I AM a Rogue, Zak. But Im also a Dread Necromancer. I SAID I'd be Multiclassing...

Also, Lazy Nik is Lazy. Its actually very fun, even more so if you try researching the class your gonna use.
Hiro Dark the Free-Spirited
Male Human Rogue 2 / Dread Necromancer 3
Chaotic Neutral
Representing Hiro
Strength 13 (+1)
Dexterity 12 (+1)
Constitution 11 (+0)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 16 (+3)
Size: Medium
Height: 5' 3"
Weight: 175 lb
Skin: Pale
Eyes: Red
Hair: Black Wavy; Beardless
Total Hit Points: 19
Speed: 30 feet
Armor Class: 13 = 10 +2 [leather] +1 [dexterity]
Touch AC: 11
Flat-footed: 12
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +1 = 1 [base]
Reflex save: +5 = 4 [base] +1 [dexterity]
Will save: +5 = 3 [base] +2 [wisdom]
Attack (handheld): +3 = 2 [base] +1 [strength]
Attack (unarmed): +3 = 2 [base] +1 [strength]
Attack (missile): +3 = 2 [base] +1 [dexterity]
Grapple check: +3 = 2 [base] +1 [strength]
Light load: 50 lb. or less
Medium load: 51-100 lb.
Heavy load: 101-150 lb.
Lift over head: 150 lb.
Lift off ground: 300 lb.
Push or drag: 750 lb.
Languages: Common Infernal
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]
Unidentified Karis [7lb]
Custom Studded Leather (+2) [light; +3 AC; 10 lb]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
50 GP
Feats:
Eschew Materials
Spell Focus (Necromancy)
Tomb-Tainted Soul [hand-edit as needed]
Distill Dread Essence [Dullan]
Collect Dread Essence [Dullan]
Traits:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 1 =
+1
Balance Dex* 3 =
+1
+2
Bluff Cha 7 =
+3
+4
Climb Str* 3 =
+1
+2
Concentration Con 2 =
+0
+2
Craft_1 Int 1 =
+1
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Decipher Script Int 4 =
+1
+3
Diplomacy Cha 6 =
+3
+3
Disable Device Int 5 =
+1
+4
Disguise Cha 3 =
+3
Escape Artist Dex* 3 =
+1
+2
Forgery Int 3 =
+1
+2
Gather Information Cha 5 =
+3
+2
Heal Wis 3 =
+2
+1
Hide Dex* 5 =
+1
+4
Intimidate Cha 5 =
+3
+2
Jump Str* 1 =
+1
Listen Wis 4 =
+2
+2
Move Silently Dex* 3 =
+1
+2
Open Lock Dex 5 =
+1
+4
Perform_1 Cha 3 =
+3
Perform_2 Cha 3 =
+3
Perform_3 Cha 3 =
+3
Perform_4 Cha 3 =
+3
Perform_5 Cha 3 =
+3
Ride Dex 2 =
+1
+1
Search Int 1 =
+1
Sense Motive Wis 4 =
+2
+2
Sleight of Hand Dex* 5 =
+1
+4
Spellcraft Int 3 =
+1
+2
Spot Wis 5 =
+2
+3
Survival Wis 2 =
+2
Swim Str** 3 =
+1
+2
Use Magic Device Cha 6 =
+3
+3
Use Rope Dex 1 =
+1
Autohypnosis Wis 3 =
+2
+1
* = check penalty for wearing armor
First-level dread necromancer spells: 6 (5+1) per day
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Dread Necromancer:
Core class from "Heroes of Horror" [see this for details]
The spell table is as a sorcerer, and spellcasting is charisma-based.
At each level, the dread necromancer knows all spells from a (short) class list.
Rogue:
Sneak Attack +1d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level 8 )
Special Abilities (choices begin at 10th level)
Class HP rolled
Level 1: Rogue 6
Level 2: Dread Necromancer 1
Level 3: Rogue 3
Level 4: Dread Necromancer 3 +1 to charisma
Level 5: Dread Necromancer 6
Hiro Dark's Equipment:
19 lb Weapons / Armor / Shield (from above)
2 lb Backpack
5 lb Bedroll
9 lb Blanket, winter x3
Dullan
Dread Essence(x30)
Candle
1 lb Lamp (common)
5 lb Crowbar
4 lb Grappling hook
1 lb Mirror
4 lb Oil flasks x4
Paper sheets x4
Parchment sheets x4
1 lb Sealing wax
Unidentified Charred Rags
Forge Ash
Extra Bag
1 lb Soap
8 lb Spade / shovel
1 lb Hourglass
2 lb Spell component pouch
1 lb Thieves' tools
_____
64 lb Total