Author Topic: SP DND  (Read 6013 times)

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Offline King Jeebus

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SP DND
« on: September 01, 2011, 07:23:54 AM »
Cap(Night_Grue) has offered to run a game of DnD 3.5e.
Now, we need players.
We're starting at 5th level, using this This char sheet and an online dice roller.
Should probably max it at like 4-5 players but thats up to Cap.
I'm playing a Gnome Bard of chaotic neutral allignment, anyone else up for playing?

Offline Admiral Regis Hermitage

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Re: SP DND
« Reply #1 on: September 01, 2011, 07:33:19 AM »
The fuck? How do you play that.
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

Offline King Jeebus

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Re: SP DND
« Reply #2 on: September 01, 2011, 08:21:48 AM »
Actually, there's a DnD 3.5 Character Builder I reckon we should use.
This one yo

Offline Nisorin

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Re: SP DND
« Reply #3 on: September 01, 2011, 03:02:51 PM »
I AM IN! =] Why not just use the official DnD character creator?

EDIT: Nevermind, you have to subscribe for it.

EDITEDIT: Half Elf Sorc, CN.
« Last Edit: September 01, 2011, 03:42:40 PM by Nisorin »
Seeing the world through a child's eyes is truly a unique experience. It helps you to retrieve that sense of awe, magic and wonder that you lost as you lost your innocence. Tell me, when was the last time that you thought of those childhood dreams? You know, the ones that you used to spend all your time wondering and fantasizing about? Have you forgotten them so easily? Have you forgotten what it felt like to see something for the first time, to see the magic in the mundane? Everyone says you should take the time to 'Stop and smell the roses'. But you should also take the time to look for the fairies, embrace the wind and enjoy the rain. Just once today, stop for a moment and look into that little piece of nature you pass everyday. Perhaps you may see something you did not notice before.

Offline Beware Ye Who Enter Here

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Re: SP DND
« Reply #4 on: September 01, 2011, 04:32:19 PM »
I have a chaotic good half dragon barbarian ready to roll.

Please go easy on the noob here, though. I've never played DnD of any version though I've wanted to.
« Last Edit: September 01, 2011, 04:32:57 PM by Sir Knight of the Goody Two Shoes »
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline King Jeebus

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Re: SP DND
« Reply #5 on: September 01, 2011, 04:53:21 PM »
Least we're filling roles xD
To be fair I may actually roll a rogue, fighter or cleric instead, Bards too broad for a group of 3-4

Offline @Pokemon Master Red

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Re: SP DND
« Reply #6 on: September 01, 2011, 04:57:15 PM »
Human, as well Chaotic Good. Still trying to decide classes and such(I will likely Multi, unless you all say none of that), and so yeah. As well...I am new to this too. So...Blaharel.

EDIT:Wait, make that Chaotic Neutral. Now that I think about it...I'll probably use Necromancy, which means I cannae be 'Good'.
« Last Edit: September 01, 2011, 04:58:39 PM by Pokemon Master Red »
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

"TARGET VERIFIED-COMMENCING HOSTILITIES!"
-Nineball Seraph


 

-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!

Offline King Jeebus

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Re: SP DND
« Reply #7 on: September 01, 2011, 05:07:50 PM »
Shit we're going double caster, gonna need another tank then.
I may have to roll Paladin D=
Also I suggest you guys look over the Players Handbook for spells and such

Offline Admiral Regis Hermitage

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Re: SP DND
« Reply #8 on: September 01, 2011, 05:25:49 PM »
Um, 5th lvl elf Wizard?
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

Offline King Jeebus

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Re: SP DND
« Reply #9 on: September 01, 2011, 05:33:58 PM »
Definately gonna be a Paladin then if we're running THREE CASTERS and a Barbarian xD
Chaotic Good Pixie Paladin, anyone?

Offline Beware Ye Who Enter Here

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Re: SP DND
« Reply #10 on: September 01, 2011, 05:57:29 PM »
Wow, really people? Magic is pretty cool and all that but we need some more versatility! Hiro be a rogue, man! You know you want to!
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline Ragnar the Red

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Re: SP DND
« Reply #11 on: September 01, 2011, 06:05:45 PM »
I looked at that character sheet, and I'm wondering why you don't just make yourself superpowered
Characters: Reykjavik (Reyky) Keflavik   Naralia Arnigtaliila   Tessitura Reprise   Salgren Keflavik   Alexander Damian Johnson   Laniq   Calto Rubian   William Benesque   Cadinae Rybic   K   Zaigen Yevitt

  (__)                           ______________/////////////////\
^0  0^------- .__        /_"' // ___________///////////////////
  /|  |   /___\  \    *      '^/    \\\       \\\\\\\\\\\\/
 /OO \ \       / /           <>)

Offline Beware Ye Who Enter Here

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Re: SP DND
« Reply #12 on: September 01, 2011, 06:10:10 PM »

Carvick the Chaotic
Male Half-Dragon Dragon-Totem Barbarian 5
Chaotic Good
Representing Zak

Strength   24   (+7)
Dexterity   15   (+2)
Constitution   17   (+3)
Intelligence   15   (+2)
Wisdom   10   (+0)
Charisma   13   (+1)
Size:   Medium
Height:   5' 7"
Weight:   430 lb
Skin:   Black
Eyes:   Red
Hair:   None

Thats my barbarian's sheet. He's frickin amazing. Thank the Lucky Number God! :DDD
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline King Jeebus

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Re: SP DND
« Reply #13 on: September 01, 2011, 06:22:50 PM »
Okay definately NOT a pixie, way too OP.
(Was like +8, +6 to all stats but str)
I'll wait until everyone else has their chars out then i'll do mine

Offline Beware Ye Who Enter Here

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Re: SP DND
« Reply #14 on: September 01, 2011, 07:38:22 PM »
Carvick the Chaotic
Male Half-Dragon Dragon-Totem Barbarian 5
Chaotic Good
Representing Zak

Strength   24   (+7)
Dexterity   15   (+2)
Constitution   17   (+3)
Intelligence   15   (+2)
Wisdom   10   (+0)
Charisma   13   (+1)
Size:   Medium
Height:   5' 7"
Weight:   430 lb
Skin:   Black
Eyes:   Red
Hair:   None
Total Hit Points: 55

Speed: 30 feet [armor] [barbarian]

Armor Class: 21 = 10 +4 [scale] +1 [light wooden] +2 [dexterity] +4 [half-dragon]

Touch AC: 12
Flat-footed: 21 [uncanny dodge]
Initiative modifier:   +2    = +2 [dexterity]
Fortitude save:   +7    = 4 [base] +3 [constitution]
Reflex save:   +3    = 1 [base] +2 [dexterity]
Will save:   +1    = 1 [base]
Attack (handheld):   +12    = 5 [base] +7 [strength]
Attack (unarmed):   +12    = 5 [base] +7 [strength]
Attack (missile):   +5    = 5 [base] +2 [dexterity] -2 [shaky]
Grapple check:   +12    = 5 [base] +7 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
233 lb. or less
234-466 lb.
467-700 lb.
700 lb.
1400 lb.
3500 lb.

Languages:   Common Draconic Elven Gnome

Light Spiked Shield [1d4, crit x2, light, piercing]

War Hammer [1d8, crit x3., 5 lb., one-handed, bludgeoning]

Falchion [2d4, crit 18-20/x2, 8 lb, two-handed, slashing]

Khandra. (2d8, crit range 17-20/x5.)16lb one-handed slashing.

Scale mail [medium; +4 AC; max dex +3; check penalty -4; 30 lb.]

100 GP
mysterious cloak
Feats:

Combat Reflexes   
Power Attack   
Shaky   [flaw]
Dragontouched   
Traits:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise   Int   2 =   
+2
Balance   Dex*   2 =   
+2
Bluff   Cha   1 =   
+1
Climb   Str*   13 =   
+7
+6   
Concentration   Con   3 =   
+3
Craft_1   Int   4 =   
+2
+2   
Craft_2   Int   2 =   
+2
Craft_3   Int   2 =   
+2
Diplomacy   Cha   1 =   
+1
Disguise   Cha   1 =   
+1
Escape Artist   Dex*   2 =   
+2
Forgery   Int   2 =   
+2
Gather Information   Cha   1 =   
+1
Handle Animal   Cha   3 =   
+1
+2   
Heal   Wis   1 =   
+0
+1   
Hide   Dex*   2 =   
+2
Intimidate   Cha   4 =   
+1
+3   
Jump   Str*   9 =   
+7
+2   
Knowledge (local)   Int   4 =   
+2
+2   
Knowledge (nature)   Int   4 =   
+2
+2   
Listen   Wis   3 =   
+0
+3   
Move Silently   Dex*   2 =   
+2
Perform_1   Cha   1 =   
+1
Perform_2   Cha   1 =   
+1
Perform_3   Cha   1 =   
+1
Perform_4   Cha   1 =   
+1
Perform_5   Cha   1 =   
+1
Ride   Dex   4 =   
+2
+2   
Search   Int   4 =   
+2
+2   
Sense Motive   Wis   1 =   
+0
+1   
Spot   Wis   0 =   
+0
Survival   Wis   4 =   
+0
+4   
Swim   Str**   11 =   
+7
+4   
Use Rope   Dex   2 =   
+2
* = check penalty for wearing armor

This character also has 1 ranks in Speak Languages.

Half-Dragon:

+8 strength, +2 intelligence, +2 constitution, +2 charisma (already included)

Darkvision (see 60 feet in pitch-dark)

Breath attack once per day

 Song dragon: Electrically-charged gas (6d10 cone DC16. +10 and stun on crit 19-20)
Damage Immunity

Electricity: Song
+4 natural armor bonus (already included)

Wings

Hit dice increases one dice type to maximum of d12

Level adjustment +3

Barbarian:
Illiteracy (2 skill points to learn to read)

Rage

Fast Movement (already included)

Uncanny Dodge (level 2)

Trap Sense (level 3)

Improved Uncanny Dodge (level 5)

Damage Reduction 1/- (level 7)

Damage Reduction 2/- (level 10)

Greater Rage (level 11)

Damage Reduction 3/- (level 13)

Indominitable Will (level 14)

Damage Reduction 4/- (level 16)

Tireless Rage (level 17)

Damage Reduction 5/- (level 19)

Mighty Rage (level 20)

This barbarian can read/write.
Class   HP rolled   
Level 1:   Barbarian   12   
Level 2:   Barbarian   7   
Level 3:   Barbarian   7   
Level 4:   Barbarian   7   +1 to intelligence
Level 5:   Barbarian   7   
   
Carvick's Equipment:

48 lb
2 lb
5 lb
5 lb



20 lb


8 lb
2 lb
4 lb
1 lb
_____
121 lb   Weapons / Armor / Shield (from above)
Backpack
Bedroll
Block and tackle
Bottle
Fishhook
Flint and steel
Rope (50', hempen) x2
Signal whistle
Signet ring
Spade / shovel
Torches x2
Waterskins x1
Whetstone

Total

More about Carvick:
« Last Edit: September 05, 2011, 03:01:41 PM by Sir Knight of the Goody Two Shoes »
There is only so much pain that can be taken before the bonds and chains of sanity are forsaken
It is in these lonesome times that we reach towards the light sublime
And from that light we pull the resolution of our time
To begin the end and start anew

Offline Ragnar the Red

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Re: SP DND
« Reply #15 on: September 01, 2011, 08:13:17 PM »
To much work
Characters: Reykjavik (Reyky) Keflavik   Naralia Arnigtaliila   Tessitura Reprise   Salgren Keflavik   Alexander Damian Johnson   Laniq   Calto Rubian   William Benesque   Cadinae Rybic   K   Zaigen Yevitt

  (__)                           ______________/////////////////\
^0  0^------- .__        /_"' // ___________///////////////////
  /|  |   /___\  \    *      '^/    \\\       \\\\\\\\\\\\/
 /OO \ \       / /           <>)

Offline King Jeebus

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Re: SP DND
« Reply #16 on: September 01, 2011, 09:10:11 PM »

Offline @Pokemon Master Red

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Re: SP DND
« Reply #17 on: September 01, 2011, 09:20:36 PM »
I AM a Rogue, Zak. But Im also a Dread Necromancer. I SAID I'd be Multiclassing... :P
Also, Lazy Nik is Lazy. Its actually very fun, even more so if you try researching the class your gonna use.


Hiro Dark the Free-Spirited

Male Human Rogue 2 / Dread Necromancer 3
Chaotic Neutral
Representing Hiro

Strength    13   (+1)
Dexterity    12   (+1)
Constitution    11   (+0)
Intelligence    12   (+1)
Wisdom    14   (+2)
Charisma    16   (+3)
   
Size:    Medium
Height:    5' 3"
Weight:    175 lb
Skin:    Pale
Eyes:    Red
Hair:    Black Wavy; Beardless

Total Hit Points: 19

Speed: 30 feet

Armor Class: 13 = 10 +2 [leather] +1 [dexterity]

    Touch AC: 11
    Flat-footed: 12

Initiative modifier:   +1   = +1 [dexterity]
Fortitude save:   +1   = 1 [base]
Reflex save:   +5   = 4 [base] +1 [dexterity]
Will save:   +5   = 3 [base] +2 [wisdom]
Attack (handheld):   +3   = 2 [base] +1 [strength]
Attack (unarmed):   +3   = 2 [base] +1 [strength]
Attack (missile):   +3   = 2 [base] +1 [dexterity]
Grapple check:   +3   = 2 [base] +1 [strength]

Light load: 50 lb. or less
Medium load: 51-100 lb.
Heavy load: 101-150 lb.
Lift over head: 150 lb.
Lift off ground: 300 lb.
Push or drag: 750 lb.

Languages:   Common Infernal

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]

Unidentified Karis [7lb]

Custom Studded Leather (+2) [light; +3 AC; 10 lb]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

50 GP

Feats:

    Eschew Materials   
    Spell Focus (Necromancy)   
    Tomb-Tainted Soul   [hand-edit as needed]
    Distill Dread Essence [Dullan]
    Collect Dread Essence [Dullan]

Traits:

Skill Name
   
Key
Ability
   
Skill
Modifier
   
Ability
Modifier
   
Ranks
   
Misc.
Modifier
Appraise    Int    1 =    
+1
      
Balance    Dex*    3 =    
+1
   +2    
Bluff    Cha    7 =    
+3
   +4    
Climb    Str*    3 =    
+1
   +2    
Concentration    Con    2 =    
+0
   +2    
Craft_1    Int    1 =    
+1
      
Craft_2    Int    1 =    
+1
      
Craft_3    Int    1 =    
+1
      
Decipher Script    Int    4 =    
+1
   +3    
Diplomacy    Cha    6 =    
+3
   +3    
Disable Device    Int    5 =    
+1
   +4    
Disguise    Cha    3 =    
+3
      
Escape Artist    Dex*    3 =    
+1
   +2    
Forgery    Int    3 =    
+1
   +2    
Gather Information    Cha    5 =    
+3
   +2    
Heal    Wis    3 =    
+2
   +1    
Hide    Dex*    5 =    
+1
   +4    
Intimidate    Cha    5 =    
+3
   +2    
Jump    Str*    1 =    
+1
      
Listen    Wis    4 =    
+2
   +2    
Move Silently    Dex*    3 =    
+1
   +2    
Open Lock    Dex    5 =    
+1
   +4    
Perform_1    Cha    3 =    
+3
      
Perform_2    Cha    3 =    
+3
      
Perform_3    Cha    3 =    
+3
      
Perform_4    Cha    3 =    
+3
      
Perform_5    Cha    3 =    
+3
      
Ride    Dex    2 =    
+1
   +1    
Search    Int    1 =    
+1
      
Sense Motive    Wis    4 =    
+2
   +2    
Sleight of Hand    Dex*    5 =    
+1
   +4    
Spellcraft    Int    3 =    
+1
   +2    
Spot    Wis    5 =    
+2
   +3    
Survival    Wis    2 =    
+2
      
Swim    Str**    3 =    
+1
   +2    
Use Magic Device    Cha    6 =    
+3
   +3    
Use Rope    Dex    1 =    
+1
      
Autohypnosis    Wis    3 =    
+2
   +1    

* = check penalty for wearing armor

First-level dread necromancer spells: 6 (5+1) per day

Human:

    Extra feat at first level (already included)
    Four extra skill points at first level (already included)
    One extra skill point at each additional level (already included)

Dread Necromancer:

    Core class from "Heroes of Horror" [see this for details]

    The spell table is as a sorcerer, and spellcasting is charisma-based.

    At each level, the dread necromancer knows all spells from a (short) class list.

Rogue:

    Sneak Attack +1d6

    Trapfinding

    Evasion (level 2)

    Trap Sense (level 3)

    Uncanny Dodge (level 4)

    Improved Uncanny Dodge (level 8 )

    Special Abilities (choices begin at 10th level)

   Class    HP rolled    
Level 1:    Rogue    6    
Level 2:    Dread Necromancer    1    
Level 3:    Rogue    3    
Level 4:    Dread Necromancer    3    +1 to charisma
Level 5:    Dread Necromancer    6    

   
Hiro Dark's Equipment:

    19 lb Weapons / Armor / Shield (from above)
    2 lb Backpack
    5 lb Bedroll
    9 lb  Blanket, winter x3
            Dullan
            Dread Essence(x30)
Candle
    1 lb Lamp (common)
    5 lb Crowbar
    4 lb Grappling hook
    1 lb Mirror
    4 lb Oil flasks x4
           Paper sheets x4
           Parchment sheets x4
    1 lb Sealing wax
           Unidentified Charred Rags
           Forge Ash
           Extra Bag
    1 lb Soap
    8 lb Spade / shovel
    1 lb Hourglass
    2 lb Spell component pouch
    1 lb Thieves' tools
    _____
    64 lb   Total
   
   
« Last Edit: January 08, 2013, 06:09:51 AM by @Pokemon Master Red »
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

"TARGET VERIFIED-COMMENCING HOSTILITIES!"
-Nineball Seraph


 

-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!

Offline Embodiment of Cringe

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Re: SP DND
« Reply #18 on: September 01, 2011, 09:45:35 PM »
Your character sheets have made me scared to actually pick up an actual DnD game with all the rules and everything forever. Sooo much stuff @___@
TEH WINNAR LOOSER OF TEH SHATTED PLAINS


Offline Admiral Regis Hermitage

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Re: SP DND
« Reply #19 on: September 01, 2011, 11:46:06 PM »
Jesus fucking Christ..... im on a site full of nerds!!!!!!!!!!!!!!!!!!!!!!!!!!

*Shoots himself in the head*

Oh, wait... i already knew that. -_-
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

Offline Queen Bright

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Re: SP DND
« Reply #20 on: September 01, 2011, 11:55:07 PM »
Seeing as you make technology, roleplay, and such.. You'd be a nerd too?

And way too much math and work for me to join.

NerdTests.com says I'm a High Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and write on the nerd forum!

-------------
Characters (In-Play):     Kurai Kuro  Rev  Gen  Rin    Hikari  Relle   Fido  Gwyn(Satya
Characters (Out of Play): 
Races: Phoenix Sages  Gryphon Sages Unicorn Sages  Aetas
Territories:
Kotah & Ezael: Intergalactic Academy
Asura: Records of Time
Rev & Gen: City of Lus
 Gryphon Sages - Aurum

Offline Admiral Regis Hermitage

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Re: SP DND
« Reply #21 on: September 02, 2011, 12:46:25 AM »
Lol, that's different. I'm me, so that just makes me awesome..... or a narcissist.
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

Offline Capxeno

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Re: SP DND
« Reply #22 on: September 02, 2011, 01:53:05 AM »
Lol, that's different. I'm me, so that just makes me awesome..... or a narcissist.

There's pills for NPD these days.


More on topic. Every who posted characters seems good.

Zak, you killed what you were fighting, so we need to finish your solo.
« Last Edit: September 02, 2011, 01:53:59 AM by Night_grue »


Characters: Sliph, Salahiem, Caliph, Kurai, Kuro, Treena, Seither, ~Eli
Races: Wyvern, Marid, Afreet, Ghoul
Territories: Marid Homeworld, Marid Colony A,  Marid Settlement (Located on Autumnavia), Bula Bula, New Sodom, Cruor(Assimilated Japae), Treena: Earth (Kinda), Aloange, Talar Sphere.

Offline Queen Bright

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Re: SP DND
« Reply #23 on: September 02, 2011, 07:34:23 AM »
Caylene Doppleganger
Ardent 5
Chaotic Neutral
Representing Hikaru
     
    Strength   16  (+3)   
    Dexterity    18  (+4)
    Constitution   17 (+3)
    Intelligence   20 (+5)
    Wisdom  20  (+5)
    Charisma  18   (+4)   
           
    Size:   Medium
    Height: 5' 3"       
    Weight:  110       
    Skin:  Ash Grey
    Eyes:   Inky Black
    Hair:   Ash White

    Form Race: White Tiger catfolk
    Form Height:  5' 3"
    Form Skin: white, patterned stripes. 
    Form Eyes: Sapphire blue
    Form Hair: White, neck length, kinda wild and unkept
    Form Extra: White Cat-ears and tail.
   
    Total Hit Points: 57
    Speed: 30 feet
    Armor Class: 19 = 10 +1 [padded]  +4 [dexterity] +4
    Touch AC: 12
    Flat-footed: 12
    Initiative modifier: 6 = +4 (Dex)  +2 (time)
    Fortitude save:  +3 (Con) +1 (Race)
    Reflex save:    +4 (Dex)  +4 (Race)
    Will save:      +5 (Wis)   +4 (Race)
    Attack (handheld):   +5   = 2 [base] +3 [strength]
    Attack (unarmed):   +5   = 2 [base] +3 [strength]
    Attack (missile):   +6   = 2 [base] +4 [dexterity]
    Grapple check:   +5   = 2 [base] +3 [strength]
    Light load: 58 lb. or less
    Medium load: 59-116 lbs
    Heavy load: 117-175 lbs
    Lift over head: 175 lbs
    Lift off ground:350 lbs
    Push or drag: 875 lbs
    Languages:      Common, Infernal, Draconic, Elven, Feline, Undercommon, Celestrial, Eldritch
    Chill Ethereal Scythe [1d6+2d4+1 1d6 cold damage, crit 16-20/x5, range inc 20 ft, 16 lbs, medium, piercing/slashing]
   
   Feats: Tapped Mantle (Life), Don Mantle (Life).
   Traits: Primary Mantles: Freedom Mantle, Deception Mantle, Pain and Suffering Mantle, Corruption and Madness Mantle   


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise  Int     5  =   
Balance   Dex*  4  =   
Bluff        Cha    4  =    +14
Climb      Str*    3 =   
Concentration   Con   3 =   +10
Craft_1   Int      5 =   
Craft_2   Int      5 =   
Craft_3   Int      5 =   
Decipher Script  Int     5 =   
Diplomacy    Cha     4 =    +10
Disguise       Cha     4 =    +20
Escape Artist   Dex*    4 =   +8
Forgery   Int     5 =    +5
Gather Information   Cha   4 =  +6
Heal        Wis     5 =    +8
Hide        Dex*  4 =   
Intimidate       Cha     4 =   +10
Jump      Str*     3 =   
Knowledge (History)   Int     5 =   
Knowledge (local)       Int     5 =   
Knowledge (nature)    Int     5 =   
Knowledge (religion)   Int     5 =   
Knowledge (planes)    Int     5 =   
Knowledge (Psionic)   Int     5 =   +10
Listen        Wis     5 =    +5
Move Silently  Dex*  4 =   
Open Lock      Dex    4 =   
Perform_1      Cha    1 =   
Perform_2      Cha    1 =   
Perform_3      Cha    1 =   
Perform_4      Cha    1 =   
Perform_5      Cha    1 =   
Psicraft      Int    4 =   +10
Ride          Dex   4 =   
Search      Int     5 =    +5
Sense Motive    Wis    5 =   +10
Spellcraft  Int   5 = 
Spot         Wis  5 =    +5
Survival    Wis  5 =   
Swim        Str**   3 =   
Use Rope  Dex      4 =
* = check penalty for wearing armor

Ardent
Know Nature >=5 ranks gives +2 on survival checks above ground.
Know Planes >=5 ranks gives +2 on survival checks on other planes.
Search >=5 ranks gives +2 on survival checks while tracking.
     
Doppelganger
+2 Strength +2 dexterity, +2 intelligence, +6 wisdom, +2 constitution, +2 charisma
Medium Monstrous Humanoid
Darkvision 60 feet.
Fort +1, Ref +4, and Will +4   
Immune to sleep
Detect Thoughts
+4 racial bonus on Bluff and Disguise checks.
+10 circumstance bonus on disguise checks. If it can read an opponent's mind, its gets a furhter +4 circumstance bonus on Bluff and disguise checks.
   

Class         HP rolled
Level 1:   Ardent    29, 4
Level 2:   Ardent    6
Level 3:   Ardent    5
Level 4:   Ardent    6
Level 5:   Ardent    7
     
Equipment:
  Custom Padded Leather armor. 12 lbs
  Chill Ethereal Scythe 16lbs
  Backpack
  Bedroll


Mantle Powers:

Deception -
2 Cloud Mind: You erase knowledge of your presence from target's mind.

3 False Sensory Input: Subject sees what isn't there 

Freedom-
5 Freedom of Movement, Psionic: You cannot be held or  otherwise rendered immobile. 

2 Hustle: Instantly gain a move action 

Pain and Suffering- 
3 Empathic Transfer, Hostile*: Your touch transfers your  hurt to another.

4 Empathic Feedback: When you are hit in melee, your attacker takes damage.
       

Life -
2 From the Brink: You stabilize a dying target.

4 Stygian Ward: Grant immunity to death spells and negative energy effects.

5 Psionic Revivify: Return the dead to life before the psyche leaves the corpse.

6 Mend Wounds: Cure nonundead of 55 damage, or deal 55 damage to undead.

6 Restoration, Psionic: Restores level and ability score drains

8 True Metabolism: You regenerate 10 hit points/round. Unlike other manifesters of this power, you gain a new augmentation option.
  Augment: If you spend 5 additional power points, you can affect one additional willing creature touched with this power


Mantle Abilities:

CORRUPTION AND MADNESS MANTLE Granted Ability: Your insights into corruption and madness have touched you with insanity and terrible clarity. While you are psionically focused, you cannot be confused.

DECEPTION MANTLE Granted Ability: As an immediate action, you can expend your psionic focus to displace yourself until your next action. While you are displaced, any attacks that target you have a 50% chance to miss you entirely.

FREEDOM MANTLE Granted Ability: While psionically focused, you gain a +10-foot bonus to your speed. You can expend your focus to add your manifester level to a roll made to resist being grappled or to escape from a grapple.

PAIN AND SUFFERING MANTLE Granted Ability: As an immediate action, you can expend your psionic focus to share the pain of the next melee attack that deals damage to you. The attacker takes damage equal to half the damage it deals you.

LIFE MANTLE
Granted Ability: If you expend your psionic focus as a swift action as you manifest a power from this mantle, your manifester level for that power is considered 1 higher (thus increasing the number of power points you can spend on manifesting the power, among other benefits).

Mantle Abiltities II:

Corruption and Madness: Your aura disquiets and disturbs the minds of those who oppose you. All enemies within your aura must make Concentration checks (DC 10 + your Wis modifier + 1/2 your divine mind level) to manifest powers, cast spells, or use psi-like or spell-like abilities

Pain and Suffering: You and allies within your aura gain a +1 bonus on weapon damage rolls against wounded foes.

Deception: You and your allies gain a +2 bonus on Bluff checks made to feint in combat. You can expend your psionic focus to feint as a move action, as if you had the Improved Feint feat

Freedom: You  and  allies  within  your   aura   gain  a   + 2 bonus on Escape Artist checks and grapple checks made to resist or escape a grapple. This bonus increases by 1 for every four class levels you have, to a maximum of +7 at 20th level

Life: Creatures in your presence feel rejuvenated and are more resistant to death effects. While it is active, allies affected by this aura gain a +2 bonus on saves against death spells and powers or psionic death effects. This bonus increases by 1 for every five class levels you have, to a maximum of +5 at 15th level
« Last Edit: September 05, 2011, 03:40:29 PM by Magister Hikaru »

NerdTests.com says I'm a High Nerd.  Click here to take the Nerd Test, get geeky images and jokes, and write on the nerd forum!

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Characters (In-Play):     Kurai Kuro  Rev  Gen  Rin    Hikari  Relle   Fido  Gwyn(Satya
Characters (Out of Play): 
Races: Phoenix Sages  Gryphon Sages Unicorn Sages  Aetas
Territories:
Kotah & Ezael: Intergalactic Academy
Asura: Records of Time
Rev & Gen: City of Lus
 Gryphon Sages - Aurum

Offline Orga the Strange

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Re: SP DND
« Reply #24 on: September 02, 2011, 10:42:56 AM »
Apparently not even math and work are enough to keep Hik away from a game of DnD.
Kobe Bryant is a product of the myth


Freedom to Love. To Hate
To Laugh. To Rage
To Stay. To Change
To Save. To Kill