They can't. They get destroyed by the shields.
Ooo. Yay. They are. I just copied the names and their basics. Everything else is from me. Hell, my design of the Keeper, Dreadnaught, and Sajuuk are different from the Homeworld design.
For the bubble shield thing, easy. Have the shields the same frequency, some fixes, and voila, one big shield. Of course, I don't do that so often, as I don't want my ships to be destroyed as one. I don't know what to expect.
I'll rename it to Dense Matter, so it isn't as lamely ripped from Star Trek. I'll change other stuff, too. Naturally, it's 50 tons in one millimeter in diameter. If I compress it, it forms a black hole. Before it's a black hole, it has a strong gravity well, which makes a distinct mark on ships that have this weapon. Though, the gravity well isn't enough to make the ship collapse on itself. The only time when it has an extremely powerful gravity well, is when it forms a black hole. It also creates an EMP wave that's not as powerful as the gravity well. It is, in fact, a moderately-powered EMP, enough to cause significant damage to any susceptible ships, but nothing so powerful about it.
And K2, look at my conditions with Nisorin. You just quoted otherwise.
Fyi, this is from CE.
Mind Control
Mind control is used to control people's minds, by using the electric signals from the brain to the rest of the body, as well as the chemicals in the brain, thus being controlled at will. This is also consistent with the 'no total control' rule and its effects. As electric signals from the brain to the body is normal, mind control is virtually undetectable. Mind control is installed onto Keepers, Dreadnought, and the Sajuuk. It is also in Aralang-controlled buildings and such. You can resist it, but the weaker minds would be subjected to control. Of course, with special biotechnology, or magic, this can be easily repelled. If the controller dies, the controlled will still be subjected to control, as the controller permanently changes the electrochemical pattern, so this control is like control-and-forget.
Also, there is another way that it is done, which is control-and-focus, which has the controller not do the control-and-forget, but focuses on a victim that is hard to control. It will keep locking the patterns until said victim is ready for control-and-forget. For the very hard victims, they would be under control-and-focus during the whole time the victim is controlled, or most of the time, or some of the time, regardless of whether the person is able to be securely controlled under control-and-forget. It is used for 'forcing' highly-trained victims to literally go to their physical limit, numbing the pain, in terms of skill. It is also used for leaders, and other important people, when they are too important to be under control-and-forget. Those under control-and-focus are extremely harder to get rid of the control than control-and-forget.
Victims act-Aralang-like. Changes apply if Special Forces are involved, which would be in the wiki, of how the Special Forces act differently from conventional forces.
Focused and Spread Fire
Allows plasma turrets to switch between spread or focused fire. Spread makes the plasma go everywhere. Focused makes the plasma stay in line with the aiming.
Long-Distance Duality Generators
Lets capital ships, super-capital, and titans have two JD, hyperspace, and Drift Space generators, instead of one. The ships are able to, say, JD the second time immediately after the first time.
Three Main Power Generators
Capital ships, super-capitals, and titans have three main generators, instead of one, tripling the efficiency of using weapons. It also allows the ships to simultaneously do three different things without power-draining each other. For example, I can JD, cloak, and use my weapons normally, as using one generator for all would be a big power drain. This also increases the efficiency of the LDDG, increasing the rate of JD, so the enemies would see Aralang ships JDing all over the place.
Beamship Upgrade
The Beamship's size has increased to the size of Long Island. The Beamship has its own construction and maintenence bays, and can house 50 Fighters and 10 Gunships.