Author Topic: Worlds Without Boundaries Technology  (Read 1036 times)

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UnStellar

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Worlds Without Boundaries Technology
« on: September 28, 2010, 03:50:25 PM »
In addition to the Stranafos Arsenal, discovered on Agira, the WWB also use...

Research Nanites

Harmless nanites injected into ones blood stream that perform scans through the entire body. Can be used to diagnose victims, or to get full physiological of unknown species. These nanites employ nano-AM generators that can disable internal magic, making them a valuable tool for incapacitating magic users.

AM Bullets/Combat Knives

Made to be compatible with Stranafos weaponry.

Antimatter Fuel cells/Missiles

The Stranafos successfully discovered a process to manufacture anti matter as war head and as fuel cells to power just about everything. This secret died with them, however, one of their Reavers was captured by the WWB and word go out.

Plasma Turrets

In three sizes, small turrets run in groups of 20, which run off a single Antimatter cell. Mediums in groups of 10, and heavies in groups of five. Produces rapid fire plasma energy round that have a small EMP affect.

Super Plasma Turret

A step up from heavy, they come in pairs linked to a single fuel cell, and unleash large, devastating rounds with high EMP affects at a much lower rate of fire.

Mega Plasma Turret

One huge gun runs of a single antimatter fuel cell, unleashing massively powerful plasma rounds to devastate anything it hits. One shot every five posts.

Railgun

In various sizes, these coilguns launch projectile sand ridiculous speeds, including antimatter nukes.

Angel-Shields

A revolution in Stranafos technology, these shields come in many sizes, but they deflect projectiles and absorb plasma. Used as combat shielding for ground troops and on a much bigger scale for capital ships.

Fighters


Sanchez-class Interceptor: A fighter, incredibly fast and agile, armed with two micro missile packs and duo plasma repeaters.

Nathan-class Fighter: All purpose air superiority fighter, this thing makes the brunt of the Stranafos and WWB fleet. Versatile missile attachments, and quad plasma repeaters. Uses Angel shields.

Caesar-class Brute: A heavy fighter with several missile packs and duo gatling plasma guns, sacrificing speed and mobility for firepower. Uses Angel shields.

Lute-class Bomber: A light bomber designed to nimbly maneuver and drop bombs strategically. High bomb load, single plasma repeater, decent speed and great mobility even with bomb load.

Hammer-class Bomber: A heavy bomber designed to blow the hell out of anything in front or below it. It's not designed to dodge hits, it's designed to to take. Heavy bomb load, quad hyper plasma repeaters, heavy Angel-shielding

Buoyant-class Transport: Used extensively in ground engagements, the craft, using hover pad technology, can quickly drop into a battlefield, dropping men, weapons, and vehicles, and pull out fast. It's a well designed drop and run vehicle, with a chain gun for self defense.

Toad-class Transport: Much smaller than the Buoyant class, the Toad cannot carry vehicles, only troops, making it lighter and faster, and the preferred transport for him ex filtration runs.

Capital Ships

Jabra-class Corvette: A Corvette slightly smaller than the white house, it's main duty is to run between fleets with important cargo and people, and have an extensive sensor array to broadcast messages. Equipped with a pilot controlled hyper plasma gatling gun, a small plasma turret battery, and five crew operated medium plasma turrets. Small-angel shielding, this is a swift vessel.

Gomez-class Corvette: Twice the size of the Jabra, the Gomez is a fighter support vehicle. It has a small bay that can fit three fighters in it, two medium auto firing plasma turret batteries, and a dozen crew manned light plasma batteries. Designed to durable and maneuverable, it has medium Angel-shielding.

Hailsoft-class Frigate: Twice the size of downtown L.A., these frigate have a large hanger for fighters, three small plasma turret batteries, two medium plasma turret batteries, a one heavy plasma turret battery. Surprisingly fast, this Frigate is primary guard of capital ships, but occasionally supports fighters.

Dagrin-class Capital Ship: Standard capital ship of the Stranafos and later WWB, this ship is three times the size of Tokyo, and boasts several dozen small plasma turret batteries,  a couple dozen medium plasma turret batteries, one dozen heavy plasma turret batteries, various small crew manned rail guns, and two Super Plasma turrets. Guarded by heavy Angel-shields, these ships are solely for fighting and other ship duties, and have no hangers.

Dugrin-class Capital Transport: Similar size and appearance to the Dagrin, it's arsenal is cut down, and so are many of it's features. But it makes up for this with enormous hanger space, holding several hundred thousand fighters and corvettes. It can also dock Hailsoft-class Frigates externally. Heavy Angel-shields, very slow.

Hamar-class Super Capital: The size of Japan, these massive ships have hangers and a ridiculous armament. Twice the armament of Dagrin ships, meaning four Super Plasma turrets, a Mega Plasma Turret, and a very large rail gun. Guarded by the most sophisticated and heavy Angel-shields known to the Stranafos, requiring ten Antimatter fuel cells to run.

Stinger Launcher: A small portable gun that launches several things with enough force to the break the skin, including darts and "cotton balls"

Cotton balls: Slang term for stinging projectiles, when these come in contact with ones skin they both stun with electricity and inject various serums into ones system, knocking them out for a long period of time.




Offline Nisorin

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Re: Worlds Without Boundaries Technology
« Reply #1 on: September 28, 2010, 05:08:09 PM »
Nanites approved.

Bullets/combat knives: Details please. What do they actually do?

Antimatter accepted.

How does the plasma turret get it's EMP effect?

You know how coilguns/railguns work, right?

Angel shields approved only if they have a  limit to how much they can deflect/absorb.

Sanchez, Nathan, Ceasar, Lute, Hammer, Bouyant, and Toad approved.

Jabra, Gomez, Hailsoft, Dagrin, Dugrin approved.

Hamar would only be a capital ship, if it's the size of Japan. Some US states are bigger than the entire country of Japan.

Stinger & 'cotton balls' approved.
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

UnStellar

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Re: Worlds Without Boundaries Technology
« Reply #2 on: September 28, 2010, 05:16:32 PM »
Bullets/Combat knives: Bullets are manufactured with micro AM generators inside the bullets, making a AM shroud around the, meaning magic cannot affect them in any way and they can cleave right through magic barriers. The knives have micro AM generators in the hilt, again, making an AM shroud that can cleave through magic.

EMP affect cut. I don't really know, ha ha.

Yes. We won't over that in the shoutbox.

Angel shield limit understood. Too much plasma energy absorbed could overload the generator, and projectiles wear away at the shields.

Understood.
« Last Edit: September 28, 2010, 05:18:30 PM by UnStellar »

Offline Nisorin

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Re: Worlds Without Boundaries Technology
« Reply #3 on: September 28, 2010, 05:19:57 PM »
Plasma, Angel Shield and Bullets/knives approved. What about the Hamar?
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

UnStellar

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Re: Worlds Without Boundaries Technology
« Reply #4 on: September 28, 2010, 05:23:17 PM »
Modifying ship sizes now,

Hailsoft is now twice the size of L.A.

Dugrin/Dagrin now twice the size of Japan.

Hamar now the size of U.S. plus Mexico.

Offline @Pokemon Master Red

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Re: Worlds Without Boundaries Technology
« Reply #5 on: September 30, 2010, 11:14:40 PM »
Hm, nothing wrong with it. I dont like specifying sizes of ships in the overall application, but meh, to each their own. I approve.
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UnStellar

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Re: Worlds Without Boundaries Technology
« Reply #6 on: October 17, 2010, 02:56:14 PM »
Armor

Designs for Stranafos armor were never recovered, but the WWB have manufactured their own.

CA Series

The Staple combat series of the WWB, the CA series features three different models. The only difference between them is the proper use of each. LCA is light armor with lesser armor and less effective shields, but is very easy to wear and provides good protection for the mobility it grants. MCA is the standard armor, it's a little heavier than LCA but with better armor and Angel shielding. HCA is the heavy assault combat armor, thick heavy armor and Angel shielding hard to break with normal weapons.

The CA series features metallic armor that is mostly bulletproof. Special reactive plates and EMP emitters make energy weapons uneffective as well. However, most protection is afforded to the Angel shields mounted on each armor. As noted earlier, the strength differs on the model, but they provide protection against bullets, energy weapons, shrapnel and most indirect explosions effectively. When too much damage is taken, the shields break, leaving the wearer to just their bare armor. However, if no damage is sustained for 5 seconds, the shields will begin recharging at a rapid pace. If any damage is taken whil recharging, the recharging process will stop.

The CA series have these features: 
-Recharging Angel Shielding
-Rugged armor
-Sophisticated and adapting HUD
-Everything but HUD and Angel shielding completely EMP proof, although Angel shields will recharge promptly
-Armor coated with Chameleononium, a special substance that, when connect to Armor Systems, analyzes it's surroundings and automatically adjusts the armors paint scheme to the environment. Custom colors can also be used.
-Magnetic strips for keeping weapons and ammo.
-Small, on board HAMMERSPACE system for weapons and ammo.
-Several ports on the body for special attachments, such as AI, Invisibility, extra shielding, Anti- and Anti Anti fields, and, most popularly, special nanites that enter the body when a wound is received and heal it through a painful process to a manageable condition.


Offline K2

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Re: Worlds Without Boundaries Technology
« Reply #7 on: October 17, 2010, 03:05:04 PM »
Approved.

Offline K2

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Re: Worlds Without Boundaries Technology
« Reply #8 on: October 17, 2010, 03:46:15 PM »
AI-CAMAS Android Model 1 ("Cam 1")
Part of the AI-CAMAS line of androids being developed by Aeroforce and C2323 and given to the WWB, this model is an Intel-Seeking/Power-Gaining model. He was programmed with the knowledge of Anrufe, WWB, and C2323's Databases, including information from Aralang databases and K Empire databases. His primary mission is to gain more intel and to absorb samples of magic and/or DNA from wherever possible. He has all the abilities of the souls the Anrufe have taken in addition to cyborg abilities.



There are 50 copies in the hands of the WWB.

UnStellar

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Re: Worlds Without Boundaries Technology
« Reply #9 on: October 17, 2010, 03:58:53 PM »
Approved!

UnStellar

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Re: Worlds Without Boundaries Technology
« Reply #10 on: October 29, 2010, 02:50:30 PM »
Planetary Angel Shields: Enormous generators can produce Angel shields that cover an entire planet, strong enough to repel entire fleets. However, they also seal in people on planet.

Anti-Shadow Travel: After numerous victories against the Narrikians, and first hand experience in Shadow Travel, the WWB have manufactered their own effective anti-shadow travel.

Offline Zero

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Re: Worlds Without Boundaries Technology
« Reply #11 on: October 29, 2010, 02:54:32 PM »
No. I would say you can't have AST yet. Wait till it is a month after I requested the tech.

Offline Beware Ye Who Enter Here

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Re: Worlds Without Boundaries Technology
« Reply #12 on: October 29, 2010, 03:03:11 PM »
hawk... sorry, but I don't see how that matters. Unfortunatly he did kill a lot of WH and he could legitamitly get the tech. Not that he should but still.
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline Zero

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Re: Worlds Without Boundaries Technology
« Reply #13 on: October 29, 2010, 03:03:43 PM »
He only saw it once IC. Only once.

Offline Beware Ye Who Enter Here

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Re: Worlds Without Boundaries Technology
« Reply #14 on: October 29, 2010, 03:04:33 PM »
Where?
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline Zero

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Re: Worlds Without Boundaries Technology
« Reply #15 on: October 29, 2010, 03:06:33 PM »
When I had a Narrikian escape him.

UnStellar

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Re: Worlds Without Boundaries Technology
« Reply #16 on: October 29, 2010, 04:07:47 PM »
You're forgetting it was recorded. You're also forgetting we dissected an Enhanced Narrikian and learned everything about them, and that we have destroyed two of your planets and many of your people, meaning we've encountered shadow travel more times than that. AST is universal tech now, Hawk. I didn't like it when AM Bullets became universal but I let it happen. We have every mean to get AST IC.

Offline Zero

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Re: Worlds Without Boundaries Technology
« Reply #17 on: October 29, 2010, 04:27:03 PM »
Very well then.

Offline K2

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Re: Worlds Without Boundaries Technology
« Reply #18 on: October 30, 2010, 04:26:38 PM »
All approved.