Author Topic: Allen's Tech  (Read 2215 times)

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Offline Zero

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Allen's Tech
« on: September 14, 2011, 03:31:54 PM »
Name: MWCA- Old Model
Description: Before the current one, there was another MWCA one that was more advanced than the one which Lucien opted to create for himself. Unlike the original this did not have a limit to how many constructs that it could create per hour or at a time, due to the battery being a solar cell linked up to a mini sun in a pocket dimension. Besides that however this  item was also capable of acting as a key to a mech transport type creature that it was linked to. From this technology Allen has begun to invent more modern versions of it although his is the only copy of the Old model in existence left.
Limitations: The tech is old.
Faction: Allen Silver

Name: Panther Prime
Description: http://media.photobucket.com/image/zoids+/sasori563/zoids.jpg Panther Prime was one of the last remaining mechs, and today is one of the only ones. It was made out of an old form of Aionis that is more primitive and could not regenerate as fast. The Panther had laser cannons and missiles along with blades that could be used to cleave an opponent. In addition, it could combine with 9 others to form into a giant robot. However, the other nine were destroyed and only the Panther remains in the possession of Allen Silver hidden away where no one can find it.
Limitations: Not going to use this, but need it for another piece of tech.
Faction: Allen Silver

Offline K2

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Re: Allen's Tech
« Reply #1 on: September 17, 2011, 12:43:14 PM »
Approved.

Offline King Jeebus

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Re: Allen's Tech
« Reply #2 on: September 24, 2011, 03:41:45 PM »
Approved

Offline Zero

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Re: Allen's Tech
« Reply #3 on: November 21, 2011, 09:59:45 PM »
Z-Comm
The Z-Comm is sort of a gauntlet like control system made for Zealot Prime that is also capable of generating a weapon based off of the fighting style of the wearer, and acting as their link to the powerful robot. It is sort of the keys to the thing if they wish to pilot it. The Z-Comm are also the start of his ideas on mini control systems for things like that however. They can form 3 d manipulatable holographic touch screens that you can use as well for the various other features of the Z-Comm such as long range comm.


Zealot Prime
http://www.igorstshirts.com/blog/conceptships/Stormhead_skyships.jpg
http://files.turbosquid.com/Preview/Content_2010_12_03__07_29_59/al-13-02.jpg814A21E0-E081-227F-DA0EA4831EEDC153.jpgLarger.jpg
http://www.templates.com/blog/wp-content/uploads/2008/09/spaceship-by-joel-carlo.jpg
http://cdn.naldzgraphics.net/wp-content/uploads/2010/02/7-space-ship-concept.jpg
http://www.thejitty.com/images/428509/large.jpg
A new innovation in space ship technologies or at least new as far as Allen was concerned was designed and researched and so he worked around the clock with scientists to produce a series of five ships that could combine together to form a mecha since the mechera had their massive bodies, Allen?s idea was that science could be used to create what needed to be done. Still a bit of magic was used to create the power source of all five of the ships that would be designed and created.  The ships in normal form run off of normal power sources,  Hydro-Electric, Binary Fission and Nuclear Fusion respectively. 

In their combined forms they run off a mini sun stored in the ship and contained using force fields and barriers.
Weapon wise the ship has a wide range of weapons due to being the size of a capital ship. The weapons include but are not limited to rapid fire ballistic laser cannons, missile launchers and muramasa beams but also some new technology that has been studied by Allen. Using the tech of the construction nanites, powered weapons and some knowledge of alchemy/materialization techniques Allen was able to add a special feature to the mech and that is the powerful Overdrive Modes that the mech seems to possess and have access to.  The ship also has MWCA built into it among other weapons and thanks to multiple links it has five configurations that it can assume.

To prevent his creation from being misused, Allen has designed a way for him to remotely disable his creation should the wrong person get into it.  Furthermore as he has no desire for someone to steal it the only copy of the schematics is located inside his mind. The thing has been planned out and drawn on blueprints and then he has made it real using magic and tech both. 

Zealot Prime is armed with the latest in Narrikian shielding, weapons and other similar tech but it also had magic used in the creation of it and the construction nanites.  This cost him more than just a pretty penny to create but each configuration has different special abilities and capabilities at it?s disposal. Eventually Allen plans on making the thing capable of manipulating elemental forces and energy, via technology of some kind.   This was based off of the Panther Prime technology now that he has had time to study it in depth. A limiter is that he has to recall these back to base every  192 hours for recharge. This is inconvenient and something he plans to work out of this.

Allen did not build the entire thing on it himself, but designed it. Hiring several companies, he had them build the mech using Lucien's and tech derived from the panther. Now the tech is finished, and he keeps it stored in a pocket dimension until he needs it. Plans for smaller versions are in the works however. This was not built within Narrikian Borders however, but outside of Narrikian/Mechera controlled space, so it is not technically something that Thel or anyone else can legally confiscate.



Zealot Prime: Configurations
At present Zealot Prime is equipped with a default configuration and four more configurations after the normal or basic configuration.  The configurations are Orange, Yellowgreen, Aquamarine, Navy and Black respectively for the Zealot Prime. The default configuration is actually the black configuration.
Basic Configuration:

In the black configuration the mech Zealot Prime has access to the normal shields, weapons and technologies and can also form into the other versions should the need arise. While in this form it does lack the ability unfortunately to use the ballistic laser cannons, but gains a chest laser that is armor piercing and has an AM property to it. Other weapons include of course the ever popular MWCA, and scaled up Titan Arms for the mech, construction and devour nanites and  other items thanks to compatability technology being used in the making.

Black Configuration while basic is no slouch when it comes to combat and is the most balanced of all the forms the mech can change into combat wise. While it may lack an advantage in either defense or offense it is balanced in both allowing it a profound advantage over most out there. Black Configuration also comes equipped with a back mounted jet pack type attachment.  This can be jettisoned but it can also be used as a sort of flame thrower and what is weird is that it releases black colored flames.
The basic configuration does however have limits. While it may be the most balanced, it is also the easiest to damage and disrupt of all five of the variations this can become. In short the shielding on this thing is rather limited.

Secondary Configuration: Yellow Green


Sometimes what you need to win in combat is not offense or defense but sheer speed of attack and reloading and so this incorporates that trait and uses high speed weapons that can be quickly reloaded and re-armed, and weapons you do not need to reload or re-arm. The Yellow Green Configuration runs off of wind turbines that are inside of it unlike the black model. The weapons the Yellow Green is capable of using include turbo lasers, missile launchers, a couple of stolen plasma and electric claw weapons that have been examined and incorporated into this among others. The Yellow Green Configuration is meant for speedy attacks, to cripple an opponent before they have a chance to fight it.
To that end this frame is lighter than the others, and does lack the defensive capabilities of Black but also has cloaking technology incorporated into the machine.  Unlike the others, this is the fastest version even in capital ship form it is faster than the others.

Secondary Configuration: Orange
Alternatively attack can be more prudent than either speed or defense and so the Orange configuration is centered around attacking and not defending. While the shields are of the black levels, the weapons are even greater allowing it to dish out all the weapons of the ship at once. The Orange configuration runs off of the mini sun inside of it and the power sources of the other four as well. The Orange Configuration is one made for combat situations.

The Plasma and Electric Claws have been changed in this form into full on blades allowing slashing at an enemy rapidly. MWCA weapons for this include Scythe and Axe and sword. The Orange Configuration is also capable of burning the enemy as it has flame throwers built into it. The Orange Configuration is what you would call one made for heavy duty warfare. Machine Guns, Missile Launchers, Ballistic Laser cannons and the works have been added to this.

Based off of the premise of the strongest attack can pierce most shields, the Orange Configuration is more centered and reliant on attack than defensive capabilities. The Secondary Configuration is more of an offensive master combination. The weapons it can form include scythe, axe, sword, mace, hammer and a few heavy duty weaponry such as the ones that could be used to pierce defenses in few amounts of blows such as massive swords or other similar powerful weapons.



Secondary Configuration: Aquamarine


Aquamarine Configuration is made for defensive capability, unlike the other three configurations and boasts even greater shields than those of normal variety. It uses top of the line materials and shielding combined with force field generation to provide more protection than normal. This configuration is useful when up against the real heavy hitters. The MWCA weapon it is capable of forming is obviously a trident for several reasons first and foremost that a Trident is the preferred weapon. It does have pressurized water cannons that shoot high powered blasts of water, and turbo lasers. It further also comes equipped with a throwing disc style weapon that can be used as a weapon or as a shield.
Aquamarine was made more along the lines of defense to repel all offense, a shield to repel others and defend all. Thus Aquamarine is one of the more limited offensive and runs off the Hydro Electricity and wind turbines but is capable defensively for the most part.

Final Configuration: Zealot Prime Alpha
Zealot Prime does have one final configuration that Allen designed as sort of a last resort mode and s saving grace should the mech need it.  The Zealot Prime is what you would call the final configuration and the last mode that the mech can assume. Unlike the others there is no set limit to the weapon capability that the Zealot possesses which gives it an advantage over all the others. The Zealot uses all of the weapons that have been designed by the Narrikians instead of just one or two of them. Naturally changing out the weapons takes time.
The final configuration unlike the others can transform into any of the configurations at will, but it also has other features such as stronger shielding and better weapon systems for one thing.
« Last Edit: November 22, 2011, 06:11:09 PM by Zero »

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Re: Allen's Tech
« Reply #4 on: November 21, 2011, 11:58:25 PM »
Arright, biggest problems first and foremost: If its the size of a capital ship, this presents a lot of problems. Starting off, how would he have built it in the first place? They're...Well...Pretty damn big, after all, especially for one person to try to build on their own. Secondly, where would he PUT it? Because of its size, it cant very well e stored on most planets, since he'd have no way to get it there without drastically damaging the planetary atmosphere, and to keep it in deep space, well...Makes it less than optimal. Lastly, because it cant really function as a planet-side weapon, what would the use of flamethrowers be? Without oxygen or anything to burn, they're kinda, eh, useless.
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Offline Zero

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Re: Allen's Tech
« Reply #5 on: November 22, 2011, 06:02:15 PM »
Improved and edited, anything else?

Offline @Pokemon Master Red

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Re: Allen's Tech
« Reply #6 on: November 22, 2011, 07:43:15 PM »
Well, I still dont see the point of a flamethrower in space, but there's nothing else jumping out at me now, except again where would he put it but eh. Approved unless someone else spots something I may have missed.
Do you have what it takes to change your destiny, to defy FATE itself?
Let us test the limits of your abilities, and see if you have the WILL to do what no one else tries.

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-Credit to the magnificent UnStellar for the above two. May all his epicness remain eternally!

Offline Zero

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Re: Allen's Tech
« Reply #7 on: November 22, 2011, 10:58:26 PM »
Note that the capital ship is a slightly smaller one. So it could in theory be used on land. About half the size of a state.
« Last Edit: November 22, 2011, 11:12:23 PM by Zero »

Offline King Jeebus

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Re: Allen's Tech
« Reply #8 on: November 26, 2011, 09:28:17 AM »
THis character has had no known permanent residence, you've made no posts with him recently... And you expect him to have somehow created this stuff on his own?

Offline Zero

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Re: Allen's Tech
« Reply #9 on: November 26, 2011, 04:30:28 PM »
I have made posts with Allen recently.

Offline Admiral Regis Hermitage

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Re: Allen's Tech
« Reply #10 on: November 26, 2011, 04:53:13 PM »
That doesn't change the fact that he doesn't have a residence
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

Offline Zero

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Re: Allen's Tech
« Reply #11 on: November 26, 2011, 08:06:58 PM »
Robotector

Initially reluctant to do so, Allen visited the CEOs of many weapon producing and technology producing companies in the Mortal Dimension. Recruiting their services, he worked with their scientists and mages in order to make his device Panther Prime work once more. However it simply was not possible for the device to work and so something else would be done instead.  Studying Panther Prime in depth and after a lot of time was spent researching and working on the device and finally managing to hack in and obtain the schematics for said device the companies were able to recreate all of the mech parts, but chose not to do it as robotic animals. Rather this time around the technology for their mech would be made into ships instead.  Robotector would also be the subject of a new experimental technology called the multi-drive system which would allow it five configurations, and later more as tech and time improved and went on and so from the ashes of what used to be Panther Prime, Robotector was born.

Because he designed the schematics for it, Allen had the sole licensing and copyrights to the device and so the companies were and this made them irritated, forced to turn over the device to him. Completing said invention, and making a few upgrades after they had constructed it, Allen has now completed the revolutionary new tech and has made it his own personal super weapon although he has yet to find pilots for it. The Multi Drive System would allow it five configurations that it could turn into. Weapons include scaled up Muramasa beams, Lanar Missiles, turbo lasers, tractor beams and a few others. The Zealot Prime is also armed with MWCA of the old variety, but updated to modern standard, construction and devour nanites and solar laser cannons as well have been installed.  Each ship runs off of a different power source. Hydro electricity, nuclear fusion and nuclear fission, standard ship power for Narrikians and solar power are the five types of energy used. When they come together however, it runs off of all of them. 


Robotector in the mech form is on the smaller edge of capital ship size, about half the size of a capital ship in both width and height.

Ship Looks and names:
http://www.igorstshirts.com/blog/conceptships/Stormhead_skyships.jpg : Isis Eight

http://files.turbosquid.com/Preview/Content_2010_12_03__07_29_59/al-13-02.jpg814A21E0-E081-227F-DA0EA4831EEDC153.jpgLarger.jpg : Motor Falcon

http://www.templates.com/blog/wp-content/uploads/2008/09/spaceship-by-joel-carlo.jpg : Ganesh I

http://cdn.naldzgraphics.net/wp-content/uploads/2010/02/7-space-ship-concept.jpg : Turbo Jager

http://www.thejitty.com/images/428509/large.jpg: Champion Chi
 



Formation System:
The Formation System is the completed Multi Drive System. What this device does is that it enables Robotector more power than normal by allowing it to change into one of five modes which may or may not be to the advantage of the person or persons piloting it at any given instance. The modes are different and some of them are more powerful than others. The formation system is the ace in the hole for Robotector.  The Formation System was made out of a blend of magic and tech, thus cannot be jammed by an electromagnetic pulse.

Black Configuration

The first configuration of the powerful Robotector Mech, this configuration is the default configuration and is the most balanced offensively and defensively. This does not have any special advantages to offense or defense but can use all of the weapons it has more efficiently.  The Black Configuration does have a few special weapons that it can use however whenever it does need them. And those are a sword made out of the MWCA?s power installed in it, a couple of high powered laser rifles that can be formed out of nearby materials via tractor beam and construction nanites.  Black Configuration is also vulnerable to most and all magical attacks due to not being made out of any sort of Anti Magic Material  or type of thing but the person on the inside can shield this with their own abilities if they so desire.
This is made as the basic form with none of the advantages or disadvantages of the other forms and has more protection than some of the other forms of this technology.  This is also shielded against electromagnetic pulses are all the configurations. This can also create a variety of energy weapons.

Yellow Green Configuration

You ever have those times when you need sheer speed and to be light on your feet? Well this is the mode of the mech that fits the category of pure speed. True it may lack some of the offensive capabilities such as the construction nanites, turbo lasers and tractor beams. However in Yellow Green Configuration while the shielding and weapons are limited the speed is the main factor.  The Yellow Green Configuration is capable of running at mach 5 normally and is armed with MWCA. The specialized weapon that it is capable of creating in Yellow Green Form, is actually a couple of large spinning chakrams and also a katana. The set of Chakrams can be used as a shield however as well as a powerful offensive tool when thrown. This is also the fastest to reload and can even form a high powered laser rifle out of nearby materials.
Yellow Green is vulnerable to those heavy hits and blows that do a lot of damage can practically cripple Robotector while in this configuration. It does however have the ability to use R.Nanites to repair and heal itself as needed from nearby materials and what not. (R nanites are requested below)

Orange Configuration

Sometimes there comes a time when you value pure offensive capability over defensive or speed and so as to prepare for those times the Orange Configuration was one of the ones installed. The Orange Configuration has the maximum shielding that could be kept in it without hampering the offensive capability of the thing and does have a wide range of weapons. The Orange Configuration has one arm, that has a tri barreled blaster on it which allows it to fire muramasa beams at 3 x the power. The other arm of the orange configuration has a weapon similar to a Mechera claw which allows it to stab with either plasma or electricity or even anti magic. The claw is also sometimes a powered weapon but other times it is not one.

Orange Configuration is capable of producing a massive cleaver esque blade that can be used to smash a path through defenses and to remove them from your way. This is also true of obstacles or other types of road blocks for some odd reason. The Orange Configuration is however not perfect as of all of them this is by far the slowest weighed down by the armor and weapons.  Unlike the others, this is the most offensively capable one that most people would think of using. The Orange Configuration of Robotector is a powerful offensive mode indeed.

Aquamarine Configuration

Defense is sometimes the best possible means of Offense and Aquamarine Configuration portrays this perfectly having more defensive capabilities than the offensive ones it does possess. For example on the back is a set of jet boosters it can use to get away should the fights get too hairy or out of control. Unlike the others this is a slightly less deadly version of the mech since the weapons it has include highly pressurized water cannons, cryo cannons and the MWCA, construction and devour nanites.
The Aquamarine Configuration does specialize in pure defense, having a shield to repel all rather than all of the fire power the other versions happen to have.  It is however one should note also capable of a Trident type weapon that can be used to stab someone, or to shoot a freezing beam of energy. This is made out of the MWCA and combined with the normal weapons of Aqua Marine Configuration. The jet pack can also be used as a flame thrower or as a bomb with a little alteration.




Silver Configuration

Silver Configuration is the trump card in the arsenal of Robotector and those who choose to pilot it for the very reason that it is more capable than all the other configurations put together. Able to morph into any of the configurations at will, silver also has abilities that make it more than a match for copies or replicas of the Zealot Prime in any mode.  Silver Configuration boasts access to all of the weapons of each configuration although it must transform into those configurations for such access if they are an arm mounted or attached weapon of Robotector.
Silver Configuration does have a weapon however that sets it apart from the others, as it wields a glaive which allows it to perform a powerful spinning attack that can decimate legions of enemies with just one if those enemies have no magic or shields to defend them. Silver Configuration is also armed with muramasa beams among other weapons.

R-Comms
Things like Robotector require keys to pilot them or other similar mechanisms. For Robotector the key is the R-Comm a device like a wrist gauntlet that has been made for each of the ships, and back-ups have also been made should those be needed for whatever reason. The R-Comms have short range communication, can allow whoever is wearing them if the genetic code matches what is stored in memory of Robotector inside of it, and can also generate a single weapon based off of the combat style of the wearer.

R. Nanites
The R-Nanites are the Construction Nanites but they have been modified and heavily improved upon. Further research into the field of micro-machines has led to these being more advanced than the previous ones and they are also immune to an electromagnetic pulse. These act as sort of a first-aid kit to Robotector should he need to be repaired for whatever reason these eat nearby materials and use them to repair the mech.
« Last Edit: November 27, 2011, 05:28:10 PM by Zero »

Offline K2

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Re: Allen's Tech
« Reply #12 on: November 27, 2011, 03:51:27 PM »
Um...like transformers?

Offline Zero

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Re: Allen's Tech
« Reply #13 on: November 27, 2011, 04:05:33 PM »
Sort of that all five ships have to connect and combine to form any of those really.

Offline K2

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Re: Allen's Tech
« Reply #14 on: November 27, 2011, 04:09:48 PM »
Denied, you even ripped off the prime part.

Offline Zero

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Re: Allen's Tech
« Reply #15 on: November 27, 2011, 04:10:57 PM »
It is not like transformers actually. See it requires all 5.

The name prime, was a reference to my old tech, shown above and also to Optimus Prime. Although this one is not like Optimus or any transformer.

Offline K2

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Re: Allen's Tech
« Reply #16 on: November 27, 2011, 04:13:01 PM »
Change the name.

Offline Admiral Regis Hermitage

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Re: Allen's Tech
« Reply #17 on: November 27, 2011, 04:13:21 PM »
Idk... This smells like an old CN Cartoon.
My Characters
Mark Tepper- lvl 5- CEO of Grunder Ind. -
AI Delta- DAIS Director/Anrufe Member
Supr. Cmndr. Thel Valdamee- Supreme Commander of the Mechera Military/Interim INTERPOL Chairman
Her Grace, the Countess of Gracemaria, Fleet Adm. Aki Sora- Commander of the 3rd Zarethian Fleet
Mark Halsey/Tepper II- High Librarian for the Great Records of Time
Lord Capt. Nathan Church- Vampire, Galactic Inc. Executive VP of Security.
Countess, Tera Mikami- Ruler of New Dementia
Admiral, Regis F Hermitage- Dir. Of the Zarethian Hand
Vice Admiral, Lucien Z. Rychart- Pirate Lord [Zealot]/Demented Prince
Antonio Stradivari, Demonic General of the Army of Hell
AMI, city of Sulvian's AI
Insana, the embodiment of Insanity.

My NPCs-
Lt. General Reginald M. Richards- Zarethian TRADOC Commanding General
Father Resulka- Demented Priest
Mother Kilauea Pele- Manic Priestess
Regent, Octavius- Regent of the City of Insania
CDR Tarkov, Zarethian HIRU Agent
High Seraphim, Grunder Tepper- General of the Armies of Heaven
AI, Marathon- DAIS, MI3 Assistant Director
The Giant Golden Dildo on the Sex Planet aka the Embodiment of Sex (Spoof)



"Living in the past is a luxury none of us can afford. We must learn from it, but we cannot live there. It is impossible to plan for the [now]--the present is ever fleeting. [The future] is where we must live--[the future] is what we must plan for. "   -Unknown

"What do you call a cross between a mule, a hornet and a badger? A hikaru." - Hawkeye

Offline Zero

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Re: Allen's Tech
« Reply #18 on: November 27, 2011, 04:26:12 PM »
Changed the name. Anything else?

Offline K2

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Re: Allen's Tech
« Reply #19 on: November 27, 2011, 04:28:09 PM »
Approved.

Offline Queen Bright

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Re: Allen's Tech
« Reply #20 on: November 27, 2011, 04:50:58 PM »
In their combined forms they run off a mini sun stored in the ship and contained using force fields and barriers.
Where do they get the suns?

Quote
To prevent his creation from being misused, Allen has designed a way for him to remotely disable his creation should the wrong person get into it.  Furthermore as he has no desire for someone to steal it the only copy of the schematics is located inside his mind. The thing has been planned out and drawn on blueprints and then he has made it real using magic and tech both.
Don't just say he designed a remote way to disable it, tell us the damn method. Also, one can reverse engineer it whether he has it in his mind or not.

Quote
but gains a chest laser that is armor piercing and has an AM property
How?

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Races: Phoenix Sages  Gryphon Sages Unicorn Sages  Aetas
Territories:
Kotah & Ezael: Intergalactic Academy
Asura: Records of Time
Rev & Gen: City of Lus
 Gryphon Sages - Aurum

Offline Zero

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Re: Allen's Tech
« Reply #21 on: November 27, 2011, 05:49:20 PM »
Okay now I believe I have fixed everything that Hikaru could possibly object to about this technology, so therefore can it be approved, or is there anything else wrong with the thing that I should correct now? If so, what is it?

Offline Zero

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Re: Allen's Tech
« Reply #22 on: December 02, 2011, 05:01:24 PM »
Consider Robotector and all related technologies/inventions scrapped.