Z-Comm
The Z-Comm is sort of a gauntlet like control system made for Zealot Prime that is also capable of generating a weapon based off of the fighting style of the wearer, and acting as their link to the powerful robot. It is sort of the keys to the thing if they wish to pilot it. The Z-Comm are also the start of his ideas on mini control systems for things like that however. They can form 3 d manipulatable holographic touch screens that you can use as well for the various other features of the Z-Comm such as long range comm.
Zealot Prime
http://www.igorstshirts.com/blog/conceptships/Stormhead_skyships.jpg http://files.turbosquid.com/Preview/Content_2010_12_03__07_29_59/al-13-02.jpg814A21E0-E081-227F-DA0EA4831EEDC153.jpgLarger.jpg http://www.templates.com/blog/wp-content/uploads/2008/09/spaceship-by-joel-carlo.jpg http://cdn.naldzgraphics.net/wp-content/uploads/2010/02/7-space-ship-concept.jpg http://www.thejitty.com/images/428509/large.jpg A new innovation in space ship technologies or at least new as far as Allen was concerned was designed and researched and so he worked around the clock with scientists to produce a series of five ships that could combine together to form a mecha since the mechera had their massive bodies, Allen?s idea was that science could be used to create what needed to be done. Still a bit of magic was used to create the power source of all five of the ships that would be designed and created. The ships in normal form run off of normal power sources, Hydro-Electric, Binary Fission and Nuclear Fusion respectively.
In their combined forms they run off a mini sun stored in the ship and contained using force fields and barriers.
Weapon wise the ship has a wide range of weapons due to being the size of a capital ship. The weapons include but are not limited to rapid fire ballistic laser cannons, missile launchers and muramasa beams but also some new technology that has been studied by Allen. Using the tech of the construction nanites, powered weapons and some knowledge of alchemy/materialization techniques Allen was able to add a special feature to the mech and that is the powerful Overdrive Modes that the mech seems to possess and have access to. The ship also has MWCA built into it among other weapons and thanks to multiple links it has five configurations that it can assume.
To prevent his creation from being misused, Allen has designed a way for him to remotely disable his creation should the wrong person get into it. Furthermore as he has no desire for someone to steal it the only copy of the schematics is located inside his mind. The thing has been planned out and drawn on blueprints and then he has made it real using magic and tech both.
Zealot Prime is armed with the latest in Narrikian shielding, weapons and other similar tech but it also had magic used in the creation of it and the construction nanites. This cost him more than just a pretty penny to create but each configuration has different special abilities and capabilities at it?s disposal. Eventually Allen plans on making the thing capable of manipulating elemental forces and energy, via technology of some kind. This was based off of the Panther Prime technology now that he has had time to study it in depth. A limiter is that he has to recall these back to base every 192 hours for recharge. This is inconvenient and something he plans to work out of this.
Allen did not build the entire thing on it himself, but designed it. Hiring several companies, he had them build the mech using Lucien's and tech derived from the panther. Now the tech is finished, and he keeps it stored in a pocket dimension until he needs it. Plans for smaller versions are in the works however. This was not built within Narrikian Borders however, but outside of Narrikian/Mechera controlled space, so it is not technically something that Thel or anyone else can legally confiscate.
Zealot Prime: Configurations
At present Zealot Prime is equipped with a default configuration and four more configurations after the normal or basic configuration. The configurations are Orange, Yellowgreen, Aquamarine, Navy and Black respectively for the Zealot Prime. The default configuration is actually the black configuration.
Basic Configuration:
In the black configuration the mech Zealot Prime has access to the normal shields, weapons and technologies and can also form into the other versions should the need arise. While in this form it does lack the ability unfortunately to use the ballistic laser cannons, but gains a chest laser that is armor piercing and has an AM property to it. Other weapons include of course the ever popular MWCA, and scaled up Titan Arms for the mech, construction and devour nanites and other items thanks to compatability technology being used in the making.
Black Configuration while basic is no slouch when it comes to combat and is the most balanced of all the forms the mech can change into combat wise. While it may lack an advantage in either defense or offense it is balanced in both allowing it a profound advantage over most out there. Black Configuration also comes equipped with a back mounted jet pack type attachment. This can be jettisoned but it can also be used as a sort of flame thrower and what is weird is that it releases black colored flames.
The basic configuration does however have limits. While it may be the most balanced, it is also the easiest to damage and disrupt of all five of the variations this can become. In short the shielding on this thing is rather limited.
Secondary Configuration: Yellow Green
Sometimes what you need to win in combat is not offense or defense but sheer speed of attack and reloading and so this incorporates that trait and uses high speed weapons that can be quickly reloaded and re-armed, and weapons you do not need to reload or re-arm. The Yellow Green Configuration runs off of wind turbines that are inside of it unlike the black model. The weapons the Yellow Green is capable of using include turbo lasers, missile launchers, a couple of stolen plasma and electric claw weapons that have been examined and incorporated into this among others. The Yellow Green Configuration is meant for speedy attacks, to cripple an opponent before they have a chance to fight it.
To that end this frame is lighter than the others, and does lack the defensive capabilities of Black but also has cloaking technology incorporated into the machine. Unlike the others, this is the fastest version even in capital ship form it is faster than the others.
Secondary Configuration: Orange Alternatively attack can be more prudent than either speed or defense and so the Orange configuration is centered around attacking and not defending. While the shields are of the black levels, the weapons are even greater allowing it to dish out all the weapons of the ship at once. The Orange configuration runs off of the mini sun inside of it and the power sources of the other four as well. The Orange Configuration is one made for combat situations.
The Plasma and Electric Claws have been changed in this form into full on blades allowing slashing at an enemy rapidly. MWCA weapons for this include Scythe and Axe and sword. The Orange Configuration is also capable of burning the enemy as it has flame throwers built into it. The Orange Configuration is what you would call one made for heavy duty warfare. Machine Guns, Missile Launchers, Ballistic Laser cannons and the works have been added to this.
Based off of the premise of the strongest attack can pierce most shields, the Orange Configuration is more centered and reliant on attack than defensive capabilities. The Secondary Configuration is more of an offensive master combination. The weapons it can form include scythe, axe, sword, mace, hammer and a few heavy duty weaponry such as the ones that could be used to pierce defenses in few amounts of blows such as massive swords or other similar powerful weapons.
Secondary Configuration: Aquamarine
Aquamarine Configuration is made for defensive capability, unlike the other three configurations and boasts even greater shields than those of normal variety. It uses top of the line materials and shielding combined with force field generation to provide more protection than normal. This configuration is useful when up against the real heavy hitters. The MWCA weapon it is capable of forming is obviously a trident for several reasons first and foremost that a Trident is the preferred weapon. It does have pressurized water cannons that shoot high powered blasts of water, and turbo lasers. It further also comes equipped with a throwing disc style weapon that can be used as a weapon or as a shield.
Aquamarine was made more along the lines of defense to repel all offense, a shield to repel others and defend all. Thus Aquamarine is one of the more limited offensive and runs off the Hydro Electricity and wind turbines but is capable defensively for the most part.
Final Configuration: Zealot Prime AlphaZealot Prime does have one final configuration that Allen designed as sort of a last resort mode and s saving grace should the mech need it. The Zealot Prime is what you would call the final configuration and the last mode that the mech can assume. Unlike the others there is no set limit to the weapon capability that the Zealot possesses which gives it an advantage over all the others. The Zealot uses all of the weapons that have been designed by the Narrikians instead of just one or two of them. Naturally changing out the weapons takes time.
The final configuration unlike the others can transform into any of the configurations at will, but it also has other features such as stronger shielding and better weapon systems for one thing.