Author Topic: Aralang technology  (Read 33383 times)

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Offline Nisorin

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Re: Aralang technology
« Reply #150 on: May 20, 2010, 01:17:51 AM »
I would think changing it a good deal would be more sensible. Change it just a little and it won't take long for the weapon to readjust.
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Offline Orph

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Re: Aralang technology
« Reply #151 on: May 20, 2010, 08:07:50 PM »
And? If you have a weapon that all your ships have that can practically go straight through shielding after a few shots, anyone in a straight fight with your would be raped. Unless you know. They had my BALAR armor, which is utterly immune to your Saraton beams. 8D
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Offline Gaserlake

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Re: Aralang technology
« Reply #152 on: May 20, 2010, 09:13:30 PM »
Not really. It would take a while for the beams to figure out, once it changes. A slight change wouldn't have the Aralangs figure out what the frequency be that fast. A slight change would take me two posts. A big deal of a change would make it last around five posts, if it's only one ship, of course.
« Last Edit: May 20, 2010, 09:16:03 PM by MEH! »

Offline Orph

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Re: Aralang technology
« Reply #153 on: May 27, 2010, 05:48:31 PM »
Alright, got some stuff to bring up.

Plasma is super-heated ionized gas, meaning it is useless in Space. As it is a void and would spread out.

JDing should require a charge time, even Wormholes require the ship to fly through it. But JDing is instant travel, basically giant ship teleportation. This should require a charge time based on both distance and size of ship.
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Re: Aralang technology
« Reply #154 on: May 27, 2010, 06:22:57 PM »
Plasma is super-heated ionized gas, meaning it is useless in Space. As it is a void and would spread out.
...You DO know that suns are made of plasma, yet this doesn't happen to them...Right?
Though it could have to do with their gravity, remember, they'd need to get that gravity somehow in the first place...Which would be impossible if they were already spread out.
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Offline Orph

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Re: Aralang technology
« Reply #155 on: May 27, 2010, 06:37:57 PM »
Well, according to Stephen Hawkings the universe never equally spread out. Meaning Gravity took effect.
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Offline Gaserlake

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Re: Aralang technology
« Reply #156 on: May 31, 2010, 09:46:11 PM »
The plasma would be traveling faster than it spreads out. It won't be useless. Fighters would shoot from effective range. It's not like they would shoot from the other side of the battlefield. Besides, this was already solved

The JD charge time is already solved. Yes, it does depend on the amount of mass it is JDing.

Offline Gaserlake

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Re: Aralang technology
« Reply #157 on: June 11, 2010, 01:47:05 AM »
EMP-resistant Material

This material, or AEMPM, short for Anti-EMP Material, is a light-weight material that blocks EMP's very effectively.

Eating Nanites

Partially true to its name, these nanites do, in fact, eat the enemy, excreted in a lighter element. What's not so true is that they are not really nanites. They are smaller than a nanometer. Even when they are formed up to make a cloud of them, they are invisible to the naked eye. The nanites eat a person and it gets excreted in a gas form. The heavier the elements that get eaten, the heavier the excreted elements. For example, many solids would become vapor waste, or even gas. Though, the denser elements, like lead, are excreted in a a form of visible water vapor. Most liquids and gases would be excreted in a gas form.

It can tell the difference between an Aralang and a non-Aralang by detecting the unique frequency of the Aralang Link, which is outside of the EM spectrum. The EN is mostly made out of a AEMPM. They are immune to powerful EMP's, as there is not much to protect as the EN is virtually completely made out of AEMPM. Though, the EN are very fragile. Swatting the air full of them would easily kill them. The EN are smarter than that, though. The EN are intelligent. They know how to avoid getting swatted or stamped and try many different ways to stop from getting killed from very different ways. The surprise factor, in terms of the element of surprise, is extremely high, as those who are unprepared for this would almost certainly be dead. The time it takes for a milligram of nanites to entirely eat a human is around 30 seconds.

Offline Orph

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Re: Aralang technology
« Reply #158 on: June 11, 2010, 07:42:34 PM »
EMP-resistant approved.

Eating Nanites need to eat slower.
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Offline Gaserlake

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Re: Aralang technology
« Reply #159 on: June 11, 2010, 09:58:26 PM »
5 posts. And btw, the reason why the nanites are able to be half a nanometer (I just added the actual size now) while at the same time having enough atoms is the fact that the distance between the electrons and the nucleus is halved. The energy used to shorten the distance is put into the atom, making it more energetic, in order to keep the electrons from falling into the nucleus.
« Last Edit: June 11, 2010, 10:35:23 PM by Gaserlake »

Offline Queen Bright

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Re: Aralang technology
« Reply #160 on: June 11, 2010, 11:14:40 PM »
Make them weak to magic. Otherwise it's godmodding to have them so small.

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Re: Aralang technology
« Reply #161 on: June 12, 2010, 12:41:37 AM »
Does the material in question being eatededed have anything to do with how fast its eatededed?
...
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« Last Edit: June 12, 2010, 12:57:24 AM by Pokemon Master Red »
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Offline Gaserlake

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Re: Aralang technology
« Reply #162 on: June 13, 2010, 07:22:46 PM »
They are weak to magic. If you can kill them just by swatting the air, then of course you can kill them with magic.

The more mass, the longer it takes to eat it.

Offline Orph

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Re: Aralang technology
« Reply #163 on: June 13, 2010, 07:34:47 PM »
Not the mass, but type of matter itself. Like would steel take longer then stone?
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Offline Gaserlake

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Re: Aralang technology
« Reply #164 on: June 13, 2010, 07:38:56 PM »
Oh. The hardness of the matter. Steel would take longer. Diamonds would take a lot longer. The harder the matter, the longer it takes to eat through.

Offline Gaserlake

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Re: Aralang technology
« Reply #165 on: June 20, 2010, 02:07:54 PM »
ROFLCOPTER! LMAONADE! LOLERSKATE! MEH! Just... want to bump this.

Offline Nisorin

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Re: Aralang technology
« Reply #166 on: June 24, 2010, 04:00:59 PM »
The problem with the Nanites is that, because they're so small, they can't be seen, and they eat so quickly a person would probably have fatal wounds by the time they swat them away. Eating an entire person in 30 seconds would mean that they could completely devour a leg or arm in under 10 seconds. Have them attack the head, and the character is dead within 3 to 4 seconds. That's hardly enough time to figure out what the hell's going on. They'd be permanently brain-damaged and severely paralyzed within 2 seconds.

EMP stuff approved.
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

Offline Gaserlake

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Re: Aralang technology
« Reply #167 on: June 24, 2010, 04:12:35 PM »
Two minutes to eat a person's head entirely, due to the oils from the skin, as well as sweat? The oils and the sweat would serve as something that would significantly slow down the eating process. So, it would be 4-5 posts to kill thousands of troops without proper protection. The harder the material, the better the protection. The nanites would still eventually eat past the defenses.

4-5 posts to kill thousands, 6-9 to kill tens of thousands, 10-14 to kill hundreds of thousands, 15+ to kill the largest invasions, or millions, assuming they don't have proper protection. Also, if troops huddled up together, they die faster than if they kept their distance from each other. So, it would be as easy to a hundred thousand in a large invasion of a million as 100 in a very small invasion of 1,000, unless they specifically use their tactics to spread out, which would make the difficulty vary. It would probably be a hard thing to do in an invasion of a million.
« Last Edit: June 24, 2010, 04:25:07 PM by Gaserlake »

Offline Orph

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Re: Aralang technology
« Reply #168 on: June 24, 2010, 04:39:45 PM »
They can't get through shields correct?

Also, the Keeper, and Dreadnaught, and the Sajuuk are rips from the Homeworld series.

Also to continue with other stuff, the bubble shield technology should be disapproved, or limited to a certain number of ships that can participate. Seeing as if the Aralang fleet joined up they would create a shield that would be pretty much indestructible. And what is the time needed to jump for each type of ship. Onto the subject of Red Matter, no, just no. That is ungodly overpowered, a small little gram of matter creating a black hole?
« Last Edit: June 24, 2010, 05:59:39 PM by Orpheus »
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Offline K2

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Re: Aralang technology
« Reply #169 on: June 24, 2010, 06:16:44 PM »
EMP-resistant Material

This material, or AEMPM, short for Anti-EMP Material, is a light-weight material that blocks EMP's very effectively.

Eating Nanites

Partially true to its name, these nanites do, in fact, eat the enemy, excreted in a lighter element. What's not so true is that they are not really nanites. They are smaller than a nanometer. Even when they are formed up to make a cloud of them, they are invisible to the naked eye. The nanites eat a person and it gets excreted in a gas form. The heavier the elements that get eaten, the heavier the excreted elements. For example, many solids would become vapor waste, or even gas. Though, the denser elements, like lead, are excreted in a a form of visible water vapor. Most liquids and gases would be excreted in a gas form.

It can tell the difference between an Aralang and a non-Aralang by detecting the unique frequency of the Aralang Link, which is outside of the EM spectrum. The EN is mostly made out of a AEMPM. They are immune to powerful EMP's, as there is not much to protect as the EN is virtually completely made out of AEMPM. Though, the EN are very fragile. Swatting the air full of them would easily kill them. The EN are smarter than that, though. The EN are intelligent. They know how to avoid getting swatted or stamped and try many different ways to stop from getting killed from very different ways. The surprise factor, in terms of the element of surprise, is extremely high, as those who are unprepared for this would almost certainly be dead. The time it takes for a milligram of nanites to entirely eat a human is around 30 seconds.

Approved.

Offline Gaserlake

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Re: Aralang technology
« Reply #170 on: June 24, 2010, 06:24:36 PM »
They can't. They get destroyed by the shields.

Ooo. Yay. They are. I just copied the names and their basics. Everything else is from me. Hell, my design of the Keeper, Dreadnaught, and Sajuuk are different from the Homeworld design.

For the bubble shield thing, easy. Have the shields the same frequency, some fixes, and voila, one big shield. Of course, I don't do that so often, as I don't want my ships to be destroyed as one. I don't know what to expect.

I'll rename it to Dense Matter, so it isn't as lamely ripped from Star Trek. I'll change other stuff, too. Naturally, it's 50 tons in one millimeter in diameter. If I compress it, it forms a black hole. Before it's a black hole, it has a strong gravity well, which makes a distinct mark on ships that have this weapon. Though, the gravity well isn't enough to make the ship collapse on itself. The only time when it has an extremely powerful gravity well, is when it forms a black hole. It also creates an EMP wave that's not as powerful as the gravity well. It is, in fact, a moderately-powered EMP, enough to cause significant damage to any susceptible ships, but nothing so powerful about it.

And K2, look at my conditions with Nisorin. You just quoted otherwise.

Fyi, this is from CE.

Mind Control

Mind control is used to control people's minds, by using the electric signals from the brain to the rest of the body, as well as the chemicals in the brain, thus being controlled at will. This is also consistent with the 'no total control' rule and its effects. As electric signals from the brain to the body is normal, mind control is virtually undetectable. Mind control is installed onto Keepers, Dreadnought, and the Sajuuk. It is also in Aralang-controlled buildings and such. You can resist it, but the weaker minds would be subjected to control. Of course, with special biotechnology, or magic, this can be easily repelled. If the controller dies, the controlled will still be subjected to control, as the controller permanently changes the electrochemical pattern, so this control is like control-and-forget.

Also, there is another way that it is done, which is control-and-focus, which has the controller not do the control-and-forget, but focuses on a victim that is hard to control. It will keep locking the patterns until said victim is ready for control-and-forget. For the very hard victims, they would be under control-and-focus during the whole time the victim is controlled, or most of the time, or some of the time, regardless of whether the person is able to be securely controlled under control-and-forget. It is used for 'forcing' highly-trained victims to literally go to their physical limit, numbing the pain, in terms of skill. It is also used for leaders, and other important people, when they are too important to be under control-and-forget. Those under control-and-focus are extremely harder to get rid of the control than control-and-forget.

Victims act-Aralang-like. Changes apply if Special Forces are involved, which would be in the wiki, of how the Special Forces act differently from conventional forces.

Focused and Spread Fire

Allows plasma turrets to switch between spread or focused fire. Spread makes the plasma go everywhere. Focused makes the plasma stay in line with the aiming.

Long-Distance Duality Generators

Lets capital ships, super-capital, and titans have two JD, hyperspace, and Drift Space generators, instead of one. The ships are able to, say, JD the second time immediately after the first time.

Three Main Power Generators

Capital ships, super-capitals, and titans have three main generators, instead of one, tripling the efficiency of using weapons. It also allows the ships to simultaneously do three different things without power-draining each other. For example, I can JD, cloak, and use my weapons normally, as using one generator for all would be a big power drain. This also increases the efficiency of the LDDG, increasing the rate of JD, so the enemies would see Aralang ships JDing all over the place.

Beamship Upgrade

The Beamship's size has increased to the size of Long Island. The Beamship has its own construction and maintenence bays, and can house 50 Fighters and 10 Gunships.
« Last Edit: June 25, 2010, 04:16:45 PM by Gaserlake »

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Re: Aralang technology
« Reply #171 on: June 25, 2010, 04:55:47 PM »
I'll bump this for ya, Gaser, seeing as ya have some new tech for approval. Since, you know, you cant, being that you posted last.
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Offline Gaserlake

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Re: Aralang technology
« Reply #172 on: June 28, 2010, 04:06:34 PM »
Oh, thanks.

Offline Queen Bright

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Re: Aralang technology
« Reply #173 on: July 03, 2010, 06:22:30 PM »
Approved, except mind control.

Make it to where it doesn't work on people that shield their minds, depending on how long they've done so.
Like shielding for a few years, weaker mind. Shielding for thousands of years and full control of their own mind = no possible chance in hell at being mind controlled.

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Offline Gaserlake

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Re: Aralang technology
« Reply #174 on: July 03, 2010, 06:40:32 PM »
Alright. Agreed.