the hands of a skilled fighter. These are only used by ground troops who are actual Zarethians and not their machines.

Typhon Class Tank: The main tank of the Zarethian Fleets ground forces boastes a pair of five barreled heavy pulse guns, two rapid fire missile launchers, and a single mini nuclear device. The size of a good sized house (Not a mansion mind you but what the normal american family has) and able to carry five heavy mechs, or twenty Zarethian soldier in it back.

Heavy Mech: These VI are encased in large bodies made out of light fighter arnor and equipped with a variety of weapons depending upon the mech. They normally have a ranged weapon and a powered fist (See above) or even two fists or two guns. They will most likley have a pulse cannon and a powered fist.

Light Mechs: These are armored only a little bit lighter than the heavy mech but have light shields to compensate. They will normally carry pulse rifles and frag grenades.

Harpy Class Fighter Bomber: These fighters are very heavily armored and have both twin linked pulse cannons and a mini nuclear device for the bomb. They employ stealth shields and normal energy shields for defence.

Cloaking shields: These shields only devised for infantry to fighter sized  vehicles or men work by making the front of the person/vehicle appear to be what is behind them, thus giving the allusion of invisiblility.

Kraken Class Frigate: These somewhat large frigate ships are equipped with heavy armor, ship sized pulse cannons (we're talking about house sized sized;for ship to ship combat) a moderate propullsion system  and a bay that can hold up to 30 fighter.bombers, 18 Typhon class tanks, 200 mechs of various sizes and 6 corvette. Not all at once though. About the size of New York.
« Last Edit: May 15, 2010, 07:19:08 PM by Lord Kaiser »
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline Orph

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Re: More Zarethian Tech
« Reply #1 on: May 15, 2010, 07:55:08 PM »
Pulse guns basically shoot EMPs and plasma? If so then approved.

Powered weapons wouldn't be able to cut through shields or compressed matter as they could with regular matter, shields being made of energy and compressed matter would require a stronger disruptive field to cut through. Depending on the amount of matter compressed. Take my GR-armor for example, it's Capital class armor compressed to the figure of a seven-foot tall man. This would mean that there is far more matter per amount of space making the field have to work harder to break it apart. I'm guessing to the point of it acting as a normal weapon against them.

Tank, Mechs, and Shield, Bomber, and Frigate approved.
The world is a mess..and I just need to..rule it.

Offline Nisorin

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Re: More Zarethian Tech
« Reply #2 on: May 15, 2010, 08:07:23 PM »
I second Orph's approvals, and add in the powered weapons. I don't see why Orph's argument should be grounds for denial.
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

Offline Beware Ye Who Enter Here

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Re: More Zarethian Tech
« Reply #3 on: May 15, 2010, 08:15:17 PM »
As it says in it says in the field for the powered weapons: only enrgy fields (and purhaps your armor, which I had no idea about) can normally stop it. However magic could probably stop it.
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline Orph

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Re: More Zarethian Tech
« Reply #4 on: May 15, 2010, 08:40:26 PM »
I did approve it, didn't I? I just meant to inform him that those would block it and such.
The world is a mess..and I just need to..rule it.

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Re: More Zarethian Tech
« Reply #5 on: May 15, 2010, 09:12:56 PM »
I know. I was just informing you that it said that. That is all.
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

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Re: More Zarethian Tech
« Reply #6 on: June 08, 2010, 10:10:46 PM »
Images of my pulse guns and Pistols


There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline Gaserlake

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Re: More Zarethian Tech
« Reply #7 on: June 09, 2010, 03:01:16 PM »
Frigate the size of New York? That's a big frigate.

Offline Beware Ye Who Enter Here

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Re: More Zarethian Tech
« Reply #8 on: June 10, 2010, 11:56:18 PM »
I think I meant New York, New york. I'll edit it to avoid any confusion.
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline Beware Ye Who Enter Here

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Re: More Zarethian Tech
« Reply #9 on: July 23, 2010, 09:23:01 AM »
Diellingr-class Super Capital:
Size: Eurasia
This large super-capital ship acts as both a defensive force, having heavily reinforced shields and shield generators, and the primary means of escape/warp jump transportation. They have several large 'hump' like structure on the top and bottom of the outer hull. These humps house the enlarged warp drive generators that allow for the fleet to move as one through warp space. Other than that they are equipped with multiple nuclear silos and many pulse weapons.

Ullr-class capitol: This large capitol is made by K'olar Industries for more of a long ranged 'kill 'em before they can shoot' stratagem. Due to this, the ships have relatively light armor plating and only medium shields. However they possess incredible ranged power. Mounting 6 anti-super capitol pulse batteries, a single starburster cannon, and 12 large nuclear missile silos, along with weapons for dealing with smaller craft.
Size: Texas
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline K2

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Re: More Zarethian Tech
« Reply #10 on: July 23, 2010, 11:57:53 AM »
Camel Ships?

Lol approved.

Offline Beware Ye Who Enter Here

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Re: More Zarethian Tech
« Reply #11 on: July 26, 2010, 01:35:06 AM »
Refitted Zealot class titan Prometheus
Size: Jupiter
Has Limited dietranium hull reinforcement, 48 anti- titan pulse weapons, 3 different shield systems. The three systems are the particle shield which disintegrates anything that it touches as long as its a solid and not just energy. Magical reversal shield, and a shield that absorbs energy and uses it to powers own systems, but cannot stop solid objects. Only two may be up at once though. 100,0000 fighter/bombers, 2000 corvettes, 1000 frigates in cargo bay, as well as the space to store over a billion people. 4 Starbuster cannons, and many pulse weapons for dealing with ships of a smaller size. As well as four christening-class mining laser-turned weapons. Mostly operated by VI robots.

Anti Energy shield: A shield that uses the energy of a weapon, such as a plasma shot or a laser beam, to convert into shield power. It absorbs the energy that the lasers/plasma shots give off since they are made of energy.

Christening-class mining laser: This mining laser works by shooting continuous beams of superheated plasma onto the surface of the mining target, then it burns through the crust, to the core and allows for the people to get the resources out of the core, leaving a shell of a planet. Due to this the planet would eventually collapse. However the Zarethians have made it into a weapon. They can change the power settings so it can only glass the planet, or they can drill through it.
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline K2

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Re: More Zarethian Tech
« Reply #12 on: July 26, 2010, 06:57:53 PM »
The old Anti-Energy shield... Approved, but be warned that this makes your technology extremely vulnerable to the Anrufe and the Archive, as their members have dealt with anti-energy shields before and found a way to bypass anti-energy shields entirely.

Offline Beware Ye Who Enter Here

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Re: More Zarethian Tech
« Reply #13 on: July 26, 2010, 07:06:33 PM »
That is why we have other shields.
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline K2

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Re: More Zarethian Tech
« Reply #14 on: July 26, 2010, 07:26:09 PM »
Right, right. Approved, none the less.

Offline Beware Ye Who Enter Here

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Re: More Zarethian Tech
« Reply #15 on: July 26, 2010, 07:27:47 PM »
You doubt our prowess?!?!?!? Yeah, well, so to I! :p
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline K2

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Re: More Zarethian Tech
« Reply #16 on: July 26, 2010, 07:56:44 PM »
Of course I doubt it. :P

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Re: More Zarethian Tech
« Reply #17 on: July 28, 2010, 12:48:32 AM »
ZL-21 Shoulder Mounted Nuclear Launcher, SMNL: it is a support weapon that is commonly employed in both anti-personnel and anti-vehicle roles. It appears to be recoil-operated - and fires 3.8cm explosive nuclear ballistic incendiary gel projectiles, that travel to the target in a parabolic arc.

Zl-15 Anti-Infantry Needle Designated Marksman Rifle, AINDMR: It fire an explosive shrapnel 'needle' projectile that fires in a straight line. These needle explode similarly to the needler in halo. They don't track though.

Colossus Heavy Assault/Siege Platform, CHASP: This large quadrupedal siege platform is about 70ft tall and 80 ft long.  It has reinforced palladium armor and can be outfitted with any model of shield system available to the Zarethians. It has a anti-capital ship sized pulse weapon for dealing with anything it needs to. But because the pulse weapons shoot somewhat small projectiles at .15 percent of light speed. The weapon can easily be fitted on a reloaded. Also it is fitted with several smaller scale pulse weapons for other enemies. It has a crew of around 6 people minimum.

Hellion-Class Flying Transport/Gunship, HFT/G: These are medium sized flying vehicles about 24 ft long and 8ft wide. Using a crew of 3 and with a transportation capacity of 18, it is the prime transport of the Zarethians for the inner planet. It is equipped with several small nuclear launchers in the front along with two pulse weapon machine guns on the sides for gunners. It can be equipped with any shields available.

ZL 51 Inter-dimensional Weapon Heavy Weapon System, IDWHWS: This is a heavy weapon that sends the person to another dimension. This sucks the target into the other dimension, banishing it from the field.... You just really don't want it to appear inside you. The dimensional portal can be flipped off via a switch.

ZL 12 'Shuriken Rifle': This rifle propels a small, ultra strong, yet thin and sharp metal disk at .30 percent the speed of light. Infantry sized weapon.

Zarethian Powered Assault Armor, ZPAA: This armor is made of armored dietranium plates whose particles are split and spread lightly, this allows for the armor to have multiple layers of material without much weight, and retaining the strength, flexibility, and durability of frigate armor. Plus the dietranium can regenerate. The layer of materials actually are similar in function to the liquid armor being developed today. It is light and flexible until it get hit by something at a high velocity, in which case, it hardens into a shell. Under the plates and other material, it has a gel layer that regulates temperature. The plates and gel layer are connected to the user's mind via a neural up-link inside the brain of each user. This allows for the gel layer to make the user comfortable, and the plates to fit that person's body like a glove. The helmet has a target indicator on the HUD that allows the user to see what the weapon's sight see's. this way the user doesn't have to see down the sights physically, but can just aim from the hip. This can be disabled and is only available for Zarethian weapons.Such weapons would be a normal pulse rifle, or a heavy weapon like a built in arm operated pulse Gatling gun. Along with that, they have ammunition packs and webbing, can install up to two micro-shield generators, add customizable weapons onto the arms and even one or two onto the shoulders. However this uses up the energy supply of the suit pretty quickly if all of this is on and in use. The suit has full sense's available to the user, sight, feel, hearing and smell. The suit gives the user enhanced reaction speed, running speed, and more strength than is physically possible for any un-augmented human, or sage, or Zarethian. Up to about 800 pounds. The suit also can have an AI, installed in the helmet, very similar to Cortana from Halo. They are an interface, that can help the Zarethian with data and other combat and non combat utilities. The suit is able for limited vacuum expose for up to an hour. The suit can sustain great depths of water but can only hold up to an hour's worth of air, an hour and a half if the user is very careful. The suit is resistant against EMP blasts, but they can take out shields for a limited amount of time. The suit is also very resistant to environmental dangers. For example, if the suit and user was struck by lightning, the user wouldn't die, unless they took off the helmet in which case they would probably die. But if the helmet was on, the user would be knocked down, and the shields and electrical system would have to reboot. The armor itself doesn't wiegh too much, it way about as much as the normal US marine armor package. That is about 120 lb. This doesn't include any accessories added, like weapons, or extra ammunition. But because of the powered armor capabilities the wait doesn't hamper any movement at all. Its almost like wearing spandex. the armor really isn't bulky due to the spread particles of Dietranium plates. At most, it is around and inch and a half, at the bulkiest, normally around the upper thighs, and the should plating.
« Last Edit: July 28, 2010, 07:16:58 PM by Zak Knight »
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline K2

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Re: More Zarethian Tech
« Reply #18 on: July 28, 2010, 02:09:22 PM »
IDWHWS rips a HOLE in a dimension? Even if its controlled that leaks dimensional radiation into said dimension, killing so many people. Merely trapping someone inside another dimension or a pocket dimension is much more acceptable. Also, the armor regenerates?

Offline Beware Ye Who Enter Here

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Re: More Zarethian Tech
« Reply #19 on: July 28, 2010, 06:52:05 PM »
Dietranium: A strong metallic mineral. When industriously purified and strengthened it has 8 times the tinsel strength of steel at 3 times less weight. It is fused with regenerative magic when purified. Because of this is is said to be the 'living metal'. It repairs itself over time. Found and sold by K'olar Industries owned by Zakary and Sara K'olar.
Yes. Yes it does. But not in one turn if they get shot by a capitol ship blast or anything. The metal regenerates in about 2-3 turns for minor to medium damage.
The inter-dimensional weapon is edited.
« Last Edit: July 28, 2010, 06:53:05 PM by Zak Knight »
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline K2

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Re: More Zarethian Tech
« Reply #20 on: July 28, 2010, 07:37:17 PM »
Approved.

Offline Beware Ye Who Enter Here

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Re: More Zarethian Tech
« Reply #21 on: July 29, 2010, 06:05:47 PM »
Zl-51: The Type-51 Carbine is a Covenant recoil-operated and charger-fed, semi-automatic weapon. The Type-51 Carbine serves as the Covenant's medium to long-range weapon and fires a 8mm caseless radioactive projectile. Mostly an infantry weapon.

Zl-22 Anti-Vehicle Concussion Missile: a short-range, wingless anti-vehicle missile generally deployed by vehicle mounted launchers.  On the tip it has an ionic tip, so it can penetrate shielded targets.

Zarethian Gauntlet Shields: These are basically just shield generators that are stationed onto the forearm, so that normal infantry can use them.

ZL-8 Plasma Mortar: This is a weapon based upon the Chimera Artillery vehicle. It fires superheated plasma in a large, arc and explodes with a radius of around 15 ft, showering enemies with molten energy.

Chimera Class Assault Vehicle: A large vehicle that hovers with its hovertreads and uses it 'head' to fire a pulse cannon, and it has a Plasma Mortar to bombard enemies positions. About 12 ft wide and 30 ft long.
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline K2

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Re: More Zarethian Tech
« Reply #22 on: July 29, 2010, 06:57:00 PM »
Approved.

Offline Beware Ye Who Enter Here

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Re: More Zarethian Tech
« Reply #23 on: July 31, 2010, 12:17:16 AM »
Thunderbolt-class Assault Pods: basically, super-heavy drop pods that can carry up to around 50 people, due this they have extremely heavy armor plating and energy shielding. They are weak in only one area, the very tip. This is because they split on impact and then release the troops and stuff.

the Nova Maker: Want to get rid of pesky troublemakers without the effort of invading then cleaning up? Well look no further! Here is a device that will solve all your problems. It explodes their sun, and kills off just about anything in the system. (The device uses a sonic charge to make the core of the star unstable and erupt or make a black hole) 13 turns to activate

Planet Destroyer: Works the same way as the Nova Maker, but with planets. Needless to say, they both require 9 or so turns to charge. Can't make black hole.

Radioactive Ammunition: Each unit of ammo is normally the same as an average pulse weapon ammo unit, but these kind explode not only with EMP blasts as well as the physical damage of  impact of a projectile going nigh upon light speed, but also explode within 3 seconds of contact with a nuclear blast.

Wormhole Creator: this device causes a small wormhole to appear and rip apart anything that gets near it. This basically acts as a ship sized version of the weapon I requested earlier on. Something like the IDW-somethin or other.

Anti-Magic Implant: this small device acts as a miniature anti-magic shield generator, it can be placed anywhere on the body.

Anti-Anti-Magic Implant: Same as above except AAM field.

Anti-Energy Field, Magical Reversal, Particle, Pysch Shields,: Same as the above. Except the different types of shields....

Pocket Dimension Creator: Basically, this is a weapon/ storage device/ area creation tool, that just opens up a hole in the current dimension, duplicates it, and puts it somewhere. Can be man sized usable, up to ship sized.

Planetary Creation Kit: This is a device, that is made to combat what the Lorcar do to planets, but can also be used to make asteroids habitable. First it expands the gravity well by feeding on the Sun's energy. Then it cleanses the planet of impurities, like the Lorcar's poisonous leftovers. It gathers it up and sends it out into space. After that, it allows life to grow by planting seeds, from its genetic data base. After the plants grow, the device sends replications of animals from its genetic base down.
The device is a large satellite station that is capable of warp drive, as well as as moving with its engines.  Before anything though, it sends down its probes, which absorb the impurities and pull back up and eject them.  Only one now....

Anti-Psychic Shields: basically, this is just like Orph's creation. Yes, I stole the Idea OOC wise. But the Zarethians are very much anti-Lorcar, since they, well you know, ATE THEIR PLANET. So its justified. A field that scrambles psychic signatures from interacting with the physical world, meaning any psychic attacks from outside or inside the field become scrambled and rather ineffective.
« Last Edit: August 01, 2010, 02:28:18 PM by Zak »
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline K2

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Re: More Zarethian Tech
« Reply #24 on: August 01, 2010, 02:26:16 PM »
Nova/Planet Destroyer should take more, fifteen (or twenty) posts for Nova, ten for planet.