In addition to the Stranafos Arsenal, discovered on Agira, the WWB also use...
Research Nanites
Harmless nanites injected into ones blood stream that perform scans through the entire body. Can be used to diagnose victims, or to get full physiological of unknown species. These nanites employ nano-AM generators that can disable internal magic, making them a valuable tool for incapacitating magic users.
AM Bullets/Combat Knives
Made to be compatible with Stranafos weaponry.
Antimatter Fuel cells/Missiles
The Stranafos successfully discovered a process to manufacture anti matter as war head and as fuel cells to power just about everything. This secret died with them, however, one of their Reavers was captured by the WWB and word go out.
Plasma Turrets
In three sizes, small turrets run in groups of 20, which run off a single Antimatter cell. Mediums in groups of 10, and heavies in groups of five. Produces rapid fire plasma energy round that have a small EMP affect.
Super Plasma Turret
A step up from heavy, they come in pairs linked to a single fuel cell, and unleash large, devastating rounds with high EMP affects at a much lower rate of fire.
Mega Plasma Turret
One huge gun runs of a single antimatter fuel cell, unleashing massively powerful plasma rounds to devastate anything it hits. One shot every five posts.
Railgun
In various sizes, these coilguns launch projectile sand ridiculous speeds, including antimatter nukes.
Angel-Shields
A revolution in Stranafos technology, these shields come in many sizes, but they deflect projectiles and absorb plasma. Used as combat shielding for ground troops and on a much bigger scale for capital ships.
Fighters
Sanchez-class Interceptor: A fighter, incredibly fast and agile, armed with two micro missile packs and duo plasma repeaters.
Nathan-class Fighter: All purpose air superiority fighter, this thing makes the brunt of the Stranafos and WWB fleet. Versatile missile attachments, and quad plasma repeaters. Uses Angel shields.
Caesar-class Brute: A heavy fighter with several missile packs and duo gatling plasma guns, sacrificing speed and mobility for firepower. Uses Angel shields.
Lute-class Bomber: A light bomber designed to nimbly maneuver and drop bombs strategically. High bomb load, single plasma repeater, decent speed and great mobility even with bomb load.
Hammer-class Bomber: A heavy bomber designed to blow the hell out of anything in front or below it. It's not designed to dodge hits, it's designed to to take. Heavy bomb load, quad hyper plasma repeaters, heavy Angel-shielding
Buoyant-class Transport: Used extensively in ground engagements, the craft, using hover pad technology, can quickly drop into a battlefield, dropping men, weapons, and vehicles, and pull out fast. It's a well designed drop and run vehicle, with a chain gun for self defense.
Toad-class Transport: Much smaller than the Buoyant class, the Toad cannot carry vehicles, only troops, making it lighter and faster, and the preferred transport for him ex filtration runs.
Capital Ships
Jabra-class Corvette: A Corvette slightly smaller than the white house, it's main duty is to run between fleets with important cargo and people, and have an extensive sensor array to broadcast messages. Equipped with a pilot controlled hyper plasma gatling gun, a small plasma turret battery, and five crew operated medium plasma turrets. Small-angel shielding, this is a swift vessel.
Gomez-class Corvette: Twice the size of the Jabra, the Gomez is a fighter support vehicle. It has a small bay that can fit three fighters in it, two medium auto firing plasma turret batteries, and a dozen crew manned light plasma batteries. Designed to durable and maneuverable, it has medium Angel-shielding.
Hailsoft-class Frigate: Twice the size of downtown L.A., these frigate have a large hanger for fighters, three small plasma turret batteries, two medium plasma turret batteries, a one heavy plasma turret battery. Surprisingly fast, this Frigate is primary guard of capital ships, but occasionally supports fighters.
Dagrin-class Capital Ship: Standard capital ship of the Stranafos and later WWB, this ship is three times the size of Tokyo, and boasts several dozen small plasma turret batteries, a couple dozen medium plasma turret batteries, one dozen heavy plasma turret batteries, various small crew manned rail guns, and two Super Plasma turrets. Guarded by heavy Angel-shields, these ships are solely for fighting and other ship duties, and have no hangers.
Dugrin-class Capital Transport: Similar size and appearance to the Dagrin, it's arsenal is cut down, and so are many of it's features. But it makes up for this with enormous hanger space, holding several hundred thousand fighters and corvettes. It can also dock Hailsoft-class Frigates externally. Heavy Angel-shields, very slow.
Hamar-class Super Capital: The size of Japan, these massive ships have hangers and a ridiculous armament. Twice the armament of Dagrin ships, meaning four Super Plasma turrets, a Mega Plasma Turret, and a very large rail gun. Guarded by the most sophisticated and heavy Angel-shields known to the Stranafos, requiring ten Antimatter fuel cells to run.
Stinger Launcher: A small portable gun that launches several things with enough force to the break the skin, including darts and "cotton balls"
Cotton balls: Slang term for stinging projectiles, when these come in contact with ones skin they both stun with electricity and inject various serums into ones system, knocking them out for a long period of time.